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Everything posted by NJDave71
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NJDave71's HelperControl Functionality Integrated
NJDave71 replied to Jason Carr's topic in News and Updates
@viking I would ask @Jason Carr StringFormat alters the number as is. You may need a converter that will perform a rounding to the nearest nth decimal. -
NJDave71's HelperControl Functionality Integrated
NJDave71 replied to Jason Carr's topic in News and Updates
That is my Theme...... You are on the right track and I did the same reading through the Docs on StringFormat. If i stumble across something i will share it. -
NJDave71's HelperControl Functionality Integrated
NJDave71 replied to Jason Carr's topic in News and Updates
Hello @viking The Aeon Nox uses the StringFormat to set the Decimal places. Take a Look at the "CoverFlowWithDetailsGamesView" and find <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Themes/Aeon Nox/Images/etc/score/{0:F1}.png"> <Binding Path="ActiveGame.CommunityOrLocalStarRating" /> </MultiBinding> I have set mine to 1 decimal 3.2564 becomes 3.2. There are 52 images, Hope this gives you some insight. -
Excellent... to get your MAME ini open a Command Prompt window (CMD) and navigate to your MAME folder where Mame64.exe or Mame32.exe is. MAME64.exe -cc MAME32.exe -cc that will give you a MAME.ini and a ui.ini
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That is correct but did it open?
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Did you Download MAME from https://www.mamedev.org/
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NJDave71's HelperControl Functionality Integrated
NJDave71 replied to Jason Carr's topic in News and Updates
How to replace the HelperControl using LB 9.4 Release Replace the ScrollableTextBlock with HorizontalScrollableTextBlock Remove xmlns:HelperControl="clr-namespace:HelperControl;assembly=HelperControl_v4" Add xmlns:wpf="clr-namespace:Unbroken.LaunchBox.Wpf;assembly=Unbroken.LaunchBox.Wpf" xmlns:controls="clr-namespace:Unbroken.LaunchBox.Wpf.Controls;assembly=Unbroken.LaunchBox.Wpf" Remove <HelperControl:RemoveNewLineConverter x:Key="NoNewline"/> Add <wpf:RemoveNewLineConverter x:Key="RemoveNewLineConverter" /> Replace Canvas Name ScrollingTextBlockCanvas with HorizontalScrollableTextBlockCanvas Replace HelperControl:ScrollableTextBlock with controls:HorizontalScrollableTextBlock Replace StaticResource NoNewline with StaticResource RemoveNewLineConverter Replace TotalGamesCount with GamesCount Remove xmlns:HelperControl="clr-namespace:HelperControl;assembly=HelperControl_v4" Replace <HelperControl:TotalGamesCount FontFamily="{StaticResource FontHead}" Foreground="#75c8f7" FontSize="31" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Left" Margin="5,0,0,0" /> <TextBlock Text="{Binding GamesCount}" FontFamily="{StaticResource FontHead}" Foreground="#75c8f7" FontSize="31" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Left" Margin="5,0,0,0" /> Replace FindString with FindStringConverter Remove xmlns:HelperControl="clr-namespace:HelperControl;assembly=HelperControl_v4" Add xmlns:wpf="clr-namespace:Unbroken.LaunchBox.Wpf;assembly=Unbroken.LaunchBox.Wpf" Remove <HelperControl:FindString x:Key="FindInString"/> Add <wpf:FindStringConverter x:Key="FindStringConverter" /> Search for "FindInString" and replace it with "FindStringConverter" -
Current Weather Control for BigBox
NJDave71 commented on Grila's file in Third-party Apps and Plugins
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8 Way Rotary Caliber 50 Exterminator TouchDown Fever T.N.K. III (US) Ikari Warriors (US) Time Soldiers (US Rev 3) Ikari III - The Rescue DownTown Bermuda Triangle Guerrilla War Gondomania Victory Road Midnight Resistance Heavy Barrel SAR - Search And Rescue Xybots Spinner and Joystick: Tron Forgotten Worlds Crater Raider Kozmik Kroozr Mad Planets Aztarac Victory
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Does anyone have a complete list of Rotary/Analog games for MAME?
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I am glad that you have that sorted out.
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I took all my artwork zip files and moved it and left behind horizont.zip and vertical.zip in the ini folder i have vertical.ini fallback_artwork vertical horizont.ini fallback_artwork horizont This uses what ever is inside the horizont.zip or vertical.zip does that help or answer your question?
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MAME No Nag View File MAME 0.218 NO NAG It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children. There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support. Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list addition Please visit @MadK9 Happy Gaming Submitter NJDave71 Submitted 08/31/2018 Category Third-party Apps and Plugins
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Version 2.1.8
2,224 downloads
MAME 0.218 NO NAG It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children. There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support. Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list addition Please visit @MadK9 Happy Gaming -
The purpose of my scrolling text was to replicately a ticker tape that loops. Once the last letter goes off the screen it starts from the beginning. i know the default canned version scrolls vertically up and then back down. if you are looking to accomplish a similar effect horizontally i wonder if that is a question for Jason. I believe this may be as simple as passing a parameter into the current method he wrote.
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- scrolling marquee
- user control
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- 5 comments
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- scrolling marquee
- user control
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- 5 comments
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- scrolling marquee
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MAME 0.200 No Nag with Default Artwork View File MAME 0.200 No Nag with Default Artwork Here's a build of MAME based on 0.200 with no nag screens and it supports default artwork. MAME FOLDER mame (root folder) | mame64.exe (0.200 ) | +---artwork | horizont.zip (Default Horizontal Artwork) | vertical.zip (Default Vertical Artwork) | \---ini horizont.ini (allows the fallback artwork) vertical.ini (allows the fallback artwork) NOTE Rename your mame64.exe to mame64.exe.old (this way if you have issues you can just revert back to your Original copy). Unzip the files in your MAME folder. _______________________________________________________________________________________________________________________________________________________________________________________________________________________ What is No Nag This is the screen that says hit "Ok to Continue" when you open a ROM for the first time. This screen has been suppressed. How can I use my own default In game Artwork I have provided two zip files that I use for my default Vertical and Horizontal games. you can search for MAME In game artwork using your favorite search engine. Mr Do is a good starting point for History and downloading some artwork. If you have favorite cabinet that you want to use for your defaults, simply make a copy and rename it to horizont.zip or vertical.zip. Happy Gaming Submitter NJDave71 Submitted 07/25/2018 Category Third-party Apps and Plugins
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I wrote this plugin back when plugins were introduced into Launchbox. I looks like with all the updates in LB/BB I may need to revisit this plugin. I use it a lot myself to fill in the missing artwork. I will take a look at and see what i can do to improve and release a new version.
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MAME .199 No Nag with Default Artwork View File MAME .199 No Nag with Default Artwork Here's a build of MAME based on 0.196 with no nag screens and it supports default artwork. MAME FOLDER mame (root folder) | mame64.exe (0 .199 ) | +---artwork | horizont.zip (Default Horizontal Artwork) | vertical.zip (Default Vertical Artwork) | \---ini horizont.ini (allows the fallback artwork) vertical.ini (allows the fallback artwork) NOTE Rename your mame64.exe to mame64.exe.old (this way if you have issues you can just revert back to your Original copy). Unzip the files in your MAME folder. _______________________________________________________________________________________________________________________________________________________________________________________________________________________ What is No Nag This is the screen that says hit "Ok to Continue" when you open a ROM for the first time. This screen has been suppressed. How can I use my own default In game Artwork I have provided two zip files that I use for my default Vertical and Horizontal games. you can search for MAME In game artwork using your favorite search engine. Mr Do is a good starting point for History and downloading some artwork. If you have favorite cabinet that you want to use for your defaults, simply make a copy and rename it to horizont.zip or vertical.zip. Happy Gaming Submitter NJDave71 Submitted 07/01/2018 Category Third-party Apps and Plugins
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MAME 0.198 No Nag with Default Artwork View File MAME .198 No Nag With Default Artwork Here's a build of MAME based on 0.197 with no nag screens and it supports default artwork. MAME FOLDER mame (root folder) | mame64.exe (Version 0.198) | whatsnew_0198.txt | +---artwork | horizont.zip (Default Horizontal Artwork) | vertical.zip (Default Vertical Artwork) | \---ini horizont.ini (allows the fallback artwork) vertical.ini (allows the fallback artwork) NOTE Rename your mame64.exe to mame64.exe.old (this way if you have issues you can just revert back to your Original copy). Unzip the files in your MAME folder. _______________________________________________________________________________________________________________________________________________________________________________________________________________________ What is No Nag This is the screen that says hit "Ok to Continue" when you open a ROM for the first time. This screen has been suppressed. How can I use my own default In game Artwork I have provided two zip files that I use for my default Vertical and Horizontal games. you can search for MAME In game artwork using your favorite search engine. Mr Do is a good starting point for History and downloading some artwork. If you have favorite cabinet that you want to use for your defaults, simply make a copy and rename it to horizont.zip or vertical.zip. Happy Gaming Submitter NJDave71 Submitted 05/30/2018 Category Third-party Apps and Plugins
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My Arcade is packed away.... I am in the process of moving