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Sega Model 2 Emulator | EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light guns. Test Menu's Configured. Analogue Inputs Calibrated. Free Play. All Games in English. 2 Player Mouse Support. No Screen Flash 1.0.4

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About This File


UPDATE: Added cheats to the table below. Another huge thanks to @Joejoe for providing these.
UPDATE 2: Fixed ManxTT lack of engine sound and Danger Screen at startup. Dynamite Deka 2 Added.

UPDATE 3: Using new LUA scripts that include cheats, a scanline option and more refined widescreen scripting. Added DINPUT control configuration using a PS4 controller. More fixes in change log. You can use F5 to toggle between 16:9 and 4:3 when using widescreen scripts.

UPDATE 4: Quite a Big One

  • A whole bunch of inputs moved for better play. Gears are on the face buttons now, fighters have had some inputs moved. Images updated of course.
  • All of the other Daytona USA versions/hacks have been added. 
  • ManxTT fixed properly properly. I promise. Changed the rom to the twin version 'manxttc' and set to twin in test menu. No more stupid error every time you turn, which caused a Japanese voiced error audio sample to be played...every time you turned. Very annoying....but it's gone now.
  • ManxTT and Over Rev should now track straight when not holding the stick. This was an error on my part. Now fixed.
  • Full Fat 1440x1080 60FPS 30s Videos have been added. Freshly made by me, clean high quality videos.
  • Clear Logos & Flyer Fronts. I made the other Daytona clear logos up to match the normal one, came out nice actually. Also made up some flyers for some of the Daytona hacks and Sega Rally. Every game has a bespoke clear logo & flyer. No doubles.
  • Custom Platform XML provided. In the description of every game will be my emulation notes for that game & any cheats. Genres/categories/no. of players had been adjusted so auto playlists with catch them correctly.
  • DINPUT better configured. I'm not gonna lie, after looking at what I had previously done I was disgusted. This is now configured just as good as the xinput version.


So you know the drill with these releases. The intention is to take these awkward to set up emulators, and make them as plug and play as possible for those using a PC, controller, mouse and light guns.

Here is the follow up to the Supermodel project I completed a little while ago. The Model 2 setup was far more forgiving and didn't make me want to trash my computer. That's not to say there aren't some interesting and awkward things going on that needed some attention, however these were far more easy to fix. 

As per usual many hours have been put into this project with much testing and in the case of getting 2 Player Mouse support, a lot of calibrating. 

This has only been configured for the parent rom versions only. 1G1R

Instructions - Super Simples
-Download Model 2 Emulator
-Use MERGED ROMS. imma say it again MERGED ROMS.
-Download Pre Config File Folders On This Page (Make sure you select your correct input type)
-Place in Model 2 folder and replace any files.
-Widescreen scripts are being used as default. If you only want 4:3, replace the scrips with the 4:3 ones provided in Scripts Folder.
-DONE!!!!!



What this configuration will give you:

2 Player Mouse Support for Light Gun Games - Resolution Specific 1920x1080 - If You Change Resolution It Will Be Inaccurate
I cant tell you how awkward and difficult it was to get this to work. Due to RawInput being a must for 2 mice, the calibration doesn't scale into different resolutions. This means you can't calibrate it using the auto calibration (shooting targets) in its test menu, as it'll be inaccurate no matter how perfectly you shoot those calibration targets. You can't even calibrate at native resolution to make it 1 to 1 and then increase the resolution. Thankfully Virtua Cop 1 & 2 both have a manual adjustment feature meaning I could off set the adjustment to get PERFECT pin point accuracy. Behind Enemy Lines was awkward but not impossible to get accurate, as it doesn't display where your actual in game cursor position is on screen. Only X and Y coordinates are displayed, which was just enough info to get it accurate. Gunblade on the other hand gives you absolutely no on screen info at all when calibrating, it's as accurate as I can get it.

What is really weird is that some of these games are accurate out the box with RawInput off, but needed recalibrating when I enabled RawInput. But now if you turn off RawInput it is still accurate after calibrating for RawInput. That's great as switching between the two is seamless and retains accuracy. Best of both worlds, as having RawInput off for single player gives you more mouse sensitivity. 

No Screen Flash for Virtua Cop 1 & 2 and House of the Dead
LUA scripts are included as standard to remove the screen flash that would happen every time you pull the trigger. 
All the other Light Gun Games don't have screen flash by design so all of these shooters do not flash.

Controls Configured with Images for Every Game
All controls have been pre configured for both players. I have also made images for the layout of every game. Controls were tested the most. I found some strange/broken controls that needed some thought. Sky Target has a broken up and down analogue input, however simply mapping this as a digital input to the left stick up and down is a perfect workaround. Desert Tank benefits from no analogue inputs also, I have got it to control exactly like the vehicles in Halo which is neat. Aside from that there are various racing games that have inverted pedals that needed the Invert option checked in the control calibration options.

All Games In English - All Games Free Play
This speaks for itself. All test menus adjusted to let these games play in English and in Free Play mode.

Test Menu Fixes and Unlocked Hidden Game Modes
Network Board Not Present.....Done. Unlocking all game modes in Virtua Striker....Done. Calibrating analogue inputs in 'Volume Adjustment' (Yeah I thought it was to do with audio too) so controls are correct and use the entire travel of the analogue range so racing games aren't twitchy....Done. A whole bunch of tweaks from CRT modes giving better brightness to extending game times among a shed load of other crap that enhances the experience in some way.....Done.

Optional 16:9 Anamorphic Widescreen LUA Scripts
Put these in the scripts folder and boom...proper widescreen no stretching. These work way way way way better than the temperamental widescreen option in the EMULATOR.INI file, which only works half the time depending on how your graphics are scaling etc etc etc etc. Just use the LUA scripts instead for better results and no headaches, I command it.
I love this feature, House of the Dead and Gunblade even allow you to shoot into the 16:9 space.

DOCUMENTATION / CHECKLIST. THIS HAS BEEN DONE FOR YOU

Behind Enemy Lines
bel
-Calibrated and WORKING.
-Calibrated for RawInput 2 Players
-Set to Free Play

Gun Adjustment Values for Accuracy When Using RawInput at 1920x1080:
29 MIN GUN 1 X
0e MIN GUN 1 Y
d5 MAX GUN 1 X
f2 MAX GUN 1 Y
Daytona USA
daytona
-Link ID set to 'SINGLE'. Default is 'MASTER' which causes the game to give the Network Board Not Present error preventing you from playing the game.
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Set to Free Play
-Apparently setting Cabinet Type to Deluxe displays correct colours due to it's display type. 
Dead or Alive
doa
-Nation set to 'USA', this changes the language to English. 'Japan' is the Default.
-Set to Free Play
Desert Tank
desert
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Controls took a while to figure out. It is actually better to use digital inputs and NOT use analogue input with this game. Turning the turret is on the right stick with accelerate being up on the left stick.
-Set to Free Play
Dynamite Baseball 97
dynabb97
-No English option that I know of.
-Innings Per Credit set to MAX (3)
-Analogue 'Bat' input calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also.
-Set to Free Play
Dynamite Cop
dynamcop
-Set to Free Play
Dynamite Deka
dyndeka2
-Japanese version of Dynamite Cop. This version varies with character models and is even more insane than the English Version. Even though this is 1G1R, I consider this to be a separate game due to its differences.
-Set to Free Play
Fighting Vipers
fvipers
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Display Type looks best set to 'Projector'. Although this is darker, using 'CRT' increases the saturation to the point blacks are 
-Set to Free Play
Gunblade NY
gunblade
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Calibreted both analogue guns in 'Aim Set'. RawInput is on to allow for 2 player mouse support. Due to RawInput implementation this calibration is RESOLUTION SPECIFIC - 1920x1080
-Set to Free Play

Gun Adjustment Notes - Resolution Specific 1920x1080:
Due to no x or y coordinates being shown it is almost impossible to get this pin point getting the on screen crosshairs to line up. I gave it my best shot. You are welcome to try.
House of the Dead
hotd
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Calibrated both guns in 'Aim Set'. RawInput is on to allow for 2 player mouse support. Due to being RawInput this calibration is RESOLUTION SPECIFIC - 1920x1080
-Blood set to 'Red'. The Default is 'Green'
-Set to Free Play

Manual Gun Adjustment Values for Accuracy When Using RawInput at 1920x1080:
ADXMIN = 259
ADYMIN = 119
ADXMAX = 581
ADYMAX = 438

Cheats:

NOTE: LEFT refers to player 1's gun
RIGHT refers to player 2's gun

New Costumes (2 players):
At title screen after entering at least 1 credit (2 credits for 2 players game), pull the triggers:
LEFT, RIGHT, LEFT, RIGHT, LEFT, RIGHT, START

Player 1 Plays as Super G:
This code must be done at the title screen, after entering at least one full credit.
The following code must be entered very quickly in order to work properly.
LEFT, LEFT, RIGHT, LEFT, LEFT, START.

Sophie Costumes (2 players):
At title screen after entering at least 1 credit (2 credits for 2 players game), pull the triggers:
LEFT, RIGHT, RIGHT, LEFT, LEFT, RIGHT, START

Show Your Score:
Put your coins in and press Left x3 Right x2 then press the start button... remember this has to be done very quickly. Have fun.
LEFT, LEFT, LEFT, RIGHT, RIGHT, START
Indianapolis 500
indy500
-Steering, Gas & Brake analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also.
-Set to Free Play

Pace Car:
Hold the start button, blue view button and brake until you chose your start your race. If you are holding the buttons, the door of your trailer will go up.

Reversed Tracks:
Hold the shift lever down while starting a game.

Secret Camera View:
When in the fourth view during a race, press any two view change buttons simultaneously

Super-Charged Engine
When selecting your transmission, select Manual. Head toward the pit in gear 6. when you exit, you will be in gear 1. DO NOT CHANGE GEAR! From now on, you will have a super charged engine
Last Bronx
lastbrnx

-Set to Free Play
-Display set to 'CRT'. This looks brighter and better than 'Projector'.

ManxTT Superbike
manxtt
-Cabinet Type changed to TWIN. This skips the Danger screen and fixes the lack of engine sound.
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Start is View Change
-Set to Free Play
Motor Raid
motoraid
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Bank, Accelerate and Brake analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also.
-Set to Free Play

Change Bike Colour to CPU Bike Colour:
In order to use the CPU Bike Colour, enter the following code at the Select Player screen: Punch, Kick, Kick, Punch, Punch, Kick, Kick, Punch.
Note: The Select Player screen is monochrome, so you will not be able to see the colour change until the game starts.

Extra Stage: Segal
First play the Practice Mode. The easiest stage. ''Yenda,'' will then be selectable. Next, highlight Yenda at the stage-select screen and enter the following code with handlebar button: Punch, Kick, Kick, Punch, Kick, Kick, Punch, Punch, Kick, Kick. The ''Segal'' stage will now be selectable.

Ues Segal Weapons in Any Stage
Ordinarily, the Needles and Hammer weapons can only be used in the Segal stage. To access these weapons in any other stage, enter either of the following codes at the Select Player screen:
Needles - Kick, Kick, Punch, Kick, kick, Punch, kick, Punch, Punch, Kick.
Hammer - Punch, Kick, Punch, Kick, Punch, Punch, Kick, Punch, Punch, Kick.
Over Rev
overrev
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Steering, Gas & Brake analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also.
-Set to Free Play

Three Additional Cars:
At the 'car selection' screen, press the brake.
Pilot kids
pltkids
-Set to Free Play
Rail Chase
rchase2
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Set to Free Play

Gun Calibration Notes:
Due to how this game works no calibration is needed or available.
Sega Rally Championship
srallyc
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Set to Free Play
Sega Rally Pro Drivin' (HACK)
srallyp
-Think "Sega Rally Remix" with a turbo button when playing this hack. That is exactly what it feels like.
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Set to Free Play
Sega Ski Super G
skisuprg
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Swing and Inclining analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also.
-Incline inputs were foot pedals on the OG HW intended to be worked independently for jumping and doing tricks. I have set these to the triggers as it's by far the best place for them.
-Set to Free Play
Sega Touring Car Championship
stcc
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Set to Free Play
Sega Water Ski
segawski
-Country set to 'USA', this changes the language to English. 'Japan' is the Default. This needed the following engineers code to be input into the main test menu
-Slide analogue input calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also.
Set to Free Play
Sky Target
skytargt
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also.
-This game when using an analogue input for up and down is broken. You will ascend only to drop down when you go past a certain threshold with the analogue input. Setting this to a digital input solved the issue.
-Set to Free Play
Sonic Championship
schamp
-Set to Free Play
-Display set to 'CRT'. This looks brighter and better than 'Projector'.
Super GT 24h
sgt24h
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Steering, Gas & Brake analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also.
-I/O Type left on Default (C) which has inverted pedals. I inverted the controls in the emulator to compensate. You can set I/O Type A which doesn't use inverted pedals but I opted for the former.
-Set to Free Play
Top Skater
topskatr
-Analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also.
-Set to Free Play

Play as a Surfer:
Press the Left Select button three times, Right select button three times, and then the Left Select button thirteen times.

Hidden Track:
First chose Advanced Level (doesn't matter which character). Then, right before the board is unlocked, move the board up. Then when the game starts going, miss the first jump on purpose and crash right into the fence on the left side of the church. If you do it right you'll find yourself in the hidden track.

Play as Body Boarder:
At the course select screen press and hold down the start button. Then at the character select screen press the Right select button six times, the Left select button six times, Right three time, Left three times, Right four times, and the finally let go of the Start button.

Super Deformed Mode:
At the stage select screen, press the Left select button nine times, the Right select button nine times, the Left select button four times, the Right select button four times, and the Left select button five times. Now lean the board forward and press the Left and Right select buttons simultaneously three times.
Virtua Cop
vcop
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Calibrated for RawInput 2 Players. Due to being RawInput this calibration is RESOLUTION SPECIFIC - 1920x1080
-When using RawInput this game must be recalibrated for accuracy. However the 'Gun Adjustment' option didnt work correctly (inaccurate). So I had to use 'Manual Gun Adjustment' instead, using the ability to offset to get pin point accuracy. If RawInput is turned off it will be inaccurate.
-Set to Free Play

Manual Gun Adjustment Values for Accuracy When Using RawInput at 1920x1080::
ADXMIN = c1
ADYMIN = 24
ADXMAX = 234
ADYMAX = 1a3
Virtua Cop 2
vcop2
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Calibrated for RawInput 2 Players. Due to being RawInput this calibration is RESOLUTION SPECIFIC - 1920x1080
-When using RawInput this game must be recalibrated for accuracy. However the 'Gun Adjustment' option didn't work correctly (inaccurate). So I had to use 'Manual Gun Adjustment' instead, using the ability to offset to get pin point accuracy. If RawInput is turned off it will be inaccurate.
-Set to Free Play

Manual Gun Adjustment Values for Accuracy When Using RawInput at 1920x1080:
ADXMIN = 210
ADYMIN = 36
ADXMAX = 582
ADYMAX = 422
Virtua Fighter 2
vf2
-Version set to 2.1
-Display type set to 'Projector'. 'CRT' looks undersaturated and washed out.
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Set to Free Play
Virtua Striker
vstriker
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Match Time set to MAX 3min
-G Goal Mode (IF THERE'S A DRAW BY THE END OF THE MATCH) = (EXTRA TIME, NEXT GOAL WINS) Set to MAX Time 1m. OFF is the default. (If extra time goes 1m with no goals the match will go to a Penalty Knockout.)
-P K Mode (PENALTY KNOCKOUT) Set to REAL. OFF is the default. (This will let penalties go on until there is a clear winner.)
-Set to Free Play

Play as FC Sega:
Press start on teams starting with the letters of F-C Sega
France; Colombia; Spain; England; Germany; Argentina
Virtual On
von
-Time set to 'Deathmatch' (no timer)
-Set to Free Play
Wave Runner
waverunr
-Country set to 'USA', this changes the language to English. 'Japan' is the Default.
-Analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also.
-Set to Free Play
Zero Gunner
zerogun
-Set to Free Play

Edited by Warped Polygon
new video link added


What's New in Version 1.0.4   See changelog

Released

Update 4. Please see the top of the description for changes. Hold tight if it's not there yet.

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Thanks for this.

All mouse games (hotd,bel etc) do not start using controller or mouse (you have to use keyboard)

Anyway around this ?

Edited by zugswang
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4 hours ago, zugswang said:

Thanks for this.

All mouse games (hotd,bel etc) do not start using controller or mouse (you have to use keyboard)

Anyway around this ?

Because only one input can be bound at a time using multiple inputs for one button isn't possible. I put start on the keyboard as most users are going to be using a mouse. You'll need to change this if you want it on the controller. 
-Step 1 - Turn RawInput off (0) on the EMULATOR.INI to allow you to select the window bar as RawInput locks the cursor in the window.
-Step 2 - Start the game and hit esc to go into windowed mode.
-Step 4 - Open 'Game' option in window bar and select Configure Controls
-Step 4 - Double click the input you want to change and then press the input you want it to be.
-Step 4 - Press Close and ya good. It is saved

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Thanks for this! Loving this and the Model 3 guides. Thanks for all the hard work!

However, I am encountering an issue with WideScreen hack - it doesn't work for some reason.
I am playing on a handheld PC called GPD WIN 2 which has a screen resolution of 1280x720.

So in the .ini file, I set:

FullScreenWidth=1280
FullScreenHeight=720
(with the original setting 1920x1080, the app crashed whenever I put it in fullscreen mode).

Might this change have impacted the WideScreen hack not to work?

I am using Merged roms as instructed.

Thanks in advance for the help.

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so i copied and over writed everyithing but my xbox controller does not seem to work with this emulator no matter what i do.  any ideas on what else i can try?

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Hi @Warped Polygon thanks again for this awesome project man, really glad to have started importing this system with your instructions and files. It really is an awesome platform and thanks to you many people can now enjoy it!

I have some questions. I had to change the resolution to 2160p as my screens didn't like switching to 1080p and back to 2160p again, marquee monitor is then off set and windows screens and dpi scaling also messes up.
1. All looks great in 2160p and I also disabled rawinput for the mice as I recall I had to do this to make lightgun games work well, correct?
2. Only drawback should be I can't play light gun games with 2 players right? <-That's no issue for me though.
3. Are there any other things I should change when going to 2160p, or will it all work as you configured it?
4. I don't have widescreen for Dynamite Deka 2 but I do have widescreen for Dynamite Cop, is there something I should/could do?

Edited by Mr. RetroLust
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4 hours ago, Mr. RetroLust said:

2. Only drawback should be I can't play light gun games with 2 players right? <-That's no issue for me though.

If you do in the future, letting Demulshooter handle the guns is the way to go. Simple to start as an additional app in LB.

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On 3/4/2023 at 10:37 AM, Mr. RetroLust said:

Hi @Warped Polygon thanks again for this awesome project man, really glad to have started importing this system with your instructions and files. It really is an awesome platform and thanks to you many people can now enjoy it!

I have some questions. I had to change the resolution to 2160p as my screens didn't like switching to 1080p and back to 2160p again, marquee monitor is then off set and windows screens and dpi scaling also messes up.
1. All looks great in 2160p and I also disabled rawinput for the mice as I recall I had to do this to make lightgun games work well, correct?
2. Only drawback should be I can't play light gun games with 2 players right? <-That's no issue for me though.
3. Are there any other things I should change when going to 2160p, or will it all work as you configured it?
4. I don't have widescreen for Dynamite Deka 2 but I do have widescreen for Dynamite Cop, is there something I should/could do?

@Mr. RetroLust Thanks for the kind words mate.

Disabling rawinput will disable 2 players functionality but it will scale the mouse movement so you wont have to swing the mouse as far which is nice, if only using a mouse.

2160p should work but you may need to recalibrate the light gun games to be accurate.

Dynamite Deka 2 was updated into the build however I forgot to set this to widescreen with a LUA script. Just copy the Dynamite cop lua and rename to Dynamite Deka/

I am about to update this to fix Dynamite Deka and add more options

Edited by Warped Polygon
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On 1/21/2023 at 3:42 PM, launchboxuser said:

Thanks for this! Loving this and the Model 3 guides. Thanks for all the hard work!

However, I am encountering an issue with WideScreen hack - it doesn't work for some reason.
I am playing on a handheld PC called GPD WIN 2 which has a screen resolution of 1280x720.

So in the .ini file, I set:

FullScreenWidth=1280
FullScreenHeight=720
(with the original setting 1920x1080, the app crashed whenever I put it in fullscreen mode).

Might this change have impacted the WideScreen hack not to work?

I am using Merged roms as instructed.

Thanks in advance for the help.

The widescreen functionality is used via lua scripts, not the widescreen hack in the ini file. Just leave this off and use lua scripts.

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1 hour ago, Warped Polygon said:

@Mr. RetroLust Thanks for the kind words mate.

Disabling rawinput will disable 2 players functionality but it will scale the mouse movement so you wont have to swing the mouse as far which is nice, if only using a mouse.

2160p should work but you may need to recalibrate the light gun games to be accurate.

Dynamite Deka 2 was updated into the build however I forgot to set this to widescreen with a LUA script. Just copy the Dynamite cop lua and rename to Dynamite Deka/

I am about to update this to fix Dynamite Deka and add more options

Thanks bro! All is working fine now also the lightgun games which dont even need recalibration. Only small issue going to 2160p is the red crosshair in lightgun games, it is really small now lol Is this something that can be helped by scripts as well?

Edit: I tried to copy and rename the lua script of Dynamite Cop to Dynamite Deka 2 but it doesn't work, I'll await your fix ;)

Edited by Mr. RetroLust
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Massive thank you Warped Polygon for this and the Model 3 setup guides. With your Confiigs and settings I was able to set both Emulators up on my Steam Deck, keeping all your tweaks. I also got games launching independently through Steam and the ability to add artwork etc. I cant thank you enough!

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9 hours ago, Mr. RetroLust said:

Thanks bro! All is working fine now also the lightgun games which dont even need recalibration

Awesome. That changed for me when switching resolutions. Have a suspicion this emulator behaves differently depending on if you have you graphics card or monitor set to scale the image.

I'm in the process of adding the Daytona hacks and creating controller images, tweaking some stuff that I have just found out about and of course getting it all in WS. 
Gonna do an updated streamlined video that'll cover lightgun stuff and common issues like needing a Windows Runtime

I'm actually stoked that the light gun accuracy scales resolutions above 1080. I was gonna create versions for different resolutions...

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Thanks so much man for all of the work you put into this! Just a quick question. I was just going through and testing everything and the Daytona and Zerogunner inputs (and several others) don't appear to be working as you have them listed in the pictures. For example, the trigger buttons in Zero Gunner are replicating the horizontal joystick movement, or in Dynamite Cop, my character just drifts into a wall. Is that a me thing or are they incorrect?

Also, in fighting games where the D-pad listed as the directional, I find that the left joystick is working instead. Which I'm fine with, but maybe the added context could help clue you off to what I'm experiencing and help you point to a culprit for me.

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I noticed something weird with this emulator in house of the dead when I move my mouse to an edge of the screen and left click the screen it loses focus and I'm not able to activate the screen again despite the sounds still being played. I did some googling and found some old posts about it but no real solution, someone mentioned fulscreenmode=4 in the .ini would work for him but it already has this setting, should I try set it to another value? I dont have any idea what they would do though.

Here is the AHK solution by @JoeViking245 if you also notice the edge problem on 2160p: 

 

Edited by Mr. RetroLust
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On 3/10/2023 at 6:59 PM, FetusSandwich said:

Thanks so much man for all of the work you put into this! Just a quick question. I was just going through and testing everything and the Daytona and Zerogunner inputs (and several others) don't appear to be working as you have them listed in the pictures. For example, the trigger buttons in Zero Gunner are replicating the horizontal joystick movement, or in Dynamite Cop, my character just drifts into a wall. Is that a me thing or are they incorrect?

Also, in fighting games where the D-pad listed as the directional, I find that the left joystick is working instead. Which I'm fine with, but maybe the added context could help clue you off to what I'm experiencing and help you point to a culprit for me.

What controller are you using?

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On 3/23/2023 at 11:21 AM, Warped Polygon said:

What controller are you using?

I appears as "Microsoft Xbox 360 Pad", and whenever I attempt to enable XInput = 1 in the EMULATOR.ini file, it stops working all together. It's really bizarre.

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19 hours ago, FetusSandwich said:

I appears as "Microsoft Xbox 360 Pad", and whenever I attempt to enable XInput = 1 in the EMULATOR.ini file, it stops working all together. It's really bizarre.

Your controller should be working fine with xinput then .Model 2 Emu isn't the most stable. You'll need to delete the CFG's and NVDATA and put them back from a fresh download. Should fix the crash/stopping issue. Let me know how you get on.

Edited by Warped Polygon
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appreciate this heaps - however, im struggling with indy500, i see you have notes about configuring it via volume - however, even in the gui now if i click on config controls after loading that rom and double click to assign steering the UI crashes :(  I have a PXM 900 - fyi, lucky all my other model 2 games run with the wheel and even force feedback but that one has me stumped :(

appreciate any advice

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Thank you for doing this as it has been super helpful. A couple of questions:

1. For Sega Water Ski, you mention an engineering fix needed to change the country to USA, but it's unclear where that fix is or how to implement it. Water Ski is the one game where the country seems to be locked on Japan.

2. Someone else mentioned this also, but have you encountered an issue where the Model 2 emulator crashes when attempting to change the analog controls? I have a Logitech wheel and am unable to map the controls to it as the emu crashes immediately upon trying to change any analog setting. I know it's not the ROM as I've tried several and it happens with every ROM that has the analog option.

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48 minutes ago, Drivin33 said:

2. Someone else mentioned this also, but have you encountered an issue where the Model 2 emulator crashes when attempting to change the analog controls? I have a Logitech wheel and am unable to map the controls to it as the emu crashes immediately upon trying to change any analog setting. I know it's not the ROM as I've tried several and it happens with every ROM that has the analog option.

I have the same issue, looking on the arcadecontrols forum people are suggesting it's due to multiple usb devices or controllers being plugged in, if you unplug everything to set the controls and then put them back after it should work? I'd try it but i've got 5 other controllers plugged in and am fed up of windows changing the order.

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I've read that also about the multiple controllers. I did unplug just my analog devices - U360 stick, flight stick, trackball, and spinner. When I did that, suddenly the Logitech wheel appeared but not the accelerator or brake pedals so I thought I was making at least some progress and I saved that configuration. But when I plugged the analog devices back in, the wheel setting was gone and I'm back to the original issue. I may try unplugging everything to see if that works. I read that MAME now has some support for Model 2 ROMs and in fact I was able to load up Indy 500 in MAME and it ran. But the graphics are bad and it's not really playable. But I'm running MAME 0.239 so maybe I'll load up .0252 and see if it's any better, but I suspect it probably isn't.

As far as Windows changing the controller order, I've only found that to be an issue in MAME and I set up a file with stable controller IDs and it solved that problem. It does take a bit of work but totally worth it.

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hi folks, whats the definitive way to exit the emulator back into bb/lb via the LB exit script etc?  I'm getting mixed results :(

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I was hoping this would let me control Gunblade and Virtua Cop 1&2 with the DualShock 4, but no dice. Playing these games with the mouse isn't great so if someone has any idea how to do to play with the PS4's controller, I'm all ears.

Plus strangely enough, it caused Daytona USA to the MAXX (daytonam.zip) to not start anymore over here...

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On 3/4/2023 at 9:23 AM, Headrush69 said:

If you do in the future, letting Demulshooter handle the guns is the way to go. Simple to start as an additional app in LB.

Does using Demulshooter change the calibration work that went into this project, or will that stay even when you turn off the raw input in the emulator ini?

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This is so weird, from one day to the next my gun does not do anything in sega model 2 games.  I can insert coin and start, but can't choose any stage stages in Virtua Cop 1 and 2 for example.  And the gun does work as it works with a whole bunch of lightgun games including model 3 which is also using your pre-configged files.  It seems that everything went south when I added sega model 2 platform under manage emulators in Launchbox, and so I clicked on associated platforms under my Mame Lightgun emulator and added sega model 2.  I also did try to manually calibrate a game in that Mame emulator and as near as I can tell this is the point where it stopped working.  Except I have no clue what one has to do with the other.  Could it be that Gun ID's have been swapped and I need to input the changed values somewhere in the sega model 2 ini?  Because this occured in mame where it used to be GUN 6, but now it was GUN 4.  I also once again downloaded the files here and copied them once more into the Sega Model 2 dir, but still no success.  Thanks for the help.

 

EDIT: Other non light gun games for model 2 work fine such as Sega Rally.

Edited by Morris Schaffer
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1 issue i found is that Wave runner xinput file automataclly turns to the right at all times and cannot be corrected. 

Other than that what i have played worked phenomenally and i appreciate this. it was an easyt setup. 

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