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faeran

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Everything posted by faeran

  1. Beta 2 is out that fixes the issue with Big Box opening that was introduced in beta 1.
  2. Thanks for the report. We will look into this and if it's something we need to fix, we will get beta 2 out tomorrow.
  3. The LaunchBox 13.15 Beta Thread has been opened:
  4. Hi Everyone, Another beta round has started. Beta 1 has just been released with a number of major changes. The beginning of our new plugin manager has been introduced. At the moment this contains all of our emulator integrations, but will eventually be expanded out to include other categories of official and community based plugins. From a user's perspective, this will allow us to fix issues out of our control more quickly, as well as add content without the need for a full release. We've also overhauled our ScummVM integration to be more in-line with our other emulator integrations. You can now bulk import ScummVM games using our ROM Import Wizard, along with downloading and updating the latest versions of ScummVM. Beta 2 will include more improvements to this integration, but for what we have it's ready for testing. Full changelog can be found here: https://www.launchbox-app.com/about/changelog Beta 1: New Feature: This update introduces a new Plugin Manager, allowing for easier management and discovery of plugins for LaunchBox New Feature: LaunchBox is no longer bundled with ScummVM directly. Instead, it can be downloaded via the ROM Import Wizard or the Add Emulator Window, as well as updated/repaired via the Edit Emulator Window. This simplifies the installation process and ensures you have the latest version available New Feature: The process for importing your ScummVM titles has been streamlined through the ROM Import Wizard, allowing for bulk importing of ScummVM games Improvement: Several new command-line variables have been added for increased control over your emulatorsImprovement: Steam searching has been improved to fall back to a title search if the game ID isn't found in the LaunchBox database. This ensures a wider range of Steam games can be accurately identified Improvement: Steam scraping has been improved to better align certain values with corresponding LaunchBox fields. This provides a more consistent user experience when importing Steam games Improvement: Inactive database IDs associated with games will now be automatically cleared or replaced by the Download Metadata and Media wizard. This keeps your LaunchBox data up-to-date and avoids potential errors Improvement: The database search now utilizes information within parentheses when matching games. This leads to more accurate identification of titles with similar names Improvement: The image search fallback logic has been adjusted to remove double spaces when searching for images. This ensures a smoother image acquisition process Fixed: A crash related to the "Emulator Not Configured" popup has been resolved Fixed: The ROM import wizard once again prompts users to confirm whether they want to move or copy the ROMs to their designated game folder Fixed: A bug that prevented the scan for achievements from correctly capturing all achievement progress has been resolved Fixed: 3D box models now properly respect the depth override setting when using a spine image Fixed: A rare error that could crash LaunchBox while checking emulator dependencies has been fixed Fixed: The sample command line box in the Edit Emulator window has been fixed to properly function with all available command-line variables Beta 2: Fixed: Big Box now opens once again (introduced in beta 1) Beta 3: Improvement: Scan for Added/Removed ROMs now works with games imported through the new ScummVM process Fixed: Potential crash that could occur during Dolphin updates Fixed: An issue that prevented auto-importing ScummVM games with a relative path in the game folder In a stunning display of red tape acrobatics, the "Manage LaunchBox Themes" and "Manage Plugins" options have successfully navigated the labyrinthine bureaucracy to establish themselves within the Tools > Manage menu Beta 4: New Feature: Added support for automatic import of Vita3k games that have been added into its virtual hard drive, when the Vita3k emulator is added into LaunchBox and the Automatic Import of ROMs is enabled New Feature: Added support for automatic import of RPCS3 games that have been added into its virtual hard drive, when the RPCS3 emulator is added into LaunchBox and the Automatic Import of ROMs is enabled Improvement: RAHasher has been updated to the latest version, which improves the hashing of PSP games that are in CHD format Beta 5: Improvement: Our Dependency Files feature will now automatically detect your system directory by reading your RetroArch configuration file Improvement: Optimized emulator file extension priorities to help with MSU systems (This is not 100% complete for this release. More work will go into this one before final release) Fixed: Resolved an issue where Big Box could remain the topmost window unexpectedly Fixed: We will now globally enable overlays within your RetroArch configuration file when you choose to download bezels through LaunchBox Beta 6: Improved: Import a wider variety of MSU-MD files and use more import methods for these files Fixed: Accessing the Plugin window while offline is now possible Fixed: Storefront auto-imports will now fail more gracefully when offline Fixed: RPCS3 virtual hard drive paths are now prioritized during import, taking into account game updates Fixed: The RPCS3 game import process is now more efficient, no longer causing out-of-resource errors Beta 7: Improved: Preview and bonus game versions are now deprioritized during imports Fixed: Corrected game title parsing from folders Fixed: RPCS3 now prioritizes the base game title during import Fixed: A rare issue that could occur while parsing the "games.yml" file has been resolved Thanks to everyone willing to help us test our beta releases.
  5. Beta thread for LaunchBox for Android 1.15 has opened:
  6. Hi everyone, The first beta for 1.15 has been released. You can opt into the beta within LaunchBox for Android by going into Option and turning on the Update to Beta Releases option. If a beta release is available, you will get prompted each time the app opens up. Full Changelog: https://www.launchbox-app.com/android-about/change-log Beta 1: Dolphin can now be automatically downloaded and installed when launching a Nintendo GameCube or Nintendo Wii game (if it's not installed already); this makes it super easy to get up and playing without the need for a user to set up Dolphin separately The "Manage RetroArch" section has now been changed to "Manage Emulators", and just like RetroArch, you can now download, install, and update Dolphin with a touch of a button Full emulator support added for: MelonDS, and MelonDS Nightly A Stretch Background Videos setting has been added to both Platform View Settings and Game View Settings Beta 2: A new method of adding custom emulators has been added. Use the "Custom Emulator (With Code)" option, within your Emulator Settings, which can leverage existing emulator launch code from other frontends Managing your Android app library has become easier! A new "Manage Apps" section lets you choose which apps appear within LaunchBox. Find it under the Android platform menu or the Options menu Sorting by Star Rating is now more accurate. When your games lack personal ratings, LaunchBox will use community star ratings to sort LaunchBox now gracefully handles your library in a less destructive way when exceeding the 100-game limit without a license Resolved an issue with the Dolphin integration, introduced in beta 1, caused by recent changes to Dolphin's website and app version handling Thanks to everyone willing to help us beta test these releases.
  7. Custom themes are designed in the way that the author of the theme intended, so depending on how the theme was coded, it would determine how the default Windows DPI settings affect it. Most themes tend to get built to ignore DPI settings so that the theme can display the same way regardless of resolution or DPI settings. The second screenshot you posted is actually not text being cut off, but it's an image used in the wheel that gets auto-generated and then cached for when you do not have a clear logo image for a specific game. My guess is that after you changed your DPI back, you may simply need to clear your cached images so it can regenerate one at the correct DPI setting. The setting is found under Options > Image Cache
  8. Don't forget, as I mentioned before, to leave the depth alone at 1, and increase the height and width until you reach your desired size.
  9. You have to play with the height and the width, not just the depth.
  10. What you are noticing here is the system working as intended, as the 3D model adapts to the size of the spine. However, you do have the ability to override this logic by editing the specific platform, going into the 3D Model Settings tab, and setting up an override for the platform. There you can force a particular size. If there's a game that goes against a platform's standards, you also have the ability to set a specific size on a per-game basis under a game's Edit window, under its 3D Model Settings.
  11. For anyone reading this thread in the future, as C-Beats eluded to, if you want a surefire way of checking if a platform image exists, go into LaunchBox, right click one of your platforms and edit the platform (or go to Tools > Manage > Platforms and enter into one of the platforms from there). On the right side of that window lists all available images that LaunchBox can read for that platform, and you have full control to add, edit, or delete platform images from there. No need to dive into any folders or memorize any platform names
  12. At the moment the only device that I believe has NAS support is some of the Nvidia shield TV models. This is more to do with the fact that Android doesn't have universal network share support built into the operating system. So, if you think about it, if we built support to read network shares into LaunchBox, and then try and send the file path to the emulator, they'd basically return an error not understanding where that path is. In saying that, I wouldn't necessarily rule out some type of network share support in the future, but it wouldn't be nearly as smooth as if Android itself started supporting network shares.
  13. Beta 4 is out that helps with overall stability of the app, and helps with downloading game media that is visible on the screen when using the automatic media download feature. This is our last major push before we can finally release this stability release and move onto the next major features on our list. Changelog: The automatic media download feature will now download media for games that are visible on your screen Fixed the media download indicator appearing incorrectly in some situations Fixed potential crashes in filter sections like "Recently Played"
  14. Thanks. We'll have this improved in the next beta. However, it'll be a balancing act between performance and media downloading. For best performance, it's always recommended to use the Download All Missing Media option in the top right menu.
  15. What is the error message that you receive when you try and upload the image? Also, are you able to provide one example image here for us to take a look at?
  16. Beta 3 is out with the immediate fixes for crashes related to the statistic syncing feature, along with a fix for touch screen inputs with some default game views. Changelog: Improved stability when navigating game lists while game statistics syncing is enabled and while downloading game media Resolved issue preventing touch interactions on some game views (introduced in beta 2) We are still in the process of fixing up a number of issues, crashes, and smoothing out a number of other processes. We should have another beta with those fixes in the next day or so. Once that is done, we are looking to make this live in short order.
  17. Think you were confusing the statistic sync crash with the touch screen issue. Beta 3 is out that fixes the touch screen issue you were seeing. Sorry to hear. If you did want to send me a PM with any specific feedback, I'd be happy to hear it.
  18. We think we've narrowed down this particular crash. For anyone that reads this and is crashing during beta 2, turn off cloud game statistics syncing and see if that helps.
  19. Can you try something. Go into your LaunchBox\Data folder, move the Settings.xml file to somewhere outside of the LaunchBox folder temporarily, then open up LaunchBox and see if there's any difference. Also, don't forgot to provide all the information within this post, which will be helpful to narrow it down.
  20. Sounds like you may be using a specific image type in your coverflow instead of using an image group. There's a few different ways you can fix this in your code. PM me if you'd like to learn.
  21. Actually, I think we figured out what is going on, and it's related to touch inputs. We'll have that fixed in the next update. Thanks for the report.
  22. If I'm reading this right, this is not something we've seen before. Are you able to provide some information on your situation, like which platforms you see it on, the theme and view you are using,, whether you are using the video streaming feature, whether you have media already downloaded or not for those games, and map out the steps you are doing and what exactly is happening.
  23. Beta 2 is out with the following changes: Improved video handling for Custom Themes that remove the background or foreground video elements, automatically playing a video regardless of the user's View setting The media download process has been optimized for smoother performance, helping devices with limited resources Streaming videos will now automatically pause when your internet connection drops Added media indicators to all default views, so you'll always know when images or videos are being downloaded behind the scenes For Theme Developers: We've added new bindings that will give you more control over showing users when background media downloads are happening. Head over to the Documentation.pdf file in your Themes folder to learn more about these new bindings. Fixed a potential crash while downloading game media, especially on devices with lower resources Fixed crashes relating to the platform saving process Fixed an issue where a screenshot may not have displayed under certain conditions Fixed rare issue where where downloaded images on the games page wouldn't always display correctly until the view was refreshed Fixed an issue where a video's audio might play unexpectedly However, be aware that we still have a bit of a nasty crash on low powered devices that we are actively looking into. If you do experience consistent crashing, let us know which device you are using, what exactly you did to cause the crash, which platforms you see it on, the view you are using when it crashes, whether or not you have images downloaded already or not, and whether you are using the video streaming feature.
  24. First thing you would have wanted to do is check the default theme and see if you were experiencing the same thing as your custom theme. That would rule out any kind of theme related issues with plugins or anything like that. I did a quick check with a number of themes, including yours, but I am not seeing any issues on the latest versions. It's possible that with you jumping from such an old version to the latest versions, some user configuration might have needed to be done somewhere. It's hard to say for sure though.
  25. Not quite the section for this, however, at the moment this is not possible. What you could do is set up a hotkey that would bring you to the Game Discovery Center, and another one to bring you back to the Platform Categories section. Essentially, Big Box is set up with a lot of root sections, you seem to use the Platform Categories section, others might use the Platform section, or playlists section. Game Discovery center is another section independent from all other sections. It's possible we may revisit this in the future to provide some further customization, but there's going to be some challenges there, and I'm sure we won't be able to handle all mix and match situations, but at some point we'll give it a go.
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