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  • 3 months later...

VTech V.Smile

Release Date: 8/4/2004

Developer: VTech

Manufacturer: VTech

CPU: SunPlus µ'nSP @ 27 MHz

Memory: 10KB of WRAM

Graphics: SunPlus SPG240 System-on-a-Chip

Sound: SunPlus SPG240 System-on-a-Chip

Display: 320x240 @ 60Hz

Media: ROM "Smartridge"

Max Controllers: 2

 

Notes:
The V.Smile is an educational game system by VTech. It is designed for children ages 3 to 6, but offers software designed for several age groups between 3-9. Titles are available on ROM cartridges called 'Smartridges', to play off the system's educational nature. The graphics are primarily sprite-based. The console is often sold bundled with a particular game. Several variants of the V.Smile console are sold including handheld versions, or models with added functionality such as touch tablet integrated controllers or microphones. The V-Motion is a major variant with its own software lineup that includes motion sensitive controllers and has Smartriges designed to take advantage of motion-related "active learning". The V-Motion and Smartriges however are fully backwards compatible with other V.Smile variants and V.Smile Smartridges, and a V-Motion Smartrige can even be played on V.Smile console or handheld, albeit with limited functionality.

683018vtech v.smile.png

Edited by Sterophonick
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Sharp MZ-700

Release Year: 1982

Developer: Sharp

Manufacturer: Sharp

CPU: Zilog Z80 @ 3.58MHz

Memory: 48KB of WRAM

Graphics: Text modes

Sound: Filtered 1-bit DAC

Display: 320x200

Media: Cassette

 

Notes:

The Sharp MZ 700 series replaced the aging MZ 80 (MZ 80K, MZ 80A and MZ 80B) series. Moreover, the MZ 700 was compatible with the MZ 80K and MZ 80A. The MZ 700 series is composed of four machines: the first three models were launched in 1983 (November 1982 in Japan) and the last one was launched in late 1985.

MZ-700-01.png

Edited by Sterophonick
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Fisher-Price I Can Play! Piano

Release Year: 2006

Developer: Fisher-Price

CPU: SunPlus µ'nSP @ 27 MHz

Memory: 10KB of WRAM

Graphics: SunPlus SPG240 System-on-a-Chip

Sound: SunPlus SPG240 System-on-a-Chip

Display: 320x240 @ 60Hz

Media: ROM Cartridge

Max Controllers: 1

 

Notes:
'I Can Play Piano' system uses video game technology to teach kids basic piano. Interactive, musical toy turns every song into delightful game. Game system's interface and keyboard are simple for kids to navigate. Best for children 4 through 8; can spark lifelong interest in music. Includes keyboard and software cartridge with 8 well-known songs and 2 warm-up games.

icanpian.png

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TimeTop GameKing

Release Year: 2003

Developer: TimeTop

Manufacturer: TimeTop

CPU: Sitronix ST2204 Integrated Microcontroller @6 MHz

Memory: 32KB of RAM

Graphics: N/A

Sounds: 8-bit PWM

Display: 48x32 @ 60Hz

Media: ROM Cartridge

 

Notes:
GameKing is a brand of handheld game consoles, designed and developed by TimeTop in 2003, for the Hong Kong consumer market. The brand has three consoles, the GameKing I, the GameKing II and the GameKing III. A fourth console, the Handy Game, was produced by Timetop and shares some branding, but otherwise has little to do with the GameKing franchise.

Game King-01.png

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Tandy Video Information System

Release Year: 1992

Developer: RadioShack

Manufacturer: Memorex

CPU: 2x AM9517A, Intel 80286

Memory: 640KB of RAM

Graphics: Cirrus Logic

Sound: YMF262 OPL3, 16-Bit R-2R DAC

Display: 640x480 @ 53.178707 Hz

Media: CD-ROM

Max Controllers: 1

 

Notes: 

Tandy Memorex Visual Interactive System (VIS) is an interactive, multimedia CD-ROM player produced by the Tandy Corporation starting in 1992. It is similar in function to the Philips CD-i and Commodore CDTV systems (particularly the CDTV, since both the VIS and CDTV were adaptations of existing computer platforms and operating systems to the set-top-box design). The VIS systems were sold only at Radio Shack, under the Memorex brand, both of which Tandy owned at the time.

vis.png

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Capcom CPS Changer

A home version of the CP System, the Capcom Power System Changer or CPS Changer was released in late 1994 in Japan to compete against SNK's Neo Geo. Capcom released the CPS Changer as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adapter was basically an encased SuperGun (Television JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio.

The CPS Changer featured Super Famicom controller ports, allowing the use of all Super NES controllers, including their six-button joystick, the "CPS Fighter".

All of the CPS Changer games used the CPS arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in the CP System II hardware. Some CPS1 games were changed slightly for home release, sometimes including debugging features or other easter eggs.

The CPS Changer was sold as a package deal of the console itself, one CPS Fighter joystick controller, and the Street Fighter II ′ (Dash) Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen.

The final game for the CPS Changer was a back-ported version of Street Fighter Zero. Originally released on the CP System II hardware, this special CPS Changer version, released at a premium 35,000 yen, was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors, and the sound and music effects were sampled at a lower rate.

 

 

Capcom CPS Changer.png

Edited by Fabricio
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VTech V.Smile Baby

Release Year: 2005

Developer: VTech

Manufacturer: VTech

CPU: SunPlus µ'nSP @ 27 MHz

Memory: 10K of WRAM

Graphics: SunPlus SPG28X System-on-a-Chip

Sound: SunPlus SPG28X System-on-a-Chip

Display: 320x240 @ 60Hz

Media: ROM "Smartridge"

Max Controllers: 1

 

Notes:

V.Smile Baby Infant Development System is a unique learning system created especially for the littlest learner. V.Smile Baby combines a colorful activity panel with the enhanced, non-traditional element of TV learning to allow parents and their little ones to share special moments as their child begins to explore early learning concepts, such a shapes, colors, animals, and it even helps teach baby sign language. V.Smile Baby works with age-appropriate Baby Smartridges that include three "grow-with-me" play modes, allowing baby to grow in learning from 9-36 months.

V.Smile Baby-01.png

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Unisonic Champion 2711

Developer: Unisonic

Manufacturer: Unisonic

CPU: General Instruments CP1610

Memory: 256 bytes of RAM

Graphics: N/A

Sound: General Instruments AY-3-8800-1 GIC

Display: 174x112 @30.027221 Hz

Media: ROM Cartridge

Max Controllers: 1

Notes:

In the beginning of 1977, General Instrument designed a system called the "Gimini Mid-Range 8950 Programmable Game Set" and is also known as the "Gimini Challenger 8950 Programmable Game System". Among this system, they also conceived the "Gimini Economy 8600 Programmable Game Set" and the "Gimini Full-Range (or Deluxe) 8900 Programmable Game Set", which is another story. Unisonic Products Corporation (1115 Broadway, New York, NY 10010) learned about this designed game system and developped/ manufactured this console in their Japan facilities. Later in the same year, Unisonic unveiled their plans about the "Unisonic Tournament 2711" (with 8 built-in games and cartridges availability) which was to be showed at the CES and passing out brochures of their "Unisonic Tournament 2711". In the Popular Mechanics magazine (Dec. 1977) article by Dave Sagarin, the specification of the Tournament 2711 listed are: $150 price, comes with 4 built in games, $20 cartridge price and 4 cartridges available.unichamp.thumb.png.5da699fc957f3f4e7b1f47bb161b45c0.png

Edited by Sterophonick
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Milton Bradley MicroVision

 

Release Year: 1979

Developer: Milton Bradley

Manufacturer: Milton Bradley

CPU: Intel I8021, Texas Instruments TMS1100

Memory: 16 Bytes

Graphics: N/A

Sound: 2-Bit Binary Weighted Ones Complement DAC

Display: 16x16 Monochrome LCD

Media: ROM Cartridge

 

Notes:

The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first handheld game console that used interchangeable ROM cartridges. It was released by the Milton Bradley Company in November 1979. The Microvision was designed by Jay Smith, the engineer who would later design the Vectrex gaming console. The Microvision's combination of portability and a cartridge-based system led to moderate success, with Smith Engineering grossing $15 million in the first year of the system's release. However, very few cartridges, a small screen, and a lack of support from established home video game companies led to its demise in 1981. According to Satoru Okada, the former head of Nintendo's R&D1 Department, the Microvision gave birth to the Game & Watch after Nintendo designed around Microvision's limitations.

Milton-Bradley-Microvision-Handheld-FL.png

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  • 3 weeks later...
Manufacturer Exidy
Type Home computer
Release date 1978; 42 years ago
Lifespan 1978–1980
Introductory price US$895 (equivalent to $3,508 in 2019)
CPU Zilog Z80 @ 2.106 MHz (later 4 MHz)
Memory 4 Kb RAM (expandable to 48 kB. larger sizes came standard in later runs) / 4 kB ROM (cartridges could include 4 to 16 kB)
Display 64×30 character display, monochrome
Sound none (external additions possible)
Connectivity composite video, Centronics parallel, RS-232, sound in/out for cassette use, 50 pin ribbon connector including the S-100 bus.
Related articles

 

source:https://en.wikipedia.org/wiki/Exidy_Sorcerer

 

sorcerer computer_.png

exidly sorcerer.png

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Casio PV-2000

Sources: https://www.old-computers.com/museum/computer.asp?c=1167

000 is a very obscure japanese system released in 1983 at the same time of the PV-1000 gaming system. These two systems are not compatible with each other, as they have very different architecure. The PV-2000 is closer to MSX systems than to its little brother PV-1000.
The PV-2000 is crude little computer marketed as an initiation and gaming machine. The keyboard uses a flat plastic membrane just like the Sinclair ZX-81 for example. 8 direction keys act as a game controller along with two special "fire" keys next to the spacebar.
Of course it had no great success. Only 11 cartridges seem to have been released for it, mainly popular Arcade hits (Pac&Pal, Rock'n Rope, Pooyan, Galaga, Super Cobra, etc).

NAME      PV-2000
MANUFACTURER      Casio
TYPE      Home Computer
ORIGIN      Japan
YEAR      1983
BUILT IN LANGUAGE      C83-BASIC
KEYBOARD      Flat membrane keyboard, 70 keys, 8 arrow keys + 2 ''fire'' keys
CPU      D780C-1 (Z80A clone)
SPEED      3.579 MHz
CO-PROCESSOR      TMS9918 (Video chipset), SN76489 (PSG sound generator)
RAM      4 KB
VRAM      16 KB
ROM      16 KB
TEXT MODES      32 x 24
GRAPHIC MODES      256 x 192, 32 sprites
COLORS      16 colors
SOUND      SN76489 (PSG sound generator)
SIZE / WEIGHT      97 (W) x 211 (D) x 46 (H) mm
I/O PORTS      TV RF video output, Centroncis connector, Tape Interface (300/1200 bauds)
POWER SUPPLY      External power supply
PERIPHERALS      Unknown
PRICE      29,800 yen (Japan, 1983)v

sources : https://ja.wikipedia.org/wiki/PV-2000

PV-2000
PV-2000 is, Casio Computer Co., Ltd. is 1983 was released in October gaming computer ( home-use game machine is the third generation of). The price is 29,800 yen. Nickname is fun .
Features [ edit ]
With the BASIC interpreter C83-BASIC installed as standard, it was the most affordable programming experience of any game machine that could also be used as a personal computer at the time . The game software was supplied as a ROM cartridge.

Released at the same time as the game console PV-1000, which has no PC function . The screen impression is similar, and the CPU was the same as the Z80 compatible, but the PV-2000 is common in game machines at that time, compared to the PV-1000 that uses the NEC image chip and sound source chip and has no sprite function. It had sprite function by adopting TMS9918 and SN76489 . Game software with the same title was sometimes released on both PV-1000 and PV-2000, but PV-1000 and PV-2000 were different platforms and were not compatible.

Next 1984 Casio Computer Co., Ltd. in the fall MSX PC specification PV-7 launched the yen 29,800 in the same price. The original PV-2000 ended in about a year.

Specifications [ edit ]
CPU: Z80 (clock frequency 3.579MHz)
VDP: TMS9918
VRAM: 16KB
ROM: 16KB
RAM: 4KB (expansion possible)
Sound function: SN76489 ( similar to PSG , 3ch square wave + 1ch noise)
Released software [ edit ]
Easy kid special
A shooting game with a drawing function. I was able to customize the background etc. to my liking.
Rock and rope
A ported version of Konami's arcade game. An action game where you use a rope to climb to aim for a golden bird. Part of the surface has been cut due to the capacity of the hardware.
Mr. Pack'n
A ported version of Namco's arcade game " Super Pac-Man ". Fruits, coffee, bells, etc. appear instead of dots. There is also a super food that opens a wall that is closed due to the existence of a key, and Pac-Man becomes huge for a certain period of time in addition to the power food.
Galaga
A ported version of Namco's arcade game. The basic game is the same as the original game, but the bonus stage has been cut.
Puyang
A ported version of Konami's arcade game. The screen is cleaner than the PV-1000 version. The stage composition is also true to the original.
Super cobra
A ported version of Konami's arcade game. The characters are slightly larger than the PV-1000 version. Like the arcade version, the difficulty is considerably higher.
Front line
Taito's arcade game porting work. There is only one type of tank, and the enemy will attack as soon as they suddenly appear, so the difficulty level is quite high.
Ski command
Casio's original vertical shooting game. There is a bonus stage where you jump from the mountain every 3 stages and parachute while exploding the enemy base.
Pachinko UFO
Excite Mahjong 2
Horse racing
Game expansion BASIC
By installing this cartridge, BASIC could be expanded.

 

casio PV-2000.png

casio -pv -2000 side keyboard clean up.png

Casio PV 2000.png

Edited by Klopjero
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  • 4 weeks later...

I don't know if the requests are put here, but it would be nice to add this system to the list. The games are emulated with MAME, so there is an emulator and it works, it does not have many games, but it is something curious and functional.

Gamate.thumb.png.928f477a620bfb4e4f58ab187c02aa50.png

Gamate

Release Date: 1990
Developer: Bit Corporation

CPU:
UMC UA6588F (earlier revision)
NCR 81489 (later revision)
both 6502 based


Memory : 16KB RAM

Graphics: LCD in 4 greyscale
Sound: Mono internal speaker

Display: 160x152

Overview:

The Gamate, known as 超級小子 in Taiwan and 超级神童 in China, is a handheld game console manufactured by Bit Corporation in the early 1990s, and released in Australia, some parts of Europe (partly the UK, Italy, Germany, Switzerland, Sweden and Finland) and Asia (Taiwan and Chna), Argentina, the United States, and possibly other regions including South Africa.

It never sold in numbers comparable to the Game Boy or even the Watara Supervision, and as a result information on the console and its games remains scarce. The only emulator that supports it is MESS. Over 70 games, not all dumped, are known to have been produced for the system.

 

Source: https://en.wikipedia.org/wiki/Gamate

Edited by ToniBC
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Tiger R-Zone

Release Date: 1995

Discontinued: 1997

Manufacturer: Tiger Electronics

The R-Zone is a portable game console (originally head-worn, later handheld) developed and manufactured by Tiger Electronics. The R-Zone was shown at the American International Toy Fair in 1995, and was released later that year. The R-Zone was largely unsuccessful and would only be manufactured for a short period, before being discontinued in 1997. Although the R-Zone was not designed to compete directly with any other handhelds, it marked Tiger Electronics' first multi-game entry into the portable electronic game market. The original R-Zone unit consists of a headset and a separate controller containing batteries. Each game cartridge has its own transparent LCD display screen which is projected onto a mirrored surface held in front of the player's eye. It is thought that this original design, including the red color scheme, was designed to capitalize on popular buzz for the Nintendo Virtual Boy at the time. Three additional versions of the R-Zone were subsequently released: the R-Zone Super Screen, the X.P.G. Xtreme Pocket Game, and the R-Zone "DataZone".1695588414_TigerR-Zone.thumb.png.cc322af45e94d006711fe1717ae379e1.png591499696_TigerR-Zone.png.ae120f08152d9da7d00d44b4f4987b92.png

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  • 1 month later...

LeapFrog Leapster

Released: 2003

Developer: LeapFrog Enterprises

Manufacturer: LeapFrog Enterprises

CPU: Argonaut ARCtangent A5 @9.6 MHz

Memory: 2 MB of RAM

Graphics: Integrated 2D Graphics Chipset

Sound: Unknown

Display: 160x160 @60Hz

Media: ROM Cartridge

Max Controllers: 1

 

The Leapster Learning Game System is an educational handheld game console aimed at 4 to 10 year olds (preschool to fourth grade), made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math (addition, subtraction, multiplication, division), and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus that enables young users to interact directly with the screen. On February 5, 2008 LeapFrog announced the Leapster2 handheld device as a successor to the Leapster. The Leapster2 is essentially the previous system with an added USB port and SD card slot. These additions give the ability to play a downloaded full game or short game including the ability to log data on gameplay, such as what has been learned by the user or art created by the user. Downloadable games are not for sale. Games released since the Leapster2's release log user activity and will send this data to LeapFrog's "Learning Path" system, which tracks educational milestones completed. Completion of certain learning activity can allow online games to be accessed, and in the case of art created on the device, the art can be further embellished online and printed with a printer accessible by the user's computer.

 

leapster.thumb.png.9e148bbb976a132d0c3e6c843c654852.png

Leapsterl.png

Edited by Sterophonick
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