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Joe35car started following MAME History XML not updating
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As the title states seems like this is no longer showing the newest updates. It's stuck on .275 and it should have update option. Newest is .277
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DonellHD started following 13.21 Very Strange Importing Issues
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Hello everyone. Im having This Issue Here When Trying To import an Exe or shortcut into LB. I Drag it In, Go Through The Options Properly & At The End It Tries To Import 4 Other games. I had to choose the manually add game option to put the game in. Heres The Video. bandicam 2025-05-09 03-59-05-988.mov
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DogP joined the community
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naeS joined the community
- Today
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PSM joined the community
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How I do i map my controllers in Bigbox? I'm running a 2 player, 6 button configuration but when I go into the setting to map them, it doesn't register. The setup still works when I launch mame though. PS: 1st day noob here so be gentle, I'm still learning.
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Good to know.... Fairly new to LaunchBox and don't know if I've ever left it on for a long period of time before. I just set up a separate Arcade desk and I've been leaving it turned on much more frequently.
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Hinapeb joined the community
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williemac909 joined the community
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madtipper743 joined the community
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amine42 joined the community
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bramboyd joined the community
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Think EA has changed their logic more than the other storefronts combined unfortunately. They likely changed something and we'll need to update the code appropriately. Added to my internal list of things to take a look at soon.
- 1 reply
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I don't personally do it either, but it's been the default for longer than I've been on the team so changing it could ruffle some feathers
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Scrape As means "Hey what system do we call this thing in our database?". When we look for any metadata/media for that game we look at the platform name if it matches, and that scrape as value if it doesn't. For example it's not "Xbox" in our database it's "Microsoft Xbox" and so you're essentially saying "I know I call it something different, but look for all the good stuff over here"
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Hello, I recently downloaded some Xbox roms in ISO format. A few days later, I learned that I had to convert those ISO's to XISO format so that the Xemu emulator would be able to read them. I have been converting them. When I import them into Launchbox, I get an option that reads "scrape as". What does this mean? The games work, but Launchbox does not automatically download the game covers. I have had to start doing it manually. Is there something I am doing wrong? Thank you.
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breathsavers started following Warped Polygon
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Thanks! I see it when importing MAME "Create Playlists for MAME subcategories like Capcom Classics, Namco Classics, etc." I wish that was off by default
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Oh, thanks! I should've just tried it
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Launchbox working but getting this error when launching big box. Havent launched in a while but i did just updaet to windows 11 (Inner Exception) BinaryFormatter serialization and deserialization have been removed. See https://aka.ms/binaryformatter for more information. App: Big Box Version: 13.21 Theme: CityHunter 2 Type: System.PlatformNotSupportedException Site: System.Object Deserialize(System.IO.Stream) Source: System.Runtime.Serialization.Formatters at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream) at System.Resources.ResourceReader.<>c__DisplayClass7_0`1.<CreateUntypedDelegate>b__0(Object obj, Stream stream) at System.Resources.ResourceReader.DeserializeObject(Int32 typeIndex) at System.Resources.ResourceReader._LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObject(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.RuntimeResourceSet.GetObject(String key, Boolean ignoreCase, Boolean isString) at System.Resources.ResourceManager.GetObject(String name, CultureInfo culture, Boolean wrapUnmanagedMemStream) at RetroAchievementBadges.Properties.Resources.get_RA() at RetroAchievementBadges.Class1.get_DefaultIcon() at Unbroken.LaunchBox.BadgeManager.ForgotAspectProcessor(Object var1) at VisitorContainerWatcher.SetDataMerchant(IGameBadge var1, VisitorContainerWatcher) at Unbroken.LaunchBox.BadgeManager.AddBadge(IGameBadge badge, Boolean isActive) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.CalculateToken(Object, Boolean) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel..ctor() at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) (Outer Exception) Exception has been thrown by the target of an invocation. App: Big Box Version: 13.21 Theme: CityHunter 2 Type: SInstanceDefaultCtor(Boolean, Boolean) Source: System.Private.Coreystem.Reflection.TargetInvocationException Site: System.Object CreateLib at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) at Caliburn.Micro.BootstrapperBase.DisplayRootViewForAsync(Type viewModelType, IDictionary`2 settings) at Unbroken.LaunchBox.Windows.BigBox.Bootstrapper.OnStartup(Object sender, StartupEventArgs e) at System.Windows.Application.<.ctor>b__1_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 9:29:31 PM Exception
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ed20910 started following EA store importer not working
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I am struggling to get the EA importer to work. I get the log in window and it allows me to enter my log in. The window does not seem to detect the login (screenshot below). I have 16 games that appear in the EA app but zero are found by launchbox. I have ttried logging out and back in. i have tried to turn auto import on and off. I've rescanned the store front. Did a brand new LB install and tried to import EA, and nothing. Not sure what else to try. None of the games are attached to "my collection" for LB. This is the only storefront that will not add games.
- Yesterday
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ojed4r changed their profile photo
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That makes more sense. Sorry, I was going off the subject line of the thread. The feedback site (as C-Beats mentioned) would be perfect for this request. And be sure to post a link to it once vetted so others can upvote it.
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I would love it on my steam deck 🙏
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Just to clarify, I was asking about a platform for the Tiger handheld LCD games specifically (not everything published by Tiger). There's already a Nintendo Game and Watch Platform, so there's a precedent for including LCD games. Tiger game.com is a different platform altogether and shouldn't be lumped together with the Tiger LCD games. A bunch of the Tiger electronics LCD titles that have already been "simulated" in MAME have also already been added to the Launchbox database (see Double Dragon) under the Nintendo Game and Watch platform. I think that lumping the Tiger titles and Nintendo titles under Nintendo Game and Watch is not proper. You can do one of the following: relabel the "Nintendo Game and Watch" platform as something like "Handheld LCD titles" and then include all LCD titles; you can have a separate platform for the Tiger LCD titles as they were arguably just as important to the LCD genre as Nintendo was; or you can exclude all LCD games completely as many would argue that they are toys. Seeing how many Tiger titles are already simulated in MAME and have already made it in to the database, I don't think it's too much to ask for a separate platform
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I can't believe I'm just seeing this. I can download them from youtube. Thanks! Here's the teknoparrot marquee as requested: https://drive.google.com/file/d/1ptNC3FENJWM_Ls2mB6Zlt8XzuKMu99eG/view?usp=sharing
- 33 replies
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- video marquee
- videos
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(and 3 more)
Tagged with:
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midd started following Any interest in these marquee videos?
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those X and Y analog Inc and Dec are not used by the trackball. they are for trackball games where you would be using a joystick in place of a trackball. Its best to leave those blank since you are using one. If you were using a joystick it wouyld be whatever keys you have assigned joytstick one to such as left, down, up, right.
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Cemu and flycast are working in beta 6. As you said, citra mmj is still not. I might try switching to azahar
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Hi guys! After a lot of work, i finished all MAME Genres 🤩. There are 524 Silver Ring Clear Logos in total ready to download in just one file right here: MAME Genres (524 Silver Ring Clear Logos).zip Hope you enjoy! Some examples here:
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That is very true! I know it'll be a huge thing. I wish you all luck with getting a build out!
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During MAME import there is a checkbox asking if you want them made. It's on by default. Turn it off and it won't create those.
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There is a known issue with hibernate and some modes of sleep causing memory errors when returning to the application. If you're seeing that error and NOT entering hibernation OR sleep then file a bug report for it please.
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I've got pretty much everything setup and working on my Windows 11 Mame 277 build, except for trackball input. When I run Mame 277 and go to "Input Assignments (General) -> Player 1 Controls -> "Trackball X Analog Inc", I am unable to set it to "Mouse X +" by rolling the trackball. Here's what I've tried: Deleted the Mame/cfg/game.cfg specific configs to avoid any confusion with default config Verified mame.ini "mouse" = 1 Verified mame.ini "trackball_device" = "mouse" Verified the trackball is working as a proper HID mouse in Windows, and in the Mame.exe application Verified Mame -> Input Device Options -> Trackball Device Assignment = "mouse" Verified Mame -> Input Device Options -> Mouse Input Provider = "auto" (have also tried "rawinput") As a partial workaround, I can see it's possible to set "Trackball X Analog Inc" to "Mouse X+" using my spinner device, but that doesn't help me with the Y axis.
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Experiencing similar errors when exiting games... not any one in particular. Also, if left running, there seems to be a memory leak somewhere. Getting out of memory errors and have to close LaunchBox. These issues only started after 13.21 update.
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After setting up everything the way I wanted it, I found that Launchbox automatically created playlists. The path is: Arcade (Platform Category) -> Arcade (Platform) -> "Atari Classics" (Playlist). There are about 20 of these company-specific playlists created and auto-populated. I don't want to see these in my Launchbox list or my game menus. I've manually deleted them before, but somehow they got added again (maybe when I added a new rom?) I've looked at Tools->Options, and Import Roms wizard, but couldn't find any setting asking for playlists to automatically get spammed into my menus. Does anyone know what setting I should be looking at to get rid of these lists?