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Everything posted by C-Beats
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Launchbox Crash on Startup after update attempt from BigBox
C-Beats replied to damageinc86's topic in Troubleshooting
If you're getting an error that the file is missing it's almost always because an overzealous AV application quarantined that file. It's the file that launches the chrome browser we use within apps and so some AV applications kill it because it opens a browser. -
I'd verify your notifications settings. You may be hiding the notification that shows saying there was an update
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Error on launch after the latest 13.9 Update
C-Beats replied to Gryzor1363's topic in Troubleshooting
Are you running a virus scanner? New installs tend to trip some because there aren't a high level of installs yet. The CEF files tend to trip overzealous AV files. I'd temp disable AV and then run the installer again (will be in your updates folder) over the top (make sure you aren't installing to \\LaunchBox\LaunchBox) and then see if it opens then. -
LaunchBox now empty once loaded then crashes to Desktop
C-Beats replied to Mateloaf's topic in Troubleshooting
There is typically two error logs, this one and then one that actually gives the error, could you grab the other entry? -
My control board does output Xinput in my cab and I still use it to help remap controls with apps/games that don't let me (or aren't physically possible on a real controller)
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Media Refresh of Arcade platform stuck at EmuMovies with 2 errors
C-Beats replied to totoro's topic in Troubleshooting
If you're on current version you should be able to close the app and reopen it to restart the download queue. -
If you mean navigating the interface it's done via the controller mapping menus in either map. If you mean the emulator you play those games in your need to do it there. If you're running into issues because your board outputs as a dinput device my recommendation is to use something like x360ce to translate to a virtual controller and then map all the apps to that virtual controller.
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I'd turn on debug logging (via LaunchBox) and try it again, then take a look at the logs and see if there are errors in there that may explain what is going on. I've not heard any reports of that tool not working before (and it hasn't been touched in all the time I've been on the project) so I'd be curious as to why you are seeing that issue.
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In the same menu that you clear image cache there is a menu item to build the image cache so you wouldn't need to do this step. It does take some time as it generates all cache images for all the games in your setup, but would be a safer way of doing that then the AHK script.
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Most plugins don't utilize the game controller data point as it's newer. @JoeViking245 has the most plugins around here. I don't know of any you could easily repurpose but making a plugin that reads the game's data on launch isn't too complicated (assuming you have any programming knowledge)
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If your Steam profile points to that URL you didn't set the custom URL via Steam. Open Steam Client, go to your profile page, hit edit Profile, there will be 3 text boxes, the bottom most one says "Custom URL". Put a value in there and they copy/paste that value into LaunchBox.
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That statement doesn't make a ton of sense to me since building the image cache in itself takes quite a bit of time, so deleting should make the issue worse (by far) not better. Are you running any sort of sync software that may be locking up files in the cache directory?
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If you have multiple rows for the same field they are joined with an OR. Because of this you're not actually filtering out anything by platform. What you need to do is use: Platform - Has None of the Values - Arcade; LaserDisc and that that should give you the results you are looking for.
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You haven't really provided enough information for us to determine what servers you're even referring to. What are you trying to download that you are seeing slow downs with? Need to determine if you're grabbing from us, EmuMovies, or some other third party website. As far as I know of we haven't had any issues on our server regarding traffic or slowdowns though. Could reset your DNS cache on your computer and router (this step may need done by your ISP) if you are still experiencing them. We've seen bad DNS caches causes slow downs for individual users before in the past.
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@SqHd I was able to confirm we did indeed have a "View Achievement Profile" input binding before that had not been restored. I have corrected it internally and it will be restored in the next release.
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This is already done by Default themes but there are bindings that make it possible for theme devs NOT to use it. Big Box performance can swing pretty wildly based on which theme you're using to be honest. We've given the theme devs enough options that it IS possible that some of them aren't using the most performant options. This is made even more clear when older themes aren't using newer controls we've built for that purpose in mind. I'd swap to Default for a bit and see if you still have the same performance issues there or not. If not then it's probably because of the how the theme was created. We do our best to ensure all themes run as well as possible, but there are enough options provided to the theme devs to make the themes the way they want it's just not possible for us to cover every possibility.
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I've never ran into an issue where x360ce doesn't work in a PC game. You could alternatively use Steam's controller logic which does something similar.
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You can either use an LB plugin to read the controller information on the game, or you can do what we did to populate that data and read the mame.xml file that MAME generates with the information you are requesting.
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We are certainly aware there is room for improvement in regard to performance. Just because we don't respond to every post doesn't mean we don't see them. We've spent quite a bit of time in the past implementing performance improvements (even devoting entire release cycles to it), and I'm sure we will be doing more in the future. We've identified some potential places to increase performance but as @zugswang eluded, some of these changes aren't small and require altering a very large section of the codebase. Altering such a large chunk of code opens us up to a lot of potential to introduce new bugs, and also stops progression anywhere else in the app so it's a bit of a balancing act between making these changes and improving the software in other ways. As of right now I'm the sole individual developing on the PC apps and so we can only do so much with such a limited resource so I'd ask for a bit of patience to any requested changes. If that's not possible and you need to find an alternate solution then we understand. It's obviously not something we WANT to happen, but if our product isn't delivering where you need it to then we respect that you need to do what's best for you.
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I'll have to review the code changes. If it was there before we should definitely have it added back in. I'll review before final release and see about getting it squeezed in.
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My apologies I had assumed most of you all were following this thread and got the notification that way.
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Was able to confirm we have an issue with this. Goal is to get it corrected and then release another beta soon that resolves this and a few other issues we found internally.
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Hey all, just letting everyone know that the final string edits are in for 13.9 and so all those willing to translate the new strings should be able to. Let us know if you run into any issues!