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About This File

Manuals / How to

Refer to my YouTube channel or visit Faeran's Theme Creator Workshop videos to better understand the new features.

Dave Paterson - YouTube

Development Live Streams - YouTube

COMMUNITY Theme Creator - Patreon

Edited by y2guru
Compatibility


What's New in Version 3.2.6   See changelog

Released

 

Trial and Full versions available here:  https://www.patreon.com/collection/212278?view=expanded

 

Changes

  • Element Properties - Properties UX completely overhauled.
  • Element Properties - Conditions Button replaced with a custom button that now indicates No Conditions, Conditions or Conditions In Error.
  • Animation Editor UX completely overhauled.
  • Wheel Item Template - Allow user to select "Custom Condition" for Animations
  • Wheel Item Template - Added "SelectedItemIndexOffset" to list of allowed Metadata fields
  • Code Generator (Wheel Item) recognize "SelectedItemIndexOffset"
  • Source Editor/Text Editor (when called via show more) Position window according to Show More Button & ensure window does not flicker when displayed.
  • Game Wheel Index - Changed Scale Maximum value from 200% to 500%
  • COMMUNITYThemeCreatorLibrary upgraded to 1.4.9

Fixes

  • Condition Editor - Property Dropdown was empty for Custom Fields.
  • Condition Editor - Improved Validation.
  • Element Properties - Layout Conditions in error was never displayed.
  • Element Properties - Condition Badges populated in a faster, more efficient manner.
  • Element Properties - Condition Badges were not refreshed when adding a new UI Element.
  • Code Generator, Conditions in Error no longer generate XAML with errors.
  • Condition Value now allows apostrophe.
  • CTC .dll's are now copied to the Launchbox/Plugins folder when publishing a Theme that utilizes Startup/Pause/Shutdown.
  • User Defined Video on Platform Views Only - Using Metadata field "Selected Item Video" now locates the appropriate video file.
  • Animation Editor - "To Color" was being reset to Transparent.
  • Animation Editor - "Folder and Filename" (for Audio) was not being populated when initially displayed.
  • Like 41
  • Thanks 25
  • Game On 4
  • Unusual Gem 15

User Feedback

Recommended Comments



Aiwer

Posted

I have tried removing the priorities, and it works halfway but not completely :(

The only solution I have found is to use the following XAML code (attached XML), which works perfectly.

I don't know if it would be poss ible to create this type of image object that is not the unbroken image object but a generic one using the "Community Editor", which by the way what a great job and great software.

GameMarqueeView.xaml

Retrofrogg

Posted

This is looking great. Any progress with a Launchbox theme creator? 😁

ItchyRobot

Posted

@y2guru

This video shows, what I think may be, a bug in the Community Theme Creator for BigBox. For some reason, my custom platforms will not auto scroll the text in the placed "Text Scroller" field. And by custom platform, I mean the Foreground/Conditions setting for the "Rectangle - Overlay" layer. In order to get the naming conventions to match my build, I had to edit a few of the condition rules/platform names under the Conditions. For example, I changed Playstation 1 to Sony Playstation. And I had to add a field for Visual Pinball X. Both of these platforms will not scroll the text. All the others that I did not rename seem to be fine. Everything seems to scroll fine in all the Game description windows.

FYI - I used the Tilt theme and modified it to my liking. I have attached a ZIP of my theme's project files in case you want to try to troubleshoot. Named "Tilted".
Here is the link to @faeran original Tilt theme.

Thanks for any suggestions in fixing this.

 

 

Tilted.zip

y2guru

Posted

33 minutes ago, ItchyRobot said:

@y2guru

This video shows, what I think may be, a bug in the Community Theme Creator for BigBox. For some reason, my custom platforms will not auto scroll the text in the placed "Text Scroller" field. And by custom platform, I mean the Foreground/Conditions setting for the "Rectangle - Overlay" layer. In order to get the naming conventions to match my build, I had to edit a few of the condition rules/platform names under the Conditions. For example, I changed Playstation 1 to Sony Playstation. And I had to add a field for Visual Pinball X. Both of these platforms will not scroll the text. All the others that I did not rename seem to be fine. Everything seems to scroll fine in all the Game description windows.

FYI - I used the Tilt theme and modified it to my liking. I have attached a ZIP of my theme's project files in case you want to try to troubleshoot. Named "Tilted".
Here is the link to @faeran original Tilt theme.

Thanks for any suggestions in fixing this.

 

 

Tilted.zip 56.44 MB · 0 downloads

Conditions will not affect scrolling, scroll text is populated via the Notes metadata from either the platform/game defined within your launchbox database

ItchyRobot

Posted

11 minutes ago, y2guru said:

Conditions will not affect scrolling, scroll text is populated via the Notes metadata from either the platform/game defined within your launchbox database

I figured that to be the case about Conditions, but it seemed too much of a cooincidence to ignore or not mention.

Why then do you think some of my platforms do not auto scroll, even when the body of the text is larger than the box? You can see it try to start (slight pixel shift), but then it gets stuck with the Sony Playstation and Visual Pinball X platform text description boxes. Please watch the video I posted if you have not yet. Thanks! I also included a ZIP of the them just in case you have time to poke around with that attribute.

y2guru

Posted

13 minutes ago, ItchyRobot said:

I figured that to be the case about Conditions, but it seemed too much of a cooincidence to ignore or not mention.

Why then do you think some of my platforms do not auto scroll, even when the body of the text is larger than the box? You can see it try to start (slight pixel shift), but then it gets stuck with the Sony Playstation and Visual Pinball X platform text description boxes. Please watch the video I posted if you have not yet. Thanks! I also included a ZIP of the them just in case you have time to poke around with that attribute.

I watched the video twice and in both viewings i noticed all the scroll text (platform and game text) scrolling (slowly)   you can always adjust the start delay and scrolling speed

ItchyRobot

Posted

8 minutes ago, y2guru said:

I watched the video twice and in both viewings i noticed all the scroll text (platform and game text) scrolling (slowly)   you can always adjust the start delay and scrolling speed

I figured it out, and sorry for wasting your time. It was the Padding setting (right, left, up, down). The padding was set too large in the Fram 1 box, cutting off the bottom text when it scrolled all the way down. It just so happened that those platforms that I was asking about has a body only slightly larger than the box. So it would start to scroll, but only need to scroll a small bit to get to the bottom; but had the bottom padding cutting it off. So the padding was blocking the text. I will need to play around with this a bit to get it to show up like i want. I supoose I need a padding of 0 at the bottom.

y2guru

Posted

7 minutes ago, ItchyRobot said:

I figured it out, and sorry for wasting your time. It was the Padding setting (right, left, up, down). The padding was set too large in the Fram 1 box, cutting off the bottom text when it scrolled all the way down. It just so happened that those platforms that I was asking about has a body only slightly larger than the box. So it would start to scroll, but only need to scroll a small bit to get to the bottom; but had the bottom padding cutting it off. So the padding was blocking the text. I will need to play around with this a bit to get it to show up like i want. I supoose I need a padding of 0 at the bottom.

that'll do it, you can remove the padding from the Frame UI Element and Simply add a Left, Top and Right margin to the Text Scroller, adjust the height of the Text Scroller so text isn't being truncated as you initially reported

  • Thanks 1
ItchyRobot

Posted

@y2guru How would I go about adding sounds for each Platform as I toggle through them in the Platform view? I have downloaded startup mp3's of each console, and would like for them to start as I select them in the Platform list. Like you can currently do with platform videos. I am not using videos for my build.
 

y2guru

Posted

29 minutes ago, ItchyRobot said:

@y2guru How would I go about adding sounds for each Platform as I toggle through them in the Platform view? I have downloaded startup mp3's of each console, and would like for them to start as I select them in the Platform list. Like you can currently do with platform videos. I am not using videos for my build.
 

I’ll look into that 👍 I can’t see why not 😊

  • Like 1
C-Beats

Posted

1 hour ago, ItchyRobot said:

@y2guru How would I go about adding sounds for each Platform as I toggle through them in the Platform view? I have downloaded startup mp3's of each console, and would like for them to start as I select them in the Platform list. Like you can currently do with platform videos. I am not using videos for my build.
 

LaunchBox does this natively. Put the sounds in your Theme folder like such: \\LaunchBox\Themes\{Your theme name}\Sounds\{Platform Name}\{SoundType}\AnySound.wav

Sound type would be replaced with the type of sound and can be one of four values: Select, Move, Back, Startup

You can put as many wav files in that folder as you want and Big Box will randomly play one of the sounds it finds.

ItchyRobot

Posted (edited)

2 hours ago, C-Beats said:

LaunchBox does this natively. Put the sounds in your Theme folder like such: \\LaunchBox\Themes\{Your theme name}\Sounds\{Platform Name}\{SoundType}\AnySound.wav

Sound type would be replaced with the type of sound and can be one of four values: Select, Move, Back, Startup

You can put as many wav files in that folder as you want and Big Box will randomly play one of the sounds it finds.

This did not work for me. I assume this will be a tool that needs to be implemented into Community Theme Creator to work?
I tried putting a wav file into my following folder... (but did not work)
\LaunchBox\Themes\Tilted\Sounds\Nintendo Entertainment System\I tried both Select and Startup\Nintendo Entertainment System.wav

I was unsure which {SoundType} to use to name my folder, so maybe I screwed that up. Am I missing something?

Edited by ItchyRobot
y2guru

Posted

35 minutes ago, ItchyRobot said:

This did not work for me. I assume this will be a tool that needs to be implemented into Community Theme Creator to work?
I tried putting a wav file into my following folder... (but did not work)
\LaunchBox\Themes\Tilted\Sounds\Nintendo Entertainment System\I tried both Select and Startup\Nintendo Entertainment System.wav

I was unsure which {SoundType} to use to name my folder, so maybe I screwed that up. Am I missing something?

I wish I could help, I did add a folder link to drop sounds into via the main menu but I think you need platform subfolders within it and name the wag files accordingly 

@faeran can help

C-Beats

Posted

48 minutes ago, ItchyRobot said:

This did not work for me. I assume this will be a tool that needs to be implemented into Community Theme Creator to work?
I tried putting a wav file into my following folder... (but did not work)
\LaunchBox\Themes\Tilted\Sounds\Nintendo Entertainment System\I tried both Select and Startup\Nintendo Entertainment System.wav

I was unsure which {SoundType} to use to name my folder, so maybe I screwed that up. Am I missing something?

Just so we are clear the sounds will play in Big Box when doing as I said, I don't believe the Community Theme Creator utilizes them at all. What sound type REALLY depends on what action you want the sound to play on.

Select - this is when you press select to pick a platform or game (typically the 'A' button on your controller)
Move - this is when you move through a wheel/view (typically the arrows or control stick)
Back - this is when you move to a previous view (typically 'B' button or ESC)
Startup - only played when you first start Big box

Also you need to be on version 11.13 or higher as this is when that feature was implemented.

y2guru

Posted

14 minutes ago, C-Beats said:

Just so we are clear the sounds will play in Big Box when doing as I said, I don't believe the Community Theme Creator utilizes them at all. What sound type REALLY depends on what action you want the sound to play on.

Select - this is when you press select to pick a platform or game (typically the 'A' button on your controller)
Move - this is when you move through a wheel/view (typically the arrows or control stick)
Back - this is when you move to a previous view (typically 'B' button or ESC)
Startup - only played when you first start Big box

Also you need to be on version 11.13 or higher as this is when that feature was implemented.

Sounds like he wants a wav to play once a platform has been selected, similar to how selected item video works but with wav files.  I can do this and make it available

  • Like 1
ItchyRobot

Posted

18 minutes ago, y2guru said:

Sounds like he wants a wav to play once a platform has been selected, similar to how selected item video works but with wav files.  I can do this and make it available

Yes, that is what I want. Thanks for clarifying. I was beating my head trying to get C-Beats stuff you work, with no luck.

y2guru

Posted

3 hours ago, ItchyRobot said:

Yes, that is what I want. Thanks for clarifying. I was beating my head trying to get C-Beats stuff you work, with no luck.

Already created the audio control, it will play a .wav / .mp3 / .flac file once or can set it to repeat.  I have integrated it into version 2.2 of the Theme Creator and I will fully test it over the weekend

  • Like 2
The Papaw

Posted (edited)

I have some elements that fade away after a few seconds and doesn't return until a platform change is done (done with opacity animation). I would like to be able to add something like "Press X" to re-active them. Is that possible?

Is it possible to create a button press of "X" and it restarts or resets the animations again somehow? Or any way to re-activate them using a gamepad?

Pretty new with the CTC. Any help would be much appreciated

Edited by Wanderer189
y2guru

Posted

4 minutes ago, Wanderer189 said:

I have some elements that fade away after a few seconds and doesn't return until a platform change is done (done with opacity animation). I would like to be able to add something like "Press X" to re-active them. Is that possible?

Is it possible to create a button press of "X" and it restarts or resets the animations again somehow?

Pretty new with the CTC. Any help would be much appreciated

There are no animations triggers associated with the select and back buttons

The Papaw

Posted

1 minute ago, y2guru said:

There are no animations triggers associated with the select and back buttons

Okay, thank you sir.

y2guru

Posted

On 9/17/2021 at 3:47 PM, ItchyRobot said:

@y2guru How would I go about adding sounds for each Platform as I toggle through them in the Platform view? I have downloaded startup mp3's of each console, and would like for them to start as I select them in the Platform list. Like you can currently do with platform videos. I am not using videos for my build.
 

 

Untitled.png

  • Like 2
ItchyRobot

Posted

11 hours ago, y2guru said:

Nice, I am going to use the consoles and PC startup sounds. But, I like your voice sounds too. I suppose I need to wait until the 2.2 update to get this new feature?

y2guru

Posted

Just now, ItchyRobot said:

Nice, I am going to use the consoles and PC startup sounds. But, I like your voice sounds too. I suppose I need to wait until the 2.2 update to get this new feature?

i plan to release 2.2 this Sunday

  • Like 3
y2guru

Posted

On 9/24/2021 at 10:50 AM, ItchyRobot said:

Nice, I am going to use the consoles and PC startup sounds. But, I like your voice sounds too. I suppose I need to wait until the 2.2 update to get this new feature?

2.2 is available

  • Like 1
Guest

Posted

Huge, immediately I think of a mortal kombat collection with this feature....😅😂


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