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Omen

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Everything posted by Omen

  1. Thank you @CriticalCid for this insane theme! I love the new view with the cartridge image. I was wondering how I would go about making the description box smaller and the cartridge art larger? I tried editing HorizontalWheel3GamesView.xaml but cant figure out where the height for description and cart are. EDIT: Here's an example of what I'm trying to do:
  2. @Jason Carr Ok ill update then, I have a complete backup from about a month ago, but I'll backup my artwork and LB install just to be safe.
  3. If I don't have any duplicates, and don't plan on importing any, will this update mess with my current setup, or should everything be ok? Like will I update and then all of my stuff is gone, and have to be reimported?
  4. I have the exact same setup as @Riffman81, it would suck to have to reimport, I've had to do that in the past and for some reason some of my media doesn't stay applied to everything. It will still be in the folders but won't be applied to certain games. @Jason Carr I love the way additional apps is setup in the latest beta, and I really love the way it's implemented in BB, will that stay the same? Oh and I tried adding an additional app that uses the new emulator option, and I noticed the field for the emulator doesn't stick after setting it. And after restarting LB I can no longer get it to launch, I get this error: Value cannot be null. Parameter name: key Type: System.ArgumentNullException Site: Boolean ContainsKey(TKey) Source: mscorlib 7.7-beta-3 at System.Collections.Concurrent.ConcurrentDictionary`2.ContainsKey(TKey key) at (DataManager , String ) at Unbroken.LaunchBox.Data.DataManager.LoadGames(String filePath) at (DataManager , Boolean , Boolean ) at Unbroken.LaunchBox.Data.DataManager.Load(Boolean settingsOnly, Boolean forceReloadAll) at Unbroken.LaunchBox.Data.DataManager..ctor(Boolean bare, Boolean settingsOnly) at (String[] ) at Unbroken.LaunchBox.Desktop.Program.Main(String[] args)
  5. Taito Type X Arcade Cabinets (Custom) View File These are custom arcade cabinets for Taito Type X games. I know the controls are backward, I'll make an updated back as soon as I can. Submitter OmenBoy Submitted 02/01/2017 Category Arcade Cabinets
  6. No problem If you have any other RL issues let me know, I'll make more of these.
  7. No problem, I'm glad you liked it! I used to use Controller Companion from Steam to map the guide button to the keyboard key that activates Pause. But recently I got JoyToKey working with RLauncher, and it's a lot better of a setup, especially if you want your setup portable. If using JoyToKey make sure to go to Settings(Gear Icon)/Mapping in RL and enable Key Mapper, then set Keymapper to "JoyToKey". Then go to the section Keymapper (Controller icon) and configure JoyToKey from there, ZAdd and onfigure "RocketLauncher" first, that will control what the controller does in Pause. THen add and configure "_Default" Which will control what the buttons do the rest of the time, so you want your "_Default" config to only map the Xbox Guide button, nothing else, as this config will be active while playing games. Then when you hit the Guide button and load Pause, the config will switch to the "RocketLauncher" config.
  8. Haha I feel you on that, I originally made everything with the 360 controller, and ended up redoing it all with the XBone controller. I only have 360 controllers at the moment, but i'll probably upgrade to XBone controllers in the future.
  9. Thanks guys Yeah I made the bezels and load screens, I'll release a pack once I'm finished, which should be soon. I'll also include templates to make it easier to make your own, and a bezel pack for RetroArch, for those who just don't want to deal with Rocket Launcher.
  10. After seeing jaythompson's awesome RLauncher demo, I figured I'd post my own. I have a love/hate relationship with RLauncher, but I do feel it adds a lot to the LB experience, especially Fade Screens and the Pause menu. Not only can you customize fade in and fade out screens on a per platform level, but also on a per game level, which I highlight toward the end of the video. About halfway through the video I show off Game Manual support, which you can use in game via RLauncher's pause menu, which is also highly customizable. The video is 5 minutes long but I think it's worth it. If anyone is having issues with RLauncher let me know, I'll help the best I can. RLauncher Demo (If stuff seems slow or fast at times, it's because of OBS recording):
  11. How does BB know when we've finished a game? I finished Super Mario World recently and it didn't show up as completed.
  12. WMP works far better for me than VLC, I get random freezing lately with VLC. And my system isn't very old: 4790k, 16GB Ram, AMD R9 390. I'll try VLC again tonight to see if the issue is gone.
  13. There is a way to edit them, just type what you want into the category field and it will create that new category:
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