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StationEmulation Theme

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StationEmulation Theme

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#01. Description:

A  tribute to famous EmulationStation, master on Raspberry Pi system. 


#02. Features:

  • new - FanArt blurring effect is buildin. No need to manually blur the images. (Only on Platform View without scanline)
  • Hardware image = Banner Image folder (.png)
  • Date = information taken into platform details setting.
  • Vignetting effect is buildin. No image/video manipulation needed.

 

#03. Showcase:

Platform View variant :

Platform_View_Details.thumb.jpg.4154dc7327def64ea17cbd6c0bcafb74.jpg

Games View :

Games_View_01.jpgGames_View_02.jpgGames_View_03.jpgGames_View_04.jpgGames_View_05.jpg

 

#04. Request :

  • Require LaunchBox and BigBox v7.0 (and supperior)

 

#05. How To Install :

  • Download the latest version of the theme.
  • Unzipped the "StationEmulation" folder into your :   .../LaunchBox / Themes.
  • Dont rename the "StationEmulation" folder.
  • Open BigBox, go to [Option> View] and select [StationEmulation] as theme.
  • Go back into main interface
  • Done !

 

#06. How to Setup :

IMAGES TRANSITION

  • = setup  "Main image filter"  on  "Horizontal Slide".

HOW TO - CHANGING THE VIEW STYLE (platform & games pages)

  • In BigBox Option > Keyboard Mapper > Change View = assign a key.
  • Go back to main view and press this key.

ADJUSTMENT

  • Please, look at the pictures above.

 

#07. Option & change :

Thx to @Nyny77 :
 On the platform view, to replace the DATE by the NUMBER OF GAMES :

  • Find the good platform view file  (like "PlatformWheel1FiltersView.xaml")
  • In file, find these line :
    <!--"DATE" IN SMALL LINE-->
                <Viewbox StretchDirection="DownOnly" Stretch="Uniform" Grid.Row="2">
                <TextBlock Text="{Binding Path=SelectedPlatform.ReleaseDate, StringFormat=yyyy}" Foreground="#393a3b" FontFamily="Segoe UI Semilight" FontSize="40" TextAlignment="Center" Opacity="0.9"/>
                </Viewbox>
  • Delete these lines and replace them with these :
    <!-- PLATFORM TOTAL GAMES -->
                <TextBlock Grid.Row="2"  Text="GAMES AVAILABLE: " Foreground="#393a3b" FontFamily="Segoe UI Semilight" FontSize="40" TextAlignment="Left" Margin="750,0,0,0"/>
                <TextBlock Grid.Row="2"  Text="{Binding Path=SelectedPlatform.TotalGameCount}" Foreground="#393a3b" FontFamily="Segoe UI Semilight" FontSize="40" TextAlignment="Left" Margin="1100,0,0,0"/>

     

 


#08. Specially designed custom media :
In addition, I shared a whole series of media specially designed for this theme. Of course, you can use any media your want.
I invite you to download them and follow the installation instructions on each of the pages listed below:

 

#09. Changelog :

v.1.3.0

  • add - Buildin blur effect on fanart. Only on PlatformView without scanline effet.
  • add - Search bar by letter. Only on GamesView. (Problems remain on the TextList and BoxView views. Sorry)

v.1.2.0

  • add - 5 platform page variant + 5 games pages variant.

v.1.1.0

  • add - 4 platform page variant + game list page.

v.1.0.1

  • fix - minor bug

v.1.0.0

  • Initial BETA release.

 


 

  • Like 7

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Oh My now i can have EmulationStation In Launchbox:D Amazing Thank You!!.

also since you asked yes i am very interested in seeing more :) 

Edited by ALIE
  • Like 2

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Glad to see that people interested ! :D

Yep, I can do several variation. Like:

  • Platform : with or without hardware picture. With or without Scanline effect on background.
  • Game : Original style or platform style.
  • ...etc

Question: Can I rename .XAML theme file ? or it may crash?  (PlatformWheelImageDetailsThumbsFiltersView, ...)

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Hum. Strange. Maybe the margin. What is your screen resolution ? For now, I only test on a 1920x1024px. EDIT : 1920x1080px.

Edited by viking
  • Like 1

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3 minutes ago, viking said:

Hum. Strange. Maybe the margin. What is your screen resolution ? For now, I only test on a 1920x1024px.

 

TV is 4k but pc is set to 1080p. 

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I'm not a code killer... more a big noob. Sorry =/

I would have to find a way to not fix the typo size by pixel, but in % of the row.

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In XAML * is used for percentage.

So if you have something like <RowDefinition Height="10*" /> it means it uses 10% of the total grid.

Does this help? I haven't looked into these special XAMLs myself but I do code in WPF.

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Yes exactly. This is what I use for the height of the ROW.

But how to make the text size fluid, depending to the height of the ROW ?? 

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Just now, viking said:

 

But how to make the text size fluid, depending to the height of the ROW ?? 

That's not supported directly afaik.

Your best best is to wrap your textbloxk inside a viewbox element.

Something like:


<Viewbox StretchDirection="DownOnly" Stretch="Uniform">

    <TextBlock Text="{Binding Path=Title}" HorizontalAlignment="Center"/>

</Viewbox>
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Thx ! I try that way asap =)

EDIT :

OK. I try this :


<Viewbox StretchDirection="DownOnly" Stretch="Uniform" Grid.Row="2">

            <TextBlock Text="{Binding Path=SelectedPlatform.ReleaseDate, StringFormat=yyyy}" Foreground="#505050" FontFamily="Segoe UI" FontSize="40" TextAlignment="Center" Opacity="0.9"/>

</Viewbox>

If I do not specify the text size, it is very small. From my side, the display is always good in 1080p. So, impossible to check if it works. I upload a maj for test. (V1.01)

Edited by viking

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Count me among the interested. I moved from EmulationStation to Launchbox, but I have a nostalgia spot for its GUI. Thanks for this.

 

The day I can simply change themes in BigBox without editing any code will be wondrous one. 

  • Like 1

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7 hours ago, ALIE said:

Oh My now i can have EmulationStation In Launchbox:D Amazing Thank You!!.

also since you asked yes i am very interested in seeing more :) 

I second! Very interested in seeing your theme mature. Any chance to blur the background similar to ES?

  • Like 1

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i blurred  "is that even a word?" this image.

looks really nice for super Nintendo. i figured you might wanted to collect some and include them in a later built. anyway if you or someone isinterested. also if anyone has some good one for other consoles:D  

Super Nintendo Entertainment System.jpg

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Thx all !

For blured background, I dont know. I dont think I can code a blur effect for fanart. I think it will need to create a blurry fanart set. For 16:9 and 4:3. ...

 

Edited by viking

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@alexis524 Yep, that's it. =)

OK, first test on GameView. Not upload yet, but here is a screenshot to show you where I go.

test_gameview.jpg

I have several problems:

  • I do not know how to leave the platform logo of the list. And put it on the top left.
  • I do not have the stars in the "RATING". Still the good code from "documentation.pdf"
  • The name of platform. I cant have a fixed text height with right alignment and automatic return to line. (for long name like SNES)
  • Where change color / font to the game list?
  • How force TextBlock to show text in CAPITAL ?

Otherwise it forward (slowly) ;)

  • Like 3

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