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  1. There was this one on SteamGridDB:
    8 points
  2. Version 1.0.0

    49 downloads

    Here are 9 platform video marquees that I've created. I was originally posting these on the forum, but I'm a dummy and never posted them here. Hopefully more people will see them. I plan to make more, but these do take a decent amount of time to produce. Video files are 2880x1080. This is what my personal ultrawide monitor marquee at home is built for, so I hope that converts over to what other people have. Also, if I'm uploading this in the wrong section, or if there aren't enough videos in this package, then I'm terribly sorry!
    8 points
  3. Current new themes are sitting at 7 Handhelds 14 Consoles 12 Arcade 34 Computers = 67 total new themes I have to look through the Launchbox database list and see what's missing still...aiming to cover every single system in the database As far as custom platforms,I am not dealing with those until the database is covered I also plan on Video themes and animated marquees to match every current and future theme in refried Edit: Looked over the DB and I need to do 6 more that are missing,then the entire DB so far will be covered PICO-8 Oric Atmos Nintendo Switch 2 Bandai SuperVision 8000 Fujitsu FM Towns Marty Microsoft Xbox Series X/S
    8 points
  4. Version 1.0.0

    31 downloads

    Sharing my collection of WonderSwan 3D boxes with realistic spines. I'm currently missing the following titles from the database, so if anyone can help with these, it would be appreciated. Missing: Keiba Yosou Shien Soft: Tosou Shin Karon Kyousouba Ikusei Simulation: Keiba Slither Link
    7 points
  5. Pacific Coast Highway, Owari & Bull and Cow, Parallax, Pac-Man, Panic and Panzer War.
    6 points
  6. 6 points
  7. Bikini Girls, Local Girls of Hawaii and Hawaiian Island Girls.
    6 points
  8. When I first started messing with emulation, Satellaview stumped me. I had not a clue what was going on, and found it infuriating as there was (and still is) bugger all definitive info out there. I declared it my nemesis, and vowed to come back to it and make it my bitch. So, here we are. I don't like to teach grandmothers how to suck eggs, but some backstory on the HW is needed for the uninitiated. The Satellaview was a HW add on for the SNES/SFC which used an "online" subscription, download service model, exclusively in Japan. Not only did they provide games for download, they had gaming broadcasts, yes BROADCASTS...like TV back in the day! You'd have to wait a week for the next episode. These broadcast releases were generally supported with SoundLink. This provided high quality audio via the data stream, stuff like CD quality music, celebrity narration, tips and voiced characters. The console isn't generating the SoundLink audio AT ALL, it's being streamed in via the Satellaview connection. The SNES/SFC HW alone can't generate the SoundLink audio. The service/server connection must be in place to generate/emulate every aspect of these specific games. Some won't boot at all unless they're "online". The ones that do work will be missing the SoundLink stuff. They also broadcast full games for download in "runs". Ever notice you have the same game just with different ID's like (2-9)? Well these are the broadcast run dates. As far as I'm aware, these are the same game, just different broadcasts. However, I'm not 100% on this, and is the remaining burning question I have. It would be great to reduce these down to 1G1R without missing out on anything. Other game downloads available were limited play "demos". You got the full game, they just used DRM to block it after so many launches/time period. This isn't an issue in emulation, you can play em as much as you want lol. Aside from that, they also just straight up re-released SFC games to the service. Like direct copies that don't even need the B-SX bios to run. There is a new service that provides the server connection, broadcast like the original at certain times lol. This list is NOT geared towards restoring the original service, it's about what works "offline" without the service. Anyway, rather than go on I'll let the lists do the talking. The categories are functional and hopefully self explanatory. With these you can identify what you want, what you don't and what doesn't work. You'll also find my notes handy. EVERY CURRENT FOUND GAME IS REPRESENTED. EXECPT FOR MAGAZINES, PROTOs & BAD DUMPS. CONSOLIDATION HACKS. These combine all the Satellaview content into one ROM (stuff you want) F-Zero (Japan) (8-4).zip F-Zero (Japan) (7-10).zip BS F-Zero Grand Prix 2 - Practice (Japan) (12-6).zip BS F-Zero Grand Prix 2 - Practice (Japan) (6-7).zip BS F-Zero Grand Prix 2 - Practice (Japan) (10-23).zip BS F-Zero Grand Prix - Dai-1-shuu - Knight League (Japan) (11-3) (SoundLink).zip BS F-Zero Grand Prix - Dai-1-shuu - Knight League (Japan) (11-1) (SoundLink).zip BS F-Zero Grand Prix - Dai-2-shuu - Queen League (Japan) (SoundLink).zip BS F-Zero Grand Prix - Dai-3-shuu - King League (Japan) (SoundLink).zip BS F-Zero Grand Prix - Dai-4-shuu - Ace League (Japan) (SoundLink).zip All of this is combined into one rom hack. The "Deluxe patch by Guy Perfect, PowerPanda and Porthor". It provides the original F-Zero game and adds ALL of the Satellaview content into the game. Making for a tidy package that takes care of all these entries. There's some SoundLink audio/music content that won't be heard unless you use the MSU1 patch in addition. There's a few options but "Original Soundtrack with TheBlurCafe recreated Satellaview stage music" is probably the best if you want it to be as close to the Satellaview broadcasts as possible. You can mess with these independently, but man... save yourself the faff and just use the Deluxe hack. BS Zelda no Densetsu - Map 2 - Dai-1-wa (Japan) (SoundLink).zip BS Zelda no Densetsu - Dai-1-wa (Japan) (Rerun) (SoundLink).zip BS Zelda no Densetsu - Dai-2-wa (Japan) (SoundLink).zip BS Zelda no Densetsu - Dai-3-wa (Japan) (SoundLink).zip BS Zelda no Densetsu - Dai-4-wa (Japan) (Rerun) (SoundLink).zip All of this is combined & translated into one rom hack by MottZilla. MSU1 Eng Dub Soundtracks for the narration/extras for SoundLink experience are avaliable, but from what I can tell you can only apply them per broadcast. If you know of a hack that combines the full MottZilla hack and the MSU1 soundtrack into one rom, let me know! Satellaview Exclusives with a Translation Hack (stuff you want) BS Fire Emblem - Akaneia Senki Hen - Dai-1-wa - Palace Kanraku (Japan) (9-29) (SoundLink).zip BS Fire Emblem - Akaneia Senki Hen - Dai-2-wa - Akai Ryuu Kishi (Japan) (SoundLink).zip BS Fire Emblem - Akaneia Senki Hen - Dai-3-wa - Seigi no Touzokudan (Japan) (SoundLink).zip BS Fire Emblem - Akaneia Senki Hen - Dai-4-wa - Hajimari no Toki (Japan) (4-29) (SoundLink).zip All of these have a translation [T-En by Darrman v1.01]. You're still not getting the SoundLink stuff and there's no MSU1 patch, but I don't think there's too much we are missing out on. Episodical releases with no consolidation hack, or anything like that. Just translations for each individual one. BS Super Mario USA - Power Challenge - Dai-1-kai (Japan) (SoundLink).zip BS Super Mario USA - Power Challenge - Dai-2-kai (Japan) (SoundLink).zip BS Super Mario USA - Power Challenge - Dai-3-kai (Japan) (SoundLink).zip BS Super Mario USA - Power Challenge - Dai-4-kai (Japan) (SoundLink).zip All of these have a translation [T-En by Pacnsacdave v1.0] You're still not getting the SoundLink stuff and there's no MSU1 patch, but I don't think there's too much we are missing out on. Episodical releases with no consolidation hack, or anything like that. Just translations for each individual one. BS Zelda no Densetsu - Inishie no Sekiban - Dai-1-wa (Japan) (SoundLink).zip BS Zelda no Densetsu - Inishie no Sekiban - Dai-2-wa (Japan) (SoundLink).zip BS Zelda no Densetsu - Inishie no Sekiban - Dai-3-wa (Japan) (SoundLink).zip BS Zelda no Densetsu - Inishie no Sekiban - Dai-4-wa (Japan) (SoundLink).zip All of these have a translation [T-En by Euclid v1.0]. You're still not getting the SoundLink stuff and there's no MSU1 patch, but I don't think there's too much we are missing out on. Episodical releases with no consolidation hack, or anything like that. Just translations for each individual one. Translated name - BS Legend of Zelda, The - Ancient Stone Tablets - Master Quest Chrono Trigger - Music Library (Japan).zip [T-En by Terminus Traduction v1.00e] Dynami Tracer (Japan).zip [T-En by Krokodyl v1.0] Golf Daisuki! O.B. Club (Japan).zip [T-En by Dynamic Designs v1.00] Taranslated name - I Love Golf!: Out of Bounds Club Kaizou Choujin Shubibinman Zero (Japan).zip In 2017 Columbus Circle gave the game a Japan-only limited release on a physical Super Famicom cartridge. The translation-patch is for the 2017 SFC version of the game. I still like to consider this a Satellaview game rather than an SFC one. As it was first and only avaliable on the BS platform. [T-En by Svambo v1.0] Translated name - Shockman Zero Koi wa Balance - Tatoeba K-kun no Tabou na Ichinichi Hen (Japan).zip [T-En by Krokodyl v1.1] Translated name - BS Love is a Balance: So is K's busy day Radical Dreamers - Nusume Nai Houseki (Japan) (2-24).zip [T-En by Demiforce v1.4] Translated name - BS Radical Dreamers - Le Tresor Interdit Super Aleste (Japan).zip There is a SNES version called Space Mega Force, and a SFC version with the title Super Aleste. I assume this BS version has something unique otherwise it wouldn't have got a translation! [T-En by Tettsui77 v1.0] Treasure Conflix (Japan).zip [T-En by Krokodyl v1.1] Waiwai Check 11-15 Saihousou (Japan).zip Waiwai Check 8-26 Saihousou (Japan).zip Both have a translation hack! Broadcasts look the same! Can we reduce this to 1G1R? [T-En by Krokodyl v1.0] Zelda no Densetsu - Kamigami no Triforce (Japan) (5-21).zip Zelda no Densetsu - Kamigami no Triforce (Japan) (11-30).zip This is the Japanese version of Link to the Past. There are 2 broadcasts but only one is needed and has a translation. The unpatched roms don't seem to work without the data stream anyway. [T-En by SeafarersWind v1.0] Satellaview Exclusives with no Translation, but Still Playable in English (stuff you want) BS Parlor! Parlor! - Dai-2-shuu (Japan) (5-13) (SoundLink).zip Only the second of 2 parts has been found. Chrono Trigger - Jet Bike Special (Japan).zip Cu-On-Pa BS Ban (Japan) (10-27).zip Cu-On-Pa BS Ban (Japan) (5-31).zip Cu-On-Pa BS Ban (Japan) (6-15).zip Cu-On-Pa BS Ban (Japan) (6-25).zip I can't see any differences between broadcasts? Can we 1G1R? Dezaemon BSX Version - BS-X Shooting (Japan) (En).zip Already in English Dezaemon BSX Version - Sugoi STG - Jintai (Japan).zip Already in English Dezaemon BSX Version - Sugoi STG 2 - Crystal Guardian (Japan) (En).zip Already in English Kirby no Omochabako - Arrange Ball (Japan).zip Kirby no Omochabako - Ball Rally (Japan).zip Kirby no Omochabako - Baseball (Japan) (2-9).zip Kirby no Omochabako - Baseball (Japan) (3-13).zip Kirby no Omochabako - Cannon Ball (Japan).zip Kirby no Omochabako - Guruguru Ball (Japan).zip Kirby no Omochabako - Hoshi Kuzushi (Japan).zip Kirby no Omochabako - Pachinko (Japan).zip Kirby no Omochabako - Pinball (Japan).zip A series of mini games featuring the pink lawyer! Making a Nintendo character based on a Lawyer is very...Nintendo. Anywayyy...all playable in English! Konae-chan no Dokidoki Penguin Kazoku - Event-ban (Japan) (1-7).zip This broadcast works, the other does not. 'Event' version. Konae-chan no Dokidoki Penguin Kazoku (Japan).zip Mario Paint - BS Ban (Japan).zip An awesome version of this game with the full editing suite. Mario Paint - Yuushou Naizou Ban (Japan).zip Slightly different to the BS Ban version. This includes the winning image from the online contest. New Yatterman - Nandai Kandai Yajirobee (Japan).zip Other games like this are generally the full retail release with DRM locks, however, this game isn't a demo or the full game, more a slice of the full SFC release with 1 map and minigame. Panel de Pon - Event '98 (Japan) (1-11).zip Panel de Pon - Event '98 (Japan) (12-28).zip Not the same as the SFC version. It's slightly different. I can't see any differences between the 2 broadcasts? Can we 1G1R? Panel de Pon - Event Version 2 (Japan).zip Pico Pico Pirates (Japan).zip Awesome mini game! Hidden gem and a good find! Same Game - Koma Editor 4 (Japan).zip The "Koma Editor" is a character editor for the Super Famicom version of "Same Game" which stores your creations in the very 8M it's on! Special Tee Shot (Japan).zip Spriggan Powered BS - Prelude (Japan) (SoundLink).zip Not a demo, but a slice of the game, making it it's own little version. Star Soldier - 2 Minute Mode (Japan) (En).zip Already in English Super Puyo Puyo Tsuu BS Ban (Japan).zip Not a demo, but a slice of the game, making it it's own little version. Sutte Hakkun - 98 Fuyu Event Version (Japan).zip A modified event version of Sutte Hakkun. Sutte Hakkun - BS Version 2 (Japan) (10-6).zip Sutte Hakkun - BS Version 2 (Japan) (10-8).zip Sutte Hakkun - BS Version 2 (Japan) (6-3).zip I can't see any differences between broadcasts? Can we 1G1R? Sutte Hakkun - Event Version (Japan).zip A modified 'event' version of Sutte Hakkun. Wario no Mori - Event Version 2 (Japan).zip An 'event' version of Warios Woods Wario no Mori - Futatabi (Japan) (5-26).zip Wario no Mori - Futatabi (Japan) (6-16).zip Wario no Mori - Futatabi (Japan) (8-11).zip I can't see any differences between broadcasts? Can we 1G1R? Yoshi no Panepon - BS Ban (Japan) (En,Ja) (1-2).zip Yoshi no Panepon - BS Ban (Japan) (En,Ja) (6-14).zip Yoshi no Panepon - BS Ban (Japan) (En,Ja) (7-25).zip Yoshi no Panepon - BS Ban (Japan) (En,Ja) (7-3).zip Yoshi no Panepon - BS Ban (Japan) (En,Ja) (7-5).zip I can't see any differences between broadcasts? Can we 1G1R? Satellaview Exclusives NOT Playable in English (stuff you may not want) Bounty Sword - Satellaview Special Time Attack Version (Japan).zip BS Dragon Quest I (Japan) (SoundLink).zip SoundLink game with all sound coming from data connection, so no emulated sound at all without server connection. BS Marvelous - Time Athletic Course - Dai-1-shuu (Japan) (SoundLink).zip All the other broadcast dumps for this 4 part game, are bad. Also, all 4 parts of the other game, Camp Arnold, are bad. BS Nichibutsu Mahjong - Mahjong Taikai (Japan) (10-17).zip BS Nichibutsu Mahjong - Mahjong Taikai (Japan) (10-27).zip Can't see any differences between broadcasts? Can we 1G1R? BS Nichibutsu Mahjong - Renshuu Mahjong - Ichimantou (Japan) (SoundLink).zip BS Nichibutsu Mahjong - Renshuu Mahjong - Nimantou (Japan) (SoundLink).zip Can't see any differences between broadcasts? Can we 1G1R? Chrono Trigger - Character Zukan (Japan).zip Jewel of Live (Japan).zip Jewel of Live II (Japan).zip Kouryaku Casino Bar Kinyoubi - Slots (Japan).zip Kouryaku Casino Bar Mokuyoubi - Poker (Japan).zip Let's Pachinko Nante Gindama 1 (Japan).zip Let's Pachinko Nante Gindama 2 (Japan) (11-13).zip Let's Pachinko Nante Gindama 2 (Japan) (11-8).zip Let's Pachinko Nante Gindama 3 (Japan) (11-18).zip Let's Pachinko Nante Gindama 3 (Japan) (9-15).zip Let's Pachinko Nante Gindama 4 (Japan) (11-25).zip Let's Pachinko Nante Gindama 4 (Japan) (3-21).zip Let's Pachinko Nante Gindama 4 (Japan).zip Can't see any differences between broadcasts? Can we 1G1R? Logos Panic Goaisatsu BS Ban (Japan).zip Sugoi RPG - Kouhen (Japan).zip Tamori no Picross (Japan) (6-13).zip Tamori no Picross (Japan) (6-26).zip I can't see any differences between broadcasts? Can we 1G1R? Undake 30 - Uragame Daisakusen (Japan).zip Zootto Mahjong! - Preview Ban (Japan).zip Bokujou Monogatari - Dai-2-wa (Japan) (SoundLink).zip Bokujou Monogatari - Dai-4-wa (Japan) (SoundLink).zip This is essentially Harvest Moon (SNES) with a focus on the gameplay loop. SoundLink game with all sound coming from data connection, so no emulated sound at all without server connection. Only 2 of the 4 broadcasts have been found! BS Ihatovo Monogatari - Dai-2-wa (Japan) (SoundLink).zip Only the 2nd broadcast of 4 has been found. This does have a SFC version that has been translated! Probably best to go with that!! Super Famicom Wars BS Ban - Hagoromo-jima (Japan).zip Super Famicom Wars BS Ban - Tsukinowa-jima (Japan).zip There are 4 volumes of this game. Only 2 have been found?? One per map, again not demos but slices of game. The full SFC game is fully translated. NON Satellaview Exclusives with a Translation Patch for SFC Versions (stuff you may not want) Actraiser (Japan).zip Has SNES English release & SFC Translation Albert Odyssey (Japan).zip Has SFC Translation Chou Aniki - Bakuretsu Rantou Hen (Japan).zip Has SFC Translation Dokapon Gaiden - Honoo no Audition (Japan).zip Looks to be identical to the SFC version which has a translation. Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi (Japan).zip Looks to be identical to the SFC version which has a translation. Soreyuke Ebisumaru Karakuri Meiro - Kieta Goemon no Nazo!! (Japan).zip Looks to be the same as the SFC version which already has a translation Super Ninja-kun (Japan).zip Same as SFC version which already has a translation Wizardry V - Saika no Chuushin (Japan).zip Same as SFC version which already has a translation. Super Soukoban (Japan) (2-8).zip Super Soukoban (Japan) (4-4).zip I cant see any difference between broadcasts? Can we 1G1R? NON Satellaview Exclusives without Translation Patches (stuff you may not want) Air Management II - Koukuu Ou wo Mezase (Japan) (4-14).zip Has SNES English release Arkanoid - Doh It Again (Japan).zip Has SNES English release Daibakushou Jinsei Gekijou (Japan).zip Has SFC release Darius Force (Japan).zip Has SNES English release called Super Nova, & a SFC release Dr. Mario BS (Japan) (3-3).zip Dr. Mario BS (Japan) (4-3).zip Dr. Mario BS (Japan) (6-3).zip Has SFC release Broadcasts look the same? Can we 1G1R? Dragon Slayer - Eiyuu Densetsu (Japan).zip Has SFC release Estpolis Denki (Japan).zip Has SNES English release called Lufia & The Fortress of Doom Firemen, The (Japan).zip Has SNES English release, & a SFC version Gambler Jiko Chuushinha 2 - Dorapon Quest (Japan) (12-19).zip Gambler Jiko Chuushinha 2 - Dorapon Quest (Japan) (12-20).zip Has SFC release Heisei Gunjin Shougi (Japan).zip Has SFC release Ikari no Yousai (Japan).zip Has SNES English release called Operation Logic Bomb, & a SFC version Jissen Pachi-Slot Hisshouhou! Twin (Japan).zip Has SFC release Jissen! Pachi-Slot Hisshouhou! Yamasa Densetsu (Japan).zip Has SFC release Kid Klown no Crazy Chase (Japan).zip Has SNES English release called Kid Clown in Crazy Chase, & a SFC version Kiki Kaikai - Nazo no Kuro Manteau (Japan).zip Has SNES English release called Pocky & Rocky, & a SFC version Lemmings (Japan) (En).zip Has SNES English release but this is in English anyway Lord Monarch (Japan).zip Has SFC release Nintama Rantarou 2 (Japan).zip Has SFC release Nintama Rantarou Special (Japan).zip Has SFC release Shanghai - Banri no Choujou (Japan) (9-26).zip Has SFC release Sonic Blast Man (Japan).zip Has SNES English release, & a SFC version Space Invaders - The Original Game (Japan) (3-2).zip Has SNES English release, & a SFC version Super Bomberman (Japan) (En) (5-20).zip Has SNES English release, & a SFC version Super Bomberman 2 (Japan).zip Has SNES English release, & a SFC version Super E.D.F. (Japan).zip Has SNES English release called Earth Defense Force, & a SFC version Super Fire Pro Wrestling (Japan).zip Has SFC release Super Formation Soccer (Japan).zip Has SFC release Super Nazo Puyo Tsuu - Rulue no Tetsuwan Hanjouki (Japan).zip Has SFC release Super Puyo Puyo (Japan).zip Has SFC release Super Volley II (Japan) (11-3).zip Super Volley II (Japan) (12-10).zip Has SNES English release called Hyper V Ball. Also a SFC version Table Game Daisyugo!! Shougi Mahjong Hanafuda (Japan).zip Has SFC release Tsuri Tarou (Japan).zip Has SFC release Wild Guns (Japan).zip Has SNES English release, & a SFC version Super Tsumeshougi 1000 (Japan).zip Has SFC release Satellaview Games That Do NOT Boot Up These most likely don't work due to requiring a service/server connection. If you know how to get any of these running "offline" let me know. BS Shin Onigashima - Dai-1-wa (Japan) (SoundLink).zip BS Shin Onigashima - Dai-2-wa (Japan) (SoundLink).zip BS Shin Onigashima - Dai-3-wa (Japan) (1-27) (SoundLink).zip BS Shin Onigashima - Dai-4-wa (Japan) (1-31) (SoundLink).zip BS Shin Onigashima - Dai-4-wa (Japan) (2-1) (SoundLink).zip Wont boot past wait screen BS Sim City - Scenario 3 (Japan) (SoundLink).zip Wont boot past wait screen Only episode 3 of 4 has been found. BS Super Mario Collection - Dai-3-shuu (Japan) (3-17) (SoundLink).zip Wont boot past wait screen Only episode 3 of 4 has been found. BS Tantei Club - Yuki ni Kieta Kako - Chuuhen (Japan) (6-14).zip BS Tantei Club - Yuki ni Kieta Kako - Chuuhen (Japan) (6-20) (SoundLink).zip BS Tantei Club - Yuki ni Kieta Kako - Kouhen (Japan) (SoundLink).zip BS Tantei Club - Yuki ni Kieta Kako - Zenpen (Japan) (SoundLink).zip Wont boot past time check Bakushow Mondai no Totsugeki! Star Pirates - Dai-1-wa (Japan) (SoundLink).zip Bakushow Mondai no Totsugeki! Star Pirates - Dai-3-wa (Japan) (SoundLink).zip No boot at all Only 2 of 4 episodes have been found BS Fuurai no Shiren - Surara o Sukue - Dai-2-shuu (Japan) (SoundLink).zip BS Fuurai no Shiren - Surara o Sukue - Dai-4-shuu (Japan) (SoundLink).zip No Boot at all Only 2 of 4 episodes have been found Derby Stallion BS (Japan).zip Wont boot past wait screen After translating the wait screen it looks like players would have purchased tickets to bet with. Probably completely unplayable outside of broadcast connection?? Excitebike - Bunbun Mario Battle - Stadium 1 (Japan) (6-29) (SoundLink).zip Excitebike - Bunbun Mario Battle - Stadium 1 (Japan) (6-30) (SoundLink).zip Excitebike - Bunbun Mario Battle - Stadium 2 (Japan) (5-18) (SoundLink).zip Excitebike - Bunbun Mario Battle - Stadium 2 (Japan) (7-6) (SoundLink).zip Excitebike - Bunbun Mario Battle - Stadium 3 (Japan) (2-8) (SoundLink).zip Excitebike - Bunbun Mario Battle - Stadium 3 (Japan) (11-5) (SoundLink).zip Excitebike - Bunbun Mario Battle - Stadium 4 (Japan) (2-18) (SoundLink).zip Excitebike - Bunbun Mario Battle - Stadium 4 (Japan) (2-17) (SoundLink).zip Not sure whats goin on with this one. It boots into game but doesn't initiate properly, as controls do not work and it doesn't boot into the stage properly. Checked it on YouTube! Kodomo Chousadan Mighty Pockets - Chousa 3 - Kyakusen Queen Patra no Nazo (Japan) (SoundLink).zip Wont boot past 1st screen 3rd part of 3. The first 2 have been found, but they're bad dumps and don't work. New 3D Golf Simulation - Waialae no Kiseki (Japan).zip Doesn't go past wait screen Looks to be the same as the SFC version and USA version (True Golf Classics: Waialae Country Club) Satella Walker 2 - Dai-1-wa - Mokumoku Kemuri Panic (Japan) (SoundLink).zip Wont boot, it restarts to the bios town 1st part of 2, I think. Satella Walker 2 - Sate Bou o Sukuidase! (Japan) (SoundLink).zip Wont boot, it restarts to the bios town Not sure if this is the second part to Satella Walker 2: Dai-1-wa: Mokumoku Kemuri Panic or its own game?? Spriggan Powered BS - Dai-3-wa (Japan) (SoundLink).zip Data doesn't show. Super Mahjong Taikai (Japan).zip Wont go past character creation Super Nazo Puyo - Rulue no Roux (Japan).zip Wont boot into gameplay Monopoly 2 BS - Yellow Cup (Japan).zip Looks like "online" vs only Monopoly 2 BS - Red Cup (Japan).zip Looks like "online" vs only That's it. The entire working game library broken down into sections you need. Please do comment if you have anything to add or see incorrect info. Expect a Satellaview T-En platform soon!
    5 points
  9. Hi everyone, A new beta round has commenced! Thanks to everyone helping us test the latest beta builds! Your feedback is super valuable — please include the following info when reporting any issues: 📝 When submitting feedback, include: Your Windows version A clear description of the issue Whether the issue can be consistently reproduced The steps to reproduce it 🎮 How to Join the Beta To opt into the beta: In LaunchBox, go to Tools > Options > General > Updates Enable Update to Beta Releases When a beta is available, you'll be prompted at startup or can check manually via Menu > Help > Check for Updates 🔌 A Quick Note on Plugins Some beta builds include early versions of official plugins that aren’t yet live in the Plugin Manager. Because of this: You may see update prompts for plugins that are actually newer in the beta. Please avoid updating plugins while using a beta if you're planning to provide feedback — this helps us get accurate data and avoids breaking improvements. Beta 1: New Feature: LaunchBox can now auto-login to RetroAchievements for supported emulators like RetroArch, Dolphin, and PCSX2 New Feature: Added a quick-access RetroAchievements login and status option under Tools > Achievements New Feature: Supported emulators now have a RetroAchievements section with login options, hardcore toggle, and manual credential injection New Feature: Big Box now supports a Random Game action for keyboard and controller inputs to quickly jump to a random game New Feature: Added a new hybrid view in Big Box that combines platform and game views for smoother transitions and theming potential Improvement: Completed checkmark has been replaced with a customizable Progress field (e.g., In Progress, Beaten, Completed) Improvement: RetroAchievements now display detailed achievement types-Progress, Win Condition, and Missable-directly in both LaunchBox and Big Box default themes Improvement: RetroAchievements beaten status is now tracked and automatically updates the new Progress field Improvement: Videos are now properly centered again when using the WMP engine in Big Box Fixed: Improved WHDLoad parsing for Commodore Amiga game imports, fixing multi-version naming issues Fixed: Big Box transitions in platform views now animate in the correct direction consistently Fixed: Video transition animations in some Big Box default theme platform views were not triggering properly Fixed: Bulk editing date fields was not showing the correct value on the confirmation page Fixed: ScummVM Integration plugin updated to handle upstream changes that broke download functionality Fixed: Dolphin Integration plugin now correctly detects the latest version after changes to Dolphin's versioning system Fixed: MAME Import filtering logic no longer incorrectly marks some Music games as Non-Arcade, ensuring they're properly included during import Fixed: Game Details view text binding issue resolved, so "no achievements available" no longer shows incorrectly 🛠️ Beta 1: Features Still in Progress Beta 1 lays a lot of groundwork — but a few things are still evolving. When giving feedback, we’d love your take on how things work today, even if they’re not fully complete. Current WIP Areas: RetroAchievements: More features and polish are coming in future betas Hybrid View: Only one view is available now in the Default theme; expect more layouts, tweaks, and performance updates Progress Field: Early version — more statuses and integrations are on the way Beta 2: Improvement: The RetroAchievements options page will now prompt you if your credentials are incomplete or invalid when attempting to leave the page Improvement: Added support for importing VR compatibility data from Steam; Steam VR-supported games are now auto-tagged with a PC-VR controller in the VR Support category Fixed: Hybrid Views now load game items more efficiently than in Beta 1 Fixed: Custom Themes no longer falsely indicate that Hybrid Views are available Fixed: Horizontal wheels in Hybrid View now properly support the alpha-numeric index Fixed: Search and filter buttons on the alpha-numeric index now function correctly in Hybrid Views Fixed: Resolved a crash that could occur in Hybrid View when navigating with a controller Fixed: Game Completion data now migrates more reliably into the new Progress field Fixed: Opening List View no longer causes a crash Fixed: "no achievements available" no longer incorrectly shows on some LaunchBox theme's Game Details pane (for real this time) Fixed: Release Date field no longer stores time zone data, which could cause the date to shift based on user location Fixed: Rare crash that could occur when rapidly clicking the Favorite or Completed buttons under certain conditions Fixed: Game description could occasionally get stuck on a previous game instead of updating properly Things to keep in mind: For anyone that experienced the issue in beta 1 where your completed status didn't migrate properly to the new Progress field, you will need to close LB and open the settings file and change the HasMigratedToProgress setting to false. Then open LaunchBox back up and report back to us on how it went. The List View should be fixed, but if you are using a custom theme, an update to the theme will be required to see the new field as a column. The Big Box default theme only has Hybrid View 1 currently available. Expect more updates to the Hybrid View, including theming changes, extra views, and performance passes The new game Progress field will be undergoing a major revision that is slated to come in beta 3 Beta 3: New Feature: Game Progress now supports customizable Categories and Values (e.g., "Active / In Progress"). Default options are included, with the ability for users to create their own New Feature: A new Progress badge is available under Badges > Game Attributes > Progress, visually changing based on a game’s progress value (e.g., a "Done / Beaten" game shows a flag). These badges are included in the Nostalgic, White - Filled, and White - Outline sets (update white badges under Tools > Manage > LaunchBox Themes & Media...) New Feature: A new Game Progress Priorities page is now available under Tools > Options > Data > Game Progress Priorities. This page lets users sort progress categories and values, and add or remove unused ones. It’s also accessible via a gear icon next to the Progress field in the Add/Edit Game page New Feature: A new Game Progress options page has been added under Tools > Options > Data > Game Progress, introducing optional automated progress. Users can define rules (e.g., "Over 'x' minutes played" sets status to "Active / In Progress"), toggle the system on/off, and customize their values Improvement: The Progress On-the-fly Filter button options are now grouped by category, with values listed underneath. Clicking a category filters by all its values. Sort order reflects the settings from the Priorities page Improvement: The Progress dropdown in the Add/Edit Game interface now follows the custom sort order from the Priorities page Improvement: Auto-populate filters can now be created using the new Progress field. A new "Starts With" comparison type has been added for filter creation Improvement: The Progress sidebar filter section now displays Categories and Values in a tree structure, sorted according to the Priorities page Improvement: The following mappings are now fully functional in Hybrid View: Set Star Rating, Page Up/Down, Show Achievements, Show High Scores, Show Game Details, View Images, View Model, Play Music, and Random Game Improvement: Videos using the WMP Video Playback engine are now properly centered in Hybrid View, matching other views Fixed: Playing a game directly from the thumbnail lists in Hybrid View now correctly launches the intended game Fixed: Resolved an issue in Hybrid View where background platform videos and foreground game videos could play simultaneously, causing playback conflicts Fixed: You can no longer enter a Game's section in Hybrid View before bindings are loaded. Previously, this resulted in an empty section that stayed blank until exited 💡For people wanting to help test more Hybrid Views, there's a new theme for users on the beta called Aetherial, and should be available for download from the Theme Manager inside of Big Box. With Beta 3, the new Game Progress system is now considered feature complete, and there are a few things existing Beta 1 and 2 users will need to do to make sure everything migrates properly. Open LaunchBox, go to your All Games section. Select all games, open the Bulk Editor, and set Progress to blank (ie. empty). Close LaunchBox and wait for the background save process to finish completely. Navigate to: LaunchBox\Data\Settings.xml Open the file in a text editor and delete any of the following lines if they exist: <HasMigratedToProgress> <HasSetAutoProgressDefaultValues> Now reopen LaunchBox. It should migrate your data again with the new default structure correctly in place. If you're signed into RetroAchievements but your games aren’t showing a "Done / Beaten" progress status, you’ll need to: Go to Tools > RetroAchievements > Scan for Achievements Scan all your games Why? This triggers a rescan to pull in the new "Beaten" status, which the Progress system now uses. Not Seeing Any Progress Badges? This likely means you’re using a badge set that doesn’t include the new Progress badge designs. The Nostalgic pack (included with the update) contains all the new badges. The White - Filled and White - Outline packs need to be updated or downloaded to include the new Progress badges. To update or install badge sets, go to: Tools > Manage > LaunchBox Themes and Media... Beta 4 will address this by falling back to the Nostalgic pack when no badge exist in your current pack Beta 4: Improved: The Big Box Default theme now displays Game Progress, and you can toggle its visibility via Options > Game Details Improved: Game Progress Option pages in LaunchBox received minor wording updates for improved clarity Fixed: The Automatic Game Progress feature will no longer auto-set games to Active / In Progress after just 30 seconds of gameplay—it now correctly uses 30 minutes (or the time you adjust it to) Fixed: Background music now behaves better in Big Box’s Hybrid Views Fixed: Game Progress status (Beaten and Mastered) now update more smoothly when earned Fixed: Badges now fall back to the Nostalgic pack if your current pack is missing a specific badge Fixed: Clearing play time in LaunchBox will now reset Game Progress to Unplayed in applicable scenarios Fixed: Controller badges now show the correct tooltip when mousing over non-selected items—no more mystery tooltips Fixed: Removed the old Unplayed/Completed badges, since the new Progress Badge handles all that and then some For people on previous betas, if you had the issue of games moving to the "Active / In Progress" state if a game had over 30 seconds of play time (instead of 30 minutes), you can either manually bulk edit those games to a different value, or follow the same steps to refresh your game's progress. Same steps below as beta 3. This should be the last time you'll need to do this 🤞 Open LaunchBox, go to your All Games section. Select all games, open the Bulk Editor, and set Progress to blank (ie. empty). Close LaunchBox and wait for the background save process to finish completely. Navigate to: LaunchBox\Data\Settings.xml Open the file in a text editor and delete any of the following lines if they exist: <HasMigratedToProgress> <HasSetAutoProgressDefaultValues> Now reopen LaunchBox. It should migrate your data again with the new default structure correctly in place. Known Issues: Unable to change the minutes for the rule that moves games to Active / In Progress Beta 5: Improvement: Added two new Hybrid View options to the default theme, bringing the total to three Improvement: The default theme in Big Box now displays your Game Progress status Fixed: Adjusting the time on automated Game Progress rules now properly saves (no longer stuck at the default 30 minutes) Fixed: Storefront imports from the EA app now work correctly after adapting to the takedown of EA's deprecated Origin API Fixed: In Big Box, all available options in pop-up menus can now be selected as expected Fixed: Non-English characters in the installer should now display correctly again Fixed: The media installer header now properly reflects the correct version of LaunchBox Known Issues: Default Big Box theme - Platform Hybrid 3 - Alphanumeric Index navigates incorrectly Big Box - FlowBadge element - the correct badge pack is not always being used The EA "fix" ended up being an entire rewrite due to EA taking down their old Origin API. For users that do have EA games, testing would be much appreciated. At this point we have all the default hybrid views we are looking to add to this release, including the 3 default views and the custom theme (called Aetherial) that can be downloaded from the Manage Themes section. Appreciate the help in testing the 4 views. We are approaching the end of this cycle, but we are not quite there yet. Everyone has at least one more week to test the changes of this release out. If you would like to learn more about the new Game Progress feature, you can find details here: https://feedback.launchbox.gg/help/articles/6612691-game-progress-tracking-feature
    5 points
  10. Avengers mame arcade bezel Bezel by @NeoKarnage https://forums.libretro.com/t/4k-vertical-overlay-community-contributions/25247/2608 avengers.zip
    5 points
  11. Ortografia, Opera House, OUTLAW, Orbit - A Trip To The Moon, OTHELLO and Original Adventure.
    5 points
  12. ODIN, Numtris, Nukewar, ON - TRACK, One Man and his Droid and Number blast.
    5 points
  13. Nightraiders, Nightmares and Nightmare Maze.
    5 points
  14. Racing Simulation: Monaco Grand Prix
    5 points
  15. Neptune's Daughters, Napoleon at Waterloo, Neron and TANTOOMAN.
    5 points
  16. Murder at Awesome Hall, Mythos 1, Najemnik, Najemni Powrót, Musical Pilot and Mystix II.
    5 points
  17. Muff/Drutt, Mountain Shoot and MugWump.
    5 points
  18. Hey folks — just a quick check-in from the mod team. We see things have gotten a bit sidetracked here — and a little more personal than they probably need to be. Because of this, we’ve cleaned up a few posts just to help keep the thread on track, but tried our best to keep the useful info intact. There’s been a lot of great info in this thread already, and we’d really like to keep it going. Sticking to the topic will help us do that, and we appreciate all the time, insight, and creativity that’s gone into this discussion. There’s clearly a lot of passion here, and that’s always great to see. Let’s all take a breath and keep it friendly. Healthy debates are totally fine — encouraged even — but if it starts feeling more like an argument than a discussion, it’s probably a good time to take a breather. Appreciate everyone keeping it cool and focused from here on out.
    5 points
  19. Nine years of collecting all in one box 140tb LB 160k of games 20k of media About 20k games not working not added Could add 100k from Flashpoint Showcase video coming soon...🙂
    5 points
  20. Version 1.0.0

    36 downloads

    Collection of 3D boxes with realistic spines for the Wonderswan Color. enjoy!
    5 points
  21. Mission on Thunderhead and Missile Action.
    5 points
  22. Version 1.0.0

    64 downloads

    A collection of 1920 x 1080 platform bezels for horizontal game systems. Backgrounds derived from the Standard Classic CRT. With thanks to Exodus for the original. Platform logos are courtesy of @Dan Patrick and @Gill Figno. A big thank you to you both for your excellent logos and for your kind permission to use them to make the bezels. The download consists of two separate zips - Bezels.zip for general use, and MAME_Art.zip which is solely for MAME use. Bezels.zip Contains 153 platform bezels plus the background template, and 153 RetroArch cfgs. Bezels come in two styles, with and without a curved frame inset. MAME_Art.zip Contains 128 artwork zips in two bezel styles, suitable for MAME only. See info.txt in each download. Meow!
    5 points
  23. Beta 2 is out with the following changes: Improvement: The RetroAchievements options page will now prompt you if your credentials are incomplete or invalid when attempting to leave the page Improvement: Added support for importing VR compatibility data from Steam; Steam VR-supported games are now auto-tagged with a PC-VR controller in the VR Support category Fixed: Hybrid Views now load game items more efficiently than in Beta 1 Fixed: Custom Themes no longer falsely indicate that Hybrid Views are available Fixed: Horizontal wheels in Hybrid View now properly support the alpha-numeric index Fixed: Search and filter buttons on the alpha-numeric index now function correctly in Hybrid Views Fixed: Resolved a crash that could occur in Hybrid View when navigating with a controller Fixed: Game Completion data now migrates more reliably into the new Progress field Fixed: Opening List View no longer causes a crash Fixed: "no achievements available" no longer incorrectly shows on some LaunchBox theme's Game Details pane (for real this time) Fixed: Release Date field no longer stores time zone data, which could cause the date to shift based on user location Fixed: Rare crash that could occur when rapidly clicking the Favorite or Completed buttons under certain conditions Fixed: Game description could occasionally get stuck on a previous game instead of updating properly Things to keep in mind: For anyone that experienced the issue in beta 1 where your completed status didn't migrate properly to the new Progress field, you will need to close LB and open the settings file and change the HasMigratedToProgress setting to false. Then open LaunchBox back up and report back to us on how it went. The List View should be fixed, but if you are using a custom theme, an update to the theme will be required to see the new field as a column. The Big Box default theme only has Hybrid View 1 currently available. Expect more updates to the Hybrid View, including theming changes, extra views, and performance passes The new game Progress field will be undergoing a major revision that is slated to come in beta 3
    5 points
  24. Misja, Miniature Golf plus, Millipede and MINDWHEEL.
    5 points
  25. The Star Wars Trilogy and Star Wars: The Empire Strikes Back
    5 points
  26. Paris in Danger, PATHFINDER, Paul Daniels' Magic Adventure and PARSEC XL.
    4 points
  27. 4 points
  28. Version 1.0.0

    18 downloads

    The original intent of this plugin was to have a way to check if a specific MAME machine required 'other' files to be able to run. The only way I knew how to find this was to navigate to the Arcade Database (ADB), look up the game and then check the MAME Required Files section. (I've yet to see another source with this information spelled out.) After doing some investigation into the available MAME parameters and outputs they provide, I was able to deduce this info and threw it into this plugin. I also wanted to give users quick access to the machine (game) on ADB. Pursuing this I found that they had a couple API calls available and so added the Machine Details section. Unfortunately, none of the calls gave the 'required files' data. Really, this isn't very practical unless you have an incomplete curated set of Merged ROMs and need to see what else is needed for "the game" to run. Or... you're just curious to see details about a machine and want to know "what makes it tick". Features: Shows files other than the main ROM that are required to run the game (if any). BIOS, Device and CHD and [optional - not required] Sample See the games' Overall and Emulation status. (Good, Imperfect, Preliminary) If it's not "Good", see why. e.g. "sound - unemulated" "graphics - imperfect" Direct link to the machine on the Arcade Database (ADB) View details about the machine. ROM Genre Title Players Short Title nPlayers Clone of Language Manufacturer Input Controls Series Input Buttons Year Screen Orientation Status Screen Resolution Works in platforms whose ROMs are MAME, but the emulator is not. e.g. platform emulator = DEMul, SuperModel, FBNeo, Model2 etc. Requirements: LaunchBox 13.19 (or newer) MAME Arcade machines only. Will not work with MAME's Software Lists. The game(s) being checked must be using MAME ROMs. (e.g. filenames generally 2 to 13 characters with no spaces) The MAME emulator (or variant [e.g. mameui.exe]) installed in LaunchBox If the games' emulator is not MAME or one of its variants, the plugin will attempt to scan your installed emulators for one that is. RetroArch (with any MAME cores) does NOT count as a MAME emulator nor variant. An internet connection to view the Machine Details and navigate to Arcade Database. Installing: Extract the contents of the download to /LaunchBox/Plugins/ e.g. D:\LaunchBox\Plugins\MameRequiredFiles\MameRequiredFiles.dll Using: Right-click an Arcade game and select MAME Machine Dependency Files View which dependency files are required to run the game (if any) Click the Arcade Database logo (ADB) to navigate directly to the game on the ADB website Hover the mouse over Status to see why the LEDs are Yellow (Imperfect) or Red (Preliminary) Click Machine Details to view details about the machine (mostly duplicative of what you should already have/know) Acknowledgements: The MAME Development Team for... well... MAME! https://www.mamedev.org/ Information in the Machine Details section is scraped from Arcade Database by motoschifo http://adb.arcadeitalia.net/
    4 points
  29. Nostradamus, North Atlantic Convoy Raider and Nineball.
    4 points
  30. Badge Bandit, Chimp Chaos, Assembly Line, Dawn Patrol, Combat Approach and Bobsled.
    4 points
  31. Version 1.0.0

    23 downloads

    Hi Guys, I would like to share my Dynamic wallpaper - RETROARCH - RETROSPACE Modern Pack that I created for use on the Nintendo Switch. It can also be used on other platforms where Retroarch is accepted. Hope you like it Special thanks to @viking and @niglurion to share they media to us, then I can create these Dynamic Wallpaper and share with you Guys.
    4 points
  32. Nibbler and Neuroid.
    4 points
  33. Thanks! @Warped Polygon , I've managed to recreate the boxes using the images you found.
    4 points
  34. Version 1.0.0

    52 downloads

    Backgrounds for all my snes games. Upscaled to 4k using Gigapixel. I`ve done the same for all my systems, so if there is any intrest for more, let me know. Hope you like them:)
    4 points
  35. 4 points
  36. Mord an Bord, MOONBASE IO and MOPTOWN PARADE.
    4 points
  37. NBA Jam Extreme, best I could do.
    4 points
  38. MOON MARAUDER, MOON PROBE and MOPTOWN HOTEL.
    4 points
  39. Monster Hunt or Little Wonderland, Monday Morning Manager, Mix & Match, Monkey Up A Tree and Mission Zircon.
    4 points
  40. I've been working on what I call "Gam3B0x" for over 10 years now. I discovered HyperSpin in 2013, and it took over a huge portion of my life. The ensuing obsession with retro games got me a job at EmuParadise for a while, and I've met a ton of great people in the retro scene, and it's been a wild ride. Several years ago, after my last showcase, I swapped over to LaunchBox/BigBox, and I have been fully in love ever since. Today though, I FINALLY sat down and did something I have been meaning to do for 7 years; record a showcase in BigBox since I ditched HyperSpin. This is my passion project. Making art for themes and game boxes and logos and everything. Finding unique ways to chain LaunchBox together with actual consoles, and get it running on every device I can. Now with Community Theme Creator, I was able to build a theme that came from my heart, and not from a download list. This is who I am. This is what I do. This is how I play. This is me, on a digital software canvas. I hope you find it interesting: (Yes this is a youtube video, but I am not a youtuber. I do not ever monetize, nor do I ever want to. This is a hub for me to share videos, and nothing more.)
    4 points
  41. Request: B-17 GUNNER - AIR WAR OVER GERMANY logo B-17 Gunner: Air War Over Germany Images - LaunchBox Games DatabaseB-17 Gunner: Air War Over Germany Images - LaunchBox Games Database
    4 points
  42. 3 points
  43. TeddyBoy Blues aka Teddy Boy Blues mame arcade bezel teddybb.zip
    3 points
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