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C-Beats

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Everything posted by C-Beats

  1. You can either use an LB plugin to read the controller information on the game, or you can do what we did to populate that data and read the mame.xml file that MAME generates with the information you are requesting.
  2. We are certainly aware there is room for improvement in regard to performance. Just because we don't respond to every post doesn't mean we don't see them. We've spent quite a bit of time in the past implementing performance improvements (even devoting entire release cycles to it), and I'm sure we will be doing more in the future. We've identified some potential places to increase performance but as @zugswang eluded, some of these changes aren't small and require altering a very large section of the codebase. Altering such a large chunk of code opens us up to a lot of potential to introduce new bugs, and also stops progression anywhere else in the app so it's a bit of a balancing act between making these changes and improving the software in other ways. As of right now I'm the sole individual developing on the PC apps and so we can only do so much with such a limited resource so I'd ask for a bit of patience to any requested changes. If that's not possible and you need to find an alternate solution then we understand. It's obviously not something we WANT to happen, but if our product isn't delivering where you need it to then we respect that you need to do what's best for you.
  3. I'll have to review the code changes. If it was there before we should definitely have it added back in. I'll review before final release and see about getting it squeezed in.
  4. My apologies I had assumed most of you all were following this thread and got the notification that way.
  5. Was able to confirm we have an issue with this. Goal is to get it corrected and then release another beta soon that resolves this and a few other issues we found internally.
  6. Hey all, just letting everyone know that the final string edits are in for 13.9 and so all those willing to translate the new strings should be able to. Let us know if you run into any issues!
  7. The latest beta turns this functionality back on. Please review and let us know in the beta thread if you run into any issues with it. You WILL need to update your RetroAchievement credentials in options as well as potentially rescan your games for achievements.
  8. I believe most of the time it's because dip switches are different than default. The LaunchBox debug log should tell you if a score was uploaded or not (and why if it wasnt).
  9. I mean inside of LaunchBox what exactly are you seeing that would lead you to believe the process isn't working?
  10. I just ran an import without issue. What makes you think it's not working?
  11. You'll need to reach out to support@unbrokensoftware.com about a potential refund. If you'd instead like to work through your issue you can create a new forum thread or bug report explaining your issue and we can try to help.
  12. Sounds like both versions got imported but they were combined into the same game title. You can go to the one you do see in your library and then right click and edit the game. Are there multiple items in the Additional Apps section? If so this is what happened. If that's the case you can right click the game and expand it so that each version becomes it's own game entry and then do what you want from there.
  13. Which emulator? I know if you are using RetroArch some shaders like HyperSpaceMadness cause a pretty significant increase to game load times.
  14. Thanks, I'll make sure to post any findings I have when I review the API changes in the app
  15. Go to Tools > Manage > Storefronts and turn off the automatic imports
  16. Thanks for letting us know @WCopeland I'll have to review the code and ensure all the calls we were making still work, is there a channel you'd prefer I reach out to you or the RA team if I run into anything and need to ask a question, or raise a suggestion? Feel free to PM with the reply if you'd prefer.
  17. Yeah, those are the files I'm referring to.
  18. Inside of LaunchBox in the Options menu (found in tools) you can enable updating to beta releases. Then go to the Help menu and select "Check for Updates"
  19. If you're on 13.8 this a known issue caused by changes M$ made to their backend recently. You'll want to update to the beta track to be able to run the wizard again.
  20. If it's talking about Xbox or Epic you can turn off the auto import via the settings with LB closed to get around that.
  21. Help > Check for updates. If you've opted in for beta updates it'll detect it and install it
  22. @skizzosjt @faeran Neither of you are operating the drive on a Mac though correct? I believe the thing that may be causing issues are the hidden files Mac computers put in the directory (don't recall the exact file name). @Slag-O-Matic if you drag/drop the rom files from the folder to LaunchBox from the drive location do you still get the error? If not I'd assume it's that file causing issues.
  23. It's more likely that you have a firewall blocking traffic for some reason, or there is a down server somewhere in the line from your computer to our server. I haven't heard of any reports of some one being unable to grab the update, or timing out near as often as you are saying you are.
  24. The latest beta increases the timeout period on downloads and may help with this issue. If you haven't already I'd go in Tools > Options and check into beta updates and then update to the latest via the Help > Check for Updates to grab the beta update.
  25. No this change was related to people getting Epic Games and Xbox null reference errors on application startup.
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