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Omen

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Everything posted by Omen

  1. That worked! Thanks man, I'd be lost without your help. Nostalgia is still by far my favorite theme.
  2. @eatkinola I added the code and played around with it, but I cant figure out how to make the list scrolling. Currently if there are only a few favorites it's ok, but if there are a lot then the list is huge, with tiny icons. Is there a way to limit how many are shown and make it scroll like the default theme? Here is the code I added: <!-- FAVORITE/RECENT GAMES LIST-O-BOXES --> <Viewbox Grid.Column="2" Grid.Row="2" VerticalAlignment="Bottom" HorizontalAlignment="Center"> <transitions:TransitionPresenter TransitionSelector="{Binding TopBoxesTransitionSelector}" Content="{Binding TopBoxesView}" Style="{StaticResource NostFavoriteRecentList}" /> </Viewbox>
  3. Yup that's it! Could I copy some code from the text based view to the other views?
  4. @eatkinola Is there any way to add favorites to the empty area under the TV screens in the Platform categories, specifically the PlatformWheel1FiltersView view? Is that area a column? If it is could the favorites be added to that column and aligned to the bottom? I'm probably way over my head so if it's not possible no biggie. The current version of the theme is working great BTW!
  5. I agree selecting games is a much needed feature. My Steam library has a lot of useless crap that LB pulls in like old betas and demos.
  6. That worked thanks! For some reason raising the value to five stars and back down didn't work, but lowering to zero worked.
  7. I updated metadata for everything and I'm still having the issue.
  8. @Jason Carr star ratings are all messed up in BigBox for me in the new official release. When setting them it sets in.99 increments, so 4.99 instead of 5 stars and so on. And other times it will set the number to something crazy like 235542.99. This is all while setting the rating in BB only, LB is fine.
  9. I use that plugin too but only the scrapper option, the one click download is a mess.
  10. I just got this error while LB was chillin in the background: Object reference not set to an instance of an object. App: LaunchBox Version: 7.15-beta-5 Type: System.NullReferenceException Site: Void Insert(TKey, TValue, Boolean) Source: mscorlib at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at (String , String , String ) at Unbroken.LaunchBox.RetroAchievements.RetroAchievementsApi.GetGamesForConsole(String username, String apiKey, String consoleId) at (String , String , String , String ) at Unbroken.LaunchBox.RetroAchievements.RetroAchievementsApi.GetGameInfoWithProgress(String username, String apiKey, String gameName, String platformName) at (<>c__DisplayClass80_0 ) at Unbroken.LaunchBox.Desktop.Drawing.GameDetailsGui.<>c__DisplayClass80_0.<RefreshImage>b__0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 8:37:14 AM Music.Kill Start 8:37:14 AM Music.Kill Finished 8:37:14 AM Music.NotifyTrackList Start 8:37:14 AM Music.NotifyTrackList Invoke 8:37:20 AM Music.Pause Start 8:37:20 AM Music.Prepare Start 8:37:20 AM Music.Kill Start 8:37:20 AM Music.Kill Finished 8:37:20 AM Music.NotifyTrackList Start 8:37:20 AM Music.NotifyTrackList Invoke 8:37:22 AM Music.Pause Start 8:37:22 AM Music.Prepare Start 8:37:22 AM Music.Kill Start 8:37:22 AM Music.Kill Finished 8:37:22 AM Music.NotifyTrackList Start 8:37:22 AM Music.NotifyTrackList Invoke 8:37:24 AM Music.Pause Start 8:37:24 AM Music.Prepare Start 8:37:24 AM Music.Kill Start 8:37:24 AM Music.Kill Finished 8:37:24 AM Music.NotifyTrackList Start 8:37:24 AM Music.NotifyTrackList Invoke 8:41:14 AM Music.Pause Start 8:41:14 AM Music.Prepare Start 8:41:14 AM Music.Kill Start 8:41:14 AM Music.Kill Finished 8:41:14 AM Music.NotifyTrackList Start 8:41:14 AM Music.NotifyTrackList Invoke 8:43:16 AM Music.Pause Start 8:43:16 AM Music.Prepare Start 8:43:16 AM Music.Kill Start 8:43:16 AM Music.Kill Finished 8:43:16 AM Music.NotifyTrackList Start 8:43:16 AM Music.NotifyTrackList Invoke 8:43:26 AM Music.Pause Start 8:43:26 AM Music.Prepare Start 8:43:26 AM Music.Kill Start 8:43:26 AM Music.Kill Finished 8:43:26 AM Music.NotifyTrackList Start 8:43:26 AM Music.NotifyTrackList Invoke 8:43:54 AM GameDetailsGui.RedrawDetails Start 8:43:54 AM GameDetailsGui.RedrawDetails Before ShowDetailRating 8:43:54 AM GameDetailsGui.RedrawDetails Before ShowDetailFileName 8:43:54 AM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 8:43:54 AM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 8:43:54 AM GameDetailsGui.RedrawDetails Before ShowDetailNotes 8:43:54 AM GameDetailsGui.RedrawDetails Before ShowDetailDates 8:43:54 AM GameDetailsGui.RedrawDetails End 8:43:55 AM Music.Prepare Start 8:43:55 AM Music.Kill Start 8:43:55 AM Music.Kill Finished 8:43:55 AM Music.NotifyTrackList Start 8:43:55 AM Music.NotifyTrackList Invoke 8:43:56 AM Music.Stop Start 8:43:59 AM Music.Kill Start 8:43:59 AM Music.Kill Finished 8:44:06 AM GameDetailsGui.RedrawDetails Start 8:44:06 AM GameDetailsGui.RedrawDetails Before ShowDetailRating 8:44:06 AM GameDetailsGui.RedrawDetails Before ShowDetailFileName 8:44:06 AM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 8:44:06 AM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 8:44:06 AM GameDetailsGui.RedrawDetails Before ShowDetailNotes 8:44:06 AM GameDetailsGui.RedrawDetails Before ShowDetailDates 8:44:06 AM GameDetailsGui.RedrawDetails End 8:44:06 AM Music.Prepare Start 8:44:06 AM Music.Kill Start 8:44:06 AM Music.Kill Finished 8:44:06 AM Music.NotifyTrackList Start 8:44:06 AM Music.NotifyTrackList Invoke 8:44:07 AM Exception
  11. That makes sense. I've noticed when I scrape games that have titles I have changed, they revert to the title in the LB database.
  12. @Jason Carr could you add a way to scrape the community rating only? Currently it seems to scrape the entire game info, and I've had issues in the past with info being over written by the "Download Metadata and Media" wizard, even when selecting the option to not update existing data.
  13. Here's a plugin called Toggle Completed:
  14. Damn that sucks... I don't know what else you could do.
  15. If you rename them mp4 they should work, at least that worked for me.
  16. I think the pop up is a great implementation.
  17. Awesome thanks! I'll play around with it and see what I can find, and I'll keep testing each new build of course
  18. That's exactly what's happening for me. It's weird because you'd think the cache system would speed things up, but I think it's the root of the problem.
  19. @eatkinola Beta 3 is still really laggy for me, especially when backing out of platforms and back to the category list. Is there a way for me to change the wheel fade time in version 0.98a? That's still the best performing version for me.
  20. It looks normal, but seems to take awhile to load the previous assets that were loaded before going into the platform. I wonder if it's something to do with the cache?
  21. @eatkinola the media player exhausted issue is fixed for me The only issue I still have is performance, it takes about 5 seconds to enter and back out of categories and platforms. 0.98a is still the best performing version for me. I wish I could add the delayed wheel fade to 0.98a lol.
  22. I have VLC installed too. I always seem to have random issues with BB and VLC, even with other themes, but I've never seen this issue before.
  23. lol I thought it was just my pc too
  24. Yeah it happens with both.
  25. No videos load quick, but now I'm having an issue with it saying "media players exhausted" whenever I get into a platform's game list. It happens with both It also pauses for a couple of seconds whenever returning to the main menu, Platform Categories in my case. BTWI love that the wheel images take a couple seconds to fade now
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