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G22

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Everything posted by G22

  1. 0.2 - Changelog Added game marquee image in the cab Added static fallback video background in the cab Added abstract video mask in wheel sidebar Added light video mask in wheel selector Fixed compressed video background file size Fixed first basket arcade scene to arcade machines in video bg Fixed computer battery indicator always showing File cleanup Minor fixes
  2. Anyone can help with this complicated emulator?
  3. Just updated youtube and download link.
  4. Starcraft Sound Pack View File Audio have been taken from original Broodwar game in source game files. Hope you enjoy! Find latest version here https://github.com/Emulga/BigBox-Starcraft-Sound-Pack Submitter G22 Submitted 12/06/2019 Category Big Box Sound Packs  
  5. Version 1.0.0

    36 downloads

    Audio have been taken from original Broodwar game in source game files. Hope you enjoy! Find latest version here https://github.com/Emulga/BigBox-Starcraft-Sound-Pack
  6. Remade Windows to my liking if anyone prefer this one.
  7. Thanks a lot for this list. This is some amazing work and I'm really looking forward to use it. I would like to keep my Mame fullset but add your no filler all killer game list as a playlist. Is there a way that I could do this without doing this manually? Thanks for anyone who could give me a hand on this 🙂
  8. Hi it's me again! I've been back at it for a good 8 hours for 34 new clear logos. I spent a lot of time on this and hope you'll like them! For some older arcade publishers I had to redraw the logos in vector to size them up bigger. I first started to separate my games by arcade board until I realize it's a bad practice coming from the Hyperspin community. At least for me it's useless as it created just too much categories. I made clear logos for the most known publisher/developer companies out there. So you can just write Capcom in the search bar where you have all your arcade games and create a Capcom playlist. I remade them so the word "classics" isn't there. I found it irrelevant. I think we're just doing things over and over because it always been like that without questioning why 😁 capcom 68000 is there because it's the only one I did before changing my mind on arcade board categories
  9. If anyone's interested to update their files I've decided to take the time and redo them as a lot of games have been added. I've also added ST-V, Model 2 and Model 3. Should you update with these? If your Mame set is relatively new then I guess yes! Hope this will save you some time they took quite some of my yesterday's night to do hehe! 0.215 version https://github.com/Emulga/Mame-Rom-Extractor/releases/tag/0.215 Usage https://github.com/Emulga/Mame-Rom-Extractor/wiki/Usage
  10. G22

    Mame confusion

    Oh my god haha! My brain had an hard time processing within the set. Thanks a lot you're a lifesaver! Much appreciated!
  11. G22

    Mame confusion

    According to latest Mame 0.215 release forum topic the only set that contains all bios and devices is the non-merged set. Since Demul can't point a different folder for bios and roms some people like me that stores Arcade roms in Games/Arcade and bios in Emulators/Mame/roms to have roms and bios separated may have an issue with Demul. But still non-merged may not be the best as you'll loose 50gb of disk space. You could probably use a non-merged or split set with the bios in the Games/Arcade folder and save 50gb. I think I found what makes me think that there were missing roms in my merge set. I've found a romset of Sega Model 3 which is basically roms pulled out of a Mame set. So I compared them to my roms and found no other versions zips because they're of course in the merge zip. So I went into LB and click on that particular rom and checked under "Additional Apps" and they weren't there. Then I thought I was missing stuff. Since I used the importer and told him to not import "not working" roms I understand that what I think it's missing it's in reality broken games. BTW if anyone knows how I could put different paths for bios and roms in Demul before I move all my bios files in "Games/Arcade", which I would prefer not to. Thanks a lot for helping me, great discussion!
  12. G22

    Mame confusion

    Hi @DOS76 and thank you for your quick reply! 4. I'll update them then and add them to my Github so anyone can contribute. 7. I've found that some arcade games that uses an emulator other than Mame have it's own scraping section with more metadata/artwork than it can be found when scraping as Arcade. I wonder why there are separate sections for example Sega Naomi instead of only having everything under Arcade in the games database. Hope this makes more sense. 8. New question: It seems that less games (like bootlegs) have been imported in "Additional Apps" using a merge set. Is it possible that a non-merged set results in more games in Launchbox? I know duplicates all should be under "Additional Apps" page of a game but seems like I'm missing some. Thanks a lot for helping, really appreciated!
  13. G22

    Mame confusion

    Hi Launchboxers! I'm using the merged Mame 0.213 set and I'm thinking of updating to the latest non-merged set. There's some confusion and many different informations out there. Information that I suspect to be outdated are probably misleading me. So I'm making this topic because different informations about the same thing said inverse. If you can answer these questions, I should be good to go back on building the most complete arcade build. What's best between merged or non-merged for LB? It's best to have a non-merged set for Demul (naomi1, naomi2, atomiswave, hikaru, cavecv1000 and gaelco). If I download the non-merged set I don't need the (machines-bios-devices) pack too right? http://prntscr.com/puen11 Is this outdated? What's the difference between Naomi and Naomi GD? What's the difference between Naomi 2 and Naomi 2 GD? When scraping for example 'Sega Model 2' should I choose Arcade or Sega Model 2 or run both? Why all arcade games aren't scraping under Arcade? Are there plans on merging and updating the database. I think it would be much more easier like this. Thanks for helping me!
  14. Exactly what I would have done but honestly I'm thinking just like you as I can see no difference. OpenGL was probably a great alternative back then with slower spu.
  15. Hi, I'm using the Sega arcade Model 2 Emulator from Nebula. The games launch fullscreen and are 16x9 instead of 4x3. This topic gives a hack to add black bars with a .lua file which works in windowed mode. Unfortunately once in fullscreen it ignores the hack and still show the game stretched. Here's an example of the lua file that needs some love: require("model2"); -- Import model2 machine globals function Init() end function Frame() Model2_SetWideScreen(1) Model2_SetStretchALow(1) Model2_SetStretchAHigh(1) Model2_SetStretchBLow(1) Model2_SetStretchBHigh(1) end Thanks for anyone who'll be able to help me figure this out
  16. Hi sundodak! I've tested more and I can confirm that using "-opengl" make the "-vertical_stretch 24" parameter ignored. At first removing ""-opengl" didn't changed anything for obscure reasons. But after playing with other values, trial and error, I finally got a consistent result adding and removing "-opengl". I don't really know how using openGL is that much better. I've removed it and now Cliff Hanger is displaying like I want. Let me know if I should really use openGL and why! I'll edit my batch file accordingly!
  17. I'm having a hard time setting up this emulator. Could someone post their settings. I'm not using RocketLauncher so I'm looking at Launchbox settings. Here are screenshots of how I've setup the emulator and a game. http://prntscr.com/ps4i25 http://prntscr.com/ps4i7u http://prntscr.com/ps4iaw Thanks a lot for your help! Much appreciated!
  18. Thanks a lot for your help, I've finally figured this out with your tips. I hope this will help others in future in case they're also using the 16/9 bluray videos. BTW the videos needs to be converted to 1280x720 otherwise Daphne won't work with the videos. Someone already converted them if you search on the internet as it's not authorized to put the link here. Basically this "-fullscreen_window" would make my video resolution parameters to be ignored. So I've set only "-fullscreen" instead and my parameters now registers. Also "800x600" and "640x480" resolutions gets ignored for some reasons. So for all 4/3 games I've wrote "-x 512 -y 480" and the parameter registers correctly. For 16/9 resolutions "-x 1280 -y 720" registers correctly. Here's a copy of my batch file if it can help anyone. Your games needs to be in Launchbox/Games/LaserDisc folder. Emulator needs to be in Launchbox/Emulator/Daphne folder. @echo off if "%1"=="ace" set bank= -bank 0 00000010 -bank 1 00000001 -x 1280 -y 720& goto :start if "%1"=="astron" set bank= -bank 0 00000000 -bank 1 00000000 -x 512 -y 480& goto :start if "%1"=="badlands" set bank= -bank 0 00000010 -bank 1 10000011 -x 512 -y 480& goto :start if "%1"=="bega" set bank= -bank 0 00000000 -bank 1 00000111 -x 512 -y 480& goto :start if "%1"=="cliff" set bank= -bank 0 00000000 -bank 1 01000000 -bank 2 00000000 -bank 3 01111011& goto :start if "%1"=="esh" set bank= -x 512 -y 480& goto :start if "%1"=="galaxy" set bank= -bank 0 00000000 -bank 1 00000000 -x 512 -y 480& goto :start if "%1"=="gpworld" set bank= -x 512 -y 480& goto :start if "%1"=="interstellar" set bank= -bank 0 00110001 -bank 1 00000000 -x 512 -y 480& goto :start if "%1"=="dle21" set bank= -bank 0 11011001 -bank 1 00100111 -x 1280 -y 720& goto :start if "%1"=="lair2" set bank= -x 1280 -y 720& goto :start if "%1"=="roadblaster" set bank= -bank 0 00000000 -bank 1 00000001 -x 512 -y 480& goto :start if "%1"=="sdq" set bank= -bank 0 00100001 -bank 1 00000000 -x 512 -y 480& goto :start if "%1"=="tq" set bank= -x 512 -y 480& goto :start set bank= -bank 0 11011001 -bank 1 00100111 :start daphne.exe %1 vldp -framefile ..\..\Games\LaserDisc\%1\%1.txt -opengl -fullscreen -ignore_aspect_ratio -blank_searches -fastboot%bank% -startsilent -noissues -noserversend The only thing I can't get to work is Cliff Hanger that no matter what parameters I write it gets ignored. It looks like even if not written the "-vertical_stretch 24" parameter is automatically done. I just can't explain that. Thanks a lot for the help, much appreciated!
  19. Hi @sundogak and thank you for your reply! I was afraid no one would help me because it's an old emulator! Here's how I tried it and it's still not working. @echo off if "%1"=="ace" set bank= -bank 0 00000010 -bank 1 00000001 -x 1280 -y 720& goto :start if "%1"=="astron" set bank= -bank 0 00000000 -bank 1 00000000 -x 800 -y 600& goto :start if "%1"=="badlands" set bank= -bank 0 00000010 -bank 1 10000011 -x 800 -y 600& goto :start if "%1"=="bega" set bank= -bank 0 00000000 -bank 1 00000111 -x 800 -y 600& goto :start if "%1"=="cliff" set bank= -bank 0 00000000 -bank 1 01000000 -bank 2 00000000 -bank 3 01111011 -vertical_stretch 24& goto :start if "%1"=="cobraab" set bank= -bank 0 00000000 -bank 1 01001000 -x 800 -y 600& goto :start if "%1"=="esh" set bank= -x 800 -y 600& goto :start if "%1"=="galaxy" set bank= -bank 0 00000000 -bank 1 00000000 -x 800 -y 600& goto :start if "%1"=="gpworld" set bank= -x 800 -y 600& goto :start if "%1"=="interstellar" set bank= -bank 0 00110001 -bank 1 00000000 -x 800 -y 600& goto :start if "%1"=="dle21" set bank= -bank 0 11011001 -bank 1 00100111 -x 1280 -y 720& goto :start if "%1"=="lair2" set bank= -x 1280 -y 720& goto :start if "%1"=="mach3" set bank= -bank 0 01000100 -x 800 -y 600& goto :start if "%1"=="roadblaster" set bank= -bank 0 00000000 -bank 1 00000001 -x 800 -y 600& goto :start if "%1"=="sdq" set bank= -bank 0 00100001 -bank 1 00000000 -x 800 -y 600& goto :start if "%1"=="tq" set bank= -x 800 -y 600& goto :start if "%1"=="uvt" set bank= -bank 0 00000000 -x 800 -y 600& goto :start set bank= -bank 0 11011001 -bank 1 00100111 :start daphne.exe %1 vldp -blank_searches -fastboot -fullscreen_window -opengl -startsilent -ignore_aspect_ratio -framefile ..\..\Games\LaserDisc\%1\%1.txt -noissues -noserversend Could it be that part of the code? set bank= -bank 0 11011001 -bank 1 00100111 Thanks for helping!
  20. Hi fellow Launchboxers! I've been setting up the Daphne emulator the way I wanted so far. I just want to customize the screen resolution and dip switch depending on the game. All games use this resolution -x 800 -y 600 except for the Bluray remasters of Dragon's Lair, Dragon's Lair II and Space Ace which uses -x 1280 -y 720 I've found this post on the forums that seems to be the solution Unfortunately I'm not able to have my parameters to save. Here's how I've setup my emulator batch file @echo off if "%1"=="ace" -x 1280 -y 720 set bank= -bank 0 00000010 -bank 1 00000001& goto :start if "%1"=="astron" -x 800 -y 600 set bank= -bank 0 00000000 -bank 1 00000000& goto :start if "%1"=="badlands" -x 800 -y 600 set bank= -bank 0 00000010 -bank 1 10000011& goto :start if "%1"=="bega" -x 800 -y 600 set bank= -bank 0 00000000 -bank 1 00000111& goto :start if "%1"=="cliff" -x 800 -y 600 -vertical_stretch 24 set bank= -bank 0 00000000 -bank 1 01000000 -bank 2 00000000 -bank 3 01111011& goto :start if "%1"=="cobraab" -x 800 -y 600 set bank= -bank 0 00000000 -bank 1 01001000& goto :start if "%1"=="esh" -x 800 -y 600 set bank=& goto :start if "%1"=="galaxy" -x 800 -y 600 set bank= -bank 0 00000000 -bank 1 00000000& goto :start if "%1"=="gpworld" -x 800 -y 600 set bank=& goto :start if "%1"=="interstellar" -x 800 -y 600 set bank= -bank 0 00110001 -bank 1 00000000& goto :start if "%1"=="dle21" -x 1280 -y 720 set bank= -bank 0 11011001 -bank 1 00100111& goto :start if "%1"=="lair2" -x 1280 -y 720 set bank=& goto :start if "%1"=="mach3" -x 800 -y 600 set bank= -bank 0 01000100& goto :start if "%1"=="roadblaster" -x 800 -y 600 set bank= -bank 0 00000000 -bank 1 00000001& goto :start if "%1"=="sdq" -x 800 -y 600 set bank= -bank 0 00100001 -bank 1 00000000& goto :start if "%1"=="tq" -x 800 -y 600 set bank=& goto :start if "%1"=="uvt" -x 800 -y 600 set bank= -bank 0 00000000& goto :start set bank= -bank 0 11011001 -bank 1 00100111 :start daphne.exe %1 vldp -blank_searches -fastboot -fullscreen_window -ignore_aspect_ratio -opengl -startsilent -framefile ..\..\Games\LaserDisc\%1\%1.txt -noissues -noserversend I also can't get "-vertical_stretch 24" value to work with Cliff Hanger to remove black bars. Thanks for helping me and I'm sure this will be great for many other LaserDisc users out there!
  21. I want to chime in here. A lot of people using the full Mame are also owners of an arcade machine or bartop. We need the least hardware in it because heat is an issue. I currently use a 1tb SSD and that's about what I can afford as an hard drive for my arcade. So yes definitely it's great if I could delete useless CHDs that doesn't work in Mame and other emulators. Unfortunately that makes an automated process near impossible because within each Mame release (each month) some of those games gets updated and now works. I think it's more like a live with it situation. Also there's no chance of deleting bios files if you respect the directory structure of Launchbox which is: Games/Mame/%roms Emulators/Mame/roms/%bios I like to organize it that way so I can track things better having roms and bios in seperate folders.
  22. Just a specification. Daphne Singe emulated games need 2 .singe files to work so the provided bat file doesn't work. I've updated the code for the cdrom singe file. daphne.exe singe vldp -fullscreen_window -x 800 -y 600 -framefile singe/%1/%1.txt -script singe/%1/cdrom-%1.singe hope this helps someone!
  23. After I input all the requested informations I get a grey screen. Then windows offers me to close the program because it's not responding. Things to know that may be the issue: I've installed the fonts I'm using 3 screens setup One screen is ultrawide I only have the Arcade system with some playlists Thanks for helping me out 🙂
  24. Hi fellow LaunchBoxers! It's been almost 2 months since I've been working on my arcade theme for bartop and cabinet. Now I ported it from my head to BigBox I can finally release an alpha version. Most of it is a port of the Retropie Nevato theme mixed with my own additions. Massive thanks to @y2guru who built the Community Theme Creator and helped me a lot with it. This isn't an official release yet but more like a semi-public alpha build for testing and development. Theme will be open-source with released source code on my Github once I release the 1.0 version. Features: PlatformWheel1FiltersView - Arcade Cab + Vertical Clear Logo Wheel + Arcade room video background PlatformWheel2FiltersView - Arcade Cab + Vertical Clear Logo Wheel + Fan Art background HorizontalWheel1GamesView - Game Box Carousel + Arcade room video background TextFiltersView - Arcade Cab + Vertical Text Wheel + Arcade room video background WheelGamesView - Arcade Cab + Vertical Clear Logo Wheel + Arcade room video background Wheel2GamesView - Arcade Cab + Vertical Clear Logo Wheel + Fan Art background Wheel3GamesView - Game Theme video 16/9 support + Sidebar (Vertical Clear Logo Wheel) TextGamesView - Video Background + 3D Box + Game Info + Rating + ESRB + Tags SystemView - Clean system view with clock and computer battery level indicator Wheel uses @viking's clear logos for platform, platform category and playlist Videos for platform, platform category and playlist uses "EmuMovies Default (4x3) (HQ)" Known issues: Marquee text scroller code is broken Remove selector animation in menu Fan art not showing on "PlatformWheel2FiltersView" To be integrated: Responsive Add selector gradient in text view Real 3D for bartop video, marquee and info bar Credits: Community Theme Creator Nevato Theme - Assets Flat Blue Theme - Assets New Retro Arcade Neon - Video Background Font Awesome - Vectors Exo 2 - Font The Led Display St - Font Digital 7 - Font DOWNLOAD ON GITHUB
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