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About goblindriver
- Birthday April 21
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goblindriver started following Pico-8 platform
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Pico-8 platform View File Here is all my stuff from creating a platform for pico-8 . All of my projects are in the assets folder and all the resulting art is in the launchbox folder. In short, you can just drop the contents of my Launchbox folder in to your own installation. If you want to see my work and or change things, all the proj files and assets are in the assets folder. pico-8.mp4 I did my best at a colorful video, but will probably replace it once the experts create one. Submitter goblindriver Submitted 11/19/2023 Category Platform Media
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Version 1.0.0
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Here is all my stuff from creating a platform for pico-8 . All of my projects are in the assets folder and all the resulting art is in the launchbox folder. In short, you can just drop the contents of my Launchbox folder in to your own installation. If you want to see my work and or change things, all the proj files and assets are in the assets folder. pico-8.mp4 I did my best at a colorful video, but will probably replace it once the experts create one. -
goblindriver started following The Papaw
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community COLORFUL resources
goblindriver replied to viking's topic in Third-Party Applications and Plugins (Released)
I wonder if anyone wants to take this on. I did a simple mock up, but don't have the skills to get it over the finish line. pico-8.mp3 Pico Driller.mp4 Celeste Classic.mp4 Mai Chan_s Sweet Buns-01.mp4 -
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Cocktail Machine Vertical Games Playlist
goblindriver replied to rom116's topic in Collections and Builds
I'm not sure if this will help you or not. My platform xmls are all vertical. Unfortunately the playlists are all autogenerated so won't be to much help. Data.zip -
quick menu -> shader -> Shader parameters -> Adjust non-integer scale, x offset and y offset. The size will be consistant for most of my vertical bezels, but there are some that will need additional tweaking. It is a somewhat laborious process but I think its worth it. For games that don't support portrait resolutions I use irotate to rotate the monitor before game launch and then rotate it back after launch. These are my settings.
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I'm not sure what his work flow looks like but I'd be interested to know as well.
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Its worth noting that viking released the assets to his videos. If you had access to Photoshop and After Effects you could replace the gameplay videos and add marquees for your preferred games. There are only a handful of modern convertibles (Taito Viewlix, Namco Noir and Sega Lindbergh). These 3d models are a huge undertaking and will take a lot of time, but I can envision a future where viking and others like him have lovingly recreated most machines in cgi and we can enjoy our collections in a virtual reality arcade experience.
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Out of curiosity, what kind of thing did you have in mind?
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@tomkun I believe he did publish a TTX video that features viewlix cabs. I'd love to see some naomi/atomiswave era candy cabs.