Norfair Posted February 12, 2017 Share Posted February 12, 2017 Wow, my Launchbox (7.7b15) starts in 4 seconds now. A while ago it was 20-30 seconds. 1 Link to comment Share on other sites More sharing options...
Jason Carr Posted February 12, 2017 Author Share Posted February 12, 2017 Planning to go ahead with the official release tomorrow (Monday) guys. It looks like the music null reference bug has indeed finally been fixed (praise the Lord) as it hasn't come up since beta 15 came out yesterday. Hooray! I'm expecting that this should fix any remaining stability issues in LaunchBox and Big Box; let me know if anyone sees any additional issues. 2 Link to comment Share on other sites More sharing options...
Zombeaver Posted February 12, 2017 Share Posted February 12, 2017 I just got the null reference error but I was on beta 12 (I can't keep up!) so presumably it's a non-issue. I'm updating to the latest now. Does this have any impact on VLC errors in LB? I haven't been on VLC engine in LB for a bit (BB is fine) because it was giving me errors after launching games. Link to comment Share on other sites More sharing options...
Jason Carr Posted February 12, 2017 Author Share Posted February 12, 2017 56 minutes ago, Zombeaver said: I just got the null reference error but I was on beta 12 (I can't keep up!) so presumably it's a non-issue. I'm updating to the latest now. Does this have any impact on VLC errors in LB? I haven't been on VLC engine in LB for a bit (BB is fine) because it was giving me errors after launching games. Possibly, though I need you to test. Link to comment Share on other sites More sharing options...
Zombeaver Posted February 12, 2017 Share Posted February 12, 2017 So far so good! 1 Link to comment Share on other sites More sharing options...
Pacman56 Posted February 12, 2017 Share Posted February 12, 2017 4 hours ago, Jason Carr said: Planning to go ahead with the official release tomorrow (Monday) guys. It looks like the music null reference bug has indeed finally been fixed (praise the Lord) as it hasn't come up since beta 15 came out yesterday. Hooray! I'm expecting that this should fix any remaining stability issues in LaunchBox and Big Box; let me know if anyone sees any additional issues. @Jason Carr Will the problem with Region Priorities I posted yesterday be fix after the official release? I'm still having the problem when importing with the latest beta (beta-15). Here is the link to my earlier post: Link to comment Share on other sites More sharing options...
cammelspit Posted February 12, 2017 Share Posted February 12, 2017 I am also having a similar problem to what @Pacman56 is having. Though, I expect what I am doing here is a bit of a fringe case. I am using my Commodore Amiga games via UUID. This means that the games file name is something like "d2152856-6923-5caa-a051-a7dec3ad6ade". The games name is taken during import from the folder name and not the rom name which has the format "1869 [AGA] [WHDLoad, v1.2, AGA]" as an example. So, it seems that when a game is imported using the folder name, the detection of what the games name is breaks down. Just thought I should point it out. 1 Link to comment Share on other sites More sharing options...
cammelspit Posted February 13, 2017 Share Posted February 13, 2017 @Jason Carr Here is the UUIDs I use to import the games. There is NO ROMS here, just the UUIDs. WHDLoad Export.zip Link to comment Share on other sites More sharing options...
Jason Carr Posted February 13, 2017 Author Share Posted February 13, 2017 @Pacman56 Just fixed those issues in the live stream; thanks for all the details. Take note that you will need to make sure that you download updated metadata from the LaunchBox Games Database for the entire fix. This will be out in the coming beta later today. 3 Link to comment Share on other sites More sharing options...
Jason Carr Posted February 13, 2017 Author Share Posted February 13, 2017 Also just fixed using folder names on imports; however, manual combines and expands and consolidations won't work properly when using folder names currently, unfortunately. We'll have to address this after the official release. 1 Link to comment Share on other sites More sharing options...
Jason Carr Posted February 13, 2017 Author Share Posted February 13, 2017 Alright all, beta 16 is released. Basically just fixed minor bugs found from Bitbucket, the automatic reporting, and this thread. I am planning for this to be the release candidate unless something major comes up. Hopefully we can put the release out tomorrow. 3 Link to comment Share on other sites More sharing options...
Pacman56 Posted February 13, 2017 Share Posted February 13, 2017 32 minutes ago, Jason Carr said: Alright all, beta 16 is released. Basically just fixed minor bugs found from Bitbucket, the automatic reporting, and this thread. I am planning for this to be the release candidate unless something major comes up. Hopefully we can put the release out tomorrow @Jason Carr I just re-imported my Atari 7800 romset with the latest beta (7.7-beta-16) and indeed the problem with "Mario Bros." and "Ms. Pac-Man" has been resolved. Much appreciated! However, the problem with "Super Skateboardin'" I had described earlier, still remains. The (USA) and (Europe) versions of this game should have been combined but they remained un-merged. Super Skateboardin' (Europe).rar <- was not combined with the USA version Super Skateboardin' (USA).rar <- was not combined with the Europe version Here is where you can grab my fake romsets should you wish to tackle this one: Link to comment Share on other sites More sharing options...
Jason Carr Posted February 13, 2017 Author Share Posted February 13, 2017 Hi @Pacman56, this was caused by incorrect metadata from the LaunchBox Games Database. We fixed the metadata in the live stream this morning, but LaunchBox only downloads it once a day. You can force a new metadata download by removing the LastMetadataUpdate line from the Settings.xml file; that should fix it. 1 Link to comment Share on other sites More sharing options...
Pacman56 Posted February 13, 2017 Share Posted February 13, 2017 Hi @Jason Carr I just deleted the LastMetadataUpdate element from Settings.xml then re-imported the roms. As a result, I saw the "refreshing metadata..." message in the status bar at the beginning of the import but unfortunately, the problem remains. The Settings.xml file indicates that the last update took place at 18:03 ET as seen below. (~15 minutes ago) I can try again tomorrow and see what happens. No big deal. Thank you for all your help. You are truly awesome! <LastMetadataUpdate>2017-02-13T18:03:42.0185639-05:00</LastMetadataUpdate> Link to comment Share on other sites More sharing options...
Jason Carr Posted February 13, 2017 Author Share Posted February 13, 2017 Oh crap, you know what, I forgot that the export process has to run on the server first. That will run tonight and then I expect that it should finally work properly. Sorry for sending you on a wild goose hunt @Pacman56. 1 Link to comment Share on other sites More sharing options...
Maddoc1007 Posted February 14, 2017 Share Posted February 14, 2017 (edited) @Jason Carr I sent you an important message on here i hope you will be suprised good news on the Gif Front per platform got them working WOOHOO. Edited February 14, 2017 by Maddoc1007 1 Link to comment Share on other sites More sharing options...
Maddoc1007 Posted February 14, 2017 Share Posted February 14, 2017 (edited) Have Gifs per game working as well we just need Jason to set binding folders for them. Let the Gifs Begin. Edited February 14, 2017 by Maddoc1007 1 Link to comment Share on other sites More sharing options...
Zombeaver Posted February 14, 2017 Share Posted February 14, 2017 I noticed something odd last night that I assume is unintentional. If you add an additional app and tell it to "Use Emulator" it doesn't seem to be pulling the relevant platform-specific command line parameters for that emulator. I've only experienced this with Retroarch but presumably it would affect other emulators as well. So, for example, using a Saturn game: This does not work: This, however, does work: Here's the relevant associated platform in the emulator entry (setting Retroarch as the primary emulator for a Saturn library entry works just fine): 1 Link to comment Share on other sites More sharing options...
LogicalEgo Posted February 14, 2017 Share Posted February 14, 2017 Nice catch. Link to comment Share on other sites More sharing options...
Jason Carr Posted February 14, 2017 Author Share Posted February 14, 2017 @Zombeaver By chance, is the platform for the additional app different than the platform for the original game? Currently, it always uses the platform for the original game since there isn't a platform field on the additional apps. I just tested though and it does seem to be working fine using the proper command line parameters for the platform listed on the game. Link to comment Share on other sites More sharing options...
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