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Hi everyone, A new beta round has commenced! Thanks to everyone helping us test the latest beta builds! Your feedback is super valuable — please include the following info when reporting any issues: 📝 When submitting feedback, include: Your Windows version A clear description of the issue Whether the issue can be consistently reproduced The steps to reproduce it 🎮 How to Join the Beta To opt into the beta: In LaunchBox, go to Tools > Options > General > Updates Enable Update to Beta Releases When a beta is available, you'll be prompted at startup or can check manually via Menu > Help > Check for Updates 🔌 A Quick Note on Plugins Some beta builds include early versions of official plugins that aren’t yet live in the Plugin Manager. Because of this: You may see update prompts for plugins that are actually newer in the beta. Please avoid updating plugins while using a beta if you're planning to provide feedback — this helps us get accurate data and avoids breaking improvements. Beta 1: New Feature: LaunchBox can now auto-login to RetroAchievements for supported emulators like RetroArch, Dolphin, and PCSX2 New Feature: Added a quick-access RetroAchievements login and status option under Tools > Achievements New Feature: Supported emulators now have a RetroAchievements section with login options, hardcore toggle, and manual credential injection New Feature: Big Box now supports a Random Game action for keyboard and controller inputs to quickly jump to a random game New Feature: Added a new hybrid view in Big Box that combines platform and game views for smoother transitions and theming potential Improvement: Completed checkmark has been replaced with a customizable Progress field (e.g., In Progress, Beaten, Completed) Improvement: RetroAchievements now display detailed achievement types-Progress, Win Condition, and Missable-directly in both LaunchBox and Big Box default themes Improvement: RetroAchievements beaten status is now tracked and automatically updates the new Progress field Improvement: Videos are now properly centered again when using the WMP engine in Big Box Fixed: Improved WHDLoad parsing for Commodore Amiga game imports, fixing multi-version naming issues Fixed: Big Box transitions in platform views now animate in the correct direction consistently Fixed: Video transition animations in some Big Box default theme platform views were not triggering properly Fixed: Bulk editing date fields was not showing the correct value on the confirmation page Fixed: ScummVM Integration plugin updated to handle upstream changes that broke download functionality Fixed: Dolphin Integration plugin now correctly detects the latest version after changes to Dolphin's versioning system Fixed: MAME Import filtering logic no longer incorrectly marks some Music games as Non-Arcade, ensuring they're properly included during import Fixed: Game Details view text binding issue resolved, so "no achievements available" no longer shows incorrectly 🛠️ Beta 1: Features Still in Progress Beta 1 lays a lot of groundwork — but a few things are still evolving. When giving feedback, we’d love your take on how things work today, even if they’re not fully complete. Current WIP Areas: RetroAchievements: More features and polish are coming in future betas Hybrid View: Only one view is available now in the Default theme; expect more layouts, tweaks, and performance updates Progress Field: Early version — more statuses and integrations are on the way Beta 2: Improvement: The RetroAchievements options page will now prompt you if your credentials are incomplete or invalid when attempting to leave the page Improvement: Added support for importing VR compatibility data from Steam; Steam VR-supported games are now auto-tagged with a PC-VR controller in the VR Support category Fixed: Hybrid Views now load game items more efficiently than in Beta 1 Fixed: Custom Themes no longer falsely indicate that Hybrid Views are available Fixed: Horizontal wheels in Hybrid View now properly support the alpha-numeric index Fixed: Search and filter buttons on the alpha-numeric index now function correctly in Hybrid Views Fixed: Resolved a crash that could occur in Hybrid View when navigating with a controller Fixed: Game Completion data now migrates more reliably into the new Progress field Fixed: Opening List View no longer causes a crash Fixed: "no achievements available" no longer incorrectly shows on some LaunchBox theme's Game Details pane (for real this time) Fixed: Release Date field no longer stores time zone data, which could cause the date to shift based on user location Fixed: Rare crash that could occur when rapidly clicking the Favorite or Completed buttons under certain conditions Fixed: Game description could occasionally get stuck on a previous game instead of updating properly Things to keep in mind: For anyone that experienced the issue in beta 1 where your completed status didn't migrate properly to the new Progress field, you will need to close LB and open the settings file and change the HasMigratedToProgress setting to false. Then open LaunchBox back up and report back to us on how it went. The List View should be fixed, but if you are using a custom theme, an update to the theme will be required to see the new field as a column. The Big Box default theme only has Hybrid View 1 currently available. Expect more updates to the Hybrid View, including theming changes, extra views, and performance passes The new game Progress field will be undergoing a major revision that is slated to come in beta 310 points
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Neither I nor the project are dead. Anyone who says otherwise has no idea what they're talking about and does not speak for me. Work has not stopped since the last version. It has slowed at points because of significant IRL issues which I've neither the obligation nor the inclination to share because they're frankly no one's business but my own. What I can say is that, despite that, I've continued to work on it. The reason that the next version hasn't been released yet is a combination of those issues and, more significantly, that there are major changes/improvements that will be coming in the next version that require massive amounts of time to complete. There have been significant feature additions in the past like manual swapping that caused delays and the changes in this version require multiple times more work than that. It's a process, a tedious and time consuming one, but it's a process that needs to be done. Again and again and again and again and again and again... and eventually I'll come out of the hole, blink at the sun, and be done. But I'm not there yet. And I won't compromise the quality or standards of the project for anyone, just because they want it sooner. If that's too much to ask, that's unfortunately, as they say, tough shit. I don't report to or work for anyone. I have a vision that will be maintained. I have not dedicated years of my life to this project to either throw it away or let anyone else dictate how I should use my own skills and my own efforts and my own time. Gamebase64 has been around for 20+ years. CSDb.dk has been around for 30+ years. The library itself spans 40+ years because they're still being made and released to this day. I have to take all of that, gather it all in my arms, dump it in a pile, and turn it into something manageable, into something presentable, and into something usable, while maintaining the high standards that I hold myself to. And I have to do that, essentially, by myself. There are a number of very significant contributors in this space that this project would not be what it is were it not for their efforts - that cannot be overstated - and I am immensely grateful to those people. I try to name them by name - people like StatMat, sonninnos, the Ultimate Tape Archive team, everyone at GB64 and CSDb and more - and thank them as often as I can because I know firsthand the tedium and the effort that is required for these sorts of projects. But C64 Dreams, itself, is largely a one-man show. That can of course be a disadvantage at times because it means that it takes longer because 99.7% of the work is on my shoulders, but it also means that the end result is exactly what I want it to be. And people are, thankfully, generally pretty positive about that. Even people that have no idea what all work it actually entails (which is to say, essentially everyone), often one of the first things they say is "Wow... this must have been a lot of work." That would be an accurate assessment. I've worked on a number of emulation-related projects over the years that I've released to the public (C64 Dreams of course being the most significant of these) and, in every single case, they were endeavors that I undertook, ultimately, for myself - because I wanted things to be a certain way, because I wanted the experience to be better. But I decided hey, you know what, I'm putting in all this work for things that others might also appreciate, I might as well put this out into the wild. But the other part of that statement is the fact that I've also not released things publicly numerous times over the years for no other reason than just not wanting to deal with everything that entails. When I read comments like this, I feel completely justified in that decision. Not only is it not helpful in any way, not only does it actively undermine your own stated intent of seeing faster progress given the fact that it aggravates the one person that's actually putting in that work, but it also discourages anyone else that might consider for a moment whether or not they should publicly release projects like this. Why would anyone want to deal with that? Why would anyone see this kind of entitled attitude and say to themselves "Yeah, I want to use my time, my money, my mental energy, my sleep, my skills, and the cost of not using those things over the course of years of my life for myself, my family, and my friends... for this guy." When it's done, it'll be released. Until it is, it won't be. Period.10 points
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Current new themes are sitting at 7 Handhelds 14 Consoles 12 Arcade 34 Computers = 67 total new themes I have to look through the Launchbox database list and see what's missing still...aiming to cover every single system in the database As far as custom platforms,I am not dealing with those until the database is covered I also plan on Video themes and animated marquees to match every current and future theme in refried Edit: Looked over the DB and I need to do 6 more that are missing,then the entire DB so far will be covered PICO-8 Oric Atmos Nintendo Switch 2 Bandai SuperVision 8000 Fujitsu FM Towns Marty Microsoft Xbox Series X/S8 points
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Beta 2 is out with the following changes: Improvement: The RetroAchievements options page will now prompt you if your credentials are incomplete or invalid when attempting to leave the page Improvement: Added support for importing VR compatibility data from Steam; Steam VR-supported games are now auto-tagged with a PC-VR controller in the VR Support category Fixed: Hybrid Views now load game items more efficiently than in Beta 1 Fixed: Custom Themes no longer falsely indicate that Hybrid Views are available Fixed: Horizontal wheels in Hybrid View now properly support the alpha-numeric index Fixed: Search and filter buttons on the alpha-numeric index now function correctly in Hybrid Views Fixed: Resolved a crash that could occur in Hybrid View when navigating with a controller Fixed: Game Completion data now migrates more reliably into the new Progress field Fixed: Opening List View no longer causes a crash Fixed: "no achievements available" no longer incorrectly shows on some LaunchBox theme's Game Details pane (for real this time) Fixed: Release Date field no longer stores time zone data, which could cause the date to shift based on user location Fixed: Rare crash that could occur when rapidly clicking the Favorite or Completed buttons under certain conditions Fixed: Game description could occasionally get stuck on a previous game instead of updating properly Things to keep in mind: For anyone that experienced the issue in beta 1 where your completed status didn't migrate properly to the new Progress field, you will need to close LB and open the settings file and change the HasMigratedToProgress setting to false. Then open LaunchBox back up and report back to us on how it went. The List View should be fixed, but if you are using a custom theme, an update to the theme will be required to see the new field as a column. The Big Box default theme only has Hybrid View 1 currently available. Expect more updates to the Hybrid View, including theming changes, extra views, and performance passes The new game Progress field will be undergoing a major revision that is slated to come in beta 35 points
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Japanese exclusive games are always interesting. To non Japanese speakers it's an entirely unexplored library of games waiting to be discovered. However, the obvious barrier is the language. We of course get fan translations to overcome this obstacle, and with their rising popularity it's awesome to play these games frustration free. But, we also have games that don't have a translation but are still totally enjoyable. Sometimes Japanese only releases are entirely in English, or have a mix of Japanese & English with enough English to be able to play. Other times the Language barrier is there but the game itself has minimal text, menus and/or story, making it pretty easy to play. Of course there are some games that are just unplayable unless you are fluent with Japanese text, mainly RPG story based games or 'menu bashing' games. I tested the games without a translation to see if the language barrier was an issue, then take note of the ones that are totally playable for me as an English only speaker & reader (with a low tolerance for frustration). So, below is the FULL list of ALL 85 Japanese Exclusive N64 Games. Categorised into Translated, Untranslated: Still Playable & straight up unplayable. There are 21 Games Translated - 11 Untranslated: Still Playable - 53 Untranslated: Unplayable Hopefully this list will help you to get the most out of the N64 library while not wasting space with unplayable games. Translated Games Japanese Name Translated Name (if any) Notes AI Shogi 3 AI Shougi 3 Dōbutsu no Mori Animal Forest Bomberman 64 The Japanese version is a completely different game to the Western release of the same name. Choro Q 64 2: Hacha Mecha Grand Prix Race Custom Robo Densha de Go! 64 Eikō no Saint Andrews St. Andrews Old Course Fushigi no Dungeon: Fūrai no Shiren 2: Oni Shūrai! Shiren-jō! Shiren the Wanderer 2: Oni Invasion! Shiren Castle! Getter Love!!: Chō Renai Party Game Tanjō Getter Love!!: Panda Love Unit Heiwa Pachinko World 64 J.League Dynamite Soccer 64 J.League Live 64 Last Legion UX Mario no Photopi Mario's Photo Studio Masters '98: Harukanaru Augusta Masters '98: Augusta National Golf Club Nintama Rantarō 64 Game Gallery Ninja Boy Rantarou 64 Game Gallery Puyo Puyo Sun Tsumi to Batsu - Hoshi no Keishousha Sin and Punishment Virtual Pro Wrestling 2: Ōdō Keishō Virtual Pro Wrestling 64 Wonder Project J2: Koruro no Mori no Josette Tetris 64 Already in English. Untranslated: Still Playable Ucchannanchan no Honō no Challenger: Denryū Iraira Bō Bakuretsu Muteki Bangaiō Dance Dance Revolution Disney Dancing Museum Dezaemon 3D Neon Genesis Evangelion Puyo Puyo ~n SD Hiryu no Ken Densetsu Shin Nippon Pro Wrestling: Tōkon Road — Brave Spirits Shin Nippon Pro Wrestling: Tōkon Road 2 — The Next Generation Super B-Daman: Battle Phoenix 64 Super Robot Spirits Untranslated: Unplayable Custom Robo V2 64 Hanafuda: Tenshi no Yakusoku 64 Ōzumō 64 Ōzumō 2 64 Trump Collection: Alice no Waku Waku Trump World Bakushō Jinsei 64: Mezase! Resort Ō Bass Rush: ECOGEAR PowerWorm Championship Chōkūkan Night: Pro Yakyū King Chōkūkan Night: Pro Yakyū King 2 Derby Stallion 64 Doraemon 2: Nobita to Hikari no Shinden Doraemon 3: Nobita no Machi SOS! Doraemon: Nobita to Mittsu no Seireiseki Famista 64 Goemon Mononoke Sugoroku Hamster Monogatari 64 Itoi Shigesato no Bass Tsuri No. 1 J.League Eleven Beat 1997 J.League Tactics Soccer Jangō Simulation Mahjong-dō 64 Jikkyō GI Stable Jikkyō J.League: Perfect Striker Jikkyō Powerful Pro Yakyū 2000 Jikkyō Powerful Pro Yakyū 2001 Jikkyō Powerful Pro Yakyū 4 Jikkyō Powerful Pro Yakyū 5 Jikkyō Powerful Pro Yakyū 6 Jinsei Game 64 Kira tto Kaiketsu! 64 Tanteidan Mahjong 64 Mahjong Hourouki Classic Mahjong Master Morita Shogi 64 Nushi Tsuri 64 Nushi Tsuri 64: Shiokaze Ninotte Onegai Monsters Pachinko 365 Nichi Parlor! Pro 64: Pachinko Jikki Simulation PD Ultraman Battle Collection 64 Pocket Monsters Stadium Power League 64 Pro Mahjong Kiwame 64 Pro Shinan Mahjong Tsuwamono 64: Jansō Battle ni Chōsen Robot Ponkottsu 64: Nanatsu no Umi no Caramel Saikyō Habu Shōgi SimCity 2000 Super Robot Wars 64 Susume! Taisen Puzzle Dama: Tōkon! Marutama Chō Tamagotchi 64: Minna de Tamagotchi World Yakōchū II: Satsujin Kōro Yōsuke Ide no Mahjong Juku Zool: Majū Tsukai Densetsu5 points
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Beta 6 is out and has the following: We've streamlined the behind-the-scenes process for launching files into emulators, improving compatibility and flexibility, especially for smaller standalone emulators Because of the work above, launching into DuckStation should now work for a wider range of ROM types, located across different storage mediums Reverse Landscape and Reverse Portrait was added to the orientation lock option The import process will now ignore the extracted games folder, if one exists Resolved a minor issue affecting search results Beta 6 will be the final beta of this round. Thanks everyone for helping with this release cycle. Expect a release very soon. We've already begun working on the next release cycle and can't wait to share what we have in store.4 points
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Oh I assure you, we get a Linux build ready for the masses and we'll be making enough noise about it that it'll be hard to miss lol3 points