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Light Sock

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Everything posted by Light Sock

  1. Hi, I'm using the Sega arcade Model 2 Emulator from Nebula. The games launch fullscreen and are 16x9 instead of 4x3. This topic gives a hack to add black bars with a .lua file which works in windowed mode. Unfortunately once in fullscreen it ignores the hack and still show the game stretched. Here's an example of the lua file that needs some love: require("model2"); -- Import model2 machine globals function Init() end function Frame() Model2_SetWideScreen(1) Model2_SetStretchALow(1) Model2_SetStretchAHigh(1) Model2_SetStretchBLow(1) Model2_SetStretchBHigh(1) end Thanks for anyone who'll be able to help me figure this out
  2. Hi sundodak! I've tested more and I can confirm that using "-opengl" make the "-vertical_stretch 24" parameter ignored. At first removing ""-opengl" didn't changed anything for obscure reasons. But after playing with other values, trial and error, I finally got a consistent result adding and removing "-opengl". I don't really know how using openGL is that much better. I've removed it and now Cliff Hanger is displaying like I want. Let me know if I should really use openGL and why! I'll edit my batch file accordingly!
  3. I'm having a hard time setting up this emulator. Could someone post their settings. I'm not using RocketLauncher so I'm looking at Launchbox settings. Here are screenshots of how I've setup the emulator and a game. http://prntscr.com/ps4i25 http://prntscr.com/ps4i7u http://prntscr.com/ps4iaw Thanks a lot for your help! Much appreciated!
  4. Thanks a lot for your help, I've finally figured this out with your tips. I hope this will help others in future in case they're also using the 16/9 bluray videos. BTW the videos needs to be converted to 1280x720 otherwise Daphne won't work with the videos. Someone already converted them if you search on the internet as it's not authorized to put the link here. Basically this "-fullscreen_window" would make my video resolution parameters to be ignored. So I've set only "-fullscreen" instead and my parameters now registers. Also "800x600" and "640x480" resolutions gets ignored for some reasons. So for all 4/3 games I've wrote "-x 512 -y 480" and the parameter registers correctly. For 16/9 resolutions "-x 1280 -y 720" registers correctly. Here's a copy of my batch file if it can help anyone. Your games needs to be in Launchbox/Games/LaserDisc folder. Emulator needs to be in Launchbox/Emulator/Daphne folder. @echo off if "%1"=="ace" set bank= -bank 0 00000010 -bank 1 00000001 -x 1280 -y 720& goto :start if "%1"=="astron" set bank= -bank 0 00000000 -bank 1 00000000 -x 512 -y 480& goto :start if "%1"=="badlands" set bank= -bank 0 00000010 -bank 1 10000011 -x 512 -y 480& goto :start if "%1"=="bega" set bank= -bank 0 00000000 -bank 1 00000111 -x 512 -y 480& goto :start if "%1"=="cliff" set bank= -bank 0 00000000 -bank 1 01000000 -bank 2 00000000 -bank 3 01111011& goto :start if "%1"=="esh" set bank= -x 512 -y 480& goto :start if "%1"=="galaxy" set bank= -bank 0 00000000 -bank 1 00000000 -x 512 -y 480& goto :start if "%1"=="gpworld" set bank= -x 512 -y 480& goto :start if "%1"=="interstellar" set bank= -bank 0 00110001 -bank 1 00000000 -x 512 -y 480& goto :start if "%1"=="dle21" set bank= -bank 0 11011001 -bank 1 00100111 -x 1280 -y 720& goto :start if "%1"=="lair2" set bank= -x 1280 -y 720& goto :start if "%1"=="roadblaster" set bank= -bank 0 00000000 -bank 1 00000001 -x 512 -y 480& goto :start if "%1"=="sdq" set bank= -bank 0 00100001 -bank 1 00000000 -x 512 -y 480& goto :start if "%1"=="tq" set bank= -x 512 -y 480& goto :start set bank= -bank 0 11011001 -bank 1 00100111 :start daphne.exe %1 vldp -framefile ..\..\Games\LaserDisc\%1\%1.txt -opengl -fullscreen -ignore_aspect_ratio -blank_searches -fastboot%bank% -startsilent -noissues -noserversend The only thing I can't get to work is Cliff Hanger that no matter what parameters I write it gets ignored. It looks like even if not written the "-vertical_stretch 24" parameter is automatically done. I just can't explain that. Thanks a lot for the help, much appreciated!
  5. Hi @sundogak and thank you for your reply! I was afraid no one would help me because it's an old emulator! Here's how I tried it and it's still not working. @echo off if "%1"=="ace" set bank= -bank 0 00000010 -bank 1 00000001 -x 1280 -y 720& goto :start if "%1"=="astron" set bank= -bank 0 00000000 -bank 1 00000000 -x 800 -y 600& goto :start if "%1"=="badlands" set bank= -bank 0 00000010 -bank 1 10000011 -x 800 -y 600& goto :start if "%1"=="bega" set bank= -bank 0 00000000 -bank 1 00000111 -x 800 -y 600& goto :start if "%1"=="cliff" set bank= -bank 0 00000000 -bank 1 01000000 -bank 2 00000000 -bank 3 01111011 -vertical_stretch 24& goto :start if "%1"=="cobraab" set bank= -bank 0 00000000 -bank 1 01001000 -x 800 -y 600& goto :start if "%1"=="esh" set bank= -x 800 -y 600& goto :start if "%1"=="galaxy" set bank= -bank 0 00000000 -bank 1 00000000 -x 800 -y 600& goto :start if "%1"=="gpworld" set bank= -x 800 -y 600& goto :start if "%1"=="interstellar" set bank= -bank 0 00110001 -bank 1 00000000 -x 800 -y 600& goto :start if "%1"=="dle21" set bank= -bank 0 11011001 -bank 1 00100111 -x 1280 -y 720& goto :start if "%1"=="lair2" set bank= -x 1280 -y 720& goto :start if "%1"=="mach3" set bank= -bank 0 01000100 -x 800 -y 600& goto :start if "%1"=="roadblaster" set bank= -bank 0 00000000 -bank 1 00000001 -x 800 -y 600& goto :start if "%1"=="sdq" set bank= -bank 0 00100001 -bank 1 00000000 -x 800 -y 600& goto :start if "%1"=="tq" set bank= -x 800 -y 600& goto :start if "%1"=="uvt" set bank= -bank 0 00000000 -x 800 -y 600& goto :start set bank= -bank 0 11011001 -bank 1 00100111 :start daphne.exe %1 vldp -blank_searches -fastboot -fullscreen_window -opengl -startsilent -ignore_aspect_ratio -framefile ..\..\Games\LaserDisc\%1\%1.txt -noissues -noserversend Could it be that part of the code? set bank= -bank 0 11011001 -bank 1 00100111 Thanks for helping!
  6. Hi fellow Launchboxers! I've been setting up the Daphne emulator the way I wanted so far. I just want to customize the screen resolution and dip switch depending on the game. All games use this resolution -x 800 -y 600 except for the Bluray remasters of Dragon's Lair, Dragon's Lair II and Space Ace which uses -x 1280 -y 720 I've found this post on the forums that seems to be the solution Unfortunately I'm not able to have my parameters to save. Here's how I've setup my emulator batch file @echo off if "%1"=="ace" -x 1280 -y 720 set bank= -bank 0 00000010 -bank 1 00000001& goto :start if "%1"=="astron" -x 800 -y 600 set bank= -bank 0 00000000 -bank 1 00000000& goto :start if "%1"=="badlands" -x 800 -y 600 set bank= -bank 0 00000010 -bank 1 10000011& goto :start if "%1"=="bega" -x 800 -y 600 set bank= -bank 0 00000000 -bank 1 00000111& goto :start if "%1"=="cliff" -x 800 -y 600 -vertical_stretch 24 set bank= -bank 0 00000000 -bank 1 01000000 -bank 2 00000000 -bank 3 01111011& goto :start if "%1"=="cobraab" -x 800 -y 600 set bank= -bank 0 00000000 -bank 1 01001000& goto :start if "%1"=="esh" -x 800 -y 600 set bank=& goto :start if "%1"=="galaxy" -x 800 -y 600 set bank= -bank 0 00000000 -bank 1 00000000& goto :start if "%1"=="gpworld" -x 800 -y 600 set bank=& goto :start if "%1"=="interstellar" -x 800 -y 600 set bank= -bank 0 00110001 -bank 1 00000000& goto :start if "%1"=="dle21" -x 1280 -y 720 set bank= -bank 0 11011001 -bank 1 00100111& goto :start if "%1"=="lair2" -x 1280 -y 720 set bank=& goto :start if "%1"=="mach3" -x 800 -y 600 set bank= -bank 0 01000100& goto :start if "%1"=="roadblaster" -x 800 -y 600 set bank= -bank 0 00000000 -bank 1 00000001& goto :start if "%1"=="sdq" -x 800 -y 600 set bank= -bank 0 00100001 -bank 1 00000000& goto :start if "%1"=="tq" -x 800 -y 600 set bank=& goto :start if "%1"=="uvt" -x 800 -y 600 set bank= -bank 0 00000000& goto :start set bank= -bank 0 11011001 -bank 1 00100111 :start daphne.exe %1 vldp -blank_searches -fastboot -fullscreen_window -ignore_aspect_ratio -opengl -startsilent -framefile ..\..\Games\LaserDisc\%1\%1.txt -noissues -noserversend I also can't get "-vertical_stretch 24" value to work with Cliff Hanger to remove black bars. Thanks for helping me and I'm sure this will be great for many other LaserDisc users out there!
  7. I want to chime in here. A lot of people using the full Mame are also owners of an arcade machine or bartop. We need the least hardware in it because heat is an issue. I currently use a 1tb SSD and that's about what I can afford as an hard drive for my arcade. So yes definitely it's great if I could delete useless CHDs that doesn't work in Mame and other emulators. Unfortunately that makes an automated process near impossible because within each Mame release (each month) some of those games gets updated and now works. I think it's more like a live with it situation. Also there's no chance of deleting bios files if you respect the directory structure of Launchbox which is: Games/Mame/%roms Emulators/Mame/roms/%bios I like to organize it that way so I can track things better having roms and bios in seperate folders.
  8. Just a specification. Daphne Singe emulated games need 2 .singe files to work so the provided bat file doesn't work. I've updated the code for the cdrom singe file. daphne.exe singe vldp -fullscreen_window -x 800 -y 600 -framefile singe/%1/%1.txt -script singe/%1/cdrom-%1.singe hope this helps someone!
  9. After I input all the requested informations I get a grey screen. Then windows offers me to close the program because it's not responding. Things to know that may be the issue: I've installed the fonts I'm using 3 screens setup One screen is ultrawide I only have the Arcade system with some playlists Thanks for helping me out ?
  10. Hi fellow LaunchBoxers! It's been almost 2 months since I've been working on my arcade theme for bartop and cabinet. Now I ported it from my head to BigBox I can finally release an alpha version. Most of it is a port of the Retropie Nevato theme mixed with my own additions. Massive thanks to @y2guru who built the Community Theme Creator and helped me a lot with it. This isn't an official release yet but more like a semi-public alpha build for testing and development. Theme will be open-source with released source code on my Github once I release the 1.0 version. Features: PlatformWheel1FiltersView - Arcade Cab + Vertical Clear Logo Wheel + Arcade room video background PlatformWheel2FiltersView - Arcade Cab + Vertical Clear Logo Wheel + Fan Art background HorizontalWheel1GamesView - Game Box Carousel + Arcade room video background TextFiltersView - Arcade Cab + Vertical Text Wheel + Arcade room video background WheelGamesView - Arcade Cab + Vertical Clear Logo Wheel + Arcade room video background Wheel2GamesView - Arcade Cab + Vertical Clear Logo Wheel + Fan Art background Wheel3GamesView - Game Theme video 16/9 support + Sidebar (Vertical Clear Logo Wheel) TextGamesView - Video Background + 3D Box + Game Info + Rating + ESRB + Tags SystemView - Clean system view with clock and computer battery level indicator Wheel uses @viking's clear logos for platform, platform category and playlist Videos for platform, platform category and playlist uses "EmuMovies Default (4x3) (HQ)" Known issues: Marquee text scroller code is broken Remove selector animation in menu Fan art not showing on "PlatformWheel2FiltersView" To be integrated: Responsive Add selector gradient in text view Real 3D for bartop video, marquee and info bar Credits: Community Theme Creator Nevato Theme - Assets Flat Blue Theme - Assets New Retro Arcade Neon - Video Background Font Awesome - Vectors Exo 2 - Font The Led Display St - Font Digital 7 - Font DOWNLOAD ON GITHUB
  11. Ok great news playing with the code already in the theme and the alternative code offered on this forum I've found a solution that will work for a Full HD 1080p screen. <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Margin="480,0,0,0" Width="1440" Height="1080" IsContentVideo="true" /> So basically I've forced the Width and Height and after placed the video with a margin. Margin="480,0,0,0" Width="1440" Height="1080" I know this isn't good as if I have videos that aren't necessarily 1440x1080 it will have black borders. Also only works on 1080p screen. The video part of the code should be stretch to box size. And the box size to be 1440x1080. If anyone knows how to correctly create this code I'll be happy to apply it to my setup! Thanks.
  12. I already tried and it doesn't work. Basically I've removed the part of the code that removed the video. And tried adding the code you sent me. I have a black screen and no video is playing. I feel like this code would be more what I'm looking for but also can't have the video to show <Grid ClipToBounds="True" Grid.Column="1"> <transitions:TransitionPresenter x:Name="vidsource" TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="True" Visibility="Visible" Margin="-480,0,0,0" Width="{Binding ElementName=Canvas, Path=ActualWidth}" Height="{Binding ElementName=Canvas, Path=ActualHeight}"/> </Grid> Thanks for helping me !
  13. I'm not sure we're talking about the BarTop theme or maybe I have an old version of it? Because there's unfortunately no code like you pasted <!-- VIDEO BACKGROUND --> <Viewbox Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="25" Grid.RowSpan="18" Stretch="UniformToFill" VerticalAlignment="Center" HorizontalAlignment="Center"> <transitions:TransitionPresenter TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="true"/> </Viewbox> Here's my "WheelGamesView.xaml" file https://pastebin.com/1xVUr9ST Thanks for your help ?
  14. Hi my dear friends! I have a bartop with a 16x9 Full HD screen. I want to use the 4x3 Hyperspin video pack from EmuMovies. I found what seems to be the perfect theme so far which is "Bartop" by viking. I think you're still active on the forum so maybe you could help me out with this! What is happening at the moment is that the video is stretched to 16:9. So the left wheel is overlapping the video and the video aspect ratio is broken. See attached image "Screenshot_2.jpg". I'm using the "WheelGamesView.xaml" and found out that this line seems to be what I'm looking for to edit <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" IsContentVideo="true" /> I've tried forcing the aspect ratio by giving it width and height properties like that <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Height="1080" Width="1440" IsContentVideo="true" /> It works but the video is centered and no matter what I try it stays centered. See "Screenshot_3.jpg" I tried things like that before "content" VerticalAlignment="Stretch" HorizontalAlignment="Right" I've tried both VLC and WMP and WMP is laggy and have trouble loading some videos, so this is a no go for me. Who could help me align the video to the right keeping it's 4:3 aspect ratio? Thanks a lot :)-
  15. These are all the ones missing from the official pack. Also find SPORTS, RUN & GUN & PUZZLE in page 16 of this thread, I haven't made those but I think they're awesome and gave me the idea of continuing in this way. I've made all of these because I'm sure a lot of people search these. Actually all of these are needed if you created the playlists with LB Mame importer. Hope you like ?
  16. Hey guys! I'm using an old version of chdman that came with a .bat file to bath convert ISO games to CHD. I noticed that some CHD I got from elsewhere were way smaller than the one I'm producing. I read a bit on the internet and I saw my chdman version is outdated and there's a new version with the new gzip compression algorythm. I've downloaded Mame and took the new chdman.exe file but my .bat file script doesn't work anymore. Can anyone help me and guide me on how to batch convert to CHD with the new chdman? Current (OLD) code in the batch file: for /r %%x in (*.cue) do chdman -createcd "%%x" "%%x.chd" Thanks a lot!
  17. Here we go @Retro808, I just modified it with an ending. I made 2 versions. One that mimic a retro television shutting off and the other one with a filmic dissolve more known as a fade out. So it's up to the user which one they prefer! Now it's a 15 seconds intro instead of 12. I agree with you that it was ending roughly. Hope you guys like it!
  18. Hey thanks man! I'll try to work a version 3 with a longer intro. At first I wanted to make a quick video so it go quickly to the system list.
  19. Though I'd share with you the splashscreen I made for my installation. Download: https://github.com/Emulga/BigBox-Splashscreens Hope you like it!
  20. Hi, I'm making my video intro but wanted to know what are the size, codec, bitrate, etc recommended for a video intro. I also want to know if there's a place with bigbox and launchbox logos. Thanks.
  21. Well that's really good to know. I think Demul fits in my standard of playable emulation. I think also it works with my fullset of cdi discs. They're great for saving ton of space! Thanks for your even more detailed answers I'm all excited to start my build!
  22. Thanks for your detailed answers. The number 3 answer you gave me made me think of something else. 3A. How's the naming convention? Is it Hyperspin (like there's a gamelist and your roms needs the same name?). Or it's more like emulation station? You create your gamelist from your rom names and gather the information with the scraper? 3B. Like is it compatible with romsets that have a folder called wheel, snaps, box, cart, etc?
  23. Oh damn, that's sad! I really wanted to finally discover this console as being a kid I never had the chane to get one. They are rare now and anyway I don't have any thrill to get real consoles now. Lots of people told me that there are great titles on the DC.
  24. Really good informations here. I'll definitely try to setup my favorite PS3 games and see for myself! Thanks again!
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