
Ateb
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You can! Create a Startup folder in the videos folder and place your vids there. \Videos\Startup
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You can go here to download manually -> https://github.com/thebezelproject?tab=repositories Click on the system that you want bezels for and then click on the green button and download the zip file. Not all systems have bezel artwork yet. Keep in mind that the config files in these zip files are setup for Retro Pi.
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Maybe something like this? sleep, 2000 send {F3}
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Hey all, I've been working on a plugin for applying these bezels to the windows Retroarch installation within LaunchBox. Basic functionality: Download latest content for selected system from the Bezel Project Github repository. Edit the configuration files (from retropie to windows) and copy all appropriate files to the Retroarch core emulator config and overlay folders. Enjoy.. This would be for people who do not use Rocket Launcher (like me) or any other middleware. Like the Bezel Project, this plugin is a work in progress. I am looking for a couple of people to help test if anyone is interested. I'll check back in a day or so to see if there are any takers... Here is a demo video showing it in action using the Atari 7800 repository from the Bezel Project. In this demo I startup a few Atari 7800 games to show those games without bezel artwork. Then use the plugin to install the Atari 7800 bezels pack. Then restart those games to show the bezels were installed. TBP-LB-Plugin-Demo.mp4
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Thanks for the reply and suggestions, I looked into GitSharp, but looked elsewhere after seeing this post on their website. It hasn't been updated in 8 years. GitSharp development is currently on hold because we believe that the libgit2 project and its C# bindings libgit2sharp are far more promising to work on. I'll probably abandon the git functionality, unless changes are made to LaunchBox to allow native libraries to co-exist in the plugins folder, I believe the zip uses less bandwidth anyway. ?
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Hi all, I was playing around with an idea for a plugin and started prototyping to see what it would take and also learn the interfaces and API. I added a reference to LibGit2Sharp, so that I could do a git clone from repositories of artwork, configurations, etc. LibGit2Sharp is a .NET wrapper for pure C native libraries. I placed all referenced/dependent libraries in the plugins folder from the build. When I fire up LaunchBox it seems to want to load this native library and throws this error. From logs... 2018-09-29 09:04:17 PM FIRST CHANCE EXCEPTION: System.BadImageFormatException: Could not load file or assembly 'git2-1196807.dll' or one of its dependencies. The module was expected to contain an assembly manifest. File name: 'git2-1196807.dll' ---> System.BadImageFormatException: Could not load file or assembly 'git2-1196807.dll' or one of its dependencies. The module was expected to contain an assembly manifest. File name: 'git2-1196807.dll' LaunchBox will hang on loading interface and I have to end process on it. Now... if I change the extension of the above file to bak and restart LB, everything loads up and I can see my plugin in the system menu. While LB is running, I rename the file back to the original extension - dll. The plugin will do its git operations as expected. I suppose it's looking for the implemented interfaces in all dlls in that folder recursively, but should it crash trying to load a dependent native library? I would think at a minimum, it should catch this exception and move on. Has someone come across this before? Or am I just doing crazy stuff? ? I do have a work around. Instead of using a git client, I can use a webclient and download the master zip of the repository, but I thought I would post this for visibility and possible solution.
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I didn't realize there would be interest in how I did it. I honestly thought this thread was more about the artwork and thought I'd share what it can look like in BigBox/LaunchBox. It wasn't really meant for public consumption. That being said, here is my console application and C# source - in all its glory. ? Not much to it. I did take some time to clean it up a bit, but it's still rough around the edges. (phrase for: not much in error handling ?) Very very similar to @dragon57 solution. That one is better from a scripting perspective, indeed. I can imagine that being ported to a PowerShell Script, which could be invoked manually or from a plugin to download and configure these bezels and configs automagically. USAGE: RABCC <path to overlay config folder> <path to core game config folder> Example: RABCC D:\Downloads\bezelproject-NES-master\bezelproject-NES-master\retroarch\overlay\GameBezels\NES\ D:\Downloads\bezelproject-NES-master\bezelproject-NES-master\retroarch\config\FCEUmm\ There is a sample batch file included in the archive, please read. The converted files will be placed in a new folder called "Converted" under each source folder, something like this: D:\Downloads\bezelproject-NES-master\bezelproject-NES-master\retroarch\overlay\GameBezels\NES\Converted\ D:\Downloads\bezelproject-NES-master\bezelproject-NES-master\retroarch\config\FCEUmm\Converted\ Any who, I take no responsibility for inadvertent usage or data loss. In other words, use at your own risk. Oh, and RABCC stands for RetroArchBezelConfigConverter. And you will need .NET 4.5 or above to use. Which you should have if you're using LaunchBox. Have fun! RABCC-v1-1.zip
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I replied to your PM. But dragon57 is correct. I wrote a little program that "converted" all of the config files from the Bezel project to work in the windows version of RetroArch.
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Just a little quick little video of random NES bezels (from the bezel project) in my BigBox setup as configured thru Retroarch. I think they are great. 2018-09-20_22-10-23.mp4
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I have converted the Retroarch RetroPie config files from The Bezel Project for the NES bezel collection to work with the Windows version of Retroarch. No need for Rocket Launcher doing it this way. I'll be doing the others. Let me know if your interested and I'll post a zip file of the cfgs. The artwork can be downloaded from the link.
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@CriticalCid Awesome theme and update. I just updated to v1.1.1 with the add-on pack and have run into a minor issue that I can't seem to resolve. I'm loosing the Platform logo on the game detail screen. It is defaulting to the BigBox logo. The game list view is fine... it is the detail that is defaulting on all platforms. Something about my setup or is this a known issue that I missed reading somewhere?