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faeran

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Everything posted by faeran

  1. Beta 2 for LaunchBox 13.23 is now available, and it brings even more polish and usability improvements. Here is what is new in this update: New Feature: LaunchBox now opens with a brand new Welcome Wizard that helps users quickly set up their games, preferences, and media so they can jump straight into the fun New Feature: A new automation rule for Game Progress Tracking now allows games to be marked as paused if they have not been played in a user-defined number of days New Feature: A new Media Settings section under Tools > Options > Media > Automatic Imports lets users customize which media files are downloaded during automated imports Improvement: When arranging by Game Progress, sorting now follows your user-defined order for progress values and headers Improvement: Platform icons have been visually refreshed for Nintendo GameCube, Nintendo Game Boy Advance, and PICO-8 to better represent each system Improvement: Screensaver 4 for the Default view is now complete and available for testing Improvement: The “Attract Mode Master Volume” option in Big Box is now called “Idle Master Volume” and now controls both Screensaver and Attract Mode audio. Improvement: Marquee screens and LEDBlinky integration should now function properly with Screensavers Fixes: Games hidden by the user will no longer appear in the Game Discovery Center Fixes: The Beat em Up clear logo now displays correctly under all conditions Fixes: Resetting play time and play count now also resets these values for all additional apps attached to a game Fixes: Hybrid views now provide proper audio feedback when navigating with a controller or keyboard Fixes: Some custom LaunchBox themes were silently failing to poll the selected game, which could prevent item highlighting from working correctly Fixes: In some custom LaunchBox themes, multiple carousel controls in the Game Details panel were not always updating as expected The new Welcome Wizard is a big step toward improving the experience for first-time users. You will only see it on brand new installations, but we would love testing and feedback around it. The goal is not to overwhelm new users but to help them get up and running quickly. By the end of the wizard, users should have some games imported, a few preferences set, and some additional features enabled. Also, with this beta, the fourth and final default screensaver view is now complete. That gives you four unique built-in screensavers to try out. You will now see each one has a name, and theme developers can name their own as well using the ThemeSettings.xml file in their themes. The default theme is a great example of how to do it. As always, thanks guys for helping test the next release.
  2. As long as you had either a non-merged or split roms, you would simply use the ROM import wizard. Close to the end of the wizard there's an option to Force using MAME metadata. This will essentially use a MAME dataset to compare the MAME file names to actual titles. That's basically it. However, doing it this way, you would be forced to set up your own MAME install, making sure the version you download is the same version as your ROMs and making sure it can see your ROMs and play them before you would do anything inside of LaunchBox.
  3. The way to add "sub-platforms" is by creating Playlists. There's some automated playlists that you can create either during the import wizard or afterwards by right clicking your Arcade platform and tell it to create the missing playlists. Some of those playlists basically break down the Arcade platform into the sections you are referring to here, like Neo Geo MVS and all the CPS ones. What you don't want to do is edit the platform. After the playlists are made, you have full control over where you want to display those playlists. You could even replace the Arcade platform with them in your platform categories list if you want.
  4. faeran

    PS Vita

    Because the files get installed into the Vita3k's internal storage, the way you get them into LaunchBox is to: Install games into Vita3k Go to Tools > Manage > Emulators and add Vita3k into LaunchBox Restart LaunchBox During the startup automated ROM import process it will see that Vita3k is an available emulator, and it will import games it finds installed in the Vita3k internal storage. This process may take a few minutes to complete. If you install a new game in Vita3k, then LaunchBox will automatically detect it and import it. If you delete a game from Vita3k, you can run the Tools > Scan > For Removed Games feature to remove it from LaunchBox. You'll need to make sure the Automated ROM imports process is turned on under Tools > Options > General > Automated Imports before this will work. We have a video that should be out this week on YouTube that should show this process off.
  5. Assuming you are running the MAME Arcade Full Set Wizard again, what will happen if you choose the Upgrade MAME option is that it first renames the emulator folder to match the new version number, then it runs an update on that folder. Therefore it doesn't need to move any of your customizations, as they are already there. What the upgrade process doesn't do is delete any of your customized files. So, while I don't think you'll have any issues between versions so close together, it's always good practice to read up on MAME changes and make sure there wasn't any changes to how bezels and custom configs work between the versions.
  6. You may have luck looking into the default plus theme, which I believe that bit of code was grabbed from. If you have issues reading the xaml, let me know and I'll find some time to get the right lines for you.
  7. Beta 2 is now out! This release builds on the changes from Beta 1 with a brand new import feature for Vita3k, as well as several important fixes and polish. If you tried the first beta, we would love to hear how these changes feel. If you are just jumping in now, this is a great time to start testing. Beta 2 Changelog: You can now easily import and launch games installed in Vita3k. Just use the Import Games tool, choose Sony PlayStation Vita, and point to Vita3k's emulated storage space Improved the new alphanumeric index to better respect whether favorites are listed first or not Fixed an issue where RetroArch core selections were not saving if the core was unknown to us. Core selection should now save correctly in all cases Play time tracking now resumes properly after returning from an emulator session Fixed an issue where clearing play count did not remove play count from additional applications Fixed issues with renaming playlists, saving metadata, and changing themes for the playlist section The Vita3k import system is brand new and needs some testing. When importing games, and you choose the Sony PlayStation Vita platform, you'll see a new field for the Vita3k folder. This is where you tell us where Vita3k's internal storage is on your device. The default location can be accessed by opening the left menu of the scope storage browser app and scrolling down to the Vita3k section. If you are using a custom location, you will need to browse to it manually. Once you are there, tap the button to grant access. This gives us permission to read your installed games. Once selected, we will import your installed Vita3k titles and set up everything needed to launch them from within LaunchBox. We are very interested in how this process feels to you, so please let us know if anything is confusing or does not work as expected. Also, now that play time text binding is fixed, this is also a good opportunity to test cloud sync for play stats. Give it a try and let us know if everything stays in sync across your devices. As always, thanks so much for testing and helping us refine the Android experience. We could not do this without your support and feedback. Keep it coming!
  8. Technically, I believe this is as intended. When you are in the FilterWheel, technically there is no "ActiveGame" or "SelectedGame", only a selected filter at that moment. If you want to display random game information for a game inside of the filter that you are on while on a filter wheel, you could use "RandomGame" binding in its place.
  9. We should have this fixed up today. Our nightly scheduled task for building up new local database files just needs a kick in the behind.
  10. It could be, but someone would need to edit the theme files to accommodate that. If anyone would like to create that type of view, feel free.
  11. This "should" be fixed. let us know if you still run into this.
  12. Thanks. I've noted this down and should be fixed when we do our next pass.
  13. Are you sure you changed to WMV in Big Box and not just in LaunchBox? They are different settings. This specific issue is 100% caused by VLC playback when set inside of Big Box. You can change that by going into Big Box > Options > Videos > Video Playback Engine You can also change it inside of your BigBoxSettings.xml file found under your LaunchBox\Data folder You'll need to adjust this line to this: <VideoPlaybackEngine>Windows Media Player</VideoPlaybackEngine>
  14. All I can tell you is why it's happening. Only people that have thumbnail metadata images embedded into the video file itself will see this issue, and the image needs to be a different size than the video's aspect ratio. Your version of the file does seem to have this. I just downloaded the EmuMovies video through LB for that game, and the file I received does not have that thumbnail embedded in it and therefore don't see that problem. You can notice this because in my screenshot the thumbnail in the media carousel is showing an auto-generated snapshot of the video itself, and yours is showing the embedded EmuMovies image. It's possible at some point they updated their files to remove those images, or maybe it depends on the quality you downloaded, or whether you downloaded it from the EmuMovies LB server, vs their ftp, vs their website.. .etc. but yeah, that's why it's happening. Mp3Tag should be able to strip those images for you in bulk out of your video files.
  15. My best guess is that you may have some kind of issue with displaying web pages inside of our embedded chromium implementation, instead of an issue with the storefront implementation. Why? I'm not entirely sure. It could be some third party security program getting in the way of it. Make sure you don't have any kind of security program blocking certain files anywhere inside of the LaunchBox folder.
  16. When I see people have a problem like this in the past, it's due to the metadata thumbnail that's embedded in the video file itself. You can see in your screenshot that the video file you are using has an embedded thumbnail that's causing sizing issues when the video plays back. You can use a program like Mp3Tag to remove those thumbnails from those videos and it should solve your problem.
  17. One thing I'll mention is that LaunchBox does try and automatically combine the games, but depending on the process you use to import and possibly the state of the GamesDB, and the names of the games between the storefronts, ymmv. For example, I just ran imports just now using the Manage Storefront wizard + Tools > Scan > For Storefront Games, and I'm seeing ABZU being combined together between the Steam and EGS versions. For the ones you notice aren't combined, do what cbeats said.
  18. I did run a few tests here, but found that I was able to log into EGS just fine using both the Manage Storefronts window and the manual EGS process. @dsnyd22 which version of LaunchBox are you using?
  19. We just finished our migration to the new server, so this might help with your performance issues. However, it's interesting to note that at this point in time performance in how you are describing it here is different for everyone and could be caused by many factors that are outside of our control. I can understand the frustration of your fingers wanting to do something that ends up causing another action to happen. You could understand how this can be opinionated as you remove the functionality to help one person and another person that has been relying on that to happen is now not happy. I'm afraid this may be something you may need to build into your skill set. I believe this is caused by how that number gets generated. We have the concept of an overall change, and then there's individual changes that then can be broken down into individual change records (for example, changing an alternate name could treat the title and the region it's applied to as 2 separate changes in that count). Again, I wouldn't worry too much about that number. When we have some time, we could look into it and when we do people may find that their numbers, in general drop down significantly to what they thought they had. btw, search results should be better now.
  20. Hey everyone! We just wrapped up a major migration of the LaunchBox Games Database to a brand new server, and it wasn't just a lift and shift. We moved from a Windows based system to a modern Linux environment, which meant reworking some big foundational pieces behind the scenes. This included: Migrating and restructuring our databases Replacing and reconfiguring web services Upgrading to the latest version of .NET And a bunch of boring backend plumbing Why does this matter? We are now in a much better place for long term stability, performance, and scalability. This new setup is leaner, faster, and way more futureproof, which means we can continue building great stuff on top of it without worrying about technical debt from 2015 breathing down our necks. That said, any time you do a migration like this, there is always a chance something slips through the cracks. So if you notice anything odd, broken pages, weird behavior, let us know right here in this thread. We will be keeping an eye out and jumping on anything that needs cleanup. Thanks for bearing with us through the transition! This is a big step forward for the future of the GamesDB and LaunchBox as a whole.
  21. For people willing to test and theme creators wanting extra study material. Unified Redux has been updated to version 1.91 which can be downloaded/updated from the manage themes section if you are on beta 1+. The theme now includes a screensaver view that is essentially a copy/paste of a game's view. For theme devs this shows how everything in a normal game's view can be utilized on a screensaver.
  22. Well it would make sense. If you have an option on that says you need to hold down the back button in order to navigate to the system menu, then you turn on the screensaver while you are on the system menu and you navigate to a game, then pressing back would bring you back to the system menu, which you have set that it requires you to hold the back button to navigate there. So you hold the back button down, and it should bring you back to the system menu. Same with Game Discovery Center, pressing back from the Game Discover Center brings you back to the System menu, and you have a setting on where you need to hold back to navigate to the system menu.
  23. That does sound like your configuration may be a bit borked. Do you have the option under General > Require Holding Back to Navigate to System Menu turned on?
  24. Thanks for the report. Hopefully you've noticed since then that this was fixed. It was due to a change made to our image restriction system and was fixed once we got to know about it.
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