bundangdon Posted yesterday at 12:10 PM Posted yesterday at 12:10 PM (edited) Just a nice little PSA for the emulation community out there. The RPC3 team has just rolled out a major update to RPCS3 that I never thought would happen,but actually did (happen) in their most recent alpha. Iso files are now loadable, and this not a photoshop mock-up or anything of that nature Edited yesterday at 12:10 PM by bundangdon 1 Quote
bundangdon Posted 23 hours ago Author Posted 23 hours ago 1 minute ago, zugswang said: Works perfectly 👍 Yep, this was a very unexpected and surprisingly nice update 1 Quote
zugswang Posted 23 hours ago Posted 23 hours ago 17 minutes ago, bundangdon said: Yep, this was a very unexpected and surprisingly nice update Yeah I never thought it would happen either. Now to convert 1,200 folders 🙁 1 Quote
SiriusVI Posted 19 hours ago Posted 19 hours ago 3 hours ago, zugswang said: Yeah I never thought it would happen either. Now to convert 1,200 folders 🙁 Aren't the .iso files a lot larger than the folders? CHD support would be nice, though. Quote
JoeViking245 Posted 19 hours ago Posted 19 hours ago 8 minutes ago, SiriusVI said: Aren't the .iso files a lot larger than the folders? CHD support would be nice, though. iso files are generally the same size as the "expanded" folders. "Expanded" as in, not all put into one "book cover". It's still all the same "pages". aka, iso file are generally not compressed at all. Quote
bundangdon Posted 11 hours ago Author Posted 11 hours ago 7 hours ago, SiriusVI said: Aren't the .iso files a lot larger than the folders? CHD support would be nice, though. From my experience, they're almost exactly the same in terms of size. I can imagine CHD support will happen in the future, but for now it's just nice to have everything in one file and it also makes it easier to import the games into frontends like Launchbox. 2 Quote
SiriusVI Posted 4 hours ago Posted 4 hours ago 7 hours ago, bundangdon said: From my experience, they're almost exactly the same in terms of size. I can imagine CHD support will happen in the future, but for now it's just nice to have everything in one file and it also makes it easier to import the games into frontends like Launchbox. That's true. Personally, I use the digital versions for most PS3 games, since I found that many disc games install a significant amount of data onto the virtual hdd. So having the .iso present would just occupy a lot of space unnecessarily. But if the .iso files are the same as the expanded folders for the disc-based games, I might convert the disc-based games that I have. Quote
zugswang Posted 3 hours ago Posted 3 hours ago 15 hours ago, SiriusVI said: Aren't the .iso files a lot larger than the folders? CHD support would be nice, though. No, they look like they are the same luckily, or at least very close. Quote
zugswang Posted 3 hours ago Posted 3 hours ago 19 hours ago, zugswang said: Yeah I never thought it would happen either. Now to convert 1,200 folders 🙁 Update ... 24 hours just to convert 150 folders to iso !!!! 1 1 Quote
SiriusVI Posted 3 hours ago Posted 3 hours ago 41 minutes ago, zugswang said: Update ... 24 hours just to convert 150 folders to iso !!!! Yeah, it's a project. I'd do a few every day and not worry about when it's done. Quote
zugswang Posted 2 hours ago Posted 2 hours ago 41 minutes ago, SiriusVI said: Yeah, it's a project. I'd do a few every day and not worry about when it's done. Totally grinds my PC to a halt using all the ram, so I literally have to do it when not using the PC overnight. Like you say .. it's a project ... but I have done much worse over the years, like converting all PS2 (2,700) from gz to iso then to chd for example !! 1 Quote
SiriusVI Posted 2 hours ago Posted 2 hours ago 18 minutes ago, zugswang said: Totally grinds my PC to a halt using all the ram, so I literally have to do it when not using the PC overnight. Like you say .. it's a project ... but I have done much worse over the years, like converting all PS2 (2,700) from gz to iso then to chd for example !! you and me both! Haha. But chd is just too good to not convert. Quote
zugswang Posted 2 hours ago Posted 2 hours ago Just now, SiriusVI said: you and me both! Haha. But chd is just too good to not convert. Yes, I have converted literally 10,000's of bin/cue or iso to chd, so now everything I have that can run as chd's are done. Literally took months, but saved a lot of space as well as being cleaner generally. This saves no space, but is so much better than folders. Quote
SiriusVI Posted 1 hour ago Posted 1 hour ago 3 minutes ago, zugswang said: Yes, I have converted literally 10,000's of bin/cue or iso to chd, so now everything I have that can run as chd's are done. Literally took months, but saved a lot of space as well as being cleaner generally. This saves no space, but is so much better than folders. I might have to do it again some time, though, since I had to use the makecd command for all ps2 games, but most of the ps2 games are of course DVDs and so the makedvd command should be used. But at the time of conversion, this format was not compatible with the ps2 retroarch core, I believe. Same for PSP games. Makedvd is compatible with emulators, but retroachievements won't work with them. Quote
zugswang Posted 58 minutes ago Posted 58 minutes ago 56 minutes ago, SiriusVI said: I might have to do it again some time, though, since I had to use the makecd command for all ps2 games, but most of the ps2 games are of course DVDs and so the makedvd command should be used. But at the time of conversion, this format was not compatible with the ps2 retroarch core, I believe. Same for PSP games. Makedvd is compatible with emulators, but retroachievements won't work with them. I use PCSX2 and PPSSPP so not an issue. RA with these systems is poor in comparison. Quote
SiriusVI Posted 52 minutes ago Posted 52 minutes ago 3 minutes ago, zugswang said: I use PCSX2 and PPSSPP so not an issue. RA with these systems is poor in comparison. I know, but for me, shaders are more important than anything else. I might switch to the standalone emulators once I find a convenient enough solution to autoload shaderglass with my shader presets when launching a rom. I think it's already possible, but I simply do not have the time to dig deeper into it, right now. Quote
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