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faeran

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Everything posted by faeran

  1. Good to hear. Good to hear, but just know the Save Management feature and startup times aren't actually linked in any way, but we'll take the win.
  2. There is no current known issue with changing views in Big Box, and there hasn't been for quite a while. However, if you do have a specific issue you'd like troubleshooted, open up a new thread and people would be happy to help.
  3. There's your issue. You need to select your root folder, not platform folders. So, if your path is: g:\Games\[platforms] Choose: g:\Games\ Next page will list all your platforms under the Games folder.
  4. Try to go into your LaunchBox\Updates folder and delete any beta files and try to download it again. It happens on the page directly after you choose your root folder. However, I'd love to hear what you feel is missing from that page. This definitely was specific to Omni, but it should be fixed using beta 4.
  5. Beta 4 is out with the following fixes: Fixed: Secondary platforms under Associated Platforms will now correctly respect M3U checkbox settings Fixed: A rare issue where specific custom themes could incorrectly sort games when using Arrange By options
  6. Sounds like you might be confusing the welcome screen vs. the changelog under Menu > Help > Changelog
  7. Just in case you don't want to wait for me, any new changes will also be reflected in the changelog in the app and on the website 😉
  8. Beta 3 is out with the following changes: New Feature: Added the ability to import ROMs from several platforms at once Improvement: Optimized the startup process for slightly faster load times
  9. faeran

    BannerBox

    The theme should have auto-generated game banners, so no need to create special banners for games. Platform banners, can be added in the same way.
  10. Thanks for the report. Did you make sure to update all themes you are using within the Theme Manager? The launching code hasn't changed, so I'm wondering if it's just a theme related issue. EDIT: Another thing you can check: open the Emulator Settings to one of your platforms and uncheck the Extract ROMs option, and see if that makes a difference. If you can take a screenshot of the page that is frozen and paste it here. It may provide some context to what's going on.
  11. We have a larger infrastructure plan that would make this point moot. Instead of adding another 50 image types, which not only complicates and clutters the Games Database, but also LaunchBox, we'll be adding a tagging system. So instead of fracturing "Clear Logo" into many different image types, we simply have a "Clear Logo" image type, then people can tag it with things like "Fanart" and the like.
  12. we'll take the win!
  13. Beta 2 is out with the following: Fixed: Issue causing slow loading times of the Game Details Pane on initial startup Fixed: Crash that occurred when attempting to import into a platform without a supported emulator (introduced in beta 1)
  14. Thanks. We managed to track down the issue and it's fixed now in beta 2!
  15. Thanks for the confirmation
  16. Thanks for the reports. Both of you guys had different pieces of the puzzle that I was able to use to deduce what exactly might be going on here. I've pinpointed a specific control in the Game Details panel which ended up being something you wouldn't think could be causing this. It's those little quick link buttons that open to a game's LBDB, Steam, GOG, Wikipedia, or Video page. I removed them from the Featherweight theme and uploaded a new version of it on the forums. If either of you guys can confirm you don't see that freeze using that theme now, this would confirm my findings here.
  17. Thanks for the report. Can you be more specific with regards to what system you are trying to import, and the exact steps you used to import?
  18. Look out for a performance FAQ that will be out later today which will educate and explain how users can reliably post feedback about a specific issue and get helpful answers. Outside of that, let's keep this thread specific to the beta changes, as there's some very specific infrastructure changes in this beta that could have affected things we weren't anticipating that we'd love to catch during these beta rounds. Thanks for anyone willing to help test.
  19. Hi everyone, We did deploy a small(ish) update to the database in preparation for a few things. Sharing the changelog here where we can discuss any questions anyone might have regarding the changes. There will be more to come for database changes before the end of the month, so stay tuned. Added support for Poster, Square, and Icon image types for games Fixed issues causing corrupted changes in the moderation queue Fixed a few game locking system issues As far as the new image types are concerned, users have the ability to upload images for these types at the moment to start populating the database, but keep the following things in mind with regards to what they are for: Poster: A 2:3 aspect ratio image representing the main image of the game Square: A 1:1 aspect ratio image representing the main image of the game Icon: A small icon that represents the game in question
  20. Hi everyone, Beta 1 is out now with the following improvements and fixes: Improvement: GOG Import Wizard will now only show games you have yet to import Improvement: GOG Import Wizard is better optimized to show all installed games on your hard drive Improvement: You can now set the auto-import platform per storefront in Tools > Manage > Storefronts Improvement: New comparison types have been added to auto-populate playlist string-based rules which allows for multiple values: Contains Any Value, Doesn't Contain Any Value (ie. Version - Contains Any Value: Rev 1; fr; Brazil) Improvement: Users now have the ability to disable the Save Management Feature under Tools > Options > General > Save Management Improvement: The Game Discovery Center in the Trial Mode of Big Box will now see all curated server-side playlists Improvement: Added support for the following new image types (Poster, Square, Icon) Improvement: A new link binding has been added to the LaunchBox Game Details view for additional apps that point to a website (for theme developers) Fixed: Some advanced search fields with boolean values now work as intended Fixed: The Install Emulator page within the ROM Import Wizard will now better reflect existing emulator installations Fixed: List View better respects column sort order after adding or editing a game Fixed: BIOS detection in the ROM Import wizard now considers RetroArch core changes Fixed: Prevented unintended auto-imports for certain platforms Fixed: LaunchBox Carousel element rendering issues under certain conditions Fixed: Rare crash when loading non-existent images into the image grid Beta 2: Fixed: Issue causing slow loading times of the Game Details Pane on initial startup Fixed: Crash that occurred when attempting to import into a platform without a supported emulator (introduced in beta 1) Beta 3: New Feature: Added the ability to import ROMs from several platforms at once Improvement: Optimized the startup process for slightly faster load times Beta 4: Fixed: Secondary platforms under Associated Platforms will now correctly respect M3U checkbox settings Fixed: A rare issue where specific custom themes could incorrectly sort games when using Arrange By options Thanks to anyone willing to help us test these beta changes and provide feedback about them! We are currently working on a feature for this release that should be out next week that will require lots of testing. Thanks again
  21. Can you open a separate MelonDS thread in the Android section and provide a number of details about your device, along with the exact version of MelonDS you are running, along with whether you downloaded it from the Play Store or from their github.
  22. Looks like the way it currently works is there's a theme specific image prioritization system that will display images in the following priority order: Display Storefront specific screenshots, including: Origin, Amazon, GOG, Epic, Steam Display the Fanart Background group (as determined by user settings) Display the Screenshot - Gameplay image type
  23. Hi Everyone, I apologize for this being long overdue, but this update has taken a long time to put together due to the change in framework that we were forced to make with this update. We've switched over from the deprecated Xamarin.Forms framework to the MAUI framework. With that comes under-the-hood changes to almost everything in the entire application. As a user, you will not see much visual differences, however, do know that there's a higher risk with this update than with any others, so please, if you wish to test this update, back up your data files, and your theme files, before running this update. Now that we are on MAUI, all frontend code had to slightly change. This means that the first time you launch the app after the update, you'll see a prompt that informs you of us needing to optimize any custom themes. This process will edit your theme files, which will eliminate custom theme specific errors that we were able to identify. However, do know that while you may not get errors, all custom themes did not some kind of custom code changes to them. At this stage, I believe all themes except the Colorful - Flex theme has had a version bump in the theme manager for users on beta 1, so if you use a specific custom theme, you'll want to head into the Theme Manager to download all updates before providing feedback. For making you wait for this necessary framework change, we also wanted to make sure it was worth it, so we also added a brand new feature that's been long requested, Network Share Support! To give a little context, Android itself has no global network share support within the operating system itself. Where Windows has built-in network support that any application can take advantage of, Android requires each app to create their own support for network shares. Since we are a launcher that sends file paths to other applications, that's becomes a bit problematic, as we'll be sending a file path to a network share that the emulator itself has no idea how to access. Therefore, the way our network share support works is that you first run the import process. You'll notice a new section when choosing a folder path for network drives. Choosing that will allow you to see any publicly available networks. If it's hidden behind a username/password, you'll be asked to authenticate. If your network share is truly open for anonymous users, you'll be able to make it right in. You can import your ROMs in the exact same way as before. Any games in your local "cloud" will be marked as such. They'll get there own little badge that will display on most default views, and you have the ability to filter by them as well. When you play a game that's on a network share, we will download your file into a local location and send the local path to the emulator. We have a few more improvements with this system yet, but it's working good enough for testing at this time. There's more in this update, so check the full changelog, and if you do decide to help us test this update we are very grateful. If you crash on the beta, we've already received the report, but the following information will be helpful for us to recreate the issue: Your device specs The version of Android and API version Description of the issue Can it be reliably reproduced on your end? Reproduction steps You can opt into the beta within LaunchBox for Android by going into Option and turning on the Update to Beta Releases option. If a beta release is available, you will get prompted each time the app opens up. Full Changelog: https://www.launchbox-app.com/android-about/change-log Beta 1: Network Drive Support: Import games directly from your local network drive. When launching a game, they will download locally Local Game Indicator: Games stored on your local network are now easily identified by a cloud icon for all default views New Filter Option: Quickly filter your game library to view only local or non-local games Customizable Screen Timeout: Control your screen timeout independently of Android's system settings Expanded Emulator Support: Added full support for CEMU and Lime3DS emulators (yes, we know) Framework Overhaul: Upgraded to the latest MAUI framework for improved performance and stability Fixed Play Time Sync: Resolved an issue that could cause inaccurate play time tracking Android Game Parsing Fix: Addressed an Android game parsing issue on startup for certain Android based VR headsets Beta 2: Optimized archive extraction logic during game launching Fixed an issue with additional apps not appearing Fixed crashing that was caused by image rendering Fixed a crash during RetroArch/Dolphin emulator installation Cleaned up RetroArch cores including a decommissioned version of mupen64plus and set different default emulators for SNK Neo Geo AES, Arcade, and SNK Neo Geo MVS Fixed a rare black screen issue during navigation Fixed a crash related to LongPressListView scrolling Fixed compatibility issues with certain fonts (for theme developers) Fixed many reported MAUI related crashes
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