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  2. Ok, follow-up on this. If I add the original code that looks for the launchbox name back in, is there a way to make that be a fallback option? I'm working on my arcade platform,...and using the fuzzymatch program, it maybe matches like 5% of all the Launchbox names to the MAME roms. They have to happen to be a mame rom that is the entire game name for it to match the launchbox named image file. Example: Airwolf, matches to airwolf.zip. But that leaves thousands of unmatched images. It would be amazing to somehow get the code for this startup theme to fall back to that original using the Launchbox game name for the Arcade platform only. Or just fall back to that type of image in general as well, if that is possible. I'd really,...really,..really like to avoid having to manually rename all of these image files to their corresponding MAME rom names lol.
  3. I am a RA player, and I'll be very happy to use this list! Thank youuuuu!!!
  4. Today
    Am I missing something or is Kururin Squash! missing? If I am not mistaken there is GKQE01 and GKQJ01, but they're both not included in the zip-file.
  5. Hehe yeah, just been poking around doing searches for info and looking at screenshots of it. Getting the lay of the land, so to speak. Will get into it now, looks very promising.
  6. You haven't even open it yet? πŸ˜’ In the readme file that comes with it, there's a list of data files needed. Pretty sure it comes with them, but the readme file has links for where to get them. Depending on how you plan to use it (e.g. just exporting images vs. using it directly from within MAME) you may not need all that are listed. The default layout will have buttons already there. Add or remove to match your cab. The default buttons correspond to MAMEs default buttons. e.g. Player-1 Button-1 is Ctrl. P1B2 is Alt. P1B3 is Space. etc. If you've changed them on your cab, you can reassign them in the app.
  7. I based that logo off the manual in addition to the various box art scans I could manage to find.
  8. Ok thanks I guess ill have to actually get in touch the program to see what that looks like. Do you need a controls.dat or something for cpwizard to look at to populate the roms list with what the controls are? Then you superimpose your button setup to it? And then it always will put whatever the original say, "fire" button is, and put it on what you've designated as your fire button?
  9. Does any version of the CTC have the ability to render images as their rom name? Im doing some images for my arcade platform for use with the custom images startup theme, which is looking for the rom name. However, in my old CTC version, I dont see an option to render image using rom name. This is my last system, and I might just stop before I get to into it if you can't export using rom name. Since that would be way too much manual re-naming from launchbox db name, to mame rom name.
  10. This is a great idea! We’ll need to evaluate it further once Microsoft officially releases the feature, but it definitely sounds like something that could benefit LaunchBox/Big Box users. In the meantime, we’ve gone ahead and created a feature request for it here: πŸ‘‰ https://feedback.launchbox.gg/p/windows-11-handheld-fullscreen-mode-integration Feel free to add your vote and any additional feedback there so we can gauge interest!
  11. Dang! That was done almost 5 years ago! And don't think I've opened the app since then. I believe it comes with a few templates already. For the background (green panel), I forget how exactly I made that (Photoshop or something). You could probably take its default background and use [something like] Gimp to change the color to your liking. Should be able open the default template and then move the buttons around to match your cab. The greying out is automagical when you generate the images. From some OLD notes I have about generating the images: Edit Options MAME Filters check or uncheck Fileters accordingly ***make sure Includes and Excludes fields are empty*** MAME Paths set the MAME exe path "OK" View Preview make sure you can see files listed Close File Export - Batch Image Layout 1024 x 768 Draw Background Output Folder ..... "GO!" 'and now we wait...'
  12. While navigating BB interface Big Box natively does what you're seeing. Just turn on the marquee screen on the second monitor
  13. They all used the same source, i think. That exotica scan: Anarchy.jpg (799Γ—1026) But if you look for other sources, you can see it. Anarchy : Hall Of Light - The database of Amiga games
  14. Beast War
  15. Asteron
  16. Balrog
  17. Bellhop
  18. Basic Bridge
  19. Bats in the Belfry
  20. Does anyone still have these plans? If so, please send them over.
  21. Nice one Besli. Once again proving that source/base material does matter 😊 However,...i did find that spot both on the 3D box and front cover. So yeah, that and the other fragmented nature of the logo made me think it was supposed to be there.
  22. Very nice! But there are some missing parts. The dot in the upper triangle (?) is only from a bad source... Here is a accurate logo:
  23. Yeah, you mean the one i uploaded there. πŸ˜‰ Will upload this one too...
  24. Landing Gear mame arcade bezel landgear.zip
  25. Kuzmich-Egorych mame arcade bezel kuzmich.zip
  26. Nobody requested this. I just sometimes also do clear logo's for the games I am moderating. So while doing that I saw this game pass by and it had an awful looking logo. So just lucky I happen to see it. Thanks Wally😊
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