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About zoemorn

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    8-Bit Processor
  1. I perused that path you mentioned and couldnt find any files to load. in retroarch, went to Quick Menu/Shaders/Load Shader Preset/shaders_slang/border/gameboy_player/sample_borders/ ... no items available... and pretty much saw this with any of the folders i looked into.. That first image that you showed is what i'm after for game boy basically, was trying to use an orionsangel overlay and get the view port position, but when i add "custom_viewport" settings in the config file it doesnt seem to pull into retroarch (and i've made sure the config is showing as loaded in retroarch) so not sure what thats about. for custom viewport settings i'm using, and its like these are being ignored, when in the retroarch menu they dont show up at all custom_viewport_height = "645" ---expected would = Custom Aspect Ratio Height custom_viewport_width = "674" --ditto but for width custom_viewport_x = "623" ----- expected would map to in Retroarch: Video/Custom Aspect Ratio X Pos custom_viewport_y = "244" --ditto but for Y Pos
  2. The Bezel Project app will load just bezels that are part of the project right? Or is it able to load up other bezels that one has downloaded such as from this forum? thanks
  3. Also seems like if i do a Save Core Overrides and then try to Save Current Config, it always gives me "Failed to save current config" just trying to figure how to get the current settings to save across all games of the same platform of the same core. I tried OrionsAngels tip of making a copy of a retroarch core to be specifically for one platform (for those cores that do multiple platforms) thinking that would help with trying to save specific overlay settings for just the one platform... but my result is not being able to get to apply to all games of the platform
  4. pullin my hair out.. when i try to apply a custom cfg it on a specific core via launchbox manage emulator/associated platforms its like it loads the cfg but none of the settings i had saved in the cfg seem to be applied (in this case overlay and video settings to position a gameboy overlay bezel) I tried the Save Core or Content overrides option with improved result but now the game isn't going full screen on start... lol this is maddening. do i use CFG to save settings, or Overrides, or both?
  5. I was working this exact same question (like with the PS2 wheel image) at the same time.. crazy. Something i kept running into, in Big Box you may need to go into Options/Images/Image Cache and refresh the Wheel image (or do a refresh all images) as just adding the image to the folder doesnt always seem to automatically pull into Big Box. can go to the forum Downloads and on the right find the Platform images section. currently i used the ps2 clear logos from this: have fun
  6. @fromlostdays Sweet! i hadnt noticed your response til just now but thanks man! i was just going to try and peg you big collector types for just this kind of information! And yes, i do have launchbox premium and emumovies and totally agree. sometimes i mess myself up in duplicating media downloads due to the autodownloading but they keep upgrading LB and adding clean up functionalities that undoubtedly will even help my messups. I dont presume i'll have as big O collection as you have (yet) but i may also do a virtual pinball collection as well so want to try to be prepared storage-wise for that (and have no idea how big of a foot print to allow for there.) .. but maybe i'll keep the pinball on separate storage.. So if any virtual pinball folks out there have an idea of storage footprint for a multiplatform (visual pinball, pinballFX etc) collection .. that'd be great to know as well.
  7. i dont have a bitbucket acct, i tried signing in via google but then it wanted me to create cloud bitbucket acct which, i wasnt sure if there were fees or not so backed out. maybe someone who's already got an acct might post it?
  8. Thanks Jason! And maybe I need to rethink my storage strategy. I went this way because it appeared that the graphics and videos etc were gonna be heavier than roms. But I never could find where anyone with a large collection provided this detail (how much the media weighed in contrasted to the roms). But maybe I need to turn it around and see if I can increase the local pc storage enough to handle the media.(again I'm just unsure what that will end up as, I'm wanting to have a big collection from oldies to recent gen.. not necessarily a completist but dont want to be limited by storage if I can help it). Thanks for your efforts, I'm a licensed holder and always dig seeing what y'all come up with.
  9. its the media thats on the nas, thanks DOS, and the error path mentioned is the paths pointing to the cart graphics etc
  10. Hey all, i presume this is a common known thing but i didnt readily find a thread about it, and maybe i need to make it a feature request.. I've got a network drive mapping to my NAS which has media for LB. Now if the NAS is off, or theres a connection issue, or i have the paths mapped wrong in the xml, upon opening launchbox an error (or multiple errors) popup saying: A directory could not be created: (provides the path to the folder i presume it couldnt find) Please make sure you have proper permissions to create the specified folder and that the folder path is valid. This also could be a sign of hard drive or file system failure. LaunchBox cannot continue Could not find a part of the path '(path it couldnt find/access)' So of course if theres a legit disconnect the error makes sense (if i'm interpreting the error right that it simply doesnt find the path, which makes perfect sense) but my issue is that it crashes LB. When you click OK on the box, launchbox closes out. Seems like we could soften up the error or requirement for LB so that it doesnt kill launchbox but instead just informs you that the stuff cant be accessed. I've read here that some use external drive to house their rom files, swapping drives that have certain games, but maybe it only throws the error if on disconnect with the media, not the roms? Or maybe i have a setting wrong or something else i can do to soften this error? thanks all!
  11. Ya you may be right, we'll see if its still enjoyable. So i did some tests of a few scenarios, all with LB core system installed to my gaming pc: constants: Used full Atari2600 set to example "light weight" games, and a few PSP games as 'medium heavy' games. Didnt have anything heavier (more advanced systems) to try out for this test. I realize this is a very small subset of the typical collection so results may and likely will be different under the full load of a large collection. I'd love to hear other folk's experiences of performance with their big collections as pertains to similar storage and connection scenarios described below. the NAS described below is an old Supermicro server box i bought used, 16GB of ram, 3.5ghz xeon cpu having 4 x 1TB drives (7200rpm i believe) and an extra old drive that i installed win2019 server to. (Free to try out so why not) - previously had tried out FreeNAS but per my past experience sticking with Winblows is more straightforward. But FreeNAS seemed pretty decent, lots of features, but i digress... Test1: Games/Media on a USB drive - had a usb 3.0 64gb drive. Result: load times were good, didnt feel too slow. but 64GB not nearly enough capacity. Test2: Games/Media on external hard drive, on an old usb/ide/sata adapter (NOT usb 3.0... might be 2.0, i dont know) and an old 7200 RPM sata hard drive (ha ha, so the components dont exactly scream 'fast' right?) Results: little slower load time but didnt 'feel' all that bad. seems usable. I've heard of some who keep all their stuff on external HDD's, just plugging in the HDD's that house the games they want to play at the time. Though not great, I might be able to stomach that but LB would crash on me if i browsed through a platform for which the drive wasnt connected that had that platform's contents. I dont mind an error popping up stating "content unavailable" but to have it actually crash out was painful. Test3: Games/Media on NAS, connected over Wifi - noticeable lag time to load the media... enough so that i wouldnt want to continue in that fashion. Theres likely improvements that could be made with some network tweaking but who has the time.. lol -- however after having done this test, i have been working in LB over wifi and havent minded the load times that much, like they arent HORRIBLE so if i'm just wanting to pull up a game on my laptop without connecting to the TV then the extra delay is tolerable. Test4: Games/Media on NAS connected over LAN - similar to the 'on USB' tests above, load times 'felt fine' and didnt have horrible load times. so currently thats my planned plan of action. hope this is helpful to anyone considering the storage side of their setups. my laptop's storage capacity is limited but my desire for a collection is great! ha
  12. Seems good enough to me, i hadn't tried prior windows server versions to know the difference. the media take up considerable space, my laptop drive is small, so i figured i'd try just putting all of that on the nas where room is more a'plenty. i've not noticed too much load delay in initial tests but we'll see.
  13. So similarly, i was originally wanting to have my media on a NAS (win 2019 server in my case) and system install on my gaming pc. initially it was going ok, i edited xml files and whatnot but when re-importing roms i guess i didnt do it right because LB started pulling the media to the local drive instead of the NAS so i'm rethinking for a simpler process. So for the simplest setup for being able to refresh media or when refreshing ROMs or importing new systems, would it be better to install LB to the NAS fully, and then install LB again on the laptop i want to actually play from, do the xml file edits to point it to the LB install that is on the NAS. So this way, for any rom or media updates i'd do that on the NAS so that the media scraping and game updates are more straightforward?
  14. I did look to see if it was an additional app and it wasn't that I saw. Ill mess around with it some more, not too worried about it, mostly just novelty. I also failed miserably at trying to make a "hack n homebrew " platform so I guess I'll just leave them intermixed with the nonhack for now
  15. I tried this (i think, if i followed your direction correctly) and keep getting "0 games were imported successfully" tried this with the Castlevania 2 Simon's Quest Redaction hack i renamed the hack game file to be Castlevania II - Simon's Quest (Redaction)(HACK).zip (all mine are zips and rest work fine) ..and had LB not try to match for any data etc like you directed. i'll keep playing around with it but wanted to input the experience i had to see if there was something obvious i was messing up in my attempt. thanks update: i renamed back to its original name and it imported. does it make sense that it wouldnt import when using the renamed version i first tried? Also i was able to rename it after getting it into LB.. just not sure what i did wrong compared to @fromlostdays
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