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flatuswalrus

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Posts posted by flatuswalrus

  1. 16 minutes ago, DOS76 said:

    Beside adding a custom command argument to each individual game no I don't think that there is. Hmm looking at the xml files for a platform you will see a line that says <CommandLine /> if you were to use Notepadd++ and do a find and replace you could probably search for CommandLine /> and then replace it with <CommandLine>platform -mediatype</CommandLine> and apply it to all the games that you wanted it for but you would have to do that 1st before combining them and like anything else I would make a backup of the xml file before editing it.

    I went to Launchbox > Data > Platforms > Commodore Plus 4 (PRG).xml and there is no <CommandLine /> in the document/file. I searched for "<CommandLine />", "<CommandLine>", "CommandLine" and "Command Line" but nothing. I also searched the "Platforms.xml" file in the Data folder and nothing.

    image.thumb.png.aed348c5494454993f91898f5877b149.pngAm I looking in the wrong place?

  2. 32 minutes ago, DOS76 said:

    if you have the command line for each individual rom it shouldn't be an issue if you set the command line up in the associated platform as your image is showing then if you move them to a platform that uses a different command line than no that should break their functionality.

    Darn it, so you ultimately have to have them seperate in LB/BB? Is there no way to do what I want to do at all? Thanks for replying.

  3. Hi, as you can see via the photo below I have the Commodore Plus 4 which also includes the C16 and C116 broken up into three separate platforms due to having three different ROM files which each require their own Command-Line Parameter.

    My question is, if I go to the two platforms that have (PRG) and (TAP) at the end, highlight all the games, go to the bulk edit wizard and change their version value to just Commodore Plus 4 so they are all lumped together will all the games that were originally under (PRG) and (TAP) retain the Command-Line Parameter assigned to them in the Manage Emulators 'tool'?

    image.thumb.png.f474cd8b6ea37e9fc1f9e5dc915febc3.pngIt is my understanding that it does, though I just wanted to make sure before doing so. Thank you all in advance.

  4. 2 minutes ago, DerHof2007 said:

    \LaunchBox\Data\Platforms

    You should see an xml file for each of your platforms in this folder. Just replace your existing PinballFX xml with it. I'd back up your original first just in case.

    Thanks very much, that did the trick and I'll know for future ones now.

  5. 32 minutes ago, cleverest said:

    I second Dane here, thanks a lot...
    One question, if I set up 

    
    $Esc::
    {
        Process, Close, {{{StartupEXE}}}
    } 

    To exit Pinball Fx2, then is there another way to exit to the main menu for the game?  I don't completely want to remove that ability...

    I use the exact same script but have "4" instead of "Esc" as "4" is the right flipper button on my X-Arcade Tankstick and I also have my PS4 controller home button mapped as "4" through Controller Companion. Then when "Esc" ispressed it just exits the game in Pinball FX2 back into the menu.

  6. Just wondering if anyone has had much of a go at the Philips VG5000 with the DCVG5K emulator? MAME will get the command-screen (or whatever you call it) open but won't seem to go any further despite typing in the correct command. Once you get used to stuff like the keyboard layout (which I haven't fully grasped yet) like typing "Q" instead of "A" on your normal keyboard to type "CLOAD" to load a cassette it isn't too bad. Whilst it is nothing to write home about there are definitely some fun little games to play.

    image.thumb.png.063cc8ceb9a43c0bdff893fdee53e21c.png

    You can chose English from the options too.

  7. 4 minutes ago, DOS76 said:

    Oh that is good to know I will forward that on thanks for reporting. It looks like even though you have reverted it is using the new system for managing RA. Can you go into the help section under about and verify you are back on beta 1

    Hmm, that is weird. I installed 8.2 again and now it is back to the latest beta. I just went and unchecked the option in LaunchBox to update to betas.image.thumb.png.fe2ff8ad3d21fdb461b7a8530dffd872.pngI just deleted the two latest beta installer .exe files from the updates folder and installed 8.2 once again. Now once again it is all working fine so hopefully it will not somehow automatically revert to the latest beta after changing the options in LauchBox even though I know it does not do it automatically as it asks you if you want to install the latest beta.

  8. 8 hours ago, DOS76 said:

    yeah hopefully for the next beta that will all be ironed out

    Even though I reverted back to the last stable version and it worked initially it is now not working again and now it is saying Retroarch's cores are missing and in the Manage Emulators it does not show the full command line anymore:

    image.thumb.png.3b1de1849231cfd0be2fb8012a94a850.pngI know you said this is a known issue but just thought I would share in case mine were acting slightly different and if there is something wrong with it still doing this after installing a previous stable version.

  9. 9 minutes ago, DOS76 said:

    No this is a known and reported issue in the latest beta

    Okay, thanks for your reply. I reverted back to the previous stable version after reading how you can do so here. After which the problem was fixed.

  10. I just up upgraded to the latest 8.3-beta-2 and got the following when I tried to open Manage Emulators, then open an emulator from my list:

    Object reference not set to an instance of an object.
    
    App:     LaunchBox
    Version: 8.3-beta-2
    Type:    System.NullReferenceException
    Site:    Void (Unbroken.LaunchBox.Desktop.Forms.EmulatorForm)
    Source:  LaunchBox
    
       at (EmulatorForm )
       at Unbroken.LaunchBox.Desktop.Forms.EmulatorForm.AddCoresFromApplicationStartupPath()
       at (EmulatorForm , Object , EventArgs )
       at Unbroken.LaunchBox.Desktop.Forms.EmulatorForm.field_Changed(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnTextChanged(EventArgs e)
       at System.Windows.Forms.Control.set_Text(String value)
       at System.Windows.Forms.TextBoxBase.set_Text(String value)
       at System.Windows.Forms.TextBox.set_Text(String value)
       at (EmulatorForm )
       at Unbroken.LaunchBox.Desktop.Forms.EmulatorForm.LoadValues()
       at Unbroken.LaunchBox.Desktop.Forms.EmulatorForm.EmulatorForm_Load(Object sender, EventArgs e)
       at System.Windows.Forms.Form.OnLoad(EventArgs e)
       at System.Windows.Forms.Form.OnCreateControl()
       at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
       at System.Windows.Forms.Control.CreateControl()
       at System.Windows.Forms.Control.WmShowWindow(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.Form.WmShowWindow(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    Recent Log:
    
       12:19:10 PM Music.Pause Start
       12:19:10 PM Music.Prepare Start
       12:19:10 PM Music.Kill Start
       12:19:10 PM Music.Kill Finished
       12:19:10 PM Music.NotifyTrackList Start
       12:19:10 PM Music.NotifyTrackList Invoke
       12:24:30 PM Music.Pause Start
       12:24:30 PM Music.Prepare Start
       12:24:30 PM Music.Kill Start
       12:24:30 PM Music.Kill Finished
       12:24:30 PM Music.NotifyTrackList Start
       12:24:30 PM Music.NotifyTrackList Invoke
       12:25:10 PM Exception

    image.thumb.png.59464c70bd6b9a79d3c7effd4bd29b9b.png

    I do not know if this is directly because of the version upgrade/change or something else but I have never had it before so I would assume the upgrade/change?

    Now all my Command Line Parameters have disappeared:

    image.thumb.png.ee1a6943e7a6fccc370595adbe4224e1.pngI freakin' hope it ain't permanent as I had a TON in there I would have to reenter. Is there a way to either fix this or transfer back to the previous Launchbox version?

  11. 6 minutes ago, Shinryu said:

    holy cow you got a LOT of platforms. 8-O

    Haha, yeah there are quite a few systems there. I do like my video games. I am not saying I will not add more but for now I am more concentrating on the artwork side of things and making everything look all pretty like. Also, getting everything up and running of course. I would say probably about 70% of all that is running.

  12. Here is a video of some custom videos and platform clear logos I have made for the SEGA Mega Drive / Genesis which is my favorite console. I like to split some of the systems up into various regions and categories etc. Number 1 and 4 in the list are the standard ones created by @viking and the rest I did myself. The first minute of the video is scrolling down to the MD / Gen. The regions and categories are:

    1. SEGA Genesis
    2. SEGA Mega Drive (Brazil)
    3. SEGA Mega Drive (China)
    4. SEGA Mega Drive (Europe)
    5. SEGA Mega Drive (Japan)
    6. SEGA Mega Drive (Prototypes)
    7. SEGA Mega Drive (SEGA Game Toshokan)
    8. SEGA Mega Drive (Sonic Hacks)
    9. SEGA Mega Drive (SOR Hacks)
    10. SEGA Mega Drive (Translations)
    11. SEGA Mega Drive (Unlicensed)

    I have made other custom videos and the likes for other platforms but will show it all off when I have completely finished, probably in fifty years. The video is unlisted on YouTube so if there is any problems viewing it let me know and I will change it.

    • Thanks 1
  13. 8 minutes ago, JaceRaster said:

    I downloaded retroarch, the core, and moved the bios and it works great! I'll take your advice and try to learn about it. Also I always use ds4 windows so I never knew that it supported ps4 controls natively :P

    That is great to hear, I am glad it worked for you so easily. I also use DS4 and have found it to be of great help along with Controller Companion.

  14. 2 minutes ago, JaceRaster said:

    I'm not used to retroarch and I didn't have it downloaded but I'll take your advise and try it out

    It can be daunting and frustrating at first but like most things once you learn it is pretty easy and good. I like how for whatever system you emulate with it that it automatically has the buttons mapped/configured with the XBOX/PS controllers (if you have one).

  15. 3 hours ago, JaceRaster said:

    Ok so I put tthe bios with the exe, I'm still getting the boot up into the menu. I know you said it could be the rom itself so I tried 3 different bin and cues of the same game and I'm still getting the menu.

    I know you said you don't use Retroarch, does that mean you do not have it on your computer at all? I was against it for a while as I found it to be a pain in the butt but I came around to it. If you already have those two BIOS files you just place them in the Retroarch system folder and download the core, that should be it. After trying both I found Retroarch easier, though I am not trying to talk you out of Mednafen.

  16. 10 minutes ago, DOS76 said:

    Okay the 2 ROM carts aren't that important its the US bios that is missing so you can't play any US or European games without that if you have any Japanese games those should work. You can always try renaming and if you have the correct file it should be fine.

    This is the right Command-Like right?: -L "cores\beetle_saturn_libretro.dlll"

  17. 30 minutes ago, Shinryu said:

    Beetle and mednafen are the same thing in retroarch, just different name. Do you have the saturn bios files in retroarch system folder? I could never get Yabause to work but the mednafen retroarch core works for me.

    I am missing the following:image.thumb.png.6cec323cdc2475fe75709ac7a86bc3dd.pngI am not asking where to get the BIOS files as that is naughty. Though, from what I do have below have I got them but they are just named incorrectly because I am unable to locate the files needed going by what Retroarch calls them:image.thumb.png.d92c5aaedf04f5b4c928aacb4761a5ae.png

  18. Just now, Dan said:

    Yeah, it's monolithic collection vs playability I think. I think it's the difference between having friends go through your collection going "oh yeah I remember that console!", "oh wow I'd forgotten about that one!" etc etc versus wading through unknown machine after unknown machine, many of which have similar games which are probably pretty crappy anyway!

    Yes I have let things get a bit out of hand and I feel I may cut it back in size. I have created quite a few custom platform videos for missing system etc so I might keep those one because I have put so much effort into them. Besides trying to complete the PS1, Dreamcast and Saturn I think I am done with adding, it will go on forever otherwise. I used to just have arcade games when using Hyperspin but as soon as I got Launchbox I went nuts, haha.

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