JoeViking245 Posted Friday at 02:08 PM Posted Friday at 02:08 PM 17 minutes ago, inukshuk99 said: Question, I see several Plugins showing UPDATE, I select and then restart Launchbox, go back to Plugins, same...showing update on BigPEmu, Dolphin, GameDB, Mame, RPCS3, ScummVM, Xemu Also made a BAK folder inside and moved all into that folder to have Launchbox Re-Create, but same, still shows Update ??? I believe the "check marks" would show something different if they weren't up to date. Also, LaunchBox will look for and find plugins recursively within the /Plugins/ folder structure. That is, it will dig through subfolders looking for plugin files. Try moving your BAK folder to somewhere outside of the LaunchBox folder structure. Quote
inukshuk99 Posted Friday at 02:25 PM Posted Friday at 02:25 PM Ok, moved that folder to root, not even in Launchbox, then restarted, see pic of same, some plugins not installed now, but still shows update on many ??? Is there something else you need me to submit ? As you can see below the Dolphin shows Repair not Update Quote
JoeViking245 Posted Friday at 02:37 PM Posted Friday at 02:37 PM 3 minutes ago, inukshuk99 said: Ok, moved that folder to root, not even in Launchbox, then restarted, see pic of same, some plugins not installed now, but still shows update on many ??? Most likely it's a beta thing (e.g. version numbering) that gets resolved with the official release. (@faeran?) 5 minutes ago, inukshuk99 said: As you can see below the Dolphin shows Repair not Update Installed ones will (pretty sure) always have the repair option available. (Option "B" would be, if there's an issue with a particular integration plugin, tell you to close LB, delete the folder, then restart LB. This way it's "right at your fingertips". ) Quote
faeran Posted Friday at 03:55 PM Author Posted Friday at 03:55 PM 1 hour ago, JoeViking245 said: Most likely it's a beta thing (e.g. version numbering) that gets resolved with the official release. (@faeran?) Installed ones will (pretty sure) always have the repair option available. (Option "B" would be, if there's an issue with a particular integration plugin, tell you to close LB, delete the folder, then restart LB. This way it's "right at your fingertips". ) Based on what I'm seeing in the images posted, things are looking fine, as they all show that the installed version is the latest plugin file. The way it works is that the app itself comes with newer versions of the plugins than what the server has, so in the screenshots it shows having version 1.1 installed but the server only currently has 1.0 available. It basically means at some point before the beta is done we will need to update the plugins on the server. The logic most likely says something like "if versions don't match, assume it means there's an update", which is causing the update button to be clickable, but if you attempt to update we will most likely overwrite to the newer version during app startup. So, definitely some UX to improve there in the future to help with some confusion. 1 Quote
inukshuk99 Posted Friday at 05:48 PM Posted Friday at 05:48 PM (edited) JoeViking245, yes did that, the plugin still shows update, I also search main forum, and happened to find: https://forums.launchbox-app.com/topic/92587-plugins-not-updating-after-downloading-restarting/?do=findComment&comment=500910 What ever happened to this user or was there a solution ? I see a new posted, thanks for the update faeran will wait till the stable 13.27 to be released Edited Friday at 05:49 PM by inukshuk99 Quote
faeran Posted Saturday at 12:44 AM Author Posted Saturday at 12:44 AM Beta 3 is out with the following changes: New Feature: Big Box now includes a new "Show Playlist Actions" option for the game menu, giving you control over whether playlist actions appear in the game options menu New Feature: Local metadata package refreshes now use SHA-256 verification with retry handling and clearer staged progress, replacing the previous longer validation flow with a faster and more reliable process Improvement: Follow-up improvements for LaunchBox's in-app video playback controls (feature from beta 2) improve startup, resume behavior, fullscreen handoff, monitor targeting, and playback stability Improvement: Follow-up improvements for fullscreen image viewing (feature from beta 2) improve monitor targeting, fullscreen restore behavior, and general reliability Improvement: Follow-up improvements for the Welcome Wizard and other metadata refresh workflows (feature from beta 2) improve local metadata package refresh progress reporting, retry handling, and overall reliability Improvement: Follow-up improvements for Dolphin integration (feature introduced before beta 2 and expanded in beta 2) improve disc ID normalization and scan filtering for compatible additional apps and media types Improvement: Follow-up improvements for media previews and related media-heavy views (feature from beta 2) improve missing-media refresh behavior, local image preview support, and cleanup reliability Fixed: Follow-up fixes for Save Management (feature from beta 2) improve save deletion ownership, persisted save metadata cleanup, and batch metadata persistence Fixed: Follow-up fixes for LaunchBox and Big Box video playback behavior (feature from beta 2) resolve additional fullscreen restore, focus, and preview playback edge cases Fixed: Follow-up fixes for RetroAchievements filtering and navigation (feature from beta 2) resolve an issue where moving upward from the pause-screen filter could behave incorrectly Fixed: Follow-up fixes for Big Box details and theme behavior (feature from beta 2) address responsive layout issues in affected views and correct theme name display We are getting close to the end of the cycle. The remaining work will be centered on the remaining 5-10 fixes still left on our plate and all the hard work you guys are putting into helping uncover any other fixes that need addressing before release. Thanks everyone for the help with the beta so far 4 Quote
TheNewClassics Posted Saturday at 01:47 AM Posted Saturday at 01:47 AM Hey LB team, With the newest update, each time I try to import a new game, only the Screenshot - Game Title is imported, even when I have all the other media boxes checked. I have to go to each entry individually and download media for each one to get all the images. Quote
faeran Posted Saturday at 02:51 AM Author Posted Saturday at 02:51 AM 1 hour ago, TheNewClassics said: Hey LB team, With the newest update, each time I try to import a new game, only the Screenshot - Game Title is imported, even when I have all the other media boxes checked. I have to go to each entry individually and download media for each one to get all the images. Which methods are you using to import your games when you see this happening? Quote
TheNewClassics Posted Saturday at 12:39 PM Posted Saturday at 12:39 PM Scan for new games in a platform Quote
Mitchinator1 Posted Saturday at 03:01 PM Posted Saturday at 03:01 PM Had to add this, the new Beta Spotlight window looks clean! Much easier to read, thank you! 2 Quote
kobaturtle Posted Saturday at 03:53 PM Posted Saturday at 03:53 PM @faeran same "losing focus" issue with beta 3 which prevent typing a title name, using default theme Quote
Rlad Posted Saturday at 04:02 PM Posted Saturday at 04:02 PM (edited) Beta 3 1080p Edited 10 hours ago by Rlad Quote
faeran Posted Monday at 08:08 PM Author Posted Monday at 08:08 PM On 4/25/2026 at 8:39 AM, TheNewClassics said: Scan for new games in a platform I'm not entirely seeing what you are, as each of my test runs downloaded images just fine. I'll make a few changes though and see if that help you out. On 4/25/2026 at 11:53 AM, kobaturtle said: @faeran same "losing focus" issue with beta 3 which prevent typing a title name, using default theme This is being caused by the new video controls. They are pulling focus when a video starts playing. I have a fix internally that should help with that situation. On 4/25/2026 at 12:02 PM, Rlad said: Beta 3 1080p These are LB fullscreen images And the same in BB Took me 4 different monitors to be able to recreate this one, but I fixed it up internally and slightly changed how that whole pixel perfect system works, as well as put in a better fix for the taskbar showing in LB full screen image view. 1 Quote
Jabb3rJaw Posted 23 hours ago Posted 23 hours ago Been a while but had my first crash since updating to beta 3 Log Name: Application Source: Application Error Date: 4/27/2026 8:14:20 PM Event ID: 1000 Task Category: Application Crashing Events Level: Error Keywords: User: Computer: Arcade Description: Faulting application name: BigBox.exe, version: 13.27.0.3, time stamp: 0x69c40000 Faulting module name: ntdll.dll, version: 10.0.26100.8246, time stamp: 0xf7576e9e Exception code: 0xc0000374 Fault offset: 0x0000000000117555 Faulting process id: 0x2CB8 Faulting application start time: 0x1DCD6A1CBF11858 Faulting application path: E:\LaunchBox\Core\BigBox.exe Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll Report Id: 424856f1-c826-4172-a1ef-1f0833e4ea82 Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" Guid="{a0e9b465-b939-57d7-b27d-95d8e925ff57}" /> <EventID>1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x8000000000000000</Keywords> <TimeCreated SystemTime="2026-04-28T00:14:20.3840646Z" /> <EventRecordID>24867</EventRecordID> <Correlation /> <Execution ProcessID="6120" ThreadID="7060" /> <Channel>Application</Channel> <Computer>Arcade</Computer> <Security UserID="S-1-5-21-2993192491-3879097528-1711885247-1001" /> </System> <EventData> <Data Name="AppName">BigBox.exe</Data> <Data Name="AppVersion">13.27.0.3</Data> <Data Name="AppTimeStamp">69c40000</Data> <Data Name="ModuleName">ntdll.dll</Data> <Data Name="ModuleVersion">10.0.26100.8246</Data> <Data Name="ModuleTimeStamp">f7576e9e</Data> <Data Name="ExceptionCode">c0000374</Data> <Data Name="FaultingOffset">0000000000117555</Data> <Data Name="ProcessId">0x2cb8</Data> <Data Name="ProcessCreationTime">0x1dcd6a1cbf11858</Data> <Data Name="AppPath">E:\LaunchBox\Core\BigBox.exe</Data> <Data Name="ModulePath">C:\WINDOWS\SYSTEM32\ntdll.dll</Data> <Data Name="IntegratorReportId">424856f1-c826-4172-a1ef-1f0833e4ea82</Data> <Data Name="PackageFullName"> </Data> <Data Name="PackageRelativeAppId"> </Data> </EventData> </Event> Quote
JaredN Posted 12 hours ago Posted 12 hours ago Minor bug: The "Close" button in Manage Storefronts causes the app to crash. Closing the app without using the button does not. No target found for method Close. App: LaunchBox Version: 13.27-beta-3 Theme: Default Type: System.Exception Site: Void Invoke(System.Object) Source: Caliburn.Micro.Platform at Caliburn.Micro.ActionMessage.Invoke(Object eventArgs) at Microsoft.Xaml.Behaviors.TriggerBase.InvokeActions(Object parameter) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Enregistrement de l'écran 2026-04-28 145427.mp4 Quote
AstroBob Posted 9 hours ago Posted 9 hours ago 2 hours ago, JaredN said: Minor bug: The "Close" button in Manage Storefronts causes the app to crash. Closing the app without using the button does not. Thanks for the report there and good catch. This should be an easy one to fix up, we'll get it sorted! 1 Quote
carbal Posted 8 hours ago Posted 8 hours ago (edited) On 4/25/2026 at 3:47 AM, TheNewClassics said: Hey LB team, With the newest update, each time I try to import a new game, only the Screenshot - Game Title is imported, even when I have all the other media boxes checked. I have to go to each entry individually and download media for each one to get all the images. On 4/25/2026 at 2:39 PM, TheNewClassics said: Scan for new games in a platform Same for me BETA 3 doesn't download automatically media files, I have to edit metadata and download them again with the dedicated button. It happens with every platform or storefront. Edited 8 hours ago by carbal Quote
JaredN Posted 6 hours ago Posted 6 hours ago More annoying bug: When I try to download logos, the download only starts for the first 2 or 3, or doesn't start, if I chose to limit the number of downloads for the category. If I don't limit it anymore, it works again. I only tested it for the Gamecube, the only platform I needed to update. Enregistrement de l'écran 2026-04-28 205047.mp4 Quote
faeran Posted 5 hours ago Author Posted 5 hours ago 27 minutes ago, JaredN said: More annoying bug: When I try to download logos, the download only starts for the first 2 or 3, or doesn't start, if I chose to limit the number of downloads for the category. If I don't limit it anymore, it works again. I only tested it for the Gamecube, the only platform I needed to update. Enregistrement de l'écran 2026-04-28 205047.mp4 Thanks for the report. Yeah, noticed this yesterday and is fixed internally. Will be part of Beta 4. 3 hours ago, carbal said: Same for me BETA 3 doesn't download automatically media files, I have to edit metadata and download them again with the dedicated button. It happens with every platform or storefront. I did make some changes to this, but I'm unable to reproduce what you are seeing, so I'm not sure if I need to fix something or if there's just some configuration in your build that you need to change up. Which method are you using to import your games/download media? 1 Quote
carbal Posted 4 hours ago Posted 4 hours ago 34 minutes ago, faeran said: Thanks for the report. Yeah, noticed this yesterday and is fixed internally. Will be part of Beta 4. I did make some changes to this, but I'm unable to reproduce what you are seeing, so I'm not sure if I need to fix something or if there's just some configuration in your build that you need to change up. Which method are you using to import your games/download media? It happens to me both if I import from steam/Rom or I if drop an exe. It looks like is parsing emumovies and launch box database but it downloads just one image and nothing more. When I enter edit metadata and download manually it gets everything though. Quote
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