TheNewClassics Posted May 22, 2022 Share Posted May 22, 2022 Hey everyone, The PCSX2 team has released the QT build of PCSX2. Unfortunately, the default emu setup I've been using with PCSX2 doesn't seem to launch games with the QT UI. Has anyone had any luck getting it to work in LB? 1 Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted May 22, 2022 Share Posted May 22, 2022 I just had a go at this using the latest updated 1.7.0 dev build and it is being extremely weird and finicky. It does "sort of work" but you have to remove the old command line parameters --nogui --fullscreen --fullboot if you have them and it seems to only work with some games and not others even though those games do work when launching them via command line using a Windows DOS prompt. I cannot find a pattern for why some games will load through Launchbox while others don't. The file extension doesn't seem to matter, neither does the folder structure. For example I have Xenosaga Episode I - Der Wille zur Macht (USA).iso and Yakuza (USA).iso in the exact same folder. Both games load perfectly fine through the PCSX2 GUI and through the Windows command line but onlyy Xenosaga will work through LB, Yakuza does not. I don't get it. 1 Quote Link to comment Share on other sites More sharing options...
TheNewClassics Posted May 22, 2022 Author Share Posted May 22, 2022 Was just gonna say I had some luck with getting rid of those parameters like you mentioned too Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted May 22, 2022 Share Posted May 22, 2022 Do all your games work or only some when going through LB ? Quote Link to comment Share on other sites More sharing options...
TheNewClassics Posted May 22, 2022 Author Share Posted May 22, 2022 The few that I've tried have worked, I'll check more and let you know tonight. I did notice that PCSX2 doesn't seem to find all the games within it's interface when you point it to the Game Location folder, so I'm not sure if that plays any part of it. But I'm still able to launch them with command line Quote Link to comment Share on other sites More sharing options...
TheNewClassics Posted May 23, 2022 Author Share Posted May 23, 2022 Tried a bunch in my collection. All worked within LB Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted May 23, 2022 Share Posted May 23, 2022 Good to hear, just wish I knew why some of my games aren't working through LB while others do. Quote Link to comment Share on other sites More sharing options...
Suhrvivor Posted May 23, 2022 Share Posted May 23, 2022 2 hours ago, Lordmonkus said: just wish I knew why some of my games aren't working through LB while others do. I had some not working, it was because they had custom command-line parameters. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted May 23, 2022 Share Posted May 23, 2022 I don't have any custom command line parameters for any PS2 games. Correction: I did have custom command line parameters from the PCSX2 Configurator plugin. Everything works now. Quote Link to comment Share on other sites More sharing options...
Your Friendly A.I Overlord Posted May 23, 2022 Share Posted May 23, 2022 (edited) As the new QT frontend is developed by the same developer as Duckstation, I found that some of the Duckstation command-line parameters also apply to PCSX2 QT. Add -batch as a command-line parameter to LaunchBox > Tools > Manage > Emulators > PCSX2, to close PCSX2 with escape without needing an exit script. *Edit* Forgot to mention: for this to work, make sure that in PCSX2 QT > Settings > Interface, "Confirm Shutdown" is unticked. Edited May 23, 2022 by Your Friendly A.I Overlord 10 Quote Link to comment Share on other sites More sharing options...
Suhrvivor Posted May 23, 2022 Share Posted May 23, 2022 25 minutes ago, Your Friendly A.I Overlord said: As the new QT frontend is developed by the same developer as Duckstation, I found that some of the Duckstation command-line parameters also apply to PCSX2 QT. Add -batch as a command-line parameter to LaunchBox > Tools > Manage > Emulators > PCSX2, to close PCSX2 with escape without needing an exit script. *Edit* Forgot to mention: for this to work, make sure that in PCSX2 QT > Settings > Interface, "Confirm Shutdown" is unticked. This worked perfectly. Thanks! Quote Link to comment Share on other sites More sharing options...
Taneruit Posted May 23, 2022 Share Posted May 23, 2022 On that note, there's also a Fullscreen UI coming similar to Duckstation. Which when it arrives might be the preferred exe to link to if it works like it. (At least I do so with Duckstation) Quote Link to comment Share on other sites More sharing options...
Rlad Posted May 23, 2022 Share Posted May 23, 2022 Thanks for the info everyone, i had put off upgrading this for ages and then tried last night hours after the update and couldnt get it to work. We don't need the PCSX2 Configurator anymore right? Quote Link to comment Share on other sites More sharing options...
Your Friendly A.I Overlord Posted May 23, 2022 Share Posted May 23, 2022 (edited) 1 hour ago, Rlad said: We don't need the PCSX2 Configurator anymore right? Indeed. PCSX2-QT supports per games settings from it's gui. But you definitely have to configure each game again because the QT version uses just 1 .ini file for it's settings where previous versions used like 6 -7. Also per game settings are stored in the gamesettings folder and are named after the game's CRC. The only thing I have to look into is how to apply my per game memory cards. But the PCSX2 Configurator plugin definitely isn't compatible with the QT update. Edited May 23, 2022 by Your Friendly A.I Overlord 1 Quote Link to comment Share on other sites More sharing options...
Your Friendly A.I Overlord Posted May 23, 2022 Share Posted May 23, 2022 (edited) 1 hour ago, Rlad said: i had put off upgrading this for ages and then tried last night hours after the update and couldnt get it to work. This just comes to mind. But if you use the PCSX2 Configurator plugin you probably have to remove it from the LaunchBox plugin folder. I noticed the PCSX2-QT versions uses a slightly different command-line syntax. Previous versions use -- before an argument (example: --fullscreen), while the QT version uses - (example: -fullscreen). So your old PCSX2 command-line parameters in LaunchBox or per game custom command-line parameters won't work with the QT version. Edited May 23, 2022 by Your Friendly A.I Overlord 1 Quote Link to comment Share on other sites More sharing options...
Rlad Posted May 23, 2022 Share Posted May 23, 2022 14 minutes ago, Your Friendly A.I Overlord said: This just comes to mind. But if you use the PCSX2 Configurator plugin you probably have to remove it from the LaunchBox plugin folder. I noticed the PCSX2-QT versions uses a slightly different command-line syntax. Previous versions use -- before an argument (example: --fullscreen), while the QT version uses - (example: -fullscreen). So your old PCSX2 command-line parameters in LaunchBox or per game custom command-line parameters won't work with the QT version. Yeah, i have it working after copying your posted settings. 👍 Quote Link to comment Share on other sites More sharing options...
Dan Patrick Posted May 23, 2022 Share Posted May 23, 2022 I've been waiting for built in per game settings for so long! Thanks. So glad PCSX2 is still improving! The new UI for the emulator looks miles better. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted May 23, 2022 Share Posted May 23, 2022 It really is a nice improvement. Quote Link to comment Share on other sites More sharing options...
Suhrvivor Posted May 23, 2022 Share Posted May 23, 2022 One thing I don't like at all it's the input implementation. I Couldn't figure out how to use both the keyboard and a gamepad for the player 1 like you can in Retroarch, Dolphin, etc. It's way behind the previous Lilypad plugin. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted May 23, 2022 Share Posted May 23, 2022 Maybe that is something that will change, this is a very early dev build afterall. Quote Link to comment Share on other sites More sharing options...
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