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- Past hour
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jacky_s07 joined the community
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VincentP started following Unable to login to emumovies?
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I've been using launchbox combined with Emumovies for a couple of years now and even yesterday everything was working just fine. But now i can't seem to connect to Emumovies trough launchbox. The site works fine and i can login to that. (found an older thread and changed my password to be simple without weird symbols) But launchbox will not connect and give me the "unable to login to emumovies" error. Im not using a vpn and running the latest version of launchbox. Anybody else experiencing this?
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greenberet started following To zip or to unzip...games, that is the question?.
- Today
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What art is the grey box? And then to get a video of the game play? Is there a tutorial on what the different art pieces are and how they get used?
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alucardxp joined the community
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you can specify custom colors in colors.ini using the method you've mentioned. Instead of using predefined color names like Orange, you can define your own RGB values. Here’s how to do it: Define Custom Colors: Open Color-RGB.ini and add your custom color like this: Copy [Colors] mycolor=23,0,45 Reference in colors.ini: Then, in your colors.ini, you can reference your custom color: Copy P1_Button1=mycolor This allows for greater flexibility in customizing button colors for your games. If you need to adjust intensity levels, you can also use the LEDBlinkyControlsEditor for more precise control.
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jimwill joined the community
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ok great I will probably attempt this once 13.19 gets fixed and I can import MAME sets again.
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@faeran I've been trying to import a "full" mame rom set but i notice that the importer is a little wonky, for example I have the mat mania rom, but it imports exitinghour (Japanese version) as the main version, additionally mat mania is not even imported as a clone of exitinghour. Also matmaia is the parent, but it never imports. I have tried using north america and world as the regions to prioritize and i get the same results. In another example, when tapper is imported, it imports rootbeer tapper as the main rom, but never imports tapper budweiser 1/27/84 which is the parent. Please advise
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blklizrd started following Mr. RetroLust
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ger joined the community
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Currently its "OR" for same fields and "AND" for different fields. For example Platform = NES OR Platform = SNES OR Platform = TG16 AND GENRE = Beat'em UP AND REGION = USA OR REGION = JAPAN ---- I hope that makes sense. like fields are "OR", different fields are "AND"
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PalletTownNoon joined the community
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Newton234 joined the community
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KnewMoney changed their profile photo
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erebus316 joined the community
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Torque0265 joined the community
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Sorvitz joined the community
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whenhesawthegyatt joined the community
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How are you establishing playlists according to version tags? I am trying to do the same thing, have you found a suitable work around?
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Is the and/or logic for auto playlists documented somewhere? It's not clear to me how to concatenate tag criteria, and this thread is the only thing I have found that touches on the topic...
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Kingdom Hearts Melon Mix Startup View File My attempt to replicate the HD ReMIX startup for Kingdom Hearts Melon Mix on BigBox. Also comes with optional alternate background and border for various Unified BigBox themes. Image and sound sources: launchbox-app.com - Big Box logo Wikipedia - Disney and Square Enix logos KHInsider - Piano Collections Kingdom Hearts music The VG Resource - Kingdom Hearts HD 1.5 Remix - System Sound Effects SteamGridDB - Kingdom Hearts Melon Mix logo Programs used: GIMP 2.8 Pinnacle Studio Ultimate 21 Best used with drmalouf's custom sound pack: Submitter biosonic417 Submitted 02/25/2025 Category Startup Videos
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Version 1.0.0
1 download
My attempt to replicate the HD ReMIX startup for Kingdom Hearts Melon Mix on BigBox. Also comes with optional alternate background and border for various Unified BigBox themes. Image and sound sources: launchbox-app.com - Big Box logo Wikipedia - Disney and Square Enix logos KHInsider - Piano Collections Kingdom Hearts music The VG Resource - Kingdom Hearts HD 1.5 Remix - System Sound Effects SteamGridDB - Kingdom Hearts Melon Mix logo Programs used: GIMP 2.8 Pinnacle Studio Ultimate 21 Best used with drmalouf's custom sound pack: -
Bigjosher84 started following To zip or to unzip...games, that is the question?.
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I guess I post this here, since I did not see an area just for "Launchbox_>Windows". I have a rough idea about this, but just to make sure. As the Title suggest is it better to unzip rom files?. Even if a zipped file saves on file size, is there any major drawbacks to keeping roms zipped? advantage versus disadvantage. Thank You, God Bless and be Safe :)
- Yesterday
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Updated to 13.19 and ended up with a failed update
mandydaws replied to tlmw2001's topic in Troubleshooting
After a tip from SuperRob3000 (ROB IS AWESOME!) that this issue may have something to do with Windows Updates being paused/turned OFF on our systems. We've found that after installing the latest Windows 10 updates that 13.19 of Launchbox now runs on these motherboards so that was the answer to this particular quandary... The only issue now is testing everything to see what the Windows Updates may have now broken as far as the 100's of other emulation and utility software we use on these systems. Fix One Thing and more than likely we have broken something else. The Good News is that at least we found the culprit of Launchbox 13.19 NOT running on 3 of our tested motherboard types. WINDOWS UPDATE - ARGH! -
Fursphere started following Download Metadata and Media
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Why is downloading metadata required when trying to download media? Shouldn't it be an option? "Just download media" In my experience, I usually have to run the download media a few times on larger system sets before it gets everything for whatever reason - but I don't see why I have to download metadata over and over again?
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I apologize if this has been covered or is obvious. I've read many posts all day and haven't found my issue. I also did a screen recording to help land what I'm seeing. I will link that below. What I'm trying to accomplish: I want to have a Flycast platform with all Naomi, Naomi 2, and Atomiswave roms in it. While in that platform in Big Box, I want to bring up playlists and select Naomi, Naomi 2, and Atomiswave to narrow things down to each platform via the playlist. I only want to see those three playlists from the Flycast platform. What is happening: I started on this by creating a Flycast category and Flycast platform. Under the platform, I have a Sammy Atomiswave playlist set to only parent to the Flycast platform. For some reason, this playlist shows under all platform categories and platforms. I also ran into an issue where my Arcade/Mame auto-generated playlists only parented to Mame show up under the Flycast platform. All playlists always show up regardless of how the parent is set. Is it possible to only show specific playlists for certain platforms? If so, what am I doing wrong? I have tried playing with the parent toggles in every way possible and always see all the playlists in Big Box. Screen recording: https://www.loom.com/share/f7e02177c6f5420d968634d08d77c722?sid=09507c70-28f9-4ad4-bf18-defbd25a916e
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Hello, Since the update to V13.19 I am unable to open BigBox. Everytime I do I am presented with the following error (see attached screenshot). Any idea what this means and how I can resolve it? Note - I am able to open Launchbox without issues. ___ (Inner Exception) 模块文件不存在:E:\LaunchBox\ThirdParty\VLC\x64\libvlccore.dll App: Big Box Version: 13.19 Theme: CoverBox Type: System.Exception Site: IntPtr LoadLibrary(System.String) Source: Meta.Vlc at Meta.Vlc.Win32Api.LoadLibrary(String lpFileName) at Meta.Vlc.LibVlcManager.LoadLibVlc(String libVlcDirectory) at Meta.Vlc.Wpf.ApiManager.Initialize() at Meta.Vlc.Wpf.VlcPlayer.Initialize(String libVlcPath, String[] libVlcOption) at Meta.Vlc.Wpf.VlcPlayer.OnInitialized(EventArgs e) at System.Windows.FrameworkElement.AddLogicalChild(Object child) at System.Windows.Controls.UIElementCollection.AddInternal(UIElement element) at Unbroken.LaunchBox.Windows.Views.ImageVideoView.<>c__DisplayClass8_0.ComputePrincipalDic(Object, Object) at Unbroken.LaunchBox.Windows.Views.ImageVideoView.<>c__DisplayClass8_0.AssetInvalidPage() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Views.ImageVideoView..ctor() at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel..ctor() at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) (Outer Exception) Exception has been thrown by the target of an invocation. App: Big Box Version: 13.19 Theme: CoverBox Type: System.Reflection.TargetInvocationException Site: System.Object CreateInstanceDefaultCtor(Boolean, Boolean) Source: System.Private.CoreLib at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) at Caliburn.Micro.BootstrapperBase.DisplayRootViewForAsync(Type viewModelType, IDictionary`2 settings) at Unbroken.LaunchBox.Windows.BigBox.Bootstrapper.OnStartup(Object sender, StartupEventArgs e) at System.Windows.Application.<.ctor>b__1_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 2:20:23 PM Exception
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Ryujinx doesn't need any special parameters as long as you configure the emu to start in fullscreen. RPCS3 has settings pre-populated when you add it to LB. Cemu also has settings pre-populated when you add the emu to LB. If you already have the emulators setup in LB and the launch settings aren't there you can just remove the emu from LB and re-add it, just be sure to select the emu from the dropdown before adding the exe and it will auto-populate the launch settings and platforms.
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Updated to 13.19 and ended up with a failed update
C-Beats replied to tlmw2001's topic in Troubleshooting
Our application isn't written in something similar to assembly so the likelihood that a change in motherboard is the cause for this is highly unlikely. On the extremely unlikely event the motherboard IS the cause of some compatibility it'd be with one of the runtimes in use by the application, not the application itself. The runtimes in questions would be things like Visual C++ runtimes, Direct X, .NET 3.1, and .NET 9 runtimes. That is the code that is hitting at that level more so than ours and would need corrected. None of which are controlled by us so not something we'd be able to "fix". As I understand support has reached out to you and is willing to work with you regarding the issue. If the meantime if there are any customers of yours with any of these systems I'd suggest doing some of the following to help correct any issues on the OS level that could cause issues that would be perceived as a cause for this. Ensure all drivers/BIOS are up to date for hardware (MOBO, CPU, GPU are the main ones, ensure Direct X is up to date can help as well) Open powershell as admin and run the following: Dism /Online /Cleanup-Image /ScanHealth (run this first. This checks that the comparison values of the next tool are correct and so ensures it works properly) If any corruption is found you can run the following in that same elevated powershell window to correct: Dism /Online /Cleanup-Image /RestoreHealth (if this step is needed a computer restart should be performed before the following) Open command prompt as admin and run the following: sfc /scannow (this command checks OS system files for corruption and attempts to clean up any issues found, if it finds and repairs anything please restart your computer before attempting to start LaunchBox again) Verify your OS settings and your MOBO settings are playing nice. Win11 adds a lot of hardware level security settings and there being a mismatch in there can cause operation issues, especially when hitting the filesystem like we do. If you do the above and it still doesn't work please perform the following: Navigate to \\LaunchBox\Core and run LaunchBox.exe, allow it to crash Open Task Manager and ensure it's no longer running in the background Open Windows Event Viewer Navigate to your application logs Look for two errors back to back pertaining to the failure of LaunchBox Send us BOTH error logs. One typically is far better use than the other and so having both just makes sure we get the one with more pertinent information. A report of your hardware could also help. If you could run msinfo32 (press Win+R and then type it in run and press enter) and get a screen grab of the first summary screen it opens to that could help us gather more hardware specific information. -
-neo- started following Marquee with clear logo (game) and a background ?
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Hi, Been messing about with a few different themes and testing out marquee options on a 2nd monitor, I might be going mad but am sure at one point i had it displaying the clear logo for a game plus a single fanart background from images/platform/fanart for the same platform so when I selected another game from the same platform the logo changed but the fanart background stayed the same, I've messed about with different settings but I cant recreate it 🤔 Any ideas what I need to get it back ? Regards
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Live Stream Starting Now! Tuesday, February 25, 2025 - 1:00PM EST Join Josh and Stefan as they work towards the completion of the Games Database's Game page. Participate in discussions, learn about upcoming updates, and ask your burning questions! https://www.twitch.tv/launchboxofficial