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Posted
4 hours ago, fianovale@hotmail.com said:

Sorry even with that tutorial the cheevs doesnt appear on launchbox for me

@fianovale@hotmail.com we recently published a dedicated troubleshooting guide for this which you can find below: 

🔗 https://feedback.launchbox.gg/help/articles/6833475-troubleshooting-retroachievements-badges-in-launchbox

Please give that a read and let us know if you're still having issues there

Posted
On 4/6/2026 at 6:33 PM, Fursphere said:

Any chance you could work trackball / spinner bigbox "wheel" control into this release?   

 I remember  voting for that when Jason done development live on you tube just before he made the arcade cabernet.  Remember retro never gets old, just the people.

Posted
On 4/3/2026 at 3:19 AM, xokia said:

Any news on if/when the fix to retroarch will make it in? This is the issue I pointed out a while back if your rom is zipped launchbox unzips to a /tmp directory. This breaks retroarchs ability to create console level overrides. Retroarch use the directory preceding the rom file as the console name. i.e. the console would be tmp and every console system that had zipped file would try to use the tmp overide file.

Do you know when this new logic of the zipped rom being moved to the /tmp directory was added? I think this also broke compatibility with a specific plugin (ArchiveCacheManager), wanted to understand what was the previous behaviour and what changed

Posted (edited)
On 4/8/2026 at 6:47 AM, Corkscrew said:

Do you know when this new logic of the zipped rom being moved to the /tmp directory was added? I think this also broke compatibility with a specific plugin (ArchiveCacheManager), wanted to understand what was the previous behaviour and what changed

I think the change went in just this release but IDK. Previously when launchbox unzipped files it did so to a /tmp/gamefile. This breaks a feature in retroarch to allow controller mapping based on platform because to retroarch the platform would be "tmp"

The fix was to still use the tmp directory but it now copies the filename of the folder of where your gamefile is sitting to the tmp directory. So it would look like /tmp/sega/gamefile. Retroarch would see the "sega" and create an appropriate sega remapp file specific to that platform.

If that plugin is using hard coded paths (bad coding style) then I could see it causing an issue. I would assume clearing out the "cache" would resolve the issue? But I would think \tmp should be considered temporary.

Edited by xokia
Posted
On 4/8/2026 at 9:47 AM, Corkscrew said:

Do you know when this new logic of the zipped rom being moved to the /tmp directory was added? I think this also broke compatibility with a specific plugin (ArchiveCacheManager), wanted to understand what was the previous behaviour and what changed

If you are asking when the original logic was put in place that extracted a ROM file to the temp folder before sending it off to the emulator? March 10, 2016

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