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Lordmonkus

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Everything posted by Lordmonkus

  1. Just out of curiosity though, what games are you wanting to play on the GameGear that arent available on the Master System ? I know a great many GG games were just Master System ports and the Master System stuff looks better full screened.
  2. Oooh, that's a tough one. I don't do any game gear stuff at all and while I do have Lynx stuff I never touch it. I have tried different shaders but never found anything to my personal like but the best thing I can tell you is to just experiment with different presets til you find one you like. You can try in the handheld presets folder as a start. I guess a big thing with them is just how big are trying to scale them up to ? If you are trying to go something close to full screen on a 1080 or higher monitor things are gonna start getting really big because those screens are really low resolution. If you go with a smaller window and some sort of handheld overlay to fit around it you may get a better look as well.
  3. It was quick for mine too.
  4. Yeah I guess that might work, will have to use it for a while and get used to it. Loving the new speed though.
  5. Aww yeah, new forums and a chat room. This make me a happy monkey. I lost my 64-Bit super computer status though I am missing the updated threads at the bottom of the of the forums though. I liked that to keep track of the new stuff going on.
  6. That floatiness and animation was in Symphony of the Night too and is something that could be easily tweaked as it gets closer to a finished product if they feel it needs to be changed.
  7. I haven't looked into either of those games. Early 3D era fighting games just don't do it for me anymore. I did love Virtua Fighter 2 back in the day, I actually owned it when I owned my Saturn back in 94/95 but nowadays if I feel like it ill load up 3 on Dreamcast or PS2. But yeah the working to not working ratio is insanely good. I grabbed DoDonPachi just to check out the port to see how good it was compared to the arcade and its surprisingly decent. Slightly lower resolution sprites but the gameplay is super smooth and the sound is great. The download came in ccd+img format which didn't work but mounting and re-dumping using ImgBurn fixed it. Glad your Sengoku Blade worked with the audio conversion.
  8. Yeah I googled that dll and I couldn't find a single thing on it.
  9. Damn this emulator being so good. Because of it's high quality already I am now stuck in getting games mode. My collection has grown from about a dozen games to now being over 45. It's gonna end soon though since I am getting to the point that all that is left is either pure Japanese RPGS, casino games, absolutely hideous early 3D games or one of the many fighting games which I have in Mame anyways. I do have some overlap into the arcade ports with 2D shooters though.
  10. Big difference between this and Mighty No. 9 is that this game is actually being done by an actual game designer and not some guy who was an artist on a game.
  11. One thing that stands out to me is in the 2nd shot where it says Emulator Application Path. It just says "Retroarch etroarch.exe", in mine it has the full path like "H:\Emulation\Emulators\Retroarch 1.3.6 etroarch.exe". I don't know if that is indeed the problem though or not. Everything in the first shot looks right though.
  12. Indeed, this is one of the small handful of games on my short list of "keep a close eye on" games.
  13. Yeah NeoGeo will require bios but they are a little different since they don't go into the Retroarch/system folder like other systems. The NeoGeo bios go in the folder where your roms are for that system. We can't tell you on here where to get the bios files directly but do take a look at my CD tutorial ;)
  14. Yeah I do the same, I have a TurboGrafx 16 platform and a TurboGrafx 16 CD platform. The number of games is not that big to warrant separating the regions but you can set up the platforms to personal preference.
  15. That SuperGrafx Ghouls N Ghosts port though. It's damn near arcade perfect.
  16. When you start in Retroarch first make sure games are working just through that. When you know it's working right then worry about getting it setup in Launchbox. The trickiest part to getting Retroarch going is the systems that require bios like Sega CD, TG16 CD and Playstation. Check out my tutorial video I did on those 3 systems in my forum signature if you need some help.
  17. 9am PST is like 12 noon EST which is still my bed time :P
  18. Not really sure if im giving you the answer you are looking for but the TurboGrafx and PC Engine are the same system just different region names like Sega Genesis and Mega Drive or Super Nintendo and Super Famicom. The SuperGrafx was an updated and more powerful version of the PC Engine but only has 6 games for it. The TurboDUO is a PC Engine and CD all in one. If you are looking to emulate these through Retroarch I would recommend using the SuperGrafx core since it will actually do all of them.
  19. Woot woot, can't wait for new and faster forums.
  20. Well the online connection requirement generally isn't a big deal for most people and I don't mind it generally for stuff like MMOs. But my internet isn't the greatest, living in a forest does have its drawbacks and my internet connection is a wireless one and sometimes stability can be funky.
  21. LOL, 90% of all things that don't work properly are because of silly things we do wrong. That's my made up stat.
  22. I pre-ordered it on GoG and they got a 30 day money back thing so if it's really bad it can be refunded. I'm excited for this game, I like Elite Dangerous a lot but some of it's limitations like the always online requirement's and the DLCs were off-putting. Basically it's a giant survival-exploration in space game with a truly unknown universe to explore since it is all generated by the computer so no one really knows what we are going to find in the 18 quintillion star systems in the game. It's as close as were gonna get for now to exploring the universe.
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