Jump to content
LaunchBox Community Forums

Noob guide for setting up Sharp X68000 properly with multi-floppy builds using XM6 Type-G


cleverest

Recommended Posts

Solved it:  in: "X:\RetroArch\system\keropi" there is a config file which allows one to specify the rom directory:

StartDir=X:\LaunchBox\Games\Sharp X68000\TOSEC\Sharp X68000 - Games - [DIM]

The directory MUST be in quotes: StartDir="L:\LaunchBox\Games\Sharp X68000\TOSEC\Sharp X68000 - Games - [DIM]"

I don't know why this is, because even without the quotes the core sets the directory correctly, however it does not mount the rom files.

 

Link to comment
Share on other sites

I was able to convert many X68000 games from DIM to HDF.
 

Downside is because HDF is a virtual hard disk image, every HDF file clocks in at 9.95MB, even if the game size is just 1-2MB.
 

Just have to convert DIM to XDF, dump it in the HDF and manually edit AUTOEXEC.BAT
 

If there's demand, I will do a tutorial video (when I can find some time away from my corporate day job that is)

  • Like 1
Link to comment
Share on other sites

I have created m3u lists for the complete TOSEC set for the X68K. If you don't rename the files, all you have to do is have the m3u files in the same folder as the roms and import them into launchbox.

If I can host the files anywhere here, I'll do so. Is that possible?

Link to comment
Share on other sites

On 4/23/2020 at 4:21 PM, breech said:

That would be awesome, yes thanks. If you're using windows, try 'compress contents to save disk space' for your HDF's folder. On modern machines the performance hit shouldn't be noticeable.

I've created a tutorial for this :)

 

  • Like 2
Link to comment
Share on other sites

  • 2 months later...

If anyone is interested in a different way of dealing with the Sharp X68000, this is what I've done.

If you go here (I think I can add links here?) (link removed by moderator)

Some clever folk have created a hard disk image with all of the main Sharp X68000 games installed and tweaked to work from a hard drive - It's just under 200 games I think.

Instructions are given on how to set up the hard drive and get it running.

Now, when you boot up the emulator it takes you to the Sharp user interface.

You use the cursor keys to navigate to the 3 games folders, enter to open a folder and then enter again to open the actual games folder.

Once you're in a games folder, you press 'Q' twice. This auto-boots the game.

Obviously it's no good for Launchbox like this as you don't want to manually select the game from the OS every time. However, you get round this by using the method Cleverest (thank you for the tip by the way) uses for games with over 2 disks.

You go in and set yourself up to quick save. Select the game from the OS and as soon as it boots you save the state. These save states then become the rom files that you use in Launchbox.

What you end up with is games that are individually launch-able within Launchbox but they don't require any disk swapping, regardless of how many disks the original game used. They also load faster from HD than FD.

The only thing to remember with save states is that they save the entire emulator setup. This means that each game is about 13mb, still tiny in the grand scheme of things though.

The other thing to note is that all the emulator settings are saved in the save state as well. So if you want to use Munt for Midi for example (this sounds awesome), make sure that you set up the emulator with it before you start saving states, other wise they will all hold the settings for no or windows midi.

I can probably do a proper tutorial at some point if people want it but I wasn't sure if there is enough interest to make it worth while. 

 

Between Cleverest, MCF and this, there should be a way for everyone to enjoy the Sharp X68000! 

 

 

Edited by neil9000
Link to comment
Share on other sites

  • 2 years later...
  • 7 months later...

Just created a repo that generate AHKv2 script to launch the x68000 floppy disk, supporting specifying disk boot order and without relying on other frontend. Check it out if you're interested. You can either run those AHK file themselve, or import it to LB then create an emulator for AHK v2 and pass the ahk script there.

Edit: Newly updated repo that is more universal and support many other Neo Kobe collection set:  https://github.com/dsync89/neokobe-retro-japanese-computer-collection-set-ahk-gen-toolkit

Edited by dsync89
  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...