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Everything posted by faeran
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Yes. New Feature: Added a new hybrid view in Big Box that combines platform and game views for smoother transitions and theming potential
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It's essentially just another platform view. So, load up the Default theme, and in a root view when you open up the Switch View menu, you'll see it in there.
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Curious how you got Windows shortcuts to import using the auto-import system? Mostly because Windows is exempt from the auto-import system as it's not yet supported. We do have on our list to support it in the future for shortcut links like this, but it's not yet turned on for reasons you somehow uncovered. If you would like to import shortcut files for Windows games, you'll want to drag and drop the shortcut files overtop LaunchBox and choose the option "None of the Above".
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Beta 2 is out with the following changes: Improvement: The RetroAchievements options page will now prompt you if your credentials are incomplete or invalid when attempting to leave the page Improvement: Added support for importing VR compatibility data from Steam; Steam VR-supported games are now auto-tagged with a PC-VR controller in the VR Support category Fixed: Hybrid Views now load game items more efficiently than in Beta 1 Fixed: Custom Themes no longer falsely indicate that Hybrid Views are available Fixed: Horizontal wheels in Hybrid View now properly support the alpha-numeric index Fixed: Search and filter buttons on the alpha-numeric index now function correctly in Hybrid Views Fixed: Resolved a crash that could occur in Hybrid View when navigating with a controller Fixed: Game Completion data now migrates more reliably into the new Progress field Fixed: Opening List View no longer causes a crash Fixed: "no achievements available" no longer incorrectly shows on some LaunchBox theme's Game Details pane (for real this time) Fixed: Release Date field no longer stores time zone data, which could cause the date to shift based on user location Fixed: Rare crash that could occur when rapidly clicking the Favorite or Completed buttons under certain conditions Fixed: Game description could occasionally get stuck on a previous game instead of updating properly Things to keep in mind: For anyone that experienced the issue in beta 1 where your completed status didn't migrate properly to the new Progress field, you will need to close LB and open the settings file and change the HasMigratedToProgress setting to false. Then open LaunchBox back up and report back to us on how it went. The List View should be fixed, but if you are using a custom theme, an update to the theme will be required to see the new field as a column. The Big Box default theme only has Hybrid View 1 currently available. Expect more updates to the Hybrid View, including theming changes, extra views, and performance passes The new game Progress field will be undergoing a major revision that is slated to come in beta 3
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For the 3D Model, yeah, looks like that's what's being used, which explains it. If you want it to stop using them you'll need to edit the platform, go to the 3D Model Settings, turn on Overrides and uncheck the option: Enable Full Scan Images.
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Thanks for the feedback so far guys. @Rlad What there anything in-particular you were doing in Big Box? The Theme you were using, the view you were using, the section you were on. Were you using a keyboard, mouse, or controller? All details about exactly what you were doing would help in tracking this down. Also, I tested both TurboGrafx-16 and Sega Genesis and they both seem to find achievements just fine. You may need to run through your own sanity checks there to see if your game's hashes are ones that match properly to their database. You could open a separate thread if you need help for that. @Retrofrogg @Drybonz We did spend a considerable amount of time on this already in internal testing and nobody was able to recreate this. So, while it sucks when it happens, we can safely narrow it down to a very specific set of circumstances on a user's computer. What we know is what we attempt to do during shutdown that makes the process stay there. We save your data files from memory to the Data folder, and we save a copy of the data folder to your backups folder. If either of those steps run into issues, that process could get stuck. The main reasons we've seen either of those steps get stuck is when LaunchBox asks to do one of those things and Windows basically says no. Things like the files being locked by another program, permissions issues, insufficient disk space.. things like that. Turn off backups to rule at least one of those out. This type of thing can be discussed outside of this beta in its own thread, or over on featurebase. @salofan @JoeViking245 @snarfo67 Thanks guys. Easily enough to reproduce. Should have it fixed in beta 2. @rocksinboxes Thanks for the image, as it shows it happening in Old Default. This would be a theme specific issue here (this wouldn't happen in the Default theme, for example). What is likely causing it is a binding not updating between game details binding updates. We'll take a look and see if we can better help this situation for beta 2. @hkr Thanks. Obviously this shouldn't be happening, as we have code in place to transfer over people's completed statuses to the new system, but sounds like it needs some work. We'll look into this for beta 2 at the same time as our enhancements to it.
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The way the RetroArch download works is that we download the RetroArch.apk from their own buildbot, which is a type of dynamic apk which is packaged with both the 32bit and 64bit versions. The idea is that it's supposed to be dynamic enough to pick the correct version to install on the device it's trying to install onto. I don't have an Nvidia Shield to test with right now, but if it's not installing on your particular flavor of that device, installing another version from their buildbot might be the only answer for now. LaunchBox does support other versions of RetroArch, including all their side-loaded and play store versions. You will have to manually download and install each core you want to play, and you'll have to switch the emulator in LaunchBox to the version of RetroArch you end up using.
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Hey there, the 3D Models are actually not dictated by the theme. Are your N64 2D box images sideways? That would essentially do it. Listview is done differently than other themes. It's essentially a static width, and you'll need to remove columns until the list is of a manageable size. It's just a choice I made a long time ago with this list view. You aren't able to see all columns at the same time.
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Are you using Platform Hybrid 1? It's the only one currently available. I'm unable to reproduce what I think you are saying here. A video might help. Glad you are looking forward to this one. 1) The issue is that only Platform Hybrid Wheel 1 is currently available. The other 3 should not even show up in the list, but it sounds like you are most likely using a custom theme which is incorrectly allowing you to switch to all 4 hybrid views even when there isn't one. We'll get that fixed in the next beta. 2) Thanks for confirming this. Even though this is a known issue, it's good to hear others are also about to reproduce this. Don't forget to read the WIP section, which does explain: Hybrid View: Only one view is available now in the Default theme; expect more layouts, tweaks, and performance updates
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Hi everyone, A new beta round has commenced! Thanks to everyone helping us test the latest beta builds! Your feedback is super valuable — please include the following info when reporting any issues: 📝 When submitting feedback, include: Your Windows version A clear description of the issue Whether the issue can be consistently reproduced The steps to reproduce it 🎮 How to Join the Beta To opt into the beta: In LaunchBox, go to Tools > Options > General > Updates Enable Update to Beta Releases When a beta is available, you'll be prompted at startup or can check manually via Menu > Help > Check for Updates 🔌 A Quick Note on Plugins Some beta builds include early versions of official plugins that aren’t yet live in the Plugin Manager. Because of this: You may see update prompts for plugins that are actually newer in the beta. Please avoid updating plugins while using a beta if you're planning to provide feedback — this helps us get accurate data and avoids breaking improvements. Beta 1: New Feature: LaunchBox can now auto-login to RetroAchievements for supported emulators like RetroArch, Dolphin, and PCSX2 New Feature: Added a quick-access RetroAchievements login and status option under Tools > Achievements New Feature: Supported emulators now have a RetroAchievements section with login options, hardcore toggle, and manual credential injection New Feature: Big Box now supports a Random Game action for keyboard and controller inputs to quickly jump to a random game New Feature: Added a new hybrid view in Big Box that combines platform and game views for smoother transitions and theming potential Improvement: Completed checkmark has been replaced with a customizable Progress field (e.g., In Progress, Beaten, Completed) Improvement: RetroAchievements now display detailed achievement types-Progress, Win Condition, and Missable-directly in both LaunchBox and Big Box default themes Improvement: RetroAchievements beaten status is now tracked and automatically updates the new Progress field Improvement: Videos are now properly centered again when using the WMP engine in Big Box Fixed: Improved WHDLoad parsing for Commodore Amiga game imports, fixing multi-version naming issues Fixed: Big Box transitions in platform views now animate in the correct direction consistently Fixed: Video transition animations in some Big Box default theme platform views were not triggering properly Fixed: Bulk editing date fields was not showing the correct value on the confirmation page Fixed: ScummVM Integration plugin updated to handle upstream changes that broke download functionality Fixed: Dolphin Integration plugin now correctly detects the latest version after changes to Dolphin's versioning system Fixed: MAME Import filtering logic no longer incorrectly marks some Music games as Non-Arcade, ensuring they're properly included during import Fixed: Game Details view text binding issue resolved, so "no achievements available" no longer shows incorrectly 🛠️ Beta 1: Features Still in Progress Beta 1 lays a lot of groundwork — but a few things are still evolving. When giving feedback, we’d love your take on how things work today, even if they’re not fully complete. Current WIP Areas: RetroAchievements: More features and polish are coming in future betas Hybrid View: Only one view is available now in the Default theme; expect more layouts, tweaks, and performance updates Progress Field: Early version — more statuses and integrations are on the way Beta 2: Improvement: The RetroAchievements options page will now prompt you if your credentials are incomplete or invalid when attempting to leave the page Improvement: Added support for importing VR compatibility data from Steam; Steam VR-supported games are now auto-tagged with a PC-VR controller in the VR Support category Fixed: Hybrid Views now load game items more efficiently than in Beta 1 Fixed: Custom Themes no longer falsely indicate that Hybrid Views are available Fixed: Horizontal wheels in Hybrid View now properly support the alpha-numeric index Fixed: Search and filter buttons on the alpha-numeric index now function correctly in Hybrid Views Fixed: Resolved a crash that could occur in Hybrid View when navigating with a controller Fixed: Game Completion data now migrates more reliably into the new Progress field Fixed: Opening List View no longer causes a crash Fixed: "no achievements available" no longer incorrectly shows on some LaunchBox theme's Game Details pane (for real this time) Fixed: Release Date field no longer stores time zone data, which could cause the date to shift based on user location Fixed: Rare crash that could occur when rapidly clicking the Favorite or Completed buttons under certain conditions Fixed: Game description could occasionally get stuck on a previous game instead of updating properly Things to keep in mind: For anyone that experienced the issue in beta 1 where your completed status didn't migrate properly to the new Progress field, you will need to close LB and open the settings file and change the HasMigratedToProgress setting to false. Then open LaunchBox back up and report back to us on how it went. The List View should be fixed, but if you are using a custom theme, an update to the theme will be required to see the new field as a column. The Big Box default theme only has Hybrid View 1 currently available. Expect more updates to the Hybrid View, including theming changes, extra views, and performance passes The new game Progress field will be undergoing a major revision that is slated to come in beta 3
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Looks like you are trying to answer an Android specific issue with a Windows solution. Unfortunately, this is not applicable.
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- retroarch
- black screen
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Thanks. We'll take a look at this before the next release and see what we can do about this.
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This does look to be a bug with the downloaded core option. We'll look into it and fix it in the next beta.
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Technically, it should work using custom emulator (with code), and some hacky methods (like creating dummy files). However, Vita3k is a fairly unique case and it's next release where we want to develop a very unique import/launching situation specifically for it.
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Live Stream Starting Now! Thursday, May 8, 2025 - 1:00PM EST Join Brian/Faeran, Product Manager at LaunchBox, for his weekly live stream. https://www.twitch.tv/launchboxofficial
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Beta 6 is out and has the following: We've streamlined the behind-the-scenes process for launching files into emulators, improving compatibility and flexibility, especially for smaller standalone emulators Because of the work above, launching into DuckStation should now work for a wider range of ROM types, located across different storage mediums Reverse Landscape and Reverse Portrait was added to the orientation lock option The import process will now ignore the extracted games folder, if one exists Resolved a minor issue affecting search results Beta 6 will be the final beta of this round. Thanks everyone for helping with this release cycle. Expect a release very soon. We've already begun working on the next release cycle and can't wait to share what we have in store.
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Awesome, good to know. Thanks for the feedback. Beta 6 just came out that should address most of what you were seeing. Unfortunately, when we tested Citra MMJ it was having issues. However, it probably makes more sense these days to use something like Azahar.
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Live Stream Starting Now! Thursday, May 1, 2025 - 1:00PM EST Let's talk about Arcade! MAME anyone? Join Brian/Faeran, Product Manager at LaunchBox, for his weekly live stream. https://www.twitch.tv/launchboxofficial
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Should be back working. Btw, for those that don't know, at the bottom of the page there's a "Themes" button, and there's 4 different options there. The only one that was broken was the Invaders one, which is of course our default. However, the other 3 were just fine.
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Okay, we ran a bunch of tests and what's actually happening isn't what you guys were theorizing here. What is actually happening is some limitation with DuckStation when dealing with multiple files (like bin/cue). If you are using CHD files, DuckStation can accept a normal file path and understand its location just fine. No issues. What is happening when you are using bin/cue files, is that it accepts the cue file, then the cue file is essentially referencing all other bin files required to run the game, so DuckStation goes on the hunt to find the bin files and fails due to its own app requiring scoped storage permissions. This is different than an app like RetroArch, which can understand the location of the bin files just fine and you'll see it work without issue. This means in order to use bin/cue files, you'll need to set scoped storage permissions inside of LaunchBox, and set scoped storage permissions inside of DuckStation, both to the specific location of your games. However, right now in beta 5, let's say you give scoped storage permissions to your PS1 bin/cue file folder. This should work, but currently does not. This is where we have a bug that we will shore up before release. There's also another issue with DuckStation and scoped storage permissions when your games are located on an SD Card. That will be fixed up as well before release. This basically means that if your PS1 games are just 1 file, then scoped storage is not required, but if they are more than 1 file, then multiple permissions steps will end up being required if using DuckStation. This will also complicate the use of the network share feature. We'll try to make it work as best as we can, but if you find yourself in a situation where your games are bin/cue, and your games are on a network share, and you really want to use DuckStation, then both DuckStation and LaunchBox would need to be pointed to the LaunchBox\GameCache\Sony Playstation folder in order to function. btw, I would not recommend switching your games to run specifically the bin file. Anyway, we are still working on all of this stuff, but we'll make sure it's working before release even if we have to push it back a little.
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LOVE launchbox for andriod - trouble with a number of emulators
faeran replied to mothergoose729's topic in Android
Get up on the beta and see if that solves your issues with a lot of these, although tbh flycast hasn't had issue in a long time, so I'm kind of wondering what you are doing incorrectly there. -
Thanks. Yes, this is a duplicate. The issue is that there's some risk with deleting platforms that have been populated into everyone's local database file and potentially library. So once we feel confident to take the risk to potentially break some things in LB, we'll get to deleting it. For now, GameWave lives on! 😁
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Never seen it open in the background before, even on my machine that has 4 different resolution and scaled monitors, but it's good you caught it. For anyone reding this, the only reason this installer would take any time longer than a minute or two is if your computer has WMP uninstalled, but that step would happen after you hit the install button in that screenshot, and would only be needed on Windows N versions where the optional media feature pack wasn't installed, or if you are using some kind of modded version of Windows that removed it. Yes. As an example, if you are wanting to make a playlist for all games with 4 star rating, one thing you can do is click on the filter button and choose the 4 star rating filter option, then click on the filter button again and choose to save the filters to a playlist. If you view the Auto-Populate tab, you'll see the correct rule that you can use in any of your playlists.
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Just chiming in with my 2 cents, but seems like you are already on the right track. This is not a bug. Here are some articles that should be helpful: https://feedback.launchbox.gg/help/articles/0459065-launchbox-media-pack-feature-version-1321 https://feedback.launchbox.gg/help/articles/4008205-creating-platform-icons-media-packs-for-launchbox-and-big-box