-
Posts
4,498 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by C-Beats
-
Glad you're enjoying it and able to fine tune it to your likings.
-
Theme has been updated to version 1.8: - Fixed issue with double clicking a List View item not playing a game - Changed List View item color a bit to make it easier to see what item is selected
-
I'll have to get an update built and uploaded. In the meantime add the following to line 100 of ListContentView.xaml (goes inside of the quotes with the other strings that look like it) [Event PreviewMouseLeftButtonDown] = [Action OnMouseLeftButtonDown($eventArgs)];
-
If all images are for the correct image type and region they are randomly drawn/selected. Typically for Box Front the one selected is then cached and then always used (or always used until the cache is rebuilt for that item). I believe there is a plugin on the forums that basically creates the cache item for you to allow what you're referring to, but there is no built in functionality for it.
-
1) LaunchBox does a CRC check on the files you have vs the files you're about to grab and should never be grabbing the same exact CRC twice. That being said if just because the file hash is different doesn't mean two images are visually different which causes what a lot of people see. You generally see this if you scrape our database AND EmuMovies for the same content. You can enable the rough match checkbox in the wizard which checks if two images are visually the same to reduce the amount this happens but it does make the process take quite a bit longer.
-
You have to have premium I believe to change the priorities but that is done in Tools > Options > Image Priorities > 3D Box
-
Unable to see version names in LaunchBox and BigBox
C-Beats replied to BossWalker's topic in Troubleshooting
Your screenshot makes me wonder if you don't have something else going on. Starting with the number of versions you are showing. To my knowledge that game has 3 versions floating around and the fact you have that many is a bit of a surprise in it's own right. On that same page does the application path look correct for those versions? -
Unable to see version names in LaunchBox and BigBox
C-Beats replied to BossWalker's topic in Troubleshooting
If you edit Game and then look in the "Additional Applications" tab the names shown in the context menu should match the name column of the entities in that tab. If I had to guess that column doesn't list the version name in there either and is the reason you don't see it in the context menu. -
retroachievements not showing up in launchbox 13.2
C-Beats replied to dbb1480's topic in Troubleshooting
RetroAchievements is aware of an issue affecting their API servers. For now to alleviate the issue they have to bring the API servers down for several hours a week. This is typically done on Sunday night (GMT). During this downtime window their integration does not work and causes the issues you are seeing in the app. -
Auto-populated playlists can be generated by the controller name or controller group. You can put whatever value you want in as group, the list of ones we do for you is available via it's drop down though.
-
1. Hold the back button 2. Not at the moment, you'd need to just keep pressing the "Decrease Volume" binding 3. Bind the "Close Active Window" option to keyboard or controller in LaunchBox. This will then close MAME when pressed. 4. Bind the Increase/Decrease Volume bindings. If using keyboard you need to use the "Keyboard Automation" menu to set the binding while not in LaunchBox 5. Go to options menu and then go to "Exit" to close Big Box. You can also bind this for keyboard or controller as well.
-
I'd assume this is because you are using the 3D box image type and don't have the regular front set up as a backup in your image priorities. Steam for example doesn't have 3D box artwork at all and any images your grabbed from there would be "Steam Poster"
-
Huge Mame Marquee Collection including many in 4K resolution
C-Beats replied to Mr. RetroLust's topic in Game Media
Yeah, it can utilize ROM file name to match images. -
specified folder does not contain a full mame set
C-Beats replied to Tombas's topic in Troubleshooting
Never ever use torrents from Archive.org. The way their system is built they build the torrent file before all the files have uploaded which means that the torrent typically only contains a very small percentage of all items in the collection. A full MAME set size depends on what type you grab but should have several thousand files in it regardless. If you are downloading something from Archive.org it's best to use the tool Jason developed and put in downloads or using something like JDownloader to grab everything. -
Huge Mame Marquee Collection including many in 4K resolution
C-Beats replied to Mr. RetroLust's topic in Game Media
Yeah, meant more about any nested folders. Pack importer can work by game file name just fine. -
Huge Mame Marquee Collection including many in 4K resolution
C-Beats replied to Mr. RetroLust's topic in Game Media
I'm not entirely sure how the contents of this file are structured to know for sure, but you could try to use the image pack importer on the zip file and see if that helps ya out. -
RVZ is compressed where as ISO is not. Moving to RVZ would save you quite a bit of space. Outside of the space savings I don't believe there is any noticeable difference between the two.
-
Yeah, the tech sounds interesting. Thankfully we shouldn't really have to DO anything to support it once Windows fully integrates it. Unfortunately we also can't really do anything to capitalize on it more until it's built in and working into the OS and .NET runtimes.
- 6 replies
-
- windows 11
- refs
-
(and 1 more)
Tagged with:
-
-
Never even heard of this file system before. Our app isn't written with pretty high level code and any file operations would be handle by .NET or the OS so we wouldn't have a TON of ability to manipulate it into working. Quick Google searching suggests that MadK9 is right though in that the file system isn't even fully supported yet by Microsoft and is still being onboarded to all operating systems, so it's very possible that there are still issues trying to use it even outside of our app. It'll be a good thing to keep on our radar but at the moment there isn't anything real actionable for us to pursue.
- 6 replies
-
- 1
-
- windows 11
- refs
-
(and 1 more)
Tagged with:
-
@DeadVoivod You're the first I've heard having that experience. We've had a few people say their performance increased with the move to .NET 6. If you load up task manager while LaunchBox is running what's your disk I/O percent at? A lot of what you're describing happens when your drive is getting hit hard. Curious if that is the cause here.
-
RetroAchievements had a period where their API servers were down. I'd try again and let us know if you still have the issue.