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Posted
On 4/6/2026 at 6:33 PM, Fursphere said:

Any chance you could work trackball / spinner bigbox "wheel" control into this release?   

 I remember  voting for that when Jason done development live on you tube just before he made the arcade cabernet.  Remember retro never gets old, just the people.

Posted
On 4/3/2026 at 3:19 AM, xokia said:

Any news on if/when the fix to retroarch will make it in? This is the issue I pointed out a while back if your rom is zipped launchbox unzips to a /tmp directory. This breaks retroarchs ability to create console level overrides. Retroarch use the directory preceding the rom file as the console name. i.e. the console would be tmp and every console system that had zipped file would try to use the tmp overide file.

Do you know when this new logic of the zipped rom being moved to the /tmp directory was added? I think this also broke compatibility with a specific plugin (ArchiveCacheManager), wanted to understand what was the previous behaviour and what changed

Posted (edited)
On 4/8/2026 at 6:47 AM, Corkscrew said:

Do you know when this new logic of the zipped rom being moved to the /tmp directory was added? I think this also broke compatibility with a specific plugin (ArchiveCacheManager), wanted to understand what was the previous behaviour and what changed

I think the change went in just this release but IDK. Previously when launchbox unzipped files it did so to a /tmp/gamefile. This breaks a feature in retroarch to allow controller mapping based on platform because to retroarch the platform would be "tmp"

The fix was to still use the tmp directory but it now copies the filename of the folder of where your gamefile is sitting to the tmp directory. So it would look like /tmp/sega/gamefile. Retroarch would see the "sega" and create an appropriate sega remapp file specific to that platform.

If that plugin is using hard coded paths (bad coding style) then I could see it causing an issue. I would assume clearing out the "cache" would resolve the issue? But I would think \tmp should be considered temporary.

Edited by xokia
Posted
On 4/8/2026 at 9:47 AM, Corkscrew said:

Do you know when this new logic of the zipped rom being moved to the /tmp directory was added? I think this also broke compatibility with a specific plugin (ArchiveCacheManager), wanted to understand what was the previous behaviour and what changed

If you are asking when the original logic was put in place that extracted a ROM file to the temp folder before sending it off to the emulator? March 10, 2016

Posted (edited)

Beta 1. When I'm manually adding a video to a game and using the arrow to move to the next entry to edit, LB adds two extra copies of the same video to the one previously edited. Doesn't happen when you just click ok.

 Nimetn.thumb.png.e0595b0d29d491c7348fd287661d27e4.png

Edited by Jakatsu
Posted

Just want to say I’m impressed with the huge improvement in response time on the wheel. Scrolling through games before was laggy and scrolling through letters to get to a game was terrible. I use to scroll to a letter but the games would show for a different letter like it never caught up to the actual letter I landed on. The wheel seems so much smoother! Thanks to whoever is making these big improvements! Also still no crashes!!!! 

  • Like 2
Posted (edited)

Maybe an issue with loading .bat files I cant tell. Works perfectly from command line fails from launchbox and hangs at the loading screen.
 

*edit*

not a beta issue. Resolved in other thread

 

Edited by xokia
  • Like 1
Posted
2 hours ago, xokia said:

Maybe an issue with loading .bat files I cant tell. Works perfectly from command line fails from launchbox and hangs at the loading screen.

Unless this was working for you in a previous LaunchBox version, this is not a beta issue.

  • Like 1
Posted
On 4/11/2026 at 9:29 PM, Jabb3rJaw said:

Just want to say I’m impressed with the huge improvement in response time on the wheel. Scrolling through games before was laggy and scrolling through letters to get to a game was terrible. I use to scroll to a letter but the games would show for a different letter like it never caught up to the actual letter I landed on. The wheel seems so much smoother! Thanks to whoever is making these big improvements! Also still no crashes!!!! 

Great to hear, and we are going to work more on that during the next release cycle as well 😉

 

Posted

just updated to the 13.27 beta. things have gotten worse for me. there is an error that appears about the theme. no matter what theme I choose a large white window appears with errors. this was an issue on a version a few months back. I use the critical Zone theme. Ive tried other themes and its the same. Ive never had problems like this before until the last few months of updates.

Posted
4 hours ago, derekDemara said:

just updated to the 13.27 beta. things have gotten worse for me. there is an error that appears about the theme. no matter what theme I choose a large white window appears with errors. this was an issue on a version a few months back. I use the critical Zone theme. Ive tried other themes and its the same. Ive never had problems like this before until the last few months of updates.

sounds like a theme specific error due to symlinking. We've seen this in the past, but seems very specific to a user's computer. Are you able to describe your setup. Your hard drives, where LaunchBox is located on that, etc. Anything about your hardware setup and pathing would be helpful. I doubt this has anything to do with the beta in particular, but I know it pops up for people sometimes and I'd love to figure out why. 
It would also help if you provide a screenshot of the full theme error(s) you are getting just to confirm we are on the same page.
Last, if you haven't yet, do at least a restart of your computer to see if that helps in any way.

Posted
48 minutes ago, faeran said:

sounds like a theme specific error due to symlinking. We've seen this in the past, but seems very specific to a user's computer. Are you able to describe your setup. Your hard drives, where LaunchBox is located on that, etc. Anything about your hardware setup and pathing would be helpful. I doubt this has anything to do with the beta in particular, but I know it pops up for people sometimes and I'd love to figure out why. 
It would also help if you provide a screenshot of the full theme error(s) you are getting just to confirm we are on the same page.
Last, if you haven't yet, do at least a restart of your computer to see if that helps in any way.

So. I did reset my pc and everything is working as it should. Thank you for the reply. I do have a new issue though  when exiting the dolphin emulator from bigbox my wiimotes will not turn off. I tested this with just lauching dolphin and exiting and the wiimotes turn off. Why would bigbox hang up the wiimotes from turning off?

Posted
53 minutes ago, derekDemara said:

So. I did reset my pc and everything is working as it should. Thank you for the reply. I do have a new issue though  when exiting the dolphin emulator from bigbox my wiimotes will not turn off. I tested this with just lauching dolphin and exiting and the wiimotes turn off. Why would bigbox hang up the wiimotes from turning off?

Not really sure. There's not anything in Big Box itself that would hang onto it. It's possible it has to do with how Dolphin is opening, or more likely how Dolphin is closing. You may want to take a closer look at how you are closing Dolphin when you open it from Big Box.

Posted

Hey all,

Beta 2 is finally out! This one is pretty packed, with a lot of moving parts across major areas like RetroAchievements, Save Management, imports, and Big Box behavior. Because of how much has changed, there is a higher chance of edge cases or regressions, so we could really use as much testing coverage as possible. If you are not interested in testing or just want a stable experience, it may be best to hold off on this one for now, but for those jumping in, we really appreciate the extra eyes and feedback.

 

 ⚠️ As of Beta 2: For those who heavily utilized the save backup features in previous versions, please refer to this migration guide carefully before upgrading to this beta. There have been some structural changes that affect how saves are managed. This guide talks you though everything you need to know. ⚠️
https://feedback.launchbox.gg/help/articles/5615549-1327-save-management-migration-guide

 

Here is what we could use help testing.

  • RetroAchievements received a major expansion across LaunchBox and Big Box - While signed into RetroAchievements, browse Game Details, achievement profile views, pause screens, and default Big Box views to confirm beaten/mastered status, playtime commitment details, filters, and related stats all load and behave as expected
  • Save Management has been significantly expanded - Test save tracking, backups, backup history, and restore workflows with supported Dolphin and PCSX2 games, and verify RetroArch Saturn saves continue to be detected and grouped correctly
  • The Welcome Wizard import flow has been overhauled - Run through a fresh wizard import and pay attention to staged progress, status messaging, retry behavior, media download limits, and persistent image download queue handling
  • Xbox 360 and PS3 now support additional formats - For Xbox, try importing default.xex and Games on Demand titles - For PS3, try importing ISO files - and confirm game detection, naming, and import results make sense
  • Steam trailer downloads have been restored and LaunchBox video playback has been updated - Download trailers for a few Steam games, then verify playback controls and general in-app video behavior work as expected
  • Import and metadata workflows saw several targeted updates - If you use Ubisoft, Xbox storefront imports, or mixed-ROM imports with multiple versions and regions, those are all good areas to sanity check in this beta
  • Big Box received several quality-of-life and stability updates - Hybrid view searching, achievement filters, popup behavior, system menus, and video playback are all worth extra testing time if you use Big Box regularly

Here is the full changelog.

  • New Feature: LaunchBox and Big Box now include major RetroAchievements expansions with richer Game Details support, beaten/mastered and playtime commitment visibility, improved achievement profile stats, improved Dolphin integration, and broader default theme support
  • New Feature: RetroAchievements can now be filtered in Big Box and Pause views, making it easier to browse and focus on the achievements you care about
  • New Feature: Big Box Hybrid views now have their own dedicated search behavior, keeping searches scoped to the current platform or playlist instead of kicking you out to a global search
  • New Feature: Save Management has been significantly expanded with better save tracking, automatic backups, backup-on-close options, backup limits, manual backup scans, and save version history tools, including expanded support for Dolphin and PCSX2 save tracking across Nintendo GameCube, Nintendo Wii, Nintendo WiiWare, and Sony Playstation 2, plus better support for the Mednafen Saturn core
  • New Feature: The Welcome Wizard import experience has been overhauled with staged progress, clearer status messaging, improved retry handling, and much better visibility into what LaunchBox is doing during first-time imports
  • New Feature: The Welcome Wizard now supports media download limits and persistent image download queues, giving you more control over setup-time media downloads
  • New Feature: LaunchBox now includes video playback controls for a better in-app video viewing experience
  • New Feature: Manage Emulators now includes an "Open Emulator" context menu option for quickly launching the selected emulator directly from the list
  • Improvement: Ubisoft imports have been refined with better product filtering, name cleanup, and settings handling for a more reliable import experience
  • Improvement: Xbox storefront importing has seen some reliability improvements with lookups, caching, and import handling
  • Improvement: Xbox 360 imports now support default.xex and Games on Demand formats across all import workflows
  • Improvement: PlayStation 3 imports now support ISO files across import workflows
  • Improvement: Fullscreen image viewing has been improved with pixel-perfect integer scaling, image detail labels, and better fullscreen monitor behavior
  • Improvement: Related Games and Game Details performance have been improved by deferring expensive loading until needed
  • Improvement: 3D model viewing, carousel browsing, and media list performance have been improved for smoother browsing in media-heavy views
  • Improvement: Added a new option to disable the dynamic Play button and use a static Play button instead
  • Improvement: The All Games section will now properly update to match the selected LaunchBox language
  • Improvement: Big Box popup and plugin badge handling has been made more reliable
  • Improvement: EmuMovies authentication and media download flows have been improved with more reliable login gating, retry handling, and messaging
  • Fixed: Steam trailer downloads have been restored with updated handling for Steam's newer streamed trailer delivery, along with better trailer selection, improved fallback handling, and broader MP4 compatibility across imports and media downloads
  • Fixed: Big Box no longer keeps reloading new instances of the same System Menu
  • Fixed: Big Box now behaves better when screensaver timing overlaps with popups and other overlays
  • Fixed: LaunchBox no longer crashes if the emulator name is empty and you tab out of the field
  • Fixed: The License page no longer crashes due to overlapping links
  • Fixed: The Options menu has been hardened against scenarios where it could fail to open

Some Known Issues (already on our list to fix immediately)

  • The welcome wizard maybe not bring over some of your settings and your license in some scenarios depending on your choices
  • PCSX2 save management can incorrectly point to the wrong game, or incorrectly categorize backups

 

Thanks again guys for the help here!

  • Like 3
Posted

I didn't get a chance to mess with the beta 1 much so not sure if this is a new issue, recurring, or maybe something on my end, but having issues navigating games, multi-selecting games, etc using arrow keys with certain themes via keyboard in LB. Usually run Omni theme, but couldn't navigate games of any platform with keyboard, or it would allow a couple moves down, and then nothing. I could navigate platform menu using all arrows, ie up/down to change, right to expand, etc. I turned off all controllers, and disabled controller mappings, but no change in behavior. Changed to Big Details theme, everything appears to be working. Changed to default theme, back to navigation issue. Changed back to Big Details, works again. Any such issues reported?

Posted
4 hours ago, Rlad said:

The time text is cut off in certain views from the RA panel

Screenshot2026-04-17220549.thumb.png.86323f8f7df598db4d4be4deec35b151.png

Also viewing images fullscreen in Launchbox the taskbar isnt hidden.

Thanks. Will take a look at these 2. Any specific resolution/dpi you are running in Big Box?

9 minutes ago, Hedgecore024 said:

I didn't get a chance to mess with the beta 1 much so not sure if this is a new issue, recurring, or maybe something on my end, but having issues navigating games, multi-selecting games, etc using arrow keys with certain themes via keyboard in LB. Usually run Omni theme, but couldn't navigate games of any platform with keyboard, or it would allow a couple moves down, and then nothing. I could navigate platform menu using all arrows, ie up/down to change, right to expand, etc. I turned off all controllers, and disabled controller mappings, but no change in behavior. Changed to Big Details theme, everything appears to be working. Changed to default theme, back to navigation issue. Changed back to Big Details, works again. Any such issues reported?

Thanks for the report. I haven't heard of anything yet, but I'll take a look at what I find!

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