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fromlostdays

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  1. So I get to ask the second noob question first as well. :D Sorry, I took off an extra day this weekend specifically to work on this. The situation: Before today I've always generated my PS1 xmls based on my rom folder which unfortunately included separate files for separate disks. E.G Galerians (USA) (Disc 1) Galerians (USA) (Disc 2) So my xml files always would have two entries for the same game. LaunchBox was no different when I imported them. (I did it via the wizard, just pointing it to my rom folder, no drag and drop). Ultimately, I spent all morning fixes my PS1 bins/cues/m3us and now I have a rom folder that doesn't include multiple discs by using a m3us. So the above is: Galerians (USA).m3u Figured this was a good time to re generate my xmls and reimport my ps1 games into launchbox to erase duplicates. I may have messed up. I went to Manage Platforms and deleted PS1 with the intention of just rerunning the wizard and reimporting the folder. However, now when I try to create a new PS1 entry, it doesn't find any of my games. I also tried dragging and dropping. No joy. How can I undo this? Thanks!
  2. Nice! Thanks for the heads up on this one.
  3. Can confirm this works. Joy. :D I don't know anything about programming really but I'm assuming it cache's images for faster loading and its not always reading the directory. So I'm going to go ahead and extrapolate that changing any of the artwork should warrant a refresh. As always, these forums are incredibly responsive to user troubleshooting. Thanks for that. Just a thought now that I'm looking at it, esthetically, the 2d boxes actually look better to me everywhere but in BigBox Game Select. It's extremely minor and niche but could be a cool feature to use more than one set of box art per different menus.
  4. I have a nice set of SNES boxes I'd like to use rather than the standard 2d fronts LaunchBox scrapped for me. I admit I don't understand the Artwork system, but it seemed straightforward enough, so I moved all of the scrapped boxes from launchbox/images/super nintendo (snes)/front And replaced them with my preferred boxes. In case this is an issue, they boxes are named the same as my roms. Now there was an effect... in LaunchBox and BigBox SOME of the front art has changed to my 3d boxes, but some have not. There seems to be no rhyme or reason to which have and which haven't. What's really odd is that I took the original scrapped boxes completely off the hard drive that LaunchBox is on, so I'm not even sure where LaunchBox is finding those versions to display. I'm sure this is user error, but any help would be appreciated. Thanks! PS. WOOHOO I get to ask the first noob question!
  5. I've played extensively using the Mednafen core and no problems at all. Nary a freeze or any problems really. It does sound like you might be reaching the limit of your hardware or something.
  6. This doesn't speak directly to your question about those specific emulators, but for PS1 emulation, Mednafen, Xebra, and RetroArch are all good, if not better options. For RetroArch, you only have to install the program, put bios in the /system directory, and play. It looks better too.. or at least, you have more graphical options. I haven't used either of those emulators in so long, I'm not sure how much help I can, but I don't remember PCSX being too diffuclt. It should be a matter of: Putting correct version of bios in correct folder Pointing emulator to bios Making sure your rom is in a compatible format (bin, cue, iso etc.) And then playing. Let me know what extension the game has and where you got it.
  7. "To me that is performance loss though. If the game takes 2 to 10 min to load (depending on size and drive speed) isn't that considered a loss? Not to mention decompression takes drive writes each time too. So why not eat the slightly extra space (can also depend on the game) and cut out the middle man? If you are super super pressed on space I could get that though. This is ignoring the pause and bezels which I personally know I can do without. The only compression I do is .cso's for PSP and PS2 games but they don't require decompression." Sure. This is the kind of hobby where you make you own rules, haha. It's all about what you want, and I'm just thankful that there are people building these programs that give me the options, and sharing the love. Personally, I've been on my xbox one a lot recently, and I dig the full screen static image it displays when I launch a game. As soon as I feel like I have a handle on BigBox, I'm going to go back to RL and see about making all my PC games launch like that, doing away with the progress bar. I might try to set the Fade In to a solid 5-10 seconds, for no other reason than an aesthetic one. By the way, even my PS2 games don't take much longer than that to decompress, but 2 minutes is absolutely too much haha. I'd say you're making a more than fair conceptual point about decompression. Certainly hard drives are getting very cheap, and space isn't as much an issue anymore. And most people that get this far are probably invested in their computers anyway. If you wanted to fit as many games as possible on an SSD though, compression might be useful, and it's a good option to have. Again, its all about personal preference.
  8. Rocketlauncher is by no means necessary for Launchbox. The Launches are surprisingly clean, actually. But there are a ton of bells and whistles that, if you're into messing with emulation as much as emulating games, like me, it doesn't make sense not to use it. As a launcher its really incredible. And the devs mold it around each individual emulator. For instance, I have over 100 different configs in my RA folder. RL automatically launches whatever config I tell it to with RA on a per system basis. Though I use the same core for SNES and NES, they launch with different configs. All I had to do to make this happen was name them differently. It might not seem like much but I juggle a lot of systems, and before RA, used to juggle a lot of different emulators. RL also doesn't just decompress a game. For instance, when I launch a PS1 game, RL puts a fade in progress bar on my screen to track the percentage, unzips the bin/cue onto a flash drive, if it is a multi disk game generates an m3u file and launches that through RA so I can swap disks within the emulator. It could delete the bin/cue/m3u file afterwards if I told it to. (I'm not very computer savvy but I wanted to spare my hard drive the writes and rewrites.) And I mean, yeah, I already have it set up, so why wouldn't I want to utilize it through LaunchBox? Having said that, I'm writing up a little tutorial on how to set up RL easily and how to integrate it with launchbox. Should I not post it on the forums? Integration is surprisingly easy actually. Going from having neither program installed to having LaunchBox using RL to launch a game takes less than 15 minutes.
  9. I figured as much as google yielded nothing I could use. There was some stuff about being able to do it through the registry but I don't want to take stuff like that at face value and follow steps if I have absolutely no idea what they do. It really only becomes a problem in a specific scenario (Its never a problem if its just me playing). But if a friend and I are playing say NBA Jam, pause and leave long enough for the controllers to shut off, it can get confusing when we get back if we accidentally turn the wrong controller on first. Anyway, thanks for the reply!
  10. First off, Launchbox/Bigbox keeps getting better. Have tested controller integration to the front end, to the emulator, and back using AHK script and it mindbogglingly easy and seamless. It even works using a Wii Classic and an xbox 360 controller at the same time. I only have one problem, and it has nothing to do with Launchbox, but I figure a bunch of intelligent people may be able to help. So shot in the dark: Mayflash Dolphin Bar will recognize 4 different wii controllers. However, in Windows all of the controllers are named identically. "Mayflash Wiimote PC Adapter". Now they work, but it can be quite a pain to scroll through four identical names, say within an emulator, to try to set player 1 vs player 2 etc. So the question is, is there a way to rename controllers in windows so that I can assign player slots to them easily? Does it even work like that, or is player 1 always going to be the first one you turn on? I can't tell because again, the names are identical. At any rate, thanks for any help.
  11. Is this still going on? Just read about it at work, but will be playing it. If you're serious about making games, and you have any photoshop skills at all, you should get the Unity Engine or Unreal Engine (both free) and take the plunge. The world does not have enough RPGs, but RPGMakerAce has some limitations that disappear in the other engines. The learning curve isn't that bad either, especially for Unity. Make more RPGS PLZ, and release for android so I can stop playing wooden block puzzle games all the time on my phone. :D
  12. RetroArch has a very handy feature that lets you remap buttons on your gamepad by holding down another button. In this way, holding down a trigger can change the X,B etc. buttons on a microsoft xbox controller from emulating A & B etc. to the C buttons. So for N46, PS1 1 & 2, PC, and a few other systems I use a wireless Xbox 360 controller. I also aim to have this controller control the front end. (I have a N64 usb, but honestly with the above feature, and once you get used to it, the 360 controller feels just as good. Maybe even a little better, but that's hard to say, as anything starts to feel natural after a while.) The D-Pad is the most interesting conundrum, isn't it? No one makes them like Nintendo. I've got SNES NES etc. usb controllers out the wazoo. I certainly wouldn't use the xbox controller for a Super Metroid playthrough (Though I have tried, I guess some things actually don't start to feel natural). I've tried logitech, madcatz, etc. Eventually, I settled on using a Wii Classic controller hooked up through wiimote connected via Dolphinbar, and it is worth it if you're playing 16 or less bit anything. Just this week I considered ordering a bluetooth dongle for the Wii U Pro controller, but everything I read seems to suggest its a pain to set up. I have no doubt that once I get around to it, it will be my controller of choice, though. I think we're fortunate that we can buy cannon nintendo D pads at all, and as my last order of business I'm probably going to buy a dozen or so of them, because I fear Dpads will become extinct. At any rate, hope it helps. Edit: Wanted to add, I've also gone the ps3 controller route, and I would recommend it over any of the logitech madcatz stuff for the dpad. But that's just me. Edit Edit: When in doubt about the realness of a Dpad on a controller, use that controller to try and knock out Mike Tyson on NES. The limitations become clear quick haha.
  13. Thanks! But just to put it in perspective no one uses HyperSpin to launch games. What it does well is look and sound awesome, rom decompression certainly isn't handled by HyperSpin. HyperSpin calls out to either hyperlaunch or rocketlauncher (both designed by the same people) and require a lot of time to setup. Last night I had Launchbox gently holding my hand through configuration and after 10 minutes of scrapping, had a handsome UI to play games from. Launchbox: "Would you like to use snes9x, a highly recommended emulator for snes. I'll even show you the download link." Me: "Nah, I use Retroarch." Launchbox: "I got you! Here's the link in case you need to download it, also, its pretty much ready to go once you tell me where it is." Me: "Uhhhhh.... okay... that frees up my evening....." Launchbox: "Can I make you some coffee or something?"
  14. Jason Carr said I'd chime in but unfortunately I'm not an expert on Rocket Launcher. I wish I was, because then I'd do a video on the whole thing and make a ton of people happy. If anyone wants to tackle that, I'd be eternally grateful and link it all over the place. I've never made a video tutorial, but I'll certainly do a write up as soon as I have it working. SimplyAustin has a better personality and voice than I do anyway.
  15. I do think Rocketlauncher and Launchbox is a match made in heaven. Rocketlauncher offers fade, bezels, pause, and decompression. If you're experiencing trouble with screen flicker etc. at launch, you have a bunch of options. The easiest fixes are to set to the emulator to launch in windowed fullscreen, set the emulator to launch the same resolution as your native desktop background, and turn on the fade. There are other settings you can tweak inside rocketlauncher that might help. I can certainly offer advice on the rocketlauncher side of things. Having said that: AladdinSane said Yep, that is exactly what you do. Just follow the above directions. If you have any issues, let me know. I have RL setup for most emulators through Launchbox. I'm new to launchbox. Is there any way we could make a step by step for integration? I'd even write it myself if I could get it working. Starting on the rocketlauncher side, in the UI, do you have to create another default frontend? Plugin settings? If so, do you have to re-add all your systems? I read about the command line, which got me passed one error but led to another, namely can't find systemname.xml in /databases/systemname/systemname.xml. In my case SNES, I put an xml in the rocketlauncherui/database folder, and one in launchbox/database/snes folder (spelled out, I'm lazy.) I appreciate any advice, and will help with any RL questions I can. Thanks!
  16. Luftritter said Hi, thanks for your answers. I unzip some games and import them new in the launchbox and than I start them again. Now the result is a little bit different. In the taskbar I can see the retroarch, but the screen is freezed. I even can move my mouse. With Alt-Tab I switch to retroarch (now the screen is white and Windows try to close the app, cause there is no response. Thats all. I use the core: snes9x_libretro.dll I may be stating the obvious, but what extensions do your snes roms have? You should try backing up and then deleting your snes9x.libretro config file (if you're running config per core) and/or the retroarch.cfg in the main directory, and rerunning retroarch. I've never had the issue anything like your above in RA except when A: I tried to load too many shaders at once, bad idea B: I set the video driver as D3D instead of GL and C: I tried to load a rom with an unsupported extension. Let me know what you find.
  17. Tatts4Life said So I've been showing my kids all the old games I would play on NES, SNES and Genesis. My youngest loved it because she can use one of our Xbox 360 wireless controllers. She asked me if Minecraft would would with the controller. Of course it doesn't right out of the box which made her sad. I've tried looking and have found several things online but I couldn't get them to work. So I'm wondering does anybody know of one that works good with the wireless controller and Minecraft? I've been playing Minecraft for a long time on my wireless 360 controller using Xpadder. I don't find it clumsy or difficult at all, and would recommend it. If you have any questions about xpadder itself, I can probably help there too. I also have minecraft for the Xbox One, and fyi, they just came out with a huge update for it that makes it pretty much on par with the pc version in terms of content, with the exception of the aforementioned mods. For a non modded minecraft experience on a xbox controller, either way works fine. Xpadder also has a feature that will autolaunch your button map profile whenever you launch minecraft, but I personally never use it.
  18. New to the forums, new to Launchbox. In fact, I haven't even installed it yet. I happened upon it at work about 30 minutes ago. Needless to say, I can't wait to get home. Just thought I'd introduce myself, since I'll probably be on the forums a lot looking for answers. I've been building/using Hyperspin for the last 4-5 years, and Rocketlauncher since it was still called HyperLaunch. Obviously I'm a huge retrogamer, and I absolutely cannot wait to get started with this. Just by looking at the site I can already say thank you to the developers and also the users who seem to be about as excited as I am. Cheers.
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