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Showing content with the highest reputation since 07/21/2025 in File Comments

  1. Thanks for bringing this to my attention! version 1.3.0 Released Updated build to .NET 9.0 (Requires LaunchBox v13.19 or newer) Fixed: UbiSoft games were being incorrectly identified
    2 points
  2. Thanks for the input, it helps more than you might think. I also like the 3D box, feels like im almost holding the game. I got a good idea to implement the 3d box for the details and still keep it seemless. I can't add all the metadata but i can have the box back show using the 3d model, I will tinker with this today and see what I can do. If I collapse the entire Case Grid in details it should hide all that behind it, leaving you to freely swivel away at those cases. If I can pull it off I'll add a option to switch between the 2D Box Back and the 3D Box Back so everybody is happy. I rebuilt the whole thing with this in mind, you can turn several things on/off real easy now.
    1 point
  3. Looking forward to v2! Keep up the amazing work. Will you use the 3D Models in the new version ?
    1 point
  4. Version 6.1.0 Released Updated to .NET 9 Requires LaunchBox version 13.19 or newer Fixed: Plugin would not open from the Tools Menu a 2nd time Thanks @Lypos48!
    1 point
  5. Quick Fix: From within the \LaunchBox\Plugins\ImportMameSoftwareLists\ folder, remove any messXXX.xml files (where "XXX" is any number). Restart LaunchBox. All should be good (minus the feature). Short story: The feature added over a year ago in v6.0.2 is causing issues when loading the plugin a 2nd time during a single LaunchBox session. Long Story: This tells me that during testing (that'd be me) of the new feature AND after it was released 18 months ago, no one ever started the plugin, closed it, and reopened it without having exited LaunchBox in between. I know I didn't. Or they did and never apprised me of the issue. Longterm Fix: Coming soon to a plugin near you. Hopefully I'll get a chance in the next few days to look back in the code and get this resolved. Thanks for bringing this to my attention. I'll tag you when there's an update available. Let me know if you have any other issues or comments.
    1 point
  6. Both. 1. trying to open it, close it, then open it again. And also 2. when i finished import prozess, succesfully!, exit, then cklick again the plugin to start a next import process. My LB Theme is the default one.
    1 point
  7. Really nice looking logos, thanks for these.
    1 point
  8. I haven't tried the Additional Apps option but for boxed sets with multiple PDFs, I do the following: Connect LaunchBox to the zip archive then create a custom emulator, using WinRar or WinZip, to open the archive. This, however, will mean you'd need to manually click the file you want to launch thereafter (too much manual clicking for me). Combine all PDFs into 1 PDF, but that does make is much longer and harder to search (not really recommended) . You can extract all the files to a single folder then create a BAT file that opens up all the PDFs/MP3 files at once (better option). Open a new blank text file and save it as a *.BAT File (i.e. Core Rules Gift Set.bat). Here's an example of a BAT file I use to open the 3 Core Rule books and DM Screen for 5th Edition @echo off cd.. cd "C:\Program Files\Adobe\Acrobat DC\Acrobat" start Acrobat.exe /A "page=1" "Z:\5th Edition\Dungeon Master's Guide.pdf" start Acrobat.exe /A "page=1" "Z:\5th Edition\Player's Handbook.pdf" start Acrobat.exe /A "page=1" "Z:\5th Edition\Monster Manual.pdf" start Acrobat.exe /A "page=1" "Z:\5th Edition\Dungeon Master's Screen Reincarnated.pdf" exit Create a shortcut to this BAT file, so when it runs it is minimized and hides any command prompt windows. Connect the D&D boxed set image in LaunchBox to this new shortcut and remove any associated emulators. Use an ad-free browser such as Brave that can launch each of the online PDFs into separate tabs (best option because of the HTML5 page-turning animation some e-book sites use). Create a BAT file that contains the URLs for each book. @echo off cd.. cd "C:\Program Files\BraveSoftware\Brave-Browser\Application" start brave.exe "--start-fullscreen" "your pdf link here" start brave.exe "--start-fullscreen" "your pdf link here" start brave.exe "--start-fullscreen" "your pdf link here" exit Again, create a shortcut to this BAT file, so when it runs it is minimized and hides any command prompt windows. Connect the D&D boxed set image in LaunchBox to this new shortcut and remove any associated emulators. You can also create webpage shortcuts for individual items that open the desired webpage in full-screen by using the same logic Please let me know if these options help answer your question and if you need help creating these solutions. DM me if you need better examples for BAT files.
    1 point
  9. This is truly amazing. I just discovered it because I grew tired of my old build. I show people this, and they're speechless. Can't give enough praise dude. Bless you and your work. o7
    1 point
  10. 1 point
  11. This can happen if you are using an external harddrive for Launchbox, or the names are incorrect for the platforms. The names that are shown on the front page are the expected names; if you can provide more information about what is and isn't working I can provide more assistance.
    1 point
  12. I love it so much it convinced me to buy Launchbox Premium! There's just one catch: I'm having an issue with some menus like the Wii, Gamecube and Gameboy where the images aren't showing. Does anyone know how to fix this?
    1 point
  13. 1 point
  14. hi @y2guru! I am either reporting some bugs, or asking for some help if they are not bugs. I've noticed a few issues in recent months (sorry I am taking so long to report anything). I am on latest 3.3.2 and notice that images used in platform wheels and game wheels do not maintain their aspect ratio if said aspect ratio is very large. As in much wider than they are taller. Take the Nintendo GameBoy Advance logo, and Sony Playstation 3 logo as examples. Both of these are squished in height, being shorter than they should. That is an assumption on my end, they could in fact be stretched to be wider instead but either way it creates the same distorted aspect ratio. I notice the same with some game clear logos too like Shadow of the Tomb Raider which also has the same sort of aspect ratio of being much wider than taller. I assumed I had either distorted images or a funky setting used in CTC but neither is the case. The images look fine when viewed outside of CTC, and if I use the images as an image element inside CTC, they look fine. Only within the wheels do they look wrong. Something seems to not be treating aspect ratio properly when above/below a certain threshold. Here is an example of the Nintendo GameBoy Advance logo. As you can see from comparing them, the one in the wheel looks squished in height compared to the same image directly above it. I have also the exact same image as an image element directly above it and sizing it to be the exact same width. All other clear logos visible in the wheel look OK, so it's not a problem that impacts all images. With the evidence in front of me it seems this only impacts really wide aspect ratio images. Note this is the first time I thought to test this on a horizontal wheel too and the problem persists. I use a vertical wheel instead and I just want to clarify that regardless of using a horizontal or vertical wheel, this issue is present. The second issue I have noticed is the game wheel index is all funny looking only once published. The wheel index looks perfect in CTC, but once published it is not using proper sizes or scaling for something. The letters and magnifying glass for search for example look larger and/or off centered. I noticed this code has changed compared to old versions and I have figured out how to manipulate some margins in the XML file after publishing to make things visible, but my point here is there is something wrong on CTC's end with making it wrong from the get go. Here is an example showing the clear logo looking like it is squished on the game wheel also. I have the exact same image as an image element right next to it for comparison and it looks correct. Just showing this issue is present on all wheels, not just a platform wheel. Also showing that the wheel index looks totally fine within CTC's editor. However, once I publish this theme, it looks funny in Big Box. It still functions as in selecting the letter does move the wheel accordingly, but parts of text/icons are hidden or covered up Here is this test theme published in Big Box. The wheel index has all the individual selections like the letters and search and filter, etc, look too big or their viewing area is too small. Portions of them are all cut off and off centered If I edit the game wheel index how I actual want it to look like, this problem gets worse. Here it is in CTC. All I did besides change a color is make these corners rounded with a value of 20 in each field. I stuck in a rectangle behind the wheel index so you can actually see I did the round corners (hard to see black on black lol) Now here it is published in Big Box. Now I move the position around and change the font, and it looks noticeably worse. Here it is in CTC still looking OK within the editor But soon as I publish, it looks all sorts of wrong in Big Box. It looks like the actual characters are all too large and are creating "..." in place of not being able to fit the character Here is what I actually use which is a customized version of Colorful. The game wheel index looks fine as I want it to within CTC. Go to publish, and it's all sorts of funny looking in Big Box Here in Big Box. It looks like the actual characters are all too large and are creating "..." in place of not being able to fit the character I can see both of these above issues even when starting a brand new theme in CTC v3.3.2 so it is not anything related to some funky setting I have in an otherwise fully built up custom theme. I'm talking brand new from scratch theme with nothing but a wheel and index element in it and these problems still exist. I do not use any scaling. My resolution is 4K (3840 x 2160) and 100% scaling/DPI. I've found that messing around with these values were the quickest way for me to fix the issue in the meantime. This is a screen shot of the XML file once published. The highlighted line regarding margins I change to this instead.... Margin="-40,-10,-45,0"> However, seems to be another issue on top of this. Why doesn't all aspects of the game wheel index scale properly with different resolutions and DPI/scaling options? I do test my theme against other resolutions and scaling and the game wheel index selections like the letters/characters and the magnifying glass etc, they all get smaller as I increase DPI/scaling. So for ex, 300% scaling makes it so all these letters and images are visible, but they are much smaller than I want. This really shouldn't be happening, changing scale/DPI should not impact the visual size of this stuff, it should look the same exact size regardless of scaling/DPI used. I notice the round corners change appearance (larger or smaller radius) when I change resolution and/or scaling/DPI When I change resolution this also makes a difference. I am building everything, and use everything, at 4K and 100% scaling. However, if I change my desktop resolution to 1920 x 1080 and continue to use 100% scaling and then launch Big Box.....now the game wheel index looks like it does in CTC. This behavior makes me think something is wrong regarding the game wheel index and its scaling per the users resolution and/or DPI/scaling. Can you please advise if these are in fact bugs and if so would they get added to a fix it list for a future CTC version? If they are not bugs, could you lend me a hand on what setting(s) I can change to resolve this stuff? Sorry for the very long post. Only trying to be detailed to either help resolve a bug or get some help fixing whatever mistake I am making!
    1 point
  15. 1 point
  16. This looks great! Well done!
    1 point
  17. 1 point
  18. Ah thank you. This beta was the first time I tried the plug-in, it was for adding an image that didn't exist. F5 worked, I feel a bit stupid for not thinking of that. Practically everything uses it, but I had no idea it was a thing on Launchbox.
    1 point
  19. The big question, did it work for you in LaunchBox 13.22? If you have "the game" selected, does pressing F5 refresh the image? There's also the menu View < Media < Refresh All Images Are you adding an image type (e.g. Box-Front) that didn't exist for "that game"? Or e.g. adding a 2nd Box-Front?
    1 point
  20. Thank you so much for these. Would you happen to have an update for the Tomb Raider tables please? Thanks very much.
    1 point
  21. Thank-you! Been looking for this for a while now; very much appreciated.
    1 point
  22. this is the best theme! small question, where did descriptions of games gone? i search everywhere, but couldn't fint it.
    1 point
  23. Values represent pixels. 1. One way to do it is with Paint.Net open your image point to top left corner of bezel starting point and look at bottom right corner of P.N where it says X/Y that is starting point. Move mouse down to bottom right end of image bezel and look at point values again. That is end point. -Problem with this is that it only gives basic points. Because duckstation stretches on specific formats 4:3,16:9 etc. So your bezel needs to adhere to that format. -This values are also not perfectly correct due to formatting. You will need to do some manual correction. 2. Start a game any game in duck , Open settings in duckstation and leave it open. Now make DS fullscreen. Alt/Tab to settings tab. Click custom , load your bezel and start clicking and writing values in custom tabs to move and reposition image. Look at image i attached as guideline One of easiest ways to get proper empty space in your bezel is to take screenshot of the game in fullscreen (without bezel) and add to image editing tool as overlay on top of your bezel, position it to perfect center. Cut space in your bezel where screenshot image is and in theory it should fit P.S There is a bug in duck with Export button in border. It will write ImagePath: instead of Image: inside .YML file. So edit the file and change that
    1 point
  24. This looks great on my 1080p monitor, thanks! BTW, do you know if there are any tutorials on how to set up custom overlays? I can't seem to figure out what the values in the "Custom" tab do...
    1 point
  25. What you are doing with themes is awesome! I want to learn how to do it to make coverbox themes for my playlists and Categories
    1 point
  26. @erdybirdy53 There you go. 🙂
    1 point
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