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Console Metadata (Mega-Thread)


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VTech V.Smile V-Motion

Released: 2008

Developer: VTech

Manufacturer: VTech

CPU: SunPlus µ'nSP @27 MHz

Memory: 10K of WRAM

Graphics: SunPlus SPG240 SoC

Sounds: SunPlus SPG240 SoC

Display: 320x240 @ 60Hz

Media: ROM "Smartridge"

Max Controllers: 2

 

The V.Smile V-Motion was an edutainment console developed and manufactured by VTech in 2008. It is a descendant of the V.Smile home/handheld console. It was released around the time that motion control became a fad in the gaming industry, due to the immense success of the Nintendo Wii, to capitalize on the craze, with an educational twist, of course.

 

vsmilem.png

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Does anyone know when we will have more platforms added to the database or should we wait for the next community vote? Just wondering how much down this is on the priority "to-do" list.

I have quite a lot of local game media ready to be added as soon as we get more platforms in.

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13 hours ago, kurzih said:

Does anyone know when we will have more platforms added to the database or should we wait for the next community vote? Just wondering how much down this is on the priority "to-do" list.

I have quite a lot of local game media ready to be added as soon as we get more platforms in.

Same, per separate thread I'd love to see a category for old chess machines and handheld led/lcd games from the late 70's - early 90's.

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Might not be the right place to ask, but worth a shot I guess..

Anyone know if there is a reason why there is a dedicated Sega SC-3000 and Othello Multivision category?

The SC-3000 is more or less a SG-1000 with a keyboard, and has no games of its own afaik (every SG-1000 game is SC-3000 compatible and most (if not all) are marked "for SG-1000 and SC-3000" on the box). As far as I can tell the entire game database for SC-3000 are only less fleshed out duplicates of the SG-1000 entries.

As for the Othello Multivision, that is just a licensed SG-1000 clone. Again, doesn't really have any games of it's own. There were roughly 5-10 games published by the same company that manufactured the console but they are also marked "SG-1000 and SC-3000", and every SG-1000 game would run on an OM (and vice versa). Currently only one game is entered in the game database for Othello Multivision (although without any information or images attached), but every single one of them is entered in the SG-1000 database.

Just wondering if there really is a purpose in maintaining three databases that, if completed, will consist entirely of three sets of the exact same games. Is there not a better way to set it up, where all three variations of the console could share a database?

   
Edited by Kjetter
Typo.
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On 3/21/2023 at 12:58 PM, Kjetter said:

Might not be the right place to ask, but worth a shot I guess..

Anyone know if there is a reason why there is a dedicated Sega SC-3000 and Othello Multivision category?

The SC-3000 is more or less a SG-1000 with a keyboard, and has no games of its own afaik (every SG-1000 game is SC-3000 compatible and most (if not all) are marked "for SG-1000 and SC-3000" on the box). As far as I can tell the entire game database for SC-3000 are only less fleshed out duplicates of the SG-1000 entries.

As for the Othello Multivision, that is just a licensed SG-1000 clone. Again, doesn't really have any games of it's own. There were roughly 5-10 games published by the same company that manufactured the console but they are also marked "SG-1000 and SC-3000", and every SG-1000 game would run on an OM (and vice versa). Currently only one game is entered in the game database for Othello Multivision (although without any information or images attached), but every single one of them is entered in the SG-1000 database.

Just wondering if there really is a purpose in maintaining three databases that, if completed, will consist entirely of three sets of the exact same games. Is there not a better way to set it up, where all three variations of the console could share a database?

   

I would say there is absolutely a purpose in maintaining a database for the Othello, that said, all of the information you just shared should be in it. If im understanding right, it literally played SG games? If it had no exclusives of its own then I don't think we need duplicate entries of the games, though. But if it ran its own disks or carts or whatever even if the data was duplicated, it's worth preserving them distinctly imo. But that would depend on them having seperate rips. 

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Please add the Microsoft Xbox Series S|X to the list of platforms.

Name Microsoft Xbox Series S|X
Release Date November 10, 2020
Developer Microsoft
Manufacturer Flextronics, Foxconn
Max Controllers 4
Cpu

Custom AMD 8-core Zen 2

  • Series X: 3.8 GHz, 3.6 GHz with SMT
  • Series S: 3.6 GHz, 3.4 GHz with SMT
Memory
  • GDDR6 SDRAM
  • Series X: 10 GB/320-bit & 6 GB/192-bit (16 GB total)
  • Series S: 8 GB/128-bit & 2 GB/32-bit (10 GB total)
Graphics
  • Custom AMD Radeon RDNA 2 architecture
  • Series X: 52 CUs @ 1.825 GHz, 12.16 TFLOPS
  • Series S: 20 CUs @ 1.565 GHz, 4.01 TFLOPS
Sound
Display

All models: 720p, 1080p, 1440p, 4K

Series X: 8K

Media

Series X: Ultra HD Blu-ray, Blu-ray, DVD, CD, Digital distribution

Series S: Digital distribution

Notes

The Xbox Series X and Xbox Series S are, collectively, the fourth generation consoles in the Xbox series. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part of the ninth generation of video game consoles, which also includes Sony's PlayStation 5, released the same month. They superseded the Xbox One.

In early 2019, rumors emerged of a fourth generation of Xbox consoles (codenamed "Scarlett") that consisted of a high-end model ("Anaconda") and a lower-end model ("Lockhart"). Microsoft teased Anaconda in June 2019 during E3 2019 and unveiled it as the Xbox Series X during The Game Awards in December. On September 8, 2020, Microsoft unveiled the Xbox Series S.

Like the Xbox One, the consoles use an AMD 64-bit x86-64 CPU and GPU. Both models have solid-state drives to reduce loading times, support for hardware-accelerated ray-tracing and spatial audio, the ability to convert games to high-dynamic-range rendering using machine learning (Auto HDR), support for HDMI 2.1 variable refresh rate and low-latency modes, and updated controllers. Xbox Series X was designed to nominally render games in 2160p (4K resolution) at 60 frames per second (FPS). The lower-end, digital-only Xbox Series S, which has reduced specifications and does not include an optical drive, was designed to nominally render games in 1440p at 60 FPS, with support for 4K video scaling and ray tracing.

Xbox Series X/S are backwards-compatible with nearly all Xbox One-compatible games and accessories (including Xbox 360 and original Xbox games that were made backward-compatible with Xbox One); the newer hardware gives games better performance and visuals. At launch, Microsoft encouraged a "soft" transition between generations, similar to PC gaming, offering the "Smart Delivery" framework to allow publishers to provide upgraded versions of Xbox One titles with optimizations for Xbox Series X/S. Publishers are not required to use Smart Delivery and may publish Xbox Series X/S-exclusive titles if they choose. Electronic Arts is among the developers that do not use Smart Delivery.

Critics praised the Xbox Series X/S for the hardware improvements over Xbox One and Microsoft's emphasis on cross-generation releases, but believed that the games available at launch did not fully use the hardware capabilities. Microsoft has not released sales data for the Xbox Series X/S but said on July 27, 2021, that they were the fastest-selling Xbox models to date. It was estimated that Microsoft had shipped at least 18.5 million units of the two consoles worldwide by December 2022.

In June 2023, during an ID@Xbox presentation at the Best International Games (BIG) Festival in Brazil, Microsoft revealed that over 21 million Xbox Series consoles have been sold worldwide.

series-s-x-thumb-2-1599557928487.jpg

Xbox_Series_X_S_color.svg.png

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