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Everything posted by faeran
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Live Stream Starting Now! Thursday, April 24, 2025 - 1:00PM EST LaunchBox, Assemble! It's Live Stream Time! Join Brian/Faeran, Product Manager at LaunchBox, for his weekly live stream. https://www.twitch.tv/launchboxofficial
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If you have time, see if beta 5 helps with your situations of launching Duckstation. You should now have the option of setting or clearing Scoped Storage permissions in the emulator settings. You can check both scenarios and see if either work for you. Our testing showed that for all of our devices Duckstation did not need scoped storage, but it might be different on your device.
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Beta 5 is out with the following: Introduced an option to clear Scoped Storage permissions on the GameEmulator and PlatformsEmulators settings pages Added Scoped Storage blacklist for emulators incompatible with Scoped Storage access - Currently has Flycast on it Implemented default platform configurations for various libretro cores: mupen64plus_next_gles3_android for Nintendo 64DD picodrive_android for Sega Pico o2em_android for Philips Videopac Plus sameduck_android for Mega Duck b2_android for BBC Microcomputer System virtualjaguar_android for Atari Jaguar CD mamemess_android for Interton VC 4000 scummvm_android for ScummVM Resolved a crash when launching games in the AetherSX2 emulator Addressed a rare crash during game imports Fixed an occasional crash while displaying images Corrected a rare crash when clearing the platform image view Other than a few smaller things, we are at the stage where this represents the majority of version 1.18. Any testing that can be done on emulators and emulator launching would be much appreciated, as the entire system got touched in some way or another to accommodate for all the changes for this release.
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What language is your OS in? and what language do you use inside of LaunchBox?
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That definitely doesn't look right. I went to figure out why it might be displaying like this for you, but I only found that it didn't seem to be broken in all the tests we could throw at it. Unfortunately, makes it a bit hard to determine why you might be seeing it display this way, especially since both LB and BB use the same "everything" when dealing with 3D Models. You mention that Dreamcast points to a "Box" by default, but actually Sega Dreamcast will use a jewel case model by default, so that kind of points to some kind of user configuration issue, although I'm still not sure why that would be. If you right click your Sega Dreamcast platform and Edit it, can you take the following screenshots: Details Folders 3D Model Settings Also, for this specific game, can you edit it and take a screenshot of what your 3D Model Settings look like.
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Looks like by fixing something else with Platform Clear Logo Overrides, this broke down. Should be fixed before release. To answer your question, we are working on a searchable knowledge base. It doesn't have a lot of info on it yet, but are you able to ask it your question and see if it actually gives you the answer you were looking for? https://feedback.launchbox.gg/help
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Beta 3 is out with the following: Improvement: MAME High Score logic is now more robust, and the following games are now working/working again thanks to the hard work of our community: Batsugun, Bubble Bobble, Dig Dug, Mushihime-Sama Futari Black Label - Another Ver, Viper Phase 1 Improvement: Some minor visual improvements for the installer, along with the ability to download and install WMP, along with the ability to enable it if turned off Fixed: Playlists with no games were incorrectly appearing in the root of the Platform Categories view Fixed: Improved long term stability in Big Box if using the Related Games feature over many days We have the following known issues: The installer is incorrectly skipping enabling WMP if K-lite is already installed - Will be fixed for release We are in the process of bringing back VLC as a deprecated video playback engine (use at your own risk type of deal), but it's not fully ready yet, but you will see the option has reappeared - Will be fixed for release Some computers are still getting false out of memory prompts after returning from sleep - May be fixed for release, or by beta 1 of the next release
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Live Stream Starting Now! Thursday, April 17, 2025 - 1:00PM EST Time to go behind-the-scenes here at LaunchBox, plan out feature releases, and AMA. Join Brian/Faeran, Product Manager at LaunchBox, for his weekly live stream. https://www.twitch.tv/launchboxofficial
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Yeah, can definitely see that. We probably could do something like that, keep it restricted to just a background pic, but let's say that happens, the pic used would either have to work well in a multitude of aspect ratios / orientations, or you'd have to provide multiple images that would be used in different aspect ratios / orientations. A great landscape image might not be great in portrait mode. I'm sure something could be worked out though. If you haven't already, get something into our feature request system here: https://feedback.launchbox.gg
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Can you be more specific about a few things: Version of Duckstation Type of files you are trying to launch The actual file under the game's metadata that is being used to launch the game Version of Android you are on, and API level (if you can find it) Device that you have
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Surprisingly hard to do, but if you take this view file and replace the one under the LBThemes\Big Details\Views folder it should do what you want. GameDetailsView.xaml
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Unfortunately, the startup background is not themeable. It's possible in the future we could allow it to be themeable, although if one were to use a theme that has broken code, you'd essentially stop yourself from opening the app. So, there's some risk there that would have to be mitigated. Unfortunately both the original sized image, and the thumb images are used throughout LaunchBox for Android. The thumb is used inside of lists and other places where performance is key. The normal sized images are used in places where quality is preferred and where it doesn't impact performance of the app. If you were to remove either of those folders you'd probably end up with blank spots throughout the app in places you didn't realize. We have talked internally about changing this up to be more device specific, while moving sizing off to our server and having the user download an optimized size based on their device. When that happens, it's possible we could move to a situation where images would not have to be cached for performance reasons. We are probably a ways off from that reality though.
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Do you have a Windows N version of Windows? Either way, see what happens if you follow this link to install the Media Feature Pack: https://support.microsoft.com/en-us/windows/media-feature-pack-for-windows-n-8622b390-4ce6-43c9-9b42-549e5328e407
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If it doesn't show again, it means that it believes that you were able to install k-lite during the first time. WMP (Legacy) is baked into Windows (even the latest versions of Windows 11), but there are some computers where it comes disabled. The installer simply runs the command to enable it. It's always possible that Windows thinks you have it enabled, but at some point WMP was corrupted in some way. That would explain why videos would show up black when you attempt to play them in LaunchBox. To check this, open your start menu and type in "Windows features" and hit enter. In the window that opens, look for Media Features > Windows Media Player. If it's disabled, check it and hit OK. If it's enabled, disable it, hit OK, then after it does its thing, open the window again and enable it. You may want to restart your computer after you do all of this. That should rule out WMP as being the thing causing your issue.
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Thanks. Not an issue with the app, but it does look like our scheduled task to build new copies of the local metadata file turned itself off last week. Seems like this game was added after that happened so it never made its way to user's computers. This should be fixed now and you should be able to run a Tools > Downloads > Force Update Games Database Metadata... , then it should appear in your search.
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Are you able to try the update again, when you get to the k-lite install screen, click on this invisible button to open the log file location, then try and install k-lite. If it fails again, open the log file and paste it here. It's not about the controller itself, but it's about your controller mappings, so as long as you have a mapping for "Select", then it will appear in Big Box. Having keyboard mappings sounds like a good idea in general, so I wouldn't rule that out for a future update. That theme will need to be updated to utilize these new bindings.
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The way it works has nothing to do to whether a user uses a specific piece of hardware, but has to do with what your settings are under your controller mappings section of Big Box. For example, looks like you have Button 1 mapped to Select, and you have the Xbox controller input graphics pack (which is the default) selected, and Button 1 on an Xbox controller is the A button, so it shows you the A button image from the pack. Let's say you are using an arcade cabinet, and your arcade cabinet buttons are named, you can create your own pack that look like your buttons, then when you select it in LaunchBox/Big Box, they would automatically show you the correct buttons in the default theme there, which dynamically change based on your Big Box controller mappings.
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It's specific to if you run LaunchBox from a network drive. It was a number of different issues, but the main one that the user could control had to do if you are on Computer A, running LaunchBox from Computer/NAS B. If you were to try and import games from a mapped network drive that's mapped on Computer A, the file path was showing in a way that wouldn't work. We believe this was due to a security change in .NET 9 to how it handles UNC paths. This specific issue wouldn't have been a problem if you don't map network drives and instead just use the straight UNC path.
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It's the images on the bottom right side of the default theme. They will now adhere to whatever pack a user chooses. It goes hand-in-hand with the media pack feature that was introduced in beta 1. Under Tools > Manage > LaunchBox Themes & Media, there's some different packs in there that you can download and apply to Big Box themes that utilize the dynamic controller graphics code. Once the packs are downloaded, you could also set which pack you want to use inside of Big Box under Options > Images > Controller Input Image Type
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Beta 2 is out with the following changes: New Feature: The Big Box Default theme now dynamically displays Controller Input graphics based on the currently selected media pack Improvement: MAME Gambling games are now marked as Casino games allowing you to easily filter them out during imports Improvement: Star Rating functionality has been updated so that each star rating grouping uses the raw value instead of massaged values. For example 3.8 star games now appear in the 3 star grouping instead of 4 star as they did previously Improvement: The Star Rating Arrange By functionality now sorts games by star rating within each grouping Improvement: Enhanced installer/updater to install K-Lite Codec Pack Basic, streamline runtime and DirectX checks, and enable Windows Media Player only when needed Fixed: Several improvements regarding file paths when launching from or pointing to a network location Fixed: Several stability improvements for Big Box to stop the application from freezing after running for extended periods Fixed: Bezels for vertical MAME games being applied with a horizontal layout file The main things to make sure, for people willing to test, is that Big Box is running fine after the update for you, video playback is working, and navigating around Big Box poses no issues. For users that like to have Attract Mode going for days at a time, this would be a good time to make sure beta 2 is running well for you guys. For users that were in a position where you were running LaunchBox directly off of a network drive location, we'll love to hear feedback from you as well as to how this version handles for you. We've spent some time on any remaining "out of memory" issues that some users have seen, but have been unable to reproduce this on any of our machines after our initial fix. We'll keep working on it when we can but without actually being able to see it happen makes it hard to try and find a fix for it. If this is happening to your, turn on logging under Tools > Options > General > Debugging, then when it happens look under the folder LaunchBox\Logs, and either post them here, or send me a PM if you are uncomfortable with posting them here.
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Would love to hear what is causing you to take the action to scrub WMP from your computer. But right now the plan is to use WPF's default media element which utilizes WMP behind the scenes, as through extensive testing we've realized it's the most stable option at the moment. K-lite will be an optional pack that we highly recommend if a user finds themselves in a situation where certain videos are not playing back properly due to unsupported codecs. The new installer will provide a choice to users to install k-lite codec pack, which we highly recommend to do so users don't have to think about whether they'll have a video playback problem in the future.
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Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels / Artwork
faeran replied to Mr. RetroLust's topic in Game Media
hmm, not that we've heard of. Send me a PM and we can investigate together. -
Live Stream Starting Now! Thursday, April 10, 2025 - 1:00PM EST Live Stream starting now! More time to plan out feature releases, and AMA about LaunchBox. Join Brian/Faeran, Product Manager at LaunchBox, for his weekly live stream. https://www.twitch.tv/launchboxofficial
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Beta 4 is out now with the following changes: Scoped Storage framework support has been integrated into all custom emulators and several known emulators, including DraStic, Redream, DroidArcadia. This enables enhanced folder and file permission settings, addressing requirements for certain emulators The following platforms have been added: BBC Microcomputer System, Emerson Arcadia 2001, Atari Jaguar CD, Epoch Super Vassette Vision, Fujitsu FM Towns Marty, Interton VC 4000, Mega Duck, Nokia N-Gage, Oric Atmos, Philips Videopac+, PICO-8, ScummVM, Sega Pico, Sony Playstation Vita, Nintendo 64DD, Sony Playstation 3, Microsoft Xbox The following Emulators have been added: Azahar, Citron, DroidArcadia,Infinity P8 Player The following Cores have been added to RetroArch: Dirk Simple Fixed the following Emulators: DuckStation, DraStic Touchscreen controls are now fully functional on the "Browse for New Games Database Image" page There was some major rework done to facilitate the scoped storage change, but the benefits there will be felt in this update and future updates. Scoped storage support will help us launch into emulators that don't specifically have frontend support built into them, but are targeting Android 11+ OS. The way we've implemented this is that Scoped Storage is not required for any emulator that has frontend support (like DraStic and Redream). For the ones that don't, or for the ones that may benefit from it, you may get a one-time prompt during a game launch to provide access to your game folder. Once set, you shouldn't have to set it again. You can also optionally set it under Emulator Settings for all custom emulators, and for a select few emulators. The main thing to test here is to make sure you can still launch your games for all your platforms. We want to make sure we didn't accidentally do something we shouldn't have. Thanks for helping with these betas!