Dreamstate Posted May 2, 2022 Share Posted May 2, 2022 Insane amount of overlays In that pack. You'll always be one of my go to artists when I need reference material, and I still have so much to learn from your work. 1 Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted May 3, 2022 Author Share Posted May 3, 2022 (edited) Here I made a bezel for the Atari/Activision/Pitfall boxart that works with the HyperspaceMadness reflection shader for Retroarch Edited May 3, 2022 by Orionsangel 1 Quote Link to comment Share on other sites More sharing options...
TVsIan13 Posted May 3, 2022 Share Posted May 3, 2022 Are there any special settings that need to be used for these (ie. integer or another scaling)? I tried with the Altered Beast HSM overlay using lr-mame and the Mega Bezel shader, and it cut off a good part of the display. Quote Link to comment Share on other sites More sharing options...
Knowcontrol Posted May 11, 2022 Share Posted May 11, 2022 (edited) I'm using your Retroarch bezels in Retroarch. One major issue that caused hours of frustration - there is a Arcade.cfg file in the Retroarch/config folder. It was constantly overriding each game's cfg and loading berzerk.png! Removing it allowed each game to load its respective overlay. Second, I'm now able to get each game to load its respective overlay but the custom_viewport sizes aren't being respected? Large portions of the edges of the games are being covered by the overlay. I've been testing with Asteroids and Centipede, neither are being resized to fit within the confines of the overlay. Help, please. Edited May 11, 2022 by Knowcontrol Quote Link to comment Share on other sites More sharing options...
Knowcontrol Posted May 11, 2022 Share Posted May 11, 2022 1 hour ago, Knowcontrol said: I'm now able to get each game to load its respective overlay but the custom_viewport sizes aren't being respected? AH-HA! I figured it out! Thanks to this post on the retropie forum https://retropie.org.uk/forum/topic/19598/custom-viewport-problem-retroarch-1-7-5 First of all, I'm running the most current Windows x64 1.10.3 Retroarch as of May, 2022. Second, I have a curated set of MAME 0.241 non-merged. Within Retroarch I had my Video>Scaling set to Core Provided. This is what was interfering with allowing each game to resize itself as per the cfg file's custom_viewport parameters. I then added the following to the top of each game's cfg file and BAM! the game was resized to fit within the overlay!! aspect_ratio_index = "23" Example astroid.cfg: aspect_ratio_index = "23" custom_viewport_height = "640" custom_viewport_width = "842" custom_viewport_x = "545" custom_viewport_y = "253" input_overlay = ":\overlays\arcade\asteroid.cfg" I hope this helps! Maybe I just have my global settings wrong? Quote Link to comment Share on other sites More sharing options...
Knowcontrol Posted May 12, 2022 Share Posted May 12, 2022 (edited) 22 hours ago, Knowcontrol said: Maybe I just have my global settings wrong? Create a configuration file for MAME. Then with mame_libretro.cfg loaded, go to Settings>Video>Scaling and set it to Core Provided. I wound up having to add the aspect_ratio_index to all game cfg files to get the game to scale to the overlay. This was quite simple with Notepad++. Here is a screenshot of what to enter Press ctrl+h, go to the Find In Files tab Find what: (.*) Replace with: aspect_ratio_index = "23"\r\n\1 set your directory where your Retroarch/config/MAME game cfg files are stored on the bottom left under Search Mode be sure to select "Regular expression" and check the box for . matches new line. Here is how you would load a custom core file config in LB emulator settings ** I wound up not using the custom mame_libretro.cfg as I found that just keeping the default retroarch.cfg set at "Core Provided" scaling worked just fine as long as you modify the text files as mentioned above. Edited May 12, 2022 by Knowcontrol Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted May 21, 2022 Author Share Posted May 21, 2022 (edited) Here is an update to my arcade bezel for Alien vs. Predator that now uses a Reflective Shader by HyperSpaceMadness for Retroarch Edited May 21, 2022 by Orionsangel 1 1 Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted May 23, 2022 Author Share Posted May 23, 2022 (edited) Here is an update to my arcade bezel for Shadow Dancer that uses a Reflective Shader by HyperSpaceMadness for Retroarch Edited May 23, 2022 by Orionsangel 1 1 Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted May 23, 2022 Author Share Posted May 23, 2022 (edited) Here's an update to my Dig Dug, Realistic Arcade Bezel for Retroarch Edited May 23, 2022 by Orionsangel 2 1 Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted May 25, 2022 Author Share Posted May 25, 2022 (edited) Here's a Realistic Arcade Bezel for the game Gate Of Doom for Retroarch. A very special thanks to Dreamstate for acquiring this rare arcade bezel. Thanks to HyperSpaceMadness as well for the use of his reflective shader. Edited May 25, 2022 by Orionsangel 3 1 Quote Link to comment Share on other sites More sharing options...
Retrofrogg Posted May 26, 2022 Share Posted May 26, 2022 Nice ongoing work. That shader does take these bezels up a level! Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted May 26, 2022 Author Share Posted May 26, 2022 8 hours ago, Retrofrogg said: Nice ongoing work. That shader does take these bezels up a level! That's true, but the real arcade machine is more like the first two shown in the video. It uses a thin cardboard frame that goes around the screen. So there's no reflections. Then again an arcade machine can be done in any way you like it to be. 1 Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted June 11, 2022 Author Share Posted June 11, 2022 (edited) Here's a Realistic Arcade Bezel for the game Night Slashers for Retroarch using the Mega Bezel Reflection Shader Edited June 11, 2022 by Orionsangel 1 1 Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted June 24, 2022 Author Share Posted June 24, 2022 (edited) Here's a Realistic Arcade Bezel for the game Out Run for Retroarch. It's using the Mega Bezel Reflective Shader. Edited June 24, 2022 by Orionsangel 2 2 Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted June 25, 2022 Author Share Posted June 25, 2022 (edited) Someone requested Fix It Felix Jr. This is the best I could do for now on such short notice. I worked in between my breaks today. Sadly, I had to use the Sega Genesis version and force it to be vertical. The arcade game runs on a PC and there’s no rom for MAME or Retroarch. At least not a good working one. It’s a start though. Thanks to HyperspaceMadness and his Mega Bezel Reflective Shader. Edited June 25, 2022 by Orionsangel 3 1 1 Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted July 8, 2022 Author Share Posted July 8, 2022 (edited) Here's a Realistic Arcade bezel for the game Robocop for Retroarch using the Mega Bezel Reflective Shader Edited July 8, 2022 by Orionsangel 1 Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted July 8, 2022 Author Share Posted July 8, 2022 (edited) Here's a realistic arcade bezel for Donkey Kong with a tilted & vertical screen & Mega Bezel Reflective Shader for Retroarch Edited July 8, 2022 by Orionsangel 1 Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted July 8, 2022 Author Share Posted July 8, 2022 (edited) Here's a realistic arcade bezel for Donkey Kong 2: Jumpman Returns with a tilted & vertical screen & Mega Bezel Reflective Shader for Retroarch Edited July 8, 2022 by Orionsangel 1 Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted July 8, 2022 Author Share Posted July 8, 2022 (edited) Here's a realistic arcade bezel for Donkey Kong Pauline Edition with a tilted & vertical screen & Mega Bezel Reflective Shader for Retroarch Edited July 8, 2022 by Orionsangel Quote Link to comment Share on other sites More sharing options...
Orionsangel Posted July 26, 2022 Author Share Posted July 26, 2022 (edited) Here's a Realistic Arcade Bezel for the game Marble Madness 2 for MAME Edited July 26, 2022 by Orionsangel 1 Quote Link to comment Share on other sites More sharing options...
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