viking Posted September 14, 2016 Posted September 14, 2016 StationEmulation Theme View File #01. Description: A tribute to famous EmulationStation, master on Raspberry Pi system. #02. Features: new - FanArt blurring effect is buildin. No need to manually blur the images. (Only on Platform View without scanline) Hardware image = Banner Image folder (.png) Date = information taken into platform details setting. Vignetting effect is buildin. No image/video manipulation needed. #03. Showcase: Platform View variant : Games View : #04. Request : Require LaunchBox and BigBox v7.0 (and supperior) #05. How To Install : Download the latest version of the theme. Unzipped the "StationEmulation" folder into your : .../LaunchBox / Themes. Dont rename the "StationEmulation" folder. Open BigBox, go to [Option> View] and select [StationEmulation] as theme. Go back into main interface Done ! #06. How to Setup : IMAGES TRANSITION = setup "Main image filter" on "Horizontal Slide". HOW TO - CHANGING THE VIEW STYLE (platform & games pages) In BigBox Option > Keyboard Mapper > Change View = assign a key. Go back to main view and press this key. ADJUSTMENT Please, look at the pictures above. #07. Option & change : Thx to @Nyny77 : On the platform view, to replace the DATE by the NUMBER OF GAMES : Find the good platform view file (like "PlatformWheel1FiltersView.xaml") In file, find these line : <!--"DATE" IN SMALL LINE--> <Viewbox StretchDirection="DownOnly" Stretch="Uniform" Grid.Row="2"> <TextBlock Text="{Binding Path=SelectedPlatform.ReleaseDate, StringFormat=yyyy}" Foreground="#393a3b" FontFamily="Segoe UI Semilight" FontSize="40" TextAlignment="Center" Opacity="0.9"/> </Viewbox> Delete these lines and replace them with these : <!-- PLATFORM TOTAL GAMES --> <TextBlock Grid.Row="2" Text="GAMES AVAILABLE: " Foreground="#393a3b" FontFamily="Segoe UI Semilight" FontSize="40" TextAlignment="Left" Margin="750,0,0,0"/> <TextBlock Grid.Row="2" Text="{Binding Path=SelectedPlatform.TotalGameCount}" Foreground="#393a3b" FontFamily="Segoe UI Semilight" FontSize="40" TextAlignment="Left" Margin="1100,0,0,0"/> #08. Specially designed custom media : In addition, I shared a whole series of media specially designed for this theme. Of course, you can use any media your want. I invite you to download them and follow the installation instructions on each of the pages listed below: #09. Changelog : v.1.3.0 add - Buildin blur effect on fanart. Only on PlatformView without scanline effet. add - Search bar by letter. Only on GamesView. (Problems remain on the TextList and BoxView views. Sorry) v.1.2.0 add - 5 platform page variant + 5 games pages variant. v.1.1.0 add - 4 platform page variant + game list page. v.1.0.1 fix - minor bug v.1.0.0 Initial BETA release. Submitter viking Submitted 09/14/2016 Category Big Box Custom Themes 7 Quote
viking Posted September 14, 2016 Author Posted September 14, 2016 Same as actual platform style ? Or original EmulationStation game detail page ? Like this : 2 Quote
ALIE Posted September 14, 2016 Posted September 14, 2016 (edited) Oh My now i can have EmulationStation In Launchbox Amazing Thank You!!. also since you asked yes i am very interested in seeing more Edited September 14, 2016 by ALIE 2 Quote
viking Posted September 14, 2016 Author Posted September 14, 2016 Glad to see that people interested ! Yep, I can do several variation. Like: Platform : with or without hardware picture. With or without Scanline effect on background. Game : Original style or platform style. ...etc Question: Can I rename .XAML theme file ? or it may crash? (PlatformWheelImageDetailsThumbsFiltersView, ...) Quote
ALIE Posted September 14, 2016 Posted September 14, 2016 I have a little issue with the text getting cropped Quote
viking Posted September 14, 2016 Author Posted September 14, 2016 (edited) Hum. Strange. Maybe the margin. What is your screen resolution ? For now, I only test on a 1920x1024px. EDIT : 1920x1080px. Edited September 14, 2016 by viking 1 Quote
ALIE Posted September 14, 2016 Posted September 14, 2016 3 minutes ago, viking said: Hum. Strange. Maybe the margin. What is your screen resolution ? For now, I only test on a 1920x1024px. TV is 4k but pc is set to 1080p. Quote
viking Posted September 14, 2016 Author Posted September 14, 2016 I'm not a code killer... more a big noob. Sorry =/ I would have to find a way to not fix the typo size by pixel, but in % of the row. 1 Quote
Eirulan Posted September 14, 2016 Posted September 14, 2016 In XAML * is used for percentage. So if you have something like <RowDefinition Height="10*" /> it means it uses 10% of the total grid. Does this help? I haven't looked into these special XAMLs myself but I do code in WPF. Quote
viking Posted September 14, 2016 Author Posted September 14, 2016 Yes exactly. This is what I use for the height of the ROW. But how to make the text size fluid, depending to the height of the ROW ?? Quote
Eirulan Posted September 14, 2016 Posted September 14, 2016 Just now, viking said: But how to make the text size fluid, depending to the height of the ROW ?? That's not supported directly afaik. Your best best is to wrap your textbloxk inside a viewbox element. Something like: <Viewbox StretchDirection="DownOnly" Stretch="Uniform"> <TextBlock Text="{Binding Path=Title}" HorizontalAlignment="Center"/> </Viewbox> 1 Quote
viking Posted September 14, 2016 Author Posted September 14, 2016 (edited) Thx ! I try that way asap =) EDIT : OK. I try this : <Viewbox StretchDirection="DownOnly" Stretch="Uniform" Grid.Row="2"> <TextBlock Text="{Binding Path=SelectedPlatform.ReleaseDate, StringFormat=yyyy}" Foreground="#505050" FontFamily="Segoe UI" FontSize="40" TextAlignment="Center" Opacity="0.9"/> </Viewbox> If I do not specify the text size, it is very small. From my side, the display is always good in 1080p. So, impossible to check if it works. I upload a maj for test. (V1.01) Edited September 14, 2016 by viking Quote
shadowblind Posted September 14, 2016 Posted September 14, 2016 Count me among the interested. I moved from EmulationStation to Launchbox, but I have a nostalgia spot for its GUI. Thanks for this. The day I can simply change themes in BigBox without editing any code will be wondrous one. 1 Quote
alexis524 Posted September 14, 2016 Posted September 14, 2016 7 hours ago, ALIE said: Oh My now i can have EmulationStation In Launchbox Amazing Thank You!!. also since you asked yes i am very interested in seeing more I second! Very interested in seeing your theme mature. Any chance to blur the background similar to ES? 1 Quote
ALIE Posted September 14, 2016 Posted September 14, 2016 i blurred "is that even a word?" this image. looks really nice for super Nintendo. i figured you might wanted to collect some and include them in a later built. anyway if you or someone isinterested. also if anyone has some good one for other consoles Quote
MatticusFinch1820 Posted September 14, 2016 Posted September 14, 2016 THIS IS AWESOME!!! ES was my first front end, man....what a nightmare to set up. But I did like the UI. Great work!! 1 Quote
viking Posted September 15, 2016 Author Posted September 15, 2016 (edited) Thx all ! For blured background, I dont know. I dont think I can code a blur effect for fanart. I think it will need to create a blurry fanart set. For 16:9 and 4:3. ... Edited September 15, 2016 by viking Quote
alexis524 Posted September 15, 2016 Posted September 15, 2016 @viking, i grabbed the ES simple themes. Here's the blurred SNES background if it would help? Quote
viking Posted September 15, 2016 Author Posted September 15, 2016 @alexis524 Yep, that's it. =) OK, first test on GameView. Not upload yet, but here is a screenshot to show you where I go. I have several problems: I do not know how to leave the platform logo of the list. And put it on the top left. I do not have the stars in the "RATING". Still the good code from "documentation.pdf" The name of platform. I cant have a fixed text height with right alignment and automatic return to line. (for long name like SNES) Where change color / font to the game list? How force TextBlock to show text in CAPITAL ? Otherwise it forward (slowly) 3 Quote
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