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Everything posted by y2guru
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- 786 comments
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- bigbox
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All great feedback !! i do agree with you regarding properties such as item spacing etc.. but in my defense whilst developing the code i simply wanted to make the properties available so that i can test the code generation, but with most things its a very iterative process and I do go back and clean things up.... and you know me, I love my sliders! I love the Theme Manager too! this was never in the roadmap but i hated how the dropdown response/glitch resulted in a random theme being selected so something had to be done. Just as above its iterative, I created a video literally 10 minutes after i got the thumbnail generator fully working which was not a 5 minute job. yes, the themes will be separated into their respective sections, i just wanted to get the basic mechanics down, but i still might add filters. i will be providing the ability to tag a view so that it will be used primarily for thumbs.
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- 786 comments
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- 786 comments
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all good work. fyi.... a guy in 6th form at my secondary school developed this for Atarisoft under DJL limited
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I would rather support it within the editor so you dont have to create XAML, but in the meantime, you can add a "User Source" UI Element to your view and paste the following into it. <!--******************************************************************--> <!-- Important Properties --> <!-- --> <!-- PerspectiveCamera Position="0,0,2" --> <!-- AxisAngleRotation3D Angle="24" Axis="0,1,0" --> <!--****************************************************************** --> <Viewport3D x:Name="VP3D"> <Viewport3D.Camera> <PerspectiveCamera Position="0,0,2" /> </Viewport3D.Camera> <Viewport2DVisual3D> <!-- Give the plane a slight rotation --> <Viewport2DVisual3D.Transform> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D Angle="24" Axis="0,1,0" /> </RotateTransform3D.Rotation> </RotateTransform3D> </Viewport2DVisual3D.Transform> <!-- The Geometry, Material, and Visual for the Viewport2DVisual3D --> <Viewport2DVisual3D.Geometry> <MeshGeometry3D Positions="-1,1,0 -1,-1,0 1,-1,0 1,1,0" TextureCoordinates="0,0 0,1 1,1 1,0" TriangleIndices="0 1 2 0 2 3"/> </Viewport2DVisual3D.Geometry> <Viewport2DVisual3D.Material> <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/> </Viewport2DVisual3D.Material> <Viewport2DVisual3D.Visual > <Grid Background="Transparent" HorizontalAlignment="Left" VerticalAlignment="Top" Width="{Binding ElementName=VP3D, Path=ActualWidth}" Height="{Binding ElementName=VP3D, Path=ActualHeight}"> <!-- Your Content Goes Here --> <MediaElement Source="D:\LaunchBox\Videos\Windows\Street Fighter V.mp4" HorizontalAlignment="Left" VerticalAlignment="Center" Stretch="Fill" Width="438" Height="205" /> </Grid> </Viewport2DVisual3D.Visual> </Viewport2DVisual3D> <!-- Lights --> <ModelVisual3D> <ModelVisual3D.Content> <DirectionalLight Color="#FFFFFFFF" Direction="0,0,-1"/> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D>
- 786 comments
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