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haileybailey joined the community
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Home Computer and Console Platform Bezels View File A collection of 1920 x 1080 platform bezels for horizontal game systems. Backgrounds derived from the Standard Classic CRT. With thanks to Exodus for the original. Platform logos are courtesy of @Dan Patrick and @Gill Figno. A big thank you to you both for your excellent logos and for your kind permission to use them to make the bezels. The download consists of two separate zips - Bezels.zip for general use, and MAME_Art.zip which is solely for MAME use. Bezels.zip Contains 153 platform bezels plus the background template, and 153 RetroArch cfgs. Bezels come in two styles, with and without a curved frame inset. MAME_Art.zip Contains 128 artwork zips in two bezel styles, suitable for MAME only. See info.txt in each download. Meow! Submitter spycat Submitted 05/29/2025 Category Platform Bezels/Overlays
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Version 1.0.0
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A collection of 1920 x 1080 platform bezels for horizontal game systems. Backgrounds derived from the Standard Classic CRT. With thanks to Exodus for the original. Platform logos are courtesy of @Dan Patrick and @Gill Figno. A big thank you to you both for your excellent logos and for your kind permission to use them to make the bezels. The download consists of two separate zips - Bezels.zip for general use, and MAME_Art.zip which is solely for MAME use. Bezels.zip Contains 153 platform bezels plus the background template, and 153 RetroArch cfgs. Bezels come in two styles, with and without a curved frame inset. MAME_Art.zip Contains 128 artwork zips in two bezel styles, suitable for MAME only. See info.txt in each download. Meow! -
ArcadeBoy23 joined the community
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The platforms arent always updating now in Beta 2 2025-05-29 21-41-41-1-{quality}.mp4
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R1nlz3r joined the community
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New Hybrid view is a nice! Thanks! Also, do you plan to add specific 'in progress' and 'beaten' badges?
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Midifreakz joined the community
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Switching from HS to LB - Rlauncher question
damageinc86 replied to Shredder_guitar's topic in Noobs
If you already have stuff setup in RL it's not that difficult to point it to launchbox and then tell launchbox the emulator is "rocketlauncher". All the fades, pause screens (with superior savestate interface to LBs), and keymapping works just fine. RocketlauncherUI tab, frontends, add your frontend .exe -
Most will exit with ESC with most of the rest with ALT-F4. My reason of interest is to be able to execute the quit game on remote machines, if it was somehow possible.
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EG Starts joystick inputs not recognized in Big Box
SturmWyvern83 replied to ruh's topic in Troubleshooting
Has anyone gotten a solution to this? These were working for me at one point on Bigbox, now they aren't anymore. I've been messing with it on and off for a year now. I put a new windows 11 pc in place of my old pc and the issue persists.- 5 replies
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@essence No, you can't exit a game through the command line. The reason is that there isn't a generic way to exit a game (it's always game specific how you exit).
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Launchbox/Bigbox not recognizing my joysticks any longer.
SturmWyvern83 replied to SturmWyvern83's topic in Troubleshooting
I'm bringing this up again as I put a new PC in my arcade, one that runs windows 11 instead of 10 like I had and the problem persists. It's getting really frustrating. -
ok, tried to replicate the auto import, and you are right. it does not seem active. it might have been because i went trough the import roms. to create the platform. when using the "Add Platform" it just disappears as no roms are currently imported something i think can be a bit confusing. also if removing all roms from a platform. the platform also gets removed.
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Love the Plugin - it's great! Quick question - is there a way to exit the running game from the command line? If not, is it possible to implement?
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RichardH joined the community
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1. I enabled it from the settings menu 2. added a custom platform "non-steam" 3. edited the platform to support auto import. 4. restarted launchbox. but maybe a specific order was able to make it trigger somehow. my links that was added to the folder, was created using scripting. so i did not manual use any explore or drag and drop
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Curious how you got Windows shortcuts to import using the auto-import system? Mostly because Windows is exempt from the auto-import system as it's not yet supported. We do have on our list to support it in the future for shortcut links like this, but it's not yet turned on for reasons you somehow uncovered. If you would like to import shortcut files for Windows games, you'll want to drag and drop the shortcut files overtop LaunchBox and choose the option "None of the Above".
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Beta 2 is out with the following changes: Improvement: The RetroAchievements options page will now prompt you if your credentials are incomplete or invalid when attempting to leave the page Improvement: Added support for importing VR compatibility data from Steam; Steam VR-supported games are now auto-tagged with a PC-VR controller in the VR Support category Fixed: Hybrid Views now load game items more efficiently than in Beta 1 Fixed: Custom Themes no longer falsely indicate that Hybrid Views are available Fixed: Horizontal wheels in Hybrid View now properly support the alpha-numeric index Fixed: Search and filter buttons on the alpha-numeric index now function correctly in Hybrid Views Fixed: Resolved a crash that could occur in Hybrid View when navigating with a controller Fixed: Game Completion data now migrates more reliably into the new Progress field Fixed: Opening List View no longer causes a crash Fixed: "no achievements available" no longer incorrectly shows on some LaunchBox theme's Game Details pane (for real this time) Fixed: Release Date field no longer stores time zone data, which could cause the date to shift based on user location Fixed: Rare crash that could occur when rapidly clicking the Favorite or Completed buttons under certain conditions Fixed: Game description could occasionally get stuck on a previous game instead of updating properly Things to keep in mind: For anyone that experienced the issue in beta 1 where your completed status didn't migrate properly to the new Progress field, you will need to close LB and open the settings file and change the HasMigratedToProgress setting to false. Then open LaunchBox back up and report back to us on how it went. The List View should be fixed, but if you are using a custom theme, an update to the theme will be required to see the new field as a column. The Big Box default theme only has Hybrid View 1 currently available. Expect more updates to the Hybrid View, including theming changes, extra views, and performance passes The new game Progress field will be undergoing a major revision that is slated to come in beta 3
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JamesMoney joined the community
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This feature really works weird when working with Windows Shortcuts. aka lnk files. It's something i have never had issues within using emulation station or Batocera frontends where it is straight forward to use. different issues with auto import using Launchbox13.22 beta 1 First time lnk files showed up as games using auto import feature. and scraping started like it was expected, after issues starts to come All games required an emulator even though i have set the platform to be windows. (workaround was to use bulk update and remove emulator for all games) Adding new games with lnk, suddenly stops to work. (Workaround manual run search for new roms for platform) Renaming a lnk file. does not create a new entry. (Workaround Create a custom script to parse the xml and remove entry where lnk not exist in path. and then manual update rom folder) Removing a lnk file, Entry still exist. and running check for removed roms, does not do anything (Workaround, create custom script to remove entry.) It feels like there is a problem with the way Lauchbox detects changes to a folder. And for the removal it might require a specific feature for auto removing games that does not exist anymore. but i at least expected it to remove entries when running "scan for removed roms"
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mturner7415 started following Crashing when opening file explorer within LB
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Hi - Recent bug in my install I've noticed is that anytime I access file explorer to pick a file - whether it's adding roms, changing rom location or anything else - causes a crash. I re-installed 13.21 of LB, then did close to a clean install (saving metadata and images) and am still having the same error. Debug log and video attached. Anyone else seeing this? Windows 11 Version 10.0.26100 Build 26100 LB 13.21 Recording 2025-05-29 104140.mp4 Debug 2025-05-29 10-47-00 AM - Copy.log
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Any interest in these marquee videos?
PadeMoNiuM Prods replied to retrojoshvc's topic in Platform Media
I never talk about it to avoid being seen as a carpet merchant but we must have on my patreon the biggest collection of animated marquee on the net (that's for sure) it's been 4 years that my friend salt traders only shares in a few specific places to protect his work! For the availability it's symbolic on the first row at 2 usd: we left you the most accessible things and open to everyone. Salt traders is present here too but under another pseudonym maybe one day he will upload here too! certainly not everything because even if I participated at the beginning with some pack it was him who very quickly took over (I was too busy on other projects) but in terms of quantity I would say that we are approaching 2000 / 2500 marquee (more than 1 terra that's for sure) at the very least and in terms of animation it is very much above what we see everywhere!- 42 replies
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Animan started following The Ultimate Magazine Experience
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Bezel Project! A custom bezel for every ROM!
JoeViking245 replied to CoinJunkie's topic in Game Media
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foldername: 3 Skulls of the Toltecs (CD DOS)> game data files I don't have the one game i'm testing zipped.
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Every time i try to install the bezel project on my pc it get flagged as by windows defender and by malwarebytes. Is anyone else aware of this? a virus ?
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it does auto import links. but i have an issue where it requires an emulator. i can bulk edit and remove the emulator. but need another solution
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what format are your games in?
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I think there is a bigger want for video marquees than you think. Two obstacles that come to mind are availability and people not knowing how to make them. There is a how to on YT but the audio isn't great and its had to make out what the guy is saying
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5thWolf started following My Arcade Build
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Thought it would be fun to show the evolution of my little arcade cab! It first started with me getting my hands on an old SlikStik arcade cab! Then I add a PC and took apart a TV for the monitor. Added an X-Arcade TankStick and 2 cheaper light guns, I can't remember the brand. Then, I decided I didn't like the boring arcade buttons so I replaced them all with LED buttons! Then I decided its quality improvement time! Painted the rest of the wood, added some vinyl decals, made my own arcade banner and added 2 controllers to allow us to play 4 player games!! Years later...... I decided I decided why not have a racing arcade! So I decided to build another arcade! Then I thought to my self, why not more!!! Why use 2 separate PCs and and be limited to tiny screens!? Sooooo... I upgraded the light guns to impact light guns so you can feel the shots, add a flight stick, a marquee, a place for keyboard & mouse and COMBINED THE ARCADES TOGETHER!!!!! Full 4-player, Light Gun, Flight Simulator, Driving Simulator true MULTI-ARCADE!!!! Hope everyone likes the the adventure and maybe get motivation to do their own!