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Everything posted by Fursphere
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Updated both my cabinets to beta 3. Playtime is showing correctly on both cabinets (for Mr. Do!) and LB is not crashing. So far so good!
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Ok, fair enough. It found the error on both of my cabinets. I installed a 'fresh' copy of LB on my desktop and updated it to the beta and did not see the error. So I was curious.
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Looking at the logs, I see this coming up: 2023-04-11 07:56:15 AM FIRST CHANCE EXCEPTION: Could not load file or assembly 'd:\launchbox\Core\Unbroken.LaunchBox.Windows.XmlSerializers.dll'. The system cannot find the file specified. at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly) I have confirmed that file does not exist - is this expected?
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Updated both cabinets. The update took longer than an update normally takes, but seemed to complete successfully. Upon launching Launchbox, immediately noticed (on both cabinets) that cloud sync'ing had been re-enabled. I specifically disabled it previously with Beta 1, so this was interesting. Cab-A - Everything seems good so far. "Playtimes" column was visable in Launchbox, and times showed. Cab-B - "Playtimes" column is missing, and upon trying to right click on the title header bar to see if it was enabled or not, Launchbox went unresponsive / crashed. I let it sit for ~10 minutes before forcing close. I've attached the logs here. Cab-A-Logs.7z Cab-B-Logs.7z
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@C-Beats Checked the cabinets this morning and debugging was already enabled. So here are all the logs from last night. Cab-A-Logs.7z Cab-B-Logs.7z
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All from Launchbox Sure, I can do that later today.
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Cloud Sync seems to be a bit buggy. Here is what I did. CabA - Enable Cloud Sync - Enter LB DB username/pwd CabA - showed syncing / syncing complete. CabA - No changes to playtime information in LB (Using Mr. Do to observe) CabB - Enable Cloud Sync - Enter LB DB username/pwd CabB - showed syncing / syncing complete. CabB - No changes. Verifed Mr Do had a different playtime than CabA. CabB - Click off "arcade platform" to "atari 2600" then back to "arcade". All playtimes are now zero'd out. CabA - Hit Sync - No changes. Cab A & B - Close LB, reload. Now both LB's are showing zeros for everything. CabA - Launch Mr Do. Play for 10 minutes or so. Close game CabA - LB still shows zeros. CabA - LB hit Sync - sync completes. All times comes back, and Mr. Do is updated accurately. !!! CabB - LB hit sync. No changes. All games still showing zeros. CabB - Launch Mortal Kombat. Get my butt kicked for a few minutes. Return to LB. All games still showing zeros for playtime. CabB - Shutdown LB. Restart LB. CabB - Check for playtimes on MrDo and MK - Observe "playtime" column is no longer displayed and then LB crashed. No error, just hung and Windows gave me the option to close it. CabB - restart LB - same issue. If I try and scroll to the right to see the 'playtime' column, it crashes. CabB - restarted PC, let it boot into BB, quit into LB, same pattern. Crashes when I try to view the playtime field. If I was to guess, I would guess the Sync feature corrupted the local DB (XML) EDIT; So if I reopen LB after it crashes. Click on any other platform, verify that "playtime" field displays, then click back to "arcade" it seems to stop it from crashing. However on CABA, all playtime numbers have returned to zero. I went ahead and disabled sync'ing for now on both cabinets. I edited the XML file and didn't see anything out of place or obviously "wrong" with the <playtime> field. Looked normal to me.
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In place upgrade from 13.2 --> 13.3 went smoothly on both of my cabinets. Going to try the cloud sync in a bit.
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You can have Archive Manager COPY the games you play frequently to your local cache location, so only the first run would potentially be slow.
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Interesting. I didn't know about that. But this approach would require turning every 'Platform' into a 'Playlist' essentially. Not that I'm against that, it just seems a little counter-intuitive, and then having BigBox show/default to Playlists.
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Sorry for bumping this old thread, but I found this comment funny, because that exactly what someone did with a bunch of junk Casino games. 1 vote total, 5 star rating. I promptly deleted those "games" from my list. And there should be a filter or something for BigBox. Like, don't show games that are 1 star or less. Having to make a playlist for every little thing gets old.
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Sorry to bump a really old thread, but this seems to be one of the number one google search hits on the subject. Sinden Light gun - SNES - RetroArch - SNES9x Core. I'm using the latest version of RetroArch - 1.15 as of this post. Settings - Input - Controller 1 - Mouse Index = N/A #2 (This is what screws everything up - the mouse gets mapped to Port 1, killing the lightgun. This might be whats wrong with Mega Drive too - haven't tested yet) Settings - Input - Controller 2 - Mouse Index = 1 Then you need to setup buttons in Settings - Input - Controller 2 - for Gun Trigger, Gun Aux A, and Gun Aux B (on mine, Gun Aux B was the actual 'trigger' in Battle Clash...) Hope this helps someone in the future!
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startup video NeoGeo | BigBox Startup Video
Fursphere commented on gustarrini's file in Startup Videos
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Update: Couple of reboots later, it magically just started working. Nevermind. Nothing to see here.
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I'm finally getting back into Arcade Racers, so I've setup BigBox on my wheel rig. I'm using a Fanatec CSL 2.5 wheel on it. BigBox sees the Fanatec 'controller', but won't except any of the buttons or axis to map to BigBox functions. Tried clicking / unclicking the "troublesome controllers fix" toggle (that seems to specifically mention Fanatec devices), and that didn't see to do anything. If there something I'm missing here? Or does BigBox and Fanatec just not get along. thanks,
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I had this problem with beta 4, with a slight twist. If I started a game with my PS5 controller, with DS4Windows running, the BB video would keep playing in the background. If I launched the game with my Xbox One controller, I had not issues. (I was launching Dead Cells - Steam Game). In my head I blamed the PS5 / DS4Windows setup, not BB Beta, and just used the Xbox controller for that session. I'll have to go try Beta 5 and see what happens.
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Help with importing Final burn Neo arcade roms
Fursphere replied to The_Keeper86's topic in Troubleshooting
I just re-imported my FinalBurn Neo sets last night. 1. Using the MAME importer will not work. It'll import the game last based on the XML it extracts from the MAME.EXE. FBNeo doesn't use this game list. There is some cross over. As Lordmonkus said, don't do this. Gauntlet Dark Legacy showed up in this list, and isn't even present in the FBNeo romset. 2. Checking the "Use mame metadata" button resulted in 35k games, and all the clones showing up in the list, and with the set name (not friendly name). So like, there were 20 version of gauntlet for example. 3. Not checking the "use mame metadata" button resulted in about 25k games, and the list was MUCH cleaner. Only one version of Gauntlet for example. I was working on my four player setup, so that's why I was looking at Gauntlet games specifically. -
Poll: what determines which platforms you add to Launchbox?
Fursphere replied to Retrofrogg's topic in Collections and Builds
I add platforms I enjoy playing, or enjoy looking through the crazy. Like VirtualBoy - I'll never play that stuff, but I enjoy watching it come it in attract mode as those games are goofy. Old platforms - say pre Atari 2600 - I tend to skip because they're just so bad. You can call a square block a hero, but to me, its still a square block. And "bloop bloop bloop" sound effects get annoying. -
My setup is like this... \launchbox\ <-- just for LB related stuff \roms\ <-- all roms, discs, zips, whatever goes here \emulators\ <-- all emulators go here \mame\ is the exception, as its its own beast LB glues everything together. symlinks, as Mcfly said, are a way to make multiple drives seem transparent. for example: \roms\collection "a" might be on the D drive \roms\collection "b" is actually on the E drive, but is symlinked to d:\roms\collection "b" so it appears to be in the \roms\ main folder I try to make everything as portable as possible.
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Thats crazy. I weep for your power bill. What is all of that? I've got like 12 TB of 'stuff' on my LB build, and I'm not really sure what else I'd add.
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Ok cool. Thank you!
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So if I sync the \launchbox\data\platforms folders as well (I do), all should be good?
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Hopefully this is an easy question. Is the LB and BB image cache folders portable between two independent Launchbox installs? I have two cabinets and I use a product called Resilio Sync to sync a bunch of stuff automatically between the two cabinets. I was thinking it would be nice to do the LB Images and Videos folders, but the change folders - hard to tell if they're 'unique' per install, or if I can just share them between the two. thanks in advance.
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autohotkey is what you're looking for. you can also use "launch additional apps" on a per game basis
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Dead doesn't mean it doesn't work anymore, dead means nobody is working on the core code. It doesn't work on currently supported, modern operating systems, correct? Last I looked, it was stuck at an older Windows 10 version, and if you upgraded past that version, HyperSpin doesn't work. I understand the community is still active (I used it for years myself), but I get the impression that active development on the core platform stopped years ago. Please correct me if I'm wrong.