mothergoose729
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I hate to be annoying, but I have some requests if you are willing to take them! An 80's DOS themed video would be great. Instead of a 90's beige box, something like a IBM AT with a CGA or EGA monitor would be appropriate, or maybe a Tandy 1000 computer. CGA and EGA DOS games like the KQ1,2,3, the CGA Arcade ports, and text based adventures could be playing. A Classic windows theme would also be really cool. Windows 98 and windows xp would also be really awesome. Windows 98 would be a beige tower with a CD-ROM drive and CRT monitor. XP would be an early LCD or black CRT montor with a black tower. Windows 98 games would be Half Life, Unreal Gold, Quake III, Unreal Tournament, Turok, Starcraft, Deus Ex, Quake II, ect. Windows XP could be Half Life 2, Doom 3, Quake 4, F.E.A.R., Farcry, ect. I know that not a lot of people use these categories, but for myself and my own collection, I find lumping all DOS games under MS-DOS to be a bit unwieldy because it covers 15 years of gaming. Same is true, even more so, for Windows gaming. I appreciate all of your stuff! I use it exclusively for my collection. Thank you for your hard work :).
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How Do Emulators Differentiate The Same Controllers
mothergoose729 replied to RCKJ's topic in Emulation
Xbox controllers are xinput devices. Windows keeps track of your connected controllers and gives them priority. Usually its a first come first served basis, but it can get weird of windows thinks there are more controllers connected then there actually are. Other controllers use the dinput standard, which gives no preferences. Each device has a unique ID and each button on the controller has a specific button index ie 'A' might be 0, 'B' might be 1, ect. When registering inputs in an emulator it generally just correlates a device and a particular input with certain controls. You can pretty easily configure player one to be a combination of button inputs from two different controllers if you want. Emulators that are Xinput aware are able to read the correct profile from the driver automatically, as every Xinput device is basically treated like a 10 button Xbox pad with button indexes 0-9, a digital Dpad, and two analog inputs. Dinput devices not need follow this standard. Any particular index can correspond to any random button on the controller, and the emulator needs your help in order to figure out the correct mapping. -
I emulated most of the CPS3 games in MAME. The first time you load the game it takes forever. After the first time it loads pretty quickly. I have not tried the stand alone emulators, but from what I come to understand, most of the best code from standalone emulators was integrated into MAME ages ago.
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Oh, that must have been very recent then. Thanks.
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The standalone emulators are almost always more feature rich. Retroarch is ideal for a few reasons: Easier to setup Generally, lower latency and input lag Support for hotswapping controllers Support for lots of shaders Unified interface for save states, disc swapping, ect. Most retroarch cores are just as good as their standalone counterparts when it come to game compatibility and performance. Many emulators integrated in retroarch do lose some features, usually related to debugging, but rarely anything you are likely to notice. For the most part, retroarch brings more to the table then it takes away. With a few exceptions mentioned above, I recommend using retroarch when you can for, in my opinion, the overall best experience. There are also some cores in retroarch that do not have a standalone release. Mednafen PSX Hardware and Parrellel 64 come to mind. Both are excellent emulators. I have read that the PPSSPP core in retroarch got a reboot a couple months ago, but I haven't tried it. It might be worth trying to retroarch core is you prefer to keep things under the RA umbrella. Some obscure systems are really hard to setup properly in retroarch. I could never get disk swapping working correctly for bluMSX (although almost all the games you want to play are on flash carts, which work fine). Some obscure 8bit computer are only support in MAME or in standalone emulators. Mednafen wondwerswan has trouble switching aspect ratios for games like Klanoa (although there are some workarounds). To add to the list of standalone emulators: Mupen64.io is going to be preferable for most people over the two retroarch n64 cores. It has really good compatibility and much better performance, and it upscales to whatever resolution pretty easy. Lots of eye candy. If you are looking for the n64++ experience that is the way to go, if you are looking for accuracy, and you have a 4.0ghz plus quad core CPU, then parallel with the angrylion plugin is by far the best. You can also track down that plugin for mupen64.io or project 64 if you prefer. The VICE64 core in retroarch is pretty bad. Use standalone for commodore 64 emulation. The DOSBOX core is also a pain to setup correctly because it automatically binds keyboard inputs to your controller in weird ways, and it is hard to track down and configure the config files properly and other weirdness. The DOSBOX SVN build is a better way to go. The mainstream 0.74 release works fine for 96% of games or something like that, but it is missing five or six years of ongoing development in the SVN builds. Dolphin in retroarch is not very good. Use the standalone. The Mednafen Saturn in retroarch is still missing analog support, which makes some games virtually unplayable. There is also a config hack you can do to decrease latency that is not available in retroarch. IMO use the standalone. There is an argument to be made that MAME standalone is better than MAME retroarch. They are close enough to one another that I prefer to use MAME retroarch out of convenience. If you are doing anything other than arcade emulation though, like emulating obscure systems only supported by MAME, then the standalone is much easier to configure. The MAME config files are hidden in weird places and require enabling particular settings that are hidden in text files. The documentation and support just isn't there. It required a lot of googling on my part and trial and error to get the colecovision working in MAME. I can't really recommend it. For some kinds of peripherals, in particular the atari 2600 paddles, stella standalone is definitely better. The 3d0 Emulator in retroarch has some issues. Phoenix standalone is much better. So what does retroarch do really well? All of the popular 8 bit and 16 bit consoles and handhelds, as well as the PSX. For most people that is all they are looking for. Retroarch is a one stop shop for SNES, NES, MD, GB/GBC/GBA, ect ect.
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Emulated... no. Available on steam as a PC port... yes. http://store.steampowered.com/app/204030/Fable__The_Lost_Chapters/ Remastered with goodies http://store.steampowered.com/app/288470/Fable_Anniversary/ I have the second.
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You should use the mupen64.io build instead. It is very accurate for HLE and allows for internal resolution upscaling and AA and all that jazz. Personally, I prefer the authentic look of angrylion . The dithering effect is not properly emulated anywhere except in angrylion and parrallel 64, and without the dithering all the games look super off in their colors to me. Unfortunately, the checkered dithering is really distracting without all the VI blur as well. So IMO you need both for the right look. I would say that angrylion with VI overlay looks a lot like a real n64, with the caveat that a blurrier image definitely looks better on a CRT compared to upscaled on a LCD monitor.
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- parallel 64
- vulkan
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Parrallel 64 get the dithering effect right, but it skips all of the VI emulation. For that you will need angrylion, which is available as a secondary plugin choice. With the latest multithreaded patch you can run pretty much any game at full speed with it, and it is pixel accurate to the n64, but it requires a 4.0ghz+ intel CPU, ideally skylake or later. There are other issues as well. The n64 uses a variable resolution, scaling from 240p to 480i, sometimes within the same game. There isn't a good way to address this. My advice would be to try and set retroarch to push out a 480pixels on the height and use super resolution on the width. This won't give you the quite the correct look at 240p, because it will be interlaced, but it will make menus and the odd scene rendered at 480i crisp like it is supposed to. I am building my CRT setup now. Not in a place to test it, but for me I think I am just going to pony up for real hardware.
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- parallel 64
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Its a bit complicated. CRT tvs don't have pixels, they have scan lines. A typical NTSC television can display as many as 480 scan lines interlaced. 240p game used half the scan lines drawn, with half the scan lines left blank (that is the pixel gap everybody loves so much). The resolution on the console is merely the size of the framebuffer. Everything on a TV is overscanned to fit the 4:3 aspect ratio, or in the case with many NTSC to PAL conversions (PAL TVs have 576 scan lines), letterboxed on the top and bottom to pad the output to 288p or 576i. A lot of older consoles didn't necessarily used a fixed resolution even for the same game, although AFAIK all MD games were displayed in progressive mode. If you are using retroarch you can set the aspect ratio to 4:3 and use an integer scale to fix the screen as best it can without artifacts. If you are using something like composite out of a RPi3, then you set the height to a fixed 240p, and then you can set the width to a much higher values, like 1800 pixels, which I guess helps get more detail out of the frame buffer. If you are using CRT_Emu driver or similar, then there are other options. MESS has MD support, which you can integrate with groovy MAME and then you should be able to get a native Gens, 15khz variable resolution output. I haven't tried it. I am not really sure how MESS compares with Gens GX Plus or other popular emulators in terms of compatibility, accuracy, and performance.
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I read that too, and it is very encouraging. There were some speculative bits in the testing. Emulator authors identify 1 -2 frames of lag inherent in their emulation, so I tend to go by that number. Emulators other than retroarch also can introduce additional overhead, depending on how they handle frame buffers and peripherals (dolphin has tested their own stuff, and identified 1 frame of lag from real hardware, or even less lag than real hardware in some cases, depending on the accuracy of the frame buffer emulation). With retroarch though, with a hard GPU sync and a touch of frame delay, you can expect to be within 1 -2 frames of real hardware on a CRT which is amazing.
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I have a GPD X D and I love it. I posted a detailed review of it on these boards, you can search for it in the "monkeys" sub if you like. The reason I like it best of the devices you listed is: Flexible and powerful Touch screen with android Small and light decent to excellent buttons long battery life I have bought plenty of cool devices before and never actually used them. I use my X D all the time. It is wonderful for traveling (I am traveling now, its a life saver for all stages of travel tedium). Highly recommended. Sometime soon GPD is releasing an updated model of the X D that includes a 64bit processor, more power overall, and andriod 7. I have the older version and I love it to pieces, so don't hesitate to pick one up whenever you need it.
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Emulation - Computer Hardware and Accuracy
mothergoose729 replied to SentaiBrad's topic in Emulation
You really You really don't need more than the 55$ Pentium for those systems. MAME supports as many as two CPU threads, and the rest are single threaded applications. A 3.0ghz+ clock speed will be fine for all but a tiny minority of MAME Roms and everything else is trivial. If you prefer to have a quad core CPU for general use, then you can consider an AMD R3 CPU to save a little bit of money, or you can get this CPU which will do you just fine: https://www.newegg.com/Product/Product.aspx?Item=N82E16819117730 -
Emulation - Computer Hardware and Accuracy
mothergoose729 replied to SentaiBrad's topic in Emulation
Which systems do you want to emulate? You can spend somewhere between 50$-400$ and each makes sense, depending on the software that you want to run. The relative performance only matters for benchmarks. You should buy the CPU you can afford that fits your needs. With the motherboard I suggested, you need a skylake or kaby lake i5 CPU. That would be a 6XXXX or 7XXX series CPU. It is in the nomenclature. -
Emulation - Computer Hardware and Accuracy
mothergoose729 replied to SentaiBrad's topic in Emulation
For 500 dollars this is a good starter PC. It will emulate pretty much everything you want, and has a good upgrade path for later. Case/power supply combo. Rosewill is pretty decent https://www.newegg.com/Product/Product.aspx?Item=N82E16811147099&ignorebbr=1 GTX 1050 is a decent gaming card for emulation https://www.newegg.com/Product/Product.aspx?Item=N82E16814125951&ignorebbr=1 8gb of memory https://www.newegg.com/Product/Product.aspx?Item=N82E16820232241&ignorebbr=1 Decent motherboard https://www.newegg.com/Product/Product.aspx?Item=N82E16813130918&ignorebbr=1 Low cost CPU that is good for emulation https://www.newegg.com/Product/Product.aspx?Item=N82E16819117625&ignorebbr=1 SSD boot drive https://www.newegg.com/Product/Product.aspx?Item=N82E16820313864&ignorebbr=1 2TB storage drive https://www.newegg.com/Product/Product.aspx?Item=9SIA5AD3KE4297&ignorebbr=1 478$ including shipping but before taxes. Cost of Windows key not included. If you are shopping at a different retailer then you will get different prices for the same goods. Use this as a reference rather than a "buy exactly these things". -
Some of the best RPGs ever made, especially for the NES, SNES, and playstation.