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C-Beats

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  1. This solution only helps if your image cache hasn't been built yet, or the theme in use doesn't use the image cache in the first place. LB/BB uses a cache system that loads your file then downscales it and saves it out to the cache folder, from then on the UI uses the cache image. Unless explicitly stated to do so the UI doesn't ever display the raw image in the UI (at least not for boxes). In Big Box you can force the image cache process to pre-populate your cache. This process does take a while especially in larger libraries so is typically something you let run over night.
  2. Would be fairly easy for an app to make a logo via WPF like we do and then save out the result. But best this would do is make them in a specific font and not quite like a real logo may look.
  3. Always nice to find a kindred spirit regarding overly granular library organization! I don't have arcade done for my metadata project to really help ya out there but if you move into other platforms should make some of the work you've done a tad easier.
  4. Following may scratch the itch until you find someone
  5. If the game has a Steam page then you use the title on said page. That page is added by the publisher and is the legal title for the game and should take precedence over the "has to match art" ruling.
  6. If you're using LB you can just make a Marquee view that utilizes existing images as well (though the default one does this already)
  7. That file is for the Games DB not your local library data. The image file is typically {Coerced Game Title}{Game Guid (optional, only if platform has multiple games with same name)}-##.{Extension}. The file is located in the folder that platform has set for that image type. If you're building a LB plugin you can just use the IGame.GetAllImagesWithDetails function to get all images associated to a game as well.
  8. This is related to a change made by the Bezel Project. We used a file they had to determine which games were vertical vs horizontal and file the lay file appropriately. Last month they moved to a new file system to determine those things and removed the file we utilized in the process. Next beta release has a correction to this.
  9. This is related to a bug we've found and will have corrected in the next beta release. Thanks for bringing it to our attention!
  10. What is the ROM filename you are doing this for? For games with values in parens I believe we try to match the paren value in the filename and match based on that first which may explain why the match is appearing like that.
  11. Thanks for the report screenshot issue is resolved internally and will be corrected in beta 2 We already respect your setting decision and updates don't update unless you've told us to. Review your options inside of LaunchBox and ensure you do have the auto-update turned off.
  12. If you performed the steps as instructed you'd see the URL we give. It's listed on the page you create the custom URL in
  13. Unless I'm misunderstanding you this is exactly what is done. When you select a game we poll the drive for the box image (in cache if possible) as well as any artwork needed to display in the details panel of the app in question. The only time the DB is used is when attempting to see what images are available to download for a game in question and the filename of those images so we can then download it.
  14. Note that if you use my metadata Series and Franchise are two separate fields with distinct meanings. Franchise is all games under a specific IP. For example Mario Bros is a franchise that houses all Mario games. Series is specific games that are designed to be played in a series (or are labeled as such). For example the SMB trilogy for NES is labeled "Super Mario Bros. (NES)". The data I have will give a baseline for what you're asking but it sounds like the field you'd want to utilize more is Franchise in my data dump and not series.
  15. Neither of those are error logs, they are information logs. Error logs have the red icon and say error.
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