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cleverest

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Everything posted by cleverest

  1. Anyone figure out how to get around Retroarch's bug of not SAVING CONFIGS anymore when exiting or manually once GAME-SPECIFIC bezels are used on a game? I had to go to system specific bezels, not game ones because of this.... Only my arcade MAME collection has game specific ones for this reason.
  2. I do this with my 8Tb collection to preserve it and have tested it a couple times...with Macrium Reflect and it works great, but with my 4TB curated collection, after writing to a drive I get this error, despite being able to navigate the drive fine...I even updated it to 10.5 manually...at first it told me that sony playstation.xml was corrupt and it could not continue, to restore from backup...which I did, now I get this: The file or directory is corrupted and unreadable. App: LaunchBox Version: 10.5 Type: System.IO.IOException Site: Void WinIOError(Int32, System.String) Source: mscorlib at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileSystemEnumerableIterator`1.CommonInit() at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption) at (String , Form ) at Unbroken.LaunchBox.Windows.Root.LoadPlugins(String folderPath, Form splashForm) at Unbroken.LaunchBox.Windows.Desktop.App..ctor() at (String[] ) at Unbroken.LaunchBox.Windows.Desktop.Program.Main(String[] args) Recent Log: 8:44:19 AM Exception Help?? ?
  3. Thank you for this!
  4. What is the best way? I would use a script in LAUNCHBOX, but I'm not sure how to map it to my joystick L3 which is want I want to use for this....I want to avoid using a keyboard as much as possible in this build I'm doing. Thank you.
  5. Same here, it does exit it at least and gets me back to other games, but Retroarch remains running...hmmmm.
  6. As I said, I can't find where in the Android Retroarch to do this. Did they remove the option?
  7. Are there default key-combos with by connected gamepad I can use to exit a game? On desktop I can set this up, but on the Android version, I can't find those hotkey settings...I have to navigate the menu to exit...would like to make it so both thumbsticks or something like that exit a game...
  8. I also disagree with the OP. $5 is very reasonable for a new app/new code and a fun new way to play my collection. Thanks Jason for making this, combined with a 8BitDo SN30+ Pro gamepad with a mounting bracket for my S9 and I have so much of my games as a portable gaming machine...so fun!
  9. Thanks! Any chance of getting the same treatment with FX3? ?
  10. I'm at just over 41k games, all english, euro exclusives/japanese exclusives, and selections from jap only platforms (ex: sharp x68000, NEC PC-FX), 100 of those total are ps3 and wii-U games...too big... I need a NAS to grow it.
  11. I'm jealous Sundogak. I really want to get a Synology NAS setup myself...even a 24TB usable 1-drive parity set up would be amazing. (x4 8TB). I feel so small scale despite my collection, as it only fills up an 8TB external HDD.
  12. @cammelspit Thanks... What does it look like when you have a drive failure with that many drives you're bound to have them more often... so what does it take for you to repair/tecover your "giant drive" without a hassle? Is there is a performance hit too?
  13. I will be building up to a 4-port Synology NAS solution in the new few months, planning on x4 8TB drives, running paritiy 1, so 24TB space total. I hope I can afford it, haha.
  14. You think real-time compression formats like .GZ (ps2) and .GC (gamecube) would benefit greatly, over say, just a large .ISO?
  15. Leaving side caching the images folder/cache + manuals + videos on a SSD, which obviously do help, do any platforms/games actually benefit greatly from SSD? I can't put them all on SSD, most will be set up on a 4TB SATA USB 3.0 drive, but have about 200GB SSD I can install certain emulators/game sets on...which ones will I see the most gains from? Thanks.
  16. Here it is...normal view in BigBox...every other Platform shows up...
  17. Yes and they work fine, it's just invisible in BigBox.
  18. I have it listed in LB under Aracde Platform Category, in Platform: Teknoparrot arcade, even downloaded a video for it (generic arcade one for now) with the download platforms option, but when I browse BigBox it's not there. How can I fix this? Thanks in advance?
  19. That works, more or less.. I described in following posts, that copying every folder (my media and games, etc) works fine in new folder....until I copy that CEFSharp folder....on top of that, some Playlists and Platforms corrupted XMLS...not sure what caused it ?
  20. I remember this used to be an option in oolder builds...for some reason this is crashing my Launchbox with a VLC error quite often, so I would rather disable it, but I can't find that option in 9.9 Anyone?
  21. After copying over some platform and playlist XML from my original image of this drive, it opens and mostly seems fine, except I keep crashing with this: UGH...any ideas? I open VLC in the Launchbox x64 folder and it wants to update...I said NO...should I let it update to that place? This is the error, I'm getting in full: Can't create a Vlc instence, check your Vlc options. App: LaunchBox Version: 9.9 Type: Meta.Vlc.VlcCreateFailException Site: Void .ctor(System.String[], Boolean) Source: Unbroken.LaunchBox at Meta.Vlc.Vlc..ctor(String[] argv, Boolean music) at () at Meta.Vlc.Wpf.ApiManager.get_DefaultVlc() at (VlcPlayer , String , String[] ) at Meta.Vlc.Wpf.VlcPlayer.Initialize(String libVlcPath, String[] libVlcOption) at (VlcPlayer , EventArgs ) at Meta.Vlc.Wpf.VlcPlayer.OnInitialized(EventArgs e) at System.Windows.FrameworkElement.TryFireInitialized() at System.Windows.FrameworkElement.AddLogicalChild(Object child) at System.Windows.Controls.UIElementCollection.AddInternal(UIElement element) at Unbroken.LaunchBox.Desktop.Controls.VideoControl.<.ctor>b__8_0() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 7:51:16 PM Music.Prepare Start 7:51:16 PM Music.Kill Start 7:51:16 PM Music.Kill Finished 7:51:16 PM Music.NotifyTrackList Start 7:51:16 PM Music.NotifyTrackList Invoke WPF 7:53:00 PM Music.Play Start 7:53:00 PM Music.Kill Start 7:53:00 PM Music.Kill Finished 7:53:00 PM Music.Play Empty Music Path 7:53:00 PM Music.NotifyTrackList Start 7:53:00 PM Music.NotifyTrackList Invoke WPF 7:53:00 PM Exception
  22. I copied over all except CEFSHARP and now I get this error on the second drive trying to open it
  23. The one crashing it was CEFSHARP...the two folders are identical except I have a folder in my working one named with Asian characters..could that be doing it?
  24. By creating the same folder on the drive, renaming the old one to something else first, I got it working...the issue happens when I copy/move over the folder to the new LAunchbox folder I installed into called CDRDAO and CefSharp...WTF do they do? I started the drive without those and they seem to recreate them just fine...is this going to change my collection between the two drives? Any help appreciate @Jason Carr - it may be resolved now, just want to check....
  25. I installed .net framework 4.8 on this system, verified LB does reinstall on drive fully, but then crashes immediately upon trying to open...ran scandisk on drive, it does fix errors...but same issue, it simply won't open. ?
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