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Everything posted by Mr. RetroLust
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Ps. Very long lists with thousands of games do make bigbox slower as well btw
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When I started with launchbox I run it at a slower and unstable system, it crashed a lot (not because of launchbox btw) which caused my data folder to become corrupt at times it seems quite sensitive for crashes. What I did was make a folder inside launchbox folder and called "_Backup" in which I store a copy of the contents, it's not very large as its xml files mostly. I know launchbkx makes auto backups but this one time I wasnt able to restore corrupted xml files with these so I do it manually now which saved my ass a few times on that system. The media folders could be backupped on another disc like images and videos if you customized them a lot if not then you could only backup the data folder and if a crash may appear you could download all media from the scraper again. Basically you could backup your entire collection ofcourse lol but just a few tips in how I do it. SSD seems to be the best and fastest way but a bit more expensive, do keep in mind the slower loading times could occur because of a lower end system, slow gpu but also which theme you use, always check if the default theme is causing slownes as that one should be the fastest. Turning off all background images within launchbox image priorities settings helps speed up as does setting all transitions to none within bigbox settings.
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Imagine you had this machine as a child in the 80's, it would be the universe at your fingertips. Great work bro!
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PS I am not sure but you also have to include those user control headers "xmlns" to make stuff work but you probably know more about this than I.
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I did make a theme based on someone else his theme but to be honest I don't know everything about it still, but I learned a lot. Below I paste some out of the documentation that comes in the default theme folder, these are the possible codes to display video's as far as I know. You mind want to ask around in the thread "XAML tips & tricks" <called something like that, thats where the real experts are. Good luck bro! SelectedPlatform vs. ActivePlatform Please note that with the below properties, anywhere SelectedPlatform is used, ActivePlatform can be used instead. ActivePlatform will wait for the selection to be completely updated before updating, while SelectedPlatform will update immediately upon selecting a new platform. ImageVideoTransitionSelector <transitions:TransitionPresenter Grid.Row="1" TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="true"/> BackgroundView The view to use for the background; will return a view of type BackgroundView or ImageVideoView <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" IsContentVideo="true" />
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Don't know if it could help you guys but the way I remove or I should rather say 'keep' the video files from a platform is by dragging all videos in the location where the rom files are stored, this way I can easily see which ones to delete as the names of the rom files are identical to the names of the videos, at least that is the way I set it up.
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Thank you for all your videos they are excellent bro, hope to see more of your work in the future.
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Madness, one step beyond! ?
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Are you sure this is because of Launchbox? Do you have this outside of Launchbox as well some times? I ask this because I've gone through many mice in case this could help you: Once they start double clicking on their own the spring of the buttons are wearing out (there are tutorials how to fix them but I never managed to do so), I have had this problem a lot and only found out what the cause after many mice lol I don't buy expensive mice anymore as they have the exact same problem as cheap ones.
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Transparent Arcade Cabinets > Calling an Army of Photoshoppers
Mr. RetroLust replied to Mr. RetroLust's topic in Game Media
The Project has officially started, please read: @jvlk @Mr.Laor @Kondorito @goofers @harryoke @RetroKenesis @Orionsangel -
Should it not be a kind and social gesture when someone does not speak English (the main language spoken by the hosts of this house) to translate their own text in google translate (if you know how Launchbox works you do know how google translate works) so another person would not have to? I mean I am not an English native speaker but I would never talk in Dutch here (Although I have when someone talked Spanish to me to make a point lol), if I couldn't speak English I would translate it as a gesture of kindness towards others, I would feel bad if I would let others translate what I typed. I could even type in Dutch in that scenario and paste the same text translated in English beneath it. I am a bit annoyed, while moderating, a person (maybe more) are also talking in Spanish when giving their reasons for changes and even go that far to edit descriptions of games from English to Spanish. I don't think this is the right way to go, simply for the reason to keep it simple for everyone, if we all would talk our own language (there are quite a few countries present here) and we all had to grab a translate tool wouldn't that complicate things far too much and cost loads more time while it could be so simple? Anyhow, I respect everyone and your decisions this is just my given opinion on the matter. 'Dank u wel' (I'll provide a link for your ease: https://translate.google.com/), muchas gracias.
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Thanks Neil, great work!
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There's something wrong with the link, I really like to see your work.
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Transparent Arcade Cabinets > Calling an Army of Photoshoppers
Mr. RetroLust replied to Mr. RetroLust's topic in Game Media
Figured out how google drive works, can I have your email address in pm so I can add you to the drive soon? That is if you want to seriously take part in the project still of course, there are very small folders and bigger ones for you to choose from. It's pretty addictive work once you get started and see the results in BigBox, if we all chip in this could be done within a month, maybe two. Quite historic as well as nobody seems to have done this before, since the start of Mame, we could make a lot of people happy with this I think (I'll quit trying to convince you now ) @jvlk @Mr.Laor @Kondorito @goofers @harryoke @RetroKenesis I'm not sure if you want to participate as well? @Dan @damageinc86 @Orionsangel Personally I'm going to pause my other projects until this is done. More info soon, gonna make it as clear and simple as possible for us to work with including video of samples etc. -
Uh oh, behold Jason wants us to crash now ??
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Transparent Arcade Cabinets > Calling an Army of Photoshoppers
Mr. RetroLust replied to Mr. RetroLust's topic in Game Media
Thanks for explaining this bro! Okay then we'll keep it easy and I think a lot faster proces of working. We'll work on the basic images and leave the higher res up to the creators. Anyone experienced of working with google drive? We'll need a drive or other place to store and work from. -
Been there before aaarrrgh, taking an internal hdd (system/windows partition) to a new pc, in my messing around trying to fix it I ended up with around 3 different permission settings/accounts as I didnt knew what I was doing, in the end I managed to fix it but I'll be damned if I can recall it. The fastest way would be formatting the drive again I guess.
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Transparent Arcade Cabinets > Calling an Army of Photoshoppers
Mr. RetroLust replied to Mr. RetroLust's topic in Game Media
I'm preparing the package from progrettosnaps so we can put it on a drive so we all have the same structure to work with including the updates etc, it's now batch converting all images to rgb so we dont have to deal with that as well, i'm also putting them in alphabetical folders for ease of structure. There is one problem though, all these have Mame rom names, now this in itself is great for compatibility reasons although it does make it harder to find higher res cabs on google images for instance when not having the full name present. @Kondorito do you have any thought/ideas on this matter? Maybe we should batch remove backgrounds from these and after this project anyone can replace them in the database with higher res versions on his own? Or is there a tool that automatically renames the .png files to it's right name? < Although wouldnt that endanger compatibility seeing frontends might use different names? Another idea (if it can be done automatically) a name structure like "romname - full_name.png"? Any thoughts are very welcome. -
Transparent Arcade Cabinets > Calling an Army of Photoshoppers
Mr. RetroLust replied to Mr. RetroLust's topic in Game Media
Thanks for the explanation, I changed the name to brush and it worked, I get 3 layers although I am not sure what exactly is the plan lol I guess I am to much used to selection and eraser tools. I don't know if you should take the time to explain further as one question might lead to another and take up too much of your time. -
Transparent Arcade Cabinets > Calling an Army of Photoshoppers
Mr. RetroLust replied to Mr. RetroLust's topic in Game Media
Thanks bro I don't use photoshop myself very often (been using Photoimpact X3 for too long) so I need some help with these more advanced things if you dont mind, as it is now I can't just press play it says: "Hide is not available" so I unlock the background layer, then it says "cant create layer from background" so I duplicate the layer and call it Background, then it says "the object layer brush is currently not available", that's where I get stuck. I do use an older version if it makes a difference: CC 2015. -
Transparent Arcade Cabinets > Calling an Army of Photoshoppers
Mr. RetroLust replied to Mr. RetroLust's topic in Game Media
Thanks bro! Hope you get well soon. -
Transparent Arcade Cabinets > Calling an Army of Photoshoppers
Mr. RetroLust replied to Mr. RetroLust's topic in Game Media
I think I'll start the project next week or the week after with a new dedicated post with rules, steps and such, if anyone has any ideas, suggestions, tips, possible photoshop volunteers (maybe elsewhere in the community like emumovies or hyperspin?) let us know. Don't feel obligated to start right at that moment though, just take your time and work on it whenever you have a moment, it should be fun to do. I checked out some online background removal tools which gave pretty good results and worked quite well, although they where pay only and Lust don't pay. If you find any free software or photoshop tutorials that would make the process easier that would be welcome as well, so people that don't have a lot of experience could join in as well. -
Version 1.0.0
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Complete pack of 41 Capcom Play System II carts, including japanese carts and prototype cart. Included are the base images that you can use for your own projects if you like. List of CPS2 Games including rom name: Blue Cartridges (USA): 19xx - 19XX: The War Against Destiny 1944 - 1944: The Loop Master armwar - Armored Warriors (Powered Gear) avsp - Alien vs. Predator batcir - Battle Circuit csclub - Capcom Sports Club (Dunk Stars, Smash Stars, Kick Stars) cybots - Cyberbots: Full Metal Madness dimahoo - Dimahoo (Great Mahou Daisakusen) ddtod - Dungeons & Dragons: Tower of Doom ddsom - Dungeons & Dragons: Shadow over Mystara ecofghtr - Eco Fighters (Ultimate Ecology) gigawing - Giga Wing hsf2 - Hyper Street Fighter II: The Anniversary Edition mmatrix - Mars Matrix: Hyper Solid Shooting mmancp2u - Mega Man: The Power Battle (RockMan) msh - Marvel Super Heroes mshvsf - Marvel Super Heroes vs. Street Fighter mvsc - Marvel vs. Capcom: Clash of Super Heroes mpang - Mighty! Pang progear - Progear (Progear no Arashi) pzloop2 - Puzz Loop 2 ringdest - Ring of Destruction: Slammasters II (Super Muscle Bomber) sfza - Street Fighter Alpha (Street Fighter Zero) sfa3 - Street Fighter Alpha 3 (Street Fighter Zero 3) sgemf - Super Gem Fighter Mini Mix (Pocket Fighter) spf2t - Super Puzzle Fighter II Turbo (Super Puzzle Fighter II X) ssf2 - Super Street Fighter II: The New Challengers ssf2tb - Super Street Fighter II: The Tournament Battle ssf2t - Super Street Fighter II X / Turbo dstlk - Vampire / Darkstalkers The Night Warriors nwarr - Vampire Hunter / Night Warriors Dstlkers Revenge vsav - Vampire Savior The Lord of Vampire xmvsf - X-Men vs. Street Fighter xmcotau - X-Men: Children of the Atom Green Cartridges (Japan): choko - Choko (Janpai Puzzle) (Prototype) jyangoku - Jangokushi: Haō no Saihai (Jyangokushi Haoh no Saihai) megaman2 - Mega Man 2: The Power Fighters (RockMan 2) qndream - Quiz Nanairo Dreams: Nijiirochō no Kiseki (Nijiirochou no Kiseki) sfa2 - Street Fighter Alpha 2 (Street Fighter Zero 2 Alpha) vhunt2 - Vampire Hunter 2 Darkstalkers Revenge vsav2 - Vampire Savior 2 The Lord of Vampire