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C-Beats

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Everything posted by C-Beats

  1. You can use bulk edit to change the installed field on all of them at once.
  2. I'm willing to accept this as potentially valid excuse, but let's see to it that this is where your blasphemy around here comes to a screeching halt! NOW... where were we? lol
  3. Should have shown those drive letters some respect and allowed them to stay retired! They paved the roads we now travel with their blood, sweat, and tears and you let some new thang come in and give it their title.... Have you no shame!
  4. COMPLETELY off topic but MAN is it weird to see a B: drive... Even weirder that it isn't a floppy drive... lol
  5. Typically we recommend C:\LaunchBox, but anywhere that isn't on the desktop, isn't the literal root of a drive should, or a location that requires admin rights to write/edit/delete work fine.
  6. I'm not entirely sure what you're trying to accomplish if I'm honest. You mean the ability to automatically save on exit and load on startup? Save states? Game setting overrides?
  7. That user hasn't been around in a long time. As long as the control loading the image is a FlowImage and UseImageCache is true (default value IS true) then it'll do this automatically.
  8. If you look at the grid it's easy to see which games are ports since there are several games in a row with the same name and box art.
  9. If a game has a Steam ID the only search that ever happens is for a DB record with that same Steam ID which I believe is causing what you are seeing. You can do the following to get around this and manually match your game to a DB record. Open the Edit Game Window Go to the Launching Tab Cut (CTRL+X) the application path value Go to the Metadata page Search for Metadata (changing the title if required) Select the DB record you want to match to Return to the Launching Tab Paste (CTRL+V) the application path back into that field Press OK to save the changes.
  10. We don't have any hard data in the DB that two releases are for the same "master game". Best bet is to just select "All" in your side bar view and then sort by title and look for entries where the same name occurs several times in a row. Typically the boxes look pretty much the same as well and tend to stick out fairly easily. If you have premium when you find these you could add a custom field to them to be used in the future to help with that endeavor.
  11. You'd have to get a gameplay video for your game and add it. To be able to scrape these automatically into LaunchBox you must have an active premium LaunchBox license as well as an active EmuMovies subscription/premium account. If you have both those things you simply enter your EmuMovies creds into LaunchBox and import then in the Update Metadata and Media wizard
  12. PS2 the only emulator you should ever be using is PCSX2
  13. yeah, the app is portable. As long as the copy/paste doesn't break the relative pathing it'll work just fine.
  14. If a badge is built and working in LB it also works in BB. What are you having issues with? Are you just struggling to determine how to get the new badge to display in the theme?
  15. I've not used it and not even 100% sure it does what you're asking but you could take a look at Reshade. It does a lot of black magic on the GPU and may be able to do what you're looking for
  16. Try the following: Ensure you're in controller mode You need to setup the in game controls in your emulator as well, not in Big Box I don't remember having much problem with mine but I admit I haven't touched in a long time. You could use a software like x360ce if needed to help translate the built in controls to a virtual xbox controller, but I personally don't believe I ran into the need for it on mine.
  17. If what DamageInc suggested doesn't work I'd also try refreshing your platform image cache
  18. This should be resolved in next beta. In the meantime you can close LaunchBox then go to \\LaunchBox\Data\Emulators.xml and look for that application path in that file and remove it and then save the file and open LaunchBox.
  19. Unless your theme has disabled the image cache the image size of the original image doesn't really matter since it's not what's actually used in the Big Box UI. The first time we had to grab the new image there may be some delay as we create the new cache image, but after that it should load at the same speed your other images loaded.
  20. Typically when we see reports like these it's because the user has a Hide setting on they forgot about and already have the games imported and LaunchBox refuses to import them twice. You can go to View > Hide Games and make sure none of those sub menu items are checked.
  21. Check your \\LaunchBox\Logs\ folder as well as \\LaunchBox\Updates. Any files in there can be removed without affecting LaunchBox at all. You can also run the Media Cleanup Wizard inside of LaunchBox once you can open it and use it to make sure you don't have media you no longer need in the directory that can be cleaned up to recover space.
  22. Well if this is what you're using as criteria then that's your issue. Should be the following: game.EmulatorId != null && Unbroken.LaunchBox.Plugins.PluginHelper.DataManager.GetEmulatorById(game.EmulatorId)?.Title?.Contains("MAME") == true This makes sure that a null value doesn't throw any null reference exceptions
  23. The marquee views are located in \\LaunchBox\Themes\{Name of Theme\Views and you'd be looking at PlatformMarqueeView.xaml and GameMarqueeView.xaml. If the theme you're using doesn't have those files it falls back to the ones in the Default theme folder. If you're using Default it's important to note you need to copy the folder and rename it because the Default theme files get overwritten every startup. Once you find the file in question you're looking for any FlowImage control and need to add the following to it "UseImageCache="False"" (without outer quotes).
  24. I'd check your log files and make sure there isn't any exceptions in there related to the badge. It sounds like the process may be throwing an exception and killing the thread that loads all the badges (which is why you see none)
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