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Manuals / How to

Refer to my YouTube channel or visit Faeran's Theme Creator Workshop videos to better understand the new features.

Dave Paterson - YouTube

Development Live Streams - YouTube

COMMUNITY Theme Creator - Patreon

Edited by y2guru
Compatibility


What's New in Version 3.2.6   See changelog

Released

 

Trial and Full versions available here:  https://www.patreon.com/collection/212278?view=expanded

 

Changes

  • Element Properties - Properties UX completely overhauled.
  • Element Properties - Conditions Button replaced with a custom button that now indicates No Conditions, Conditions or Conditions In Error.
  • Animation Editor UX completely overhauled.
  • Wheel Item Template - Allow user to select "Custom Condition" for Animations
  • Wheel Item Template - Added "SelectedItemIndexOffset" to list of allowed Metadata fields
  • Code Generator (Wheel Item) recognize "SelectedItemIndexOffset"
  • Source Editor/Text Editor (when called via show more) Position window according to Show More Button & ensure window does not flicker when displayed.
  • Game Wheel Index - Changed Scale Maximum value from 200% to 500%
  • COMMUNITYThemeCreatorLibrary upgraded to 1.4.9

Fixes

  • Condition Editor - Property Dropdown was empty for Custom Fields.
  • Condition Editor - Improved Validation.
  • Element Properties - Layout Conditions in error was never displayed.
  • Element Properties - Condition Badges populated in a faster, more efficient manner.
  • Element Properties - Condition Badges were not refreshed when adding a new UI Element.
  • Code Generator, Conditions in Error no longer generate XAML with errors.
  • Condition Value now allows apostrophe.
  • CTC .dll's are now copied to the Launchbox/Plugins folder when publishing a Theme that utilizes Startup/Pause/Shutdown.
  • User Defined Video on Platform Views Only - Using Metadata field "Selected Item Video" now locates the appropriate video file.
  • Animation Editor - "To Color" was being reset to Transparent.
  • Animation Editor - "Folder and Filename" (for Audio) was not being populated when initially displayed.
  • Like 43
  • Thanks 25
  • Game On 4
  • Unusual Gem 15

User Feedback

Recommended Comments



sirgubster9

Posted

Hi, Im trying to change the bottom layout screen of retrofresh, downloaded the theme info and went to alter it and whenever load it up to alter it, the vertical game scroll and platform scroll looks like this, when in bigbox it looks wayyyyy bigger and way more legit.  Any help to get it back to looking bigger and legit again?

layout.png

skizzosjt

Posted

hi @y2guru! I am either reporting some bugs, or asking for some help if they are not bugs. I've noticed a few issues in recent months (sorry I am taking so long to report anything). I am on latest 3.3.2 and notice that images used in platform wheels and game wheels do not maintain their aspect ratio if said aspect ratio is very large. As in much wider than they are taller. Take the Nintendo GameBoy Advance logo, and Sony Playstation 3 logo as examples. Both of these are squished in height, being shorter than they should. That is an assumption on my end, they could in fact be stretched to be wider instead but either way it creates the same distorted aspect ratio.  I notice the same with some game clear logos too like Shadow of the Tomb Raider which also has the same sort of aspect ratio of being much wider than taller.  I assumed I had either distorted images or a funky setting used in CTC but neither is the case. The images look fine when viewed outside of CTC, and if I use the images as an image element inside CTC, they look fine. Only within the wheels do they look wrong.  Something seems to not be treating aspect ratio properly when above/below a certain threshold.

 

Here is an example of the Nintendo GameBoy Advance logo. As you can see from comparing them, the one in the wheel looks squished in height compared to the same image directly above it. I have also the exact same image as an image element directly above it and sizing it to be the exact same width. All other clear logos visible in the wheel look OK, so it's not a problem that impacts all images. With the evidence in front of me it seems this only impacts really wide aspect ratio images. 

image.thumb.png.60541ec59ca52b8fe70eb27d3255c3d1.png

Note this is the first time I thought to test this on a horizontal wheel too and the problem persists. I use a vertical wheel instead and I just want to clarify that regardless of using a horizontal or vertical wheel, this issue is present. 

 

 

 

The second issue I have noticed is the game wheel index is all funny looking only once published. The wheel index looks perfect in CTC, but once published it is not using proper sizes or scaling for something. The letters and magnifying glass for search for example look larger and/or off centered. I noticed this code has changed compared to old versions and I have figured out how to manipulate some margins in the XML file after publishing to make things visible, but my point here is there is something wrong on CTC's end with making it wrong from the get go.

 

Here is an example showing the clear logo looking like it is squished on the game wheel also. I have the exact same image as an image element right next to it for comparison and it looks correct. Just showing this issue is present on all wheels, not just a platform wheel. 
Also showing that the wheel index looks totally fine within CTC's editor. However, once I publish this theme, it looks funny in Big Box. It still functions as in selecting the letter does move the wheel accordingly, but parts of text/icons are hidden or covered up

image.thumb.png.11fc6616d8d2fd98788e72f66ec6f8e5.png

 

Here is this test theme published in Big Box. The wheel index has all the individual selections like the letters and search and filter, etc, look too big or their viewing area is too small. Portions of them are all cut off and off centered

image.thumb.png.83625e4d2f8308f637fac8fee7d28b0c.png

 

If I edit the game wheel index how I actual want it to look like, this problem gets worse.

Here it is in CTC. All I did besides change a color is make these corners rounded with a value of 20 in each field. I stuck in a rectangle behind the wheel index so you can actually see I did the round corners (hard to see black on black lol)

image.thumb.png.d6ce0bcd82040e85a90efdd0362a94e8.png

Now here it is published in Big Box.

image.thumb.png.ff42c987a6b88769ca78dada0eba9ea3.png

 

Now I move the position around and change the font, and it looks noticeably worse. Here it is in CTC still looking OK within the editor

image.thumb.png.301631b92da0a740b739c1b6d7472198.png

But soon as I publish, it looks all sorts of wrong in Big Box. It looks like the actual characters are all too large and are creating "..." in place of not being able to fit the character

image.thumb.png.ea99f1223b73e699e56d98019ae17334.png

 

 

Here is what I actually use which is a customized version of Colorful. The game wheel index looks fine as I want it to within CTC. Go to publish, and it's all sorts of funny looking in Big Box

image.thumb.png.acc62d7c4474a8f6d20269455cbbd424.png

 

Here in Big Box. It looks like the actual characters are all too large and are creating "..." in place of not being able to fit the character

image.thumb.png.47278b890cbb1e9ece1d9b0d19a9d4b7.png

 

I can see both of these above issues even when starting a brand new theme in CTC v3.3.2 so it is not anything related to some funky setting I have in an otherwise fully built up custom theme.  I'm talking brand new from scratch theme with nothing but a wheel and index element in it and these problems still exist. I do not use any scaling. My resolution is 4K (3840 x 2160) and 100% scaling/DPI.

 

I've found that messing around with these values were the quickest way for me to fix the issue in the meantime. This is a screen shot of the XML file once published. The highlighted line regarding margins I change to this instead....

Margin="-40,-10,-45,0">

image.thumb.png.483918149601ad33fad6139dbb0b8684.png

 

 

However, seems to be another issue on top of this. Why doesn't all aspects of the game wheel index scale properly with different resolutions and DPI/scaling options? I do test my theme against other resolutions and scaling and the game wheel index selections like the letters/characters and the magnifying glass etc, they all get smaller as I increase DPI/scaling. So for ex, 300% scaling makes it so all these letters and images are visible, but they are much smaller than I want. This really shouldn't be happening, changing scale/DPI should not impact the visual size of this stuff, it should look the same exact size regardless of scaling/DPI used. I notice the round corners change appearance (larger or smaller radius) when I change resolution and/or scaling/DPI

When I change resolution this also makes a difference. I am building everything, and use everything, at 4K and 100% scaling. However, if I change my desktop resolution to 1920 x 1080 and continue to use 100% scaling and then launch Big Box.....now the game wheel index looks like it does in CTC. This behavior makes me think something is wrong regarding the game wheel index and its scaling per the users resolution and/or DPI/scaling.

 

 

Can you please advise if these are in fact bugs and if so would they get added to a fix it list for a future CTC version? If they are not bugs, could you lend me a hand on what setting(s) I can change to resolve this stuff?

 

 

Sorry for the very long post. Only trying to be detailed to either help resolve a bug or get some help fixing whatever mistake I am making!

  • Unusual Gem 1
y2guru

Posted

8 hours ago, skizzosjt said:

hi @y2guru! I am either reporting some bugs, or asking for some help if they are not bugs. I've noticed a few issues in recent months (sorry I am taking so long to report anything). I am on latest 3.3.2 and notice that images used in platform wheels and game wheels do not maintain their aspect ratio if said aspect ratio is very large. As in much wider than they are taller. Take the Nintendo GameBoy Advance logo, and Sony Playstation 3 logo as examples. Both of these are squished in height, being shorter than they should. That is an assumption on my end, they could in fact be stretched to be wider instead but either way it creates the same distorted aspect ratio.  I notice the same with some game clear logos too like Shadow of the Tomb Raider which also has the same sort of aspect ratio of being much wider than taller.  I assumed I had either distorted images or a funky setting used in CTC but neither is the case. The images look fine when viewed outside of CTC, and if I use the images as an image element inside CTC, they look fine. Only within the wheels do they look wrong.  Something seems to not be treating aspect ratio properly when above/below a certain threshold.

 

Here is an example of the Nintendo GameBoy Advance logo. As you can see from comparing them, the one in the wheel looks squished in height compared to the same image directly above it. I have also the exact same image as an image element directly above it and sizing it to be the exact same width. All other clear logos visible in the wheel look OK, so it's not a problem that impacts all images. With the evidence in front of me it seems this only impacts really wide aspect ratio images. 

image.thumb.png.60541ec59ca52b8fe70eb27d3255c3d1.png

Note this is the first time I thought to test this on a horizontal wheel too and the problem persists. I use a vertical wheel instead and I just want to clarify that regardless of using a horizontal or vertical wheel, this issue is present. 

 

 

 

The second issue I have noticed is the game wheel index is all funny looking only once published. The wheel index looks perfect in CTC, but once published it is not using proper sizes or scaling for something. The letters and magnifying glass for search for example look larger and/or off centered. I noticed this code has changed compared to old versions and I have figured out how to manipulate some margins in the XML file after publishing to make things visible, but my point here is there is something wrong on CTC's end with making it wrong from the get go.

 

Here is an example showing the clear logo looking like it is squished on the game wheel also. I have the exact same image as an image element right next to it for comparison and it looks correct. Just showing this issue is present on all wheels, not just a platform wheel. 
Also showing that the wheel index looks totally fine within CTC's editor. However, once I publish this theme, it looks funny in Big Box. It still functions as in selecting the letter does move the wheel accordingly, but parts of text/icons are hidden or covered up

image.thumb.png.11fc6616d8d2fd98788e72f66ec6f8e5.png

 

Here is this test theme published in Big Box. The wheel index has all the individual selections like the letters and search and filter, etc, look too big or their viewing area is too small. Portions of them are all cut off and off centered

image.thumb.png.83625e4d2f8308f637fac8fee7d28b0c.png

 

If I edit the game wheel index how I actual want it to look like, this problem gets worse.

Here it is in CTC. All I did besides change a color is make these corners rounded with a value of 20 in each field. I stuck in a rectangle behind the wheel index so you can actually see I did the round corners (hard to see black on black lol)

image.thumb.png.d6ce0bcd82040e85a90efdd0362a94e8.png

Now here it is published in Big Box.

image.thumb.png.ff42c987a6b88769ca78dada0eba9ea3.png

 

Now I move the position around and change the font, and it looks noticeably worse. Here it is in CTC still looking OK within the editor

image.thumb.png.301631b92da0a740b739c1b6d7472198.png

But soon as I publish, it looks all sorts of wrong in Big Box. It looks like the actual characters are all too large and are creating "..." in place of not being able to fit the character

image.thumb.png.ea99f1223b73e699e56d98019ae17334.png

 

 

Here is what I actually use which is a customized version of Colorful. The game wheel index looks fine as I want it to within CTC. Go to publish, and it's all sorts of funny looking in Big Box

image.thumb.png.acc62d7c4474a8f6d20269455cbbd424.png

 

Here in Big Box. It looks like the actual characters are all too large and are creating "..." in place of not being able to fit the character

image.thumb.png.47278b890cbb1e9ece1d9b0d19a9d4b7.png

 

I can see both of these above issues even when starting a brand new theme in CTC v3.3.2 so it is not anything related to some funky setting I have in an otherwise fully built up custom theme.  I'm talking brand new from scratch theme with nothing but a wheel and index element in it and these problems still exist. I do not use any scaling. My resolution is 4K (3840 x 2160) and 100% scaling/DPI.

 

I've found that messing around with these values were the quickest way for me to fix the issue in the meantime. This is a screen shot of the XML file once published. The highlighted line regarding margins I change to this instead....

Margin="-40,-10,-45,0">

image.thumb.png.483918149601ad33fad6139dbb0b8684.png

 

 

However, seems to be another issue on top of this. Why doesn't all aspects of the game wheel index scale properly with different resolutions and DPI/scaling options? I do test my theme against other resolutions and scaling and the game wheel index selections like the letters/characters and the magnifying glass etc, they all get smaller as I increase DPI/scaling. So for ex, 300% scaling makes it so all these letters and images are visible, but they are much smaller than I want. This really shouldn't be happening, changing scale/DPI should not impact the visual size of this stuff, it should look the same exact size regardless of scaling/DPI used. I notice the round corners change appearance (larger or smaller radius) when I change resolution and/or scaling/DPI

When I change resolution this also makes a difference. I am building everything, and use everything, at 4K and 100% scaling. However, if I change my desktop resolution to 1920 x 1080 and continue to use 100% scaling and then launch Big Box.....now the game wheel index looks like it does in CTC. This behavior makes me think something is wrong regarding the game wheel index and its scaling per the users resolution and/or DPI/scaling.

 

 

Can you please advise if these are in fact bugs and if so would they get added to a fix it list for a future CTC version? If they are not bugs, could you lend me a hand on what setting(s) I can change to resolve this stuff?

 

 

Sorry for the very long post. Only trying to be detailed to either help resolve a bug or get some help fixing whatever mistake I am making!

Not bugs, sorry

  • Haha 1

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