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C-Beats

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Everything posted by C-Beats

  1. I don't know the model of encoder that package comes with to really help. If you search in Windows for "setup usb controllers" does the encoder appear in there? When you go into the devices properties does the inputs all light up the appropriate keys?
  2. Zoom in. Those images are different. Notice the PSP one doesn't have a right control stick, the one for Vita does.
  3. lol yeah, I did a double check on mine after seeing your image, made sure I was hallucinating or something. I have several of the games listed though and mine definitely don't look like that.
  4. Got to say, after looking at them though I do prefer the NA spines. So much cleaner and easier to read/see if you have the games on a shelf and are looking for a certain one lol
  5. That may be a regional thing then. I have several of the games in your stack in NA and all of them are top aligned with the same font all caps.
  6. I'm pretty sure Nintendo requires any licensed Switch release to have the case artwork done that way. I don't have any Switch game where that isn't how it's done.
  7. This is resolved in the next beta version that should be out fairly soon. Was a bad interaction with a WPF bug and the Ally's touch screen.
  8. Basically just look for the views "FlowControl" control and add an "Endless="False"" (without quotes) to it's properties
  9. What you're talking about sounds correct for the "Scan for new games" functionality, but not the actual import. It doesn't pay attention to DB IDs at all (since by that point it hasn't matched your file to it).
  10. Personally not sure how this is even a choice. Use the Nintendo Switch case art guidelines. All caps directly under the logo
  11. If you run the standard ROM import on the same folder again it should only list new files. Scan for removed can be used to find games who's files are no longer there.
  12. Should be able to copy/paste or just drag the images to the post
  13. Yes, as of right now LaunchBox has no way to see that your emulator needs updated. I believe both emulators in question have a "check for updates" feature, but you can just go to their website and grab the latest. It's a setting in the emulator
  14. If you turn on the cloud sync feature LaunchBox does this for you already with any game that has a DB ID attached to it.
  15. If you are copying files like that you need to do so when the application is closed. You could see a disconnect like that when you do it while the app is running. LaunchBox loads game information to memory on startup and so the audit displays that information instead of reading the files which is FAR slower (and Audit is slow enough already...)
  16. I feel the need to make the following clear based on your statement. LaunchBox (or even Playnite for that matter) are NOT playing your games. They are opening the application that does. Given the systems you've named I also feel it's best to make sure you're using the correct emulators. Neither should be ran via RetroArch and should be played with the standalone emulators. GameCube runs off of Dolphin and PS2 off of PCSX2. The RA cores for those systems are garbage and should NEVER be used to emulate those systems.
  17. As long as you have the Disc data point set correctly on your additional apps and your emulator is set to make m3u (done in Tools > Manage > Manage Emulators > (Select and press edit on emulator) > Associated Platforms) LaunchBox will create and load a m3u for you automatically. No need for scripts
  18. For the default "All" sidebar value there is not. You can create your own "All Games" playlist manually and set that stuff there. Make sure it isn't named "All" though or you will run into issues with LaunchBox getting it confused with the default value in there.
  19. LaunchBox never opens anything you haven't told us to. Only way LaunchBox would start Steam on startup is if you added it as a startup application in LaunchBox Options.
  20. You'll want to make sure you're controller is out putting in X-Input mode. Other input modes are known to have issues on Windows and typically require third party helper apps to work correctly.
  21. Normal logs at this point. I can review how needed they are before we release final.
  22. That's likely caused by the fact you're pointing to MAME but not using MAME romnames Caused by the fact you're using MAME as an emulator but using zips that aren't MAME files and so they don't get included since they aren't in the MAME xml. Use a diff emulator (or none) during the import then change the emulator to MAME after you're done.
  23. I'd assume your mouse is getting stuck in the media list or some other control that is using the mouse wheel event.
  24. Update to the latest beta release of LaunchBox. Then go to the /dev_hdd0/game/ folder in Windows File Explorer. In the search bar type "EBOOT.BIN" (without quotes) then drag the files file explorer finds to LaunchBox
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