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flatuswalrus

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Posts posted by flatuswalrus

  1. There has been multiple sci-fi films and shows throughout the years depicting extraterrestrial beings that spew digestive type juices onto people which can eat through pretty much anything like Kevlar Armour or steel. Why then in these shows and films do they not make and wear some sort of full body suit made out of corn? The structural integrity of the corn kernel or cellulose husk is not compromised by gastric juice or stomach acid so if they made a suit out of it they would be protected. Most sci-fi settings are in the future where they have highly advanced technology but no one has ever tried making a suit of corn? Seems ridiculous to me, thoughts?

  2. 10 minutes ago, neil9000 said:

    with a game loaded into the core open the UI and go to settings/video and change the view to 16:9 from core provided that will then show the full screen.

    Aspect Ratio was set to custom. Kindly give me your address so I may send you one big sloppy man-kiss in an envelope.

    • Haha 1
  3. On 4/8/2018 at 9:50 AM, stefer09 said:

    What I did is I deleted the Gambatte_GB.cfg and ran a game again from LaunchBox.  Retroarch created a file for me with the Gambatte_GB.cfg filename, with default settings.  I then opened up Notepad++ with the text comparison plugin, parsed that one with my regular retroarch.cfg, found the input settings, changed those, rewind + fast forward bindings, stuff like that.  Then I added my overlay and now it's all working!

    This was a life-saver, thank you.

  4. On 5/29/2018 at 8:06 PM, neil9000 said:

    There are a couple ow ways to do this, you can duplicate configs as detailed in this post.

    Or you can use a core splitter .bat to make alternate versions of the same cores. With this method you don't save as a core override, you save a actual config in the main UI.

    This post did it for me, thank you. I still for some reason cannot view a handheld border shader larger than 2x as it chops off the sides of the handheld picture making a 4:3 share. Though, I am happy enough with the 2x size as I said before it is a bit more realistic, especially on a large modern TV. I just added the -c command for a custom config that did not exist, launch a game and let it create a blank config to then edit. Works like a charm, thank you very much for pointing me in the right direction.

  5. 14 hours ago, DOS76 said:

    I'm not sure about the other handheld but for the Nintendo ones I found the shaders in the handheld folder to be better than the overlays if you wanted to look into that this is an example of the GBA one. The folder contains different sized shaders that show different zoom levels of the handheld also if you aren't set on that one.

    I like the overlays/borders in the shader section too. I have just been having a weird problem with them. You can't fully see in this screenshot but whenever I chose the overlay/border x3 or larger it cuts off the edges:759168658_MuchaLucha!-MascaritasoftheLostCode(U)(M3)-180530-061547.thumb.png.d55c257ba309cd32ca84b0f2fb619e58.png

    The screen on the TV is obviously wider than that above screenshot but it has two black strips down the side like it makes it 4:3 even though no settings have been changed pertaining to the ratio. In order to show the entire GBA I have to make it x2 in size:

    954815416_MuchaLucha!-MascaritasoftheLostCode(U)(M3)-180530-061637.thumb.png.3c25d051e5b15e727e85761c84ea86f2.pngx2 isn't too bad but is pretty small on the screen, it looks fine in the above screenshot but is way smaller when it is actually viewed/displayed on my TV. Instead of having just a border I like the entire handheld device showing on the screen as I just like the look of it plus it makes the game display a little smaller still which is more like the real thing.

    I also have been having trouble adding the GBA through the overlays section as it stretches the image too high making it the incorrect ration for the games. I deleted ALL my config files and opened RA to start fresh but the problem persists. I run into so many dramas with everything it makes me feel stupid. I am going to give it all another try this afternoon and will report my results.

  6. 1 minute ago, neil9000 said:

    also I notice you have it in a _Default folder also with the overlay in, that's not needed for retroarch that is a rocketlauncher file system. I just have a folder called Bezel in the retroarch folder with all my configs and .png loose inside it.

    Although it does not hurt having the _default folder I am glad you've mentioned it now before I really did much more as I will move them all into the one folder for ease of use like yourself and then I will only have to change the location for the Atari Lynx.

  7. 11 hours ago, Dane said:

    Also, one more question. For systems that one may be using the same core like gambatte_libretro.cfg for the GB and GBC but wish to have different custom configure in order to have a different handheld border overlay if you copy your gambatte_libretro.cfg in the RA config folder and name it to something like gambatte2_libretro.cfg will it show up in the RA UI options?

    May I ask your opinion on that too thank you?

  8. 3 minutes ago, neil9000 said:

    Cool glad you got it working. Now for any future overlays you want you can just copy/paste and rename the .cfg you have for the other systems and edit the .png its referencing inside.

    Yes that's great, I am doing so to the SNK Neo Geo Pocket right now. and will now do so for all my handheld systems, thank you.

  9. 1 hour ago, neil9000 said:

    I think it may be a naming issue, if I remember correctly it shouldn't have any spaces in the name, so just AtariLynx for the .cfg name and possibly for the image its calling inside of the config also.

    BINGO! That is all it was. That is absolutely fantastic. Now I can custom configure all of my handheld units which will make playing them WAY more enjoyable. Thank you very much for your kind assistance, it is very much appreciated indeed.

    • Like 1
  10. 8 hours ago, neil9000 said:

    Its not a shader its a overlay, so you go to the quick menu, then onscreen overlay turn overlays on navigate to it then save as a core override as usual. If you want to add a lcd shader or the like as well just go into the shader section as normal and pick the handheld section and there are a ton of different shaders in there.

    I moved the files to the Overlay folder. My Onscreen Overlay was not in the quick menu, it was in the settings list. It was already turned on. I saved it via core override and here is the .cfg:

    image.thumb.png.1e63ce66e8a3f6cfb3339dd0cb5a2edf.pngThe numbers are just randomly set for the moment as I am fine to play around with those (in the video option or via the .cfg directly). I just made them small as to not obstruct the overlay image to see if it was on the screen, but it refuses to show:

    image.thumb.png.759fe9ced65ebaafdbb2d3011e95d8a7.png

  11. 14 minutes ago, neil9000 said:

    That is a rocketlauncher bezel you have there not a retroarch one. Ill attach a .cfg, just rename it and inside change the image its looking for to the same name as the image you want to use.

    Atari2600.cfg

    Thank you for that. Though I have tried exactly what you said before but it did not work. I changed the cfg file name to Atari Lynx.cfg and then changed the image name inside the cfg file to match that of the image I wish to use. I then placed them in a folder called Atari Lynx and placed that in my shaders folder in RA. Upon navigating to the folder location in RA it sees the folder but not the .cfg file. I am about to leave for work so can't do it right now, but should or could this be placed in the overlays folder instead being that it is just a border alone and not really a shader? Or does that not matter at all?

  12. I know how to add the handheld border shaders through RetroArch like the GBA one which was included in RetroArch's initial download or shader update here:

    gba-border-square-4x.thumb.png.6e2afa52d1be7672c8d792d62838812d.pngI find it much more enjoyable playing like this. Though I want to be able to add ones that I have downloaded like this Atari Lynx one:

    1658162202_Bezel_16x9_Atari_Lynx_Handheld_(Horizontal)_(FullDevice).thumb.png.8536c06c2cfc5697b34a2842619e2522.pngProblem is it does not have a .cfg file, it just came with the following:image.thumb.png.319ad7fa6dbdc8793f9a6b56fceb4f11.pngThe .ini just has the following information in it:image.thumb.png.883a39ce921453c0e62ebfb1cbbd507d.png

    I know the short answer to this would just be to create a .cfg file, but I have tried and not succeeded. Has anyone done this before and if so would someone be so kind as to walk through it together and then hopefully others may benefit from it too. I have searched but have not found any tutorials or discussion detailing exactly this.

    Also, one more question. For systems that one may be using the same core like gambatte_libretro.cfg for the GB and GBC but wish to have different custom configure in order to have a different handheld border shader if you copy your gambatte_libretro.cfg in the RA config folder and name it to something like gambatte2_libretro.cfg will it show up in the RA UI options?

    Thank you in advance.

  13. 12 minutes ago, fromlostdays said:

    Awesome work. This is something that the database could benefit from. Lists of regional exclusives. 

    Thanks, yes it would be good to be able to split stuff up via some official list housed in the database. Although there are sites and forums out there which one can discover lists of exclusive titles for various titles sometimes you do have to dig a little which can be time consuming.

    • Like 1
  14. I only just discovered you could do this with MAME. I applied the crt-geom also across my MAME64, MAMEUI64 and MAMEUIFX and it looks awesome! I went with crt-geom as well as that is what I was already using in RetroArch. So thank you very much for this tutorial as it has made things a lot more visually enjoyable. Now if I could only work out how to apply the Exodus CRT Overlay as a border I would be happier than a pig in mud.

  15. Rather than start a new thread I thought it would be befitting to post here and drag this up like Weekend at Bernie's. Has anyone had any success with the VMU games via a standalone emulator like SoftVMS? I downloaded SoftVMS the other day and it works just great outside of Launchbox and the controls are straight forward and easily converted to a controller via something like Controller Companion. I am not familiar with making appropriate commands and the likes so I am unable to get games to launch straight into this little piece of poop via LaunchBox (if it is even possible). I imagine not many would care about VMU and understandably so, Though, anyone?

  16. 7 minutes ago, JamesBond@ge said:

    Haha. It is a common mistake with that emulator. I think I might have fallen for it myself. :)

    Also, don't be put off if the games are a bit stuttery at first. Demul caches the graphics in a folder called "scache" in real time. So the more you use the emulator, the more of the cache gets built up. Once a lot of games have been cached, Demul runs as smooth as butter. I love that emulator.

    That is very interesting and great to know as the first game I tried was very jumpy indeed but the following games were less so. Thank you very much.

  17. 13 minutes ago, JamesBond@ge said:

    Select the option "Config" and then "Plugins and Paths".

    There is a drop down menu for "GD-ROM plugin". This needs to be "gdrImage". Possibly.

    funny-pictures-auto-fat-people-woman-384

    I feel like that lady right now, embarrassed and ashamed of myself but happy that I can partake in the comfort of the delicious food Dreamcast games.

    • Haha 1
  18. Despite all this great help on the forums and a few other tutorials I am falling short on getting the SEGA Dreamcast up and running. AtomisWave and Naomi are working fine in the separately created emulator I made on LaunchBox called Demul (Arcade) but Dreamcast won't work. Here are some screenshots which will hopefully help someone more knowledgeable lend a hand and fault find:

    image.thumb.png.7fa72718eee1e0ce2d6f878e6870274e.png

    image.thumb.png.ad94037b4f9a216937d5ea751cac565d.png

    image.thumb.png.d37d3a19806cd25107d62248631319cf.pngI followed the Unbroken Software tutorial on YouTube but it did not show exactly what files BIOS wise needed to be included, just the folders and zip files they were in. I have got a ton of crap I wouldn't need but surely as a result of trying to find the right thing I do have what I need:image.thumb.png.9b7b6c0a52ce0838a4a766b8b1a99a24.png

    image.thumb.png.fb274717610b2f146465d8ee6259945a.png

    As for the GD-ROM the only thing I have in my Demul roms folder that it accepts is a file: DC - Utopia CD Loader V1.1.nrg.

    When I launch a game in LaunchBox it gets no further than this:image.thumb.png.314d6255ba6caf7196ca1ceb93065c1a.png

    Can anyone see anything obviously wrong in my setup? Thank you in advance.

  19. On 9/4/2017 at 1:10 PM, Lordmonkus said:

    These are the settings in Launchbox you need for it. In the command line parameters set a resolution that suits your monitor, mine is for a 2560x1440 resolution.

    Thank you, this was a big help!

  20. Tonight I added a bit of an obscure platform to my setup, the Seta Aleck64. files are .z64 and it runs just fine on RA's mupen64plus_libretro core. Thanks to @dragon57 for making a video which he added to his Nostalgia video additions set.

    image.thumb.png.0ca34ff92eb0cc82aba474f2f5caa889.png

    I added it as its' own platform and scraped it as Arcade. I have ten out of the twelve games added which I think is what is available at this point in time. There definitely are some fun ones. Star Soldier is a fun shooter and you get one of those slutty Qix clones in the form of Vivid Dolls where every time you cut out a piece it sounds like a retarded woman orgasms, which is every two seconds. Good times.

    Just though I would post this as I did not find this mentioned anywhere else and there is not a plethora of information out there on it, not that there needs to be and what is out there is enough I guess.

    • Like 1
    • Thanks 1
  21. 30 minutes ago, cleverest said:

    I use the standalone Citra, so I'm not sure...sorry.

    After you posted this I tried Citra and it certainly works better than the RA Citra core. Still nowhere near good enough yet though so I think I will just let my 3DS games sit until the emulation gets better.

  22. On 1/19/2018 at 6:53 AM, spycat said:

    At the prompt type I and press Return

    Just to confirm, is that a lower-case L on the keyboard? After pressing this do you normally get 4 0's appear before pressing Scroll Lock?

    On 1/19/2018 at 6:53 AM, spycat said:

    When your game has loaded, some hex codes will appear.

    After the 34 or so seconds of what can only be described as listening to Satan farting out of his dick hole I do not see any hex codes.

    On 1/19/2018 at 6:53 AM, spycat said:

    Finally type G at the Russian prompt and press Return to open your game.

    This does not matter if it is capitalized right? Just the letter G on the keyboard?

    After going through all these steps about 10 seconds later the screen just start flickering like something Alex DeLarge would have been made to watch in Stanley Kubrick's A Clockwork Orange.

  23. Something has changed with this it seems. I remember my 3DS games working with the Citra core in RA but now the two Citra cores won't even load manually in RA let alone launch a game from LB or BB. Has anyone else lately tried with the 3DS with the RA core and failed as of late?

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