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skizzosjt
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Everything posted by skizzosjt
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I'm not aware of any tricks to do something like that. My understanding is the startup screen window is tied to the launching application's process (Application launched, now it's time for startup screen window to launch, application has closed, now it's time for shutdown screen window to launch) and I'm guessing we as users don't have the ability to change that function to work off some other window's existence, my guess is it's hard baked into LB, if you will. If the startup theme is fading out too quickly then be sure to try turning up the delay time that forces the startup screen to stay visible. If nothing changes for the better with that adjustment, then please share what game(s) or type of games, such as if they are from platform ABC or use emulator XYZ for example, that you are experiencing this issue with. Knowing a little more might help figure out what is giving you a challenge and how to resolve it.
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so sounds like all you want is a hotkey I think, one that turns ESC into ALT+F4 ? If so try this.... $Esc:: Send !{F4} ExitApp If you need to actually launch the exe through the script too, then this is needed. Launches the exe, and then whenever ESC is pressed it sends Alt+F4 to close the window Run, D:\Emulators\Teknoparrot\Games\Wacky Races\Data\Launcher.exe $Esc:: Send !{F4} ExitApp
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Seems like you missed it, one is shown just above in the last post before yours. They go on to share you need to put it in the "Running Script" field for the emulator. You find this window in LaunchBox under the emulators edit window. Tools > Manage > Emulators #NoEnv Sleep, 1000 ;wait 1 seconds Send #+{Right} ;Send Win+Shift+Right Send #+{Right} ;Send Win+Shift+Right Return
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if you have a graphics card you will have the ability to record whatever is being shown on your display. go into AMD Radeon Settings or Nvidia Control panel, or whatever Intel calls their software equivalent if you're one of the brave consumers who bought an Intel ARC GPU, to find out what the hotkey is to start/end recording (on AMD it defaults to Ctrl + Shift + E). It's as easy as hitting that hotkey once to start recording and then again to stop to create a video file. This may be possible even if you're just running an iGPU, but I'm not sure, I've never tried it before and have never investigated the capability. Either way, all this is going to do is be able to record a snippet of gameplay, basically whatever is on your screen is what you will be recording. This includes stuff like toast notifications or pop ups, etc. If you wanted fades and cuts to the title screen and stuff like that you need to use video editing software to create that. I use Adobe Premier......I'm quite versed with audio software as I worked as a recording engineer for a while and do it for fun now-a-days, but I'm pretty clueless to giving any good advice on video editing. I know how to do stuff like make video snaps, and that's about it lol. For effects I use cross fades for any merging audio regions and film dissolve and cross dissolve for creating basic fades from one video region to another. Need to point out video snaps are going to have gameplay representing an individual game. That video you linked to is something you would use for a platform theme video, in this case for your Vetrex platform. It also has quite a bit of advanced editing (in my opinion) in it. So to make something like that right out of the gate is akin to biting off more than you can chew I think. Take some baby steps first into video editing doing simple stuff and learn more advanced techniques as you go along. Eventually you will get there to make a video as advanced as that one I'm sure. As I think about this more, I bet more than just video software was used to make that too, like maybe Photoshop to create those photos and then used Animate to create all those moving bits, which are then imported into Premier to create the finished video. I don't know for sure though, taking a guess here because making a video like that is above my head....I'd be spending several hours watching youtube tutorials to figure out how.....which by the way......many exist out there..... I agree, worst thing they have done to their software in decades I think. You never own the software....just a EULA that says you are allowed to use it between period X and Y....and that enrages me. It's part of this "you will own nothing and be happy" ideology that is completely unrealistic in my opinion.
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this feature looks promising to me! I was going to wait until the official release, but now I think I'm going to give the evaluation version a test drive thanks to this addition. anyway to condense settings and make things easier to implement is a good idea to me. really thankful you were able to figure out how to make this work for us all! I'm hopeful this resolves the challenge I was trying to overcome, which is making playlists display the selected game's video accordingly (position and dimensions), going off said selected game's platform.
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I do this with PCSX2, used it with R-Type Final last night even. I am still using PCSX2 v1.6 but I hoping that doesn't matter unless they changed the save/load state features in v1.7+ (and also assuming you're on v1.7.X) I'm not 100% sure if PCSX2 responds appropriately to just sending "Send {F3}", I think it requires a down and up key state, all programs respond differently, and some are more finicky. I know for certain it works with "Send {F3 down}{F3 up}" which better emulates as if the key was physically pressed in real life. You do not need to make an exe and you actually wouldn't want to, it's more work. Because then you would need to add the exe file as an additional app to each game you want this script to launch with and anytime you had to edit it, you would have to recompile the exe. I don't recommend that method. Using the "Running Script" field in the emulators settings is sufficient for the goal This is all you really need for this to work. Leave in any default stuff regarding exiting the emulator, which I included here too WinWait, ahk_exe pcsx2.exe ;Waits for the emulator window to exist Sleep, 5000 ;Amount of time to wait after the emulator launches to load the save state. 1000 = 1 sec Send {F3 down}{F3 up} ;loads the currently selected save state ; This section closes PCSX2 when pressing Escape $Esc:: WinClose, ahk_exe {{{StartupEXE}}}
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I am experiencing similar difficulties, tried to test it out some more. I can technically use the Pause Screen with Arcade games whether using Retroarch or MAME, but it's not 100%. Retroarch is working better by comparison, perfectly fine actually in both LB and BB. MAME on the other hand seems to have issues actually DISPLAYING the Pause Screen under certain circumstances. I was able to reach (see) the Pause Screen if I have MAME in WINDOWED mode in LB or BB. I could do it both with a controller and keyboard. If MAME was in FULLSCREEN mode I could not actually see the Pause Screen. BUT....it was there. For starters it's clearly "pausing" the game/emulator, and for what it's worth I'm under the impression the Pause Screen actually suspends the emulators process. So it is working in that sense, it does pause the game, but the actual Pause Screen is not visible. It's just hidden behind the MAME window that is fullscreen. I can hear the clicks of moving the highlighted selection around blindly and can still use them blindly. I'm not sure if we are doing something wrong, but I'm actually leaning towards the Pause Screen function is not working as intended with standalone MAME when MAME is in fullscreen. Others will need to confirm my suspicions. I will say this, you def do not need that code in the "Pause Script" field. There are notes the devs put there by default, for ex: "; No script is required for pausing MAME" . You wouldn't want the emulator to be activated, aka pulling that window to the front when you hit the Pause Screen key I was able to mostly recreate the joystick issue you described, I think. Launching an Arcade game, irregardless of using MAME or Retroarch in LAUNCHBOX, the joystick didn't work on the Pause Screen. If I launch an Arcade game through BB, again irregardless of the emulator, the joystick works on the Pause Screen. This perhaps makes sense because the left joystick would normally be controlling the mouse in LaunchBox, so could explain why it doesn't function like up/down in the Pause Screen for LaunchBox. However in Big Box, the joystick does act like up/down, so works in Big Box. I would think you would have the same results
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Does the mame full set import wizard preserve default app choice?
skizzosjt replied to Hamburglin's topic in Noobs
so my guess is if you imported your first set from v .193, and then import set from v .244, you will likely be forced to use an option to import the new ROM files if they are considered duplicates. Otherwise you need to obviously delete your existing entries to import the new ones. If you didn't delete them, you may need to merge the entries if they import separated (instead of automatically merging, not sure what would happen) or else you may have just doubled the amount of ROMs in the platform. If they merge then it would by theory be adding a new "version" ROM to the existing entry in LaunchBox. But I don't know if the new ROM file will automatically become the default. You would have to go through again manually setting the new ones to be the default I bet. My suggestion is it would likely be better to do some manipulation OUTSIDE of LaunchBox. Where ever your ROMs are saved, I'll assume in a folder called something like "MAME ROMS". Move all those ROMs into a different folder, say "v193". Now move the newer v .244 ROMS into the MAME ROMS folder. LaunchBox will know no different that you changed anything since the file names will be identical. This preserves all your individual ROM file entries and their respective settings in LaunchBox, but it will now be launching the newer ROM file version since you changed out the actual file. I believe that dip switch settings would be saved in a nvram file for the ROM, which yes is in the Retroarch folder structure if using Retroarch. -
you can edit the game(s) you want to use a different core. Go into edit your Retroarch emulator in LB and in the "Emulation" tab check the box "Use Custom Command-line Parameters" and enter those accordingly. The only main difference would be you would want to load up the different libreto core rather than your default one. specific example I have of the format. First is path to the emulator, then -L parameter is the path to the core, next is full path to ROM, followed by the fullscreen parameter. D:\Arcade\Emulators\Retroarch\retroarch.exe -L D:\Arcade\Emulators\Retroarch\cores\snes9x_libretro.dll "D:\Arcade\ROMS\Super Nintendo Entertainment System\Contra III - The Alien Wars (USA).zip" -f
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great tip! this makes sense now because I swore I noticed my folders looking quite a bit leaner at times and was confused at how it was changing when I wasn't adding/removing any of them manually. I understood why and when they were added, did not understand how or when they were being deleted though lol. Occasionally I do use that clean up media feature and trying it just now and actually paying attention to such details, this works as you described. It looks like it will clean up other media folders such as videos too! I don't have any manuals or music to clean up and verify that works but one would assume it does the same for all of the various media folders.
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would love to know how to prevent this too. I don't want folders created unless they are being populated with files
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Possible to have duplicate platforms to use different emulators?
skizzosjt replied to DarkEco's topic in Troubleshooting
you don't want a new category, you want a new platform called Arcade 2 which will have Retroarch setup at the main emulator. This can go under your existing Arcade category. Then your original Arcade platform will continue to work with MAME as the main emulator. Now you would be able to select the games for each platform with your preference of double clicking. The tree would look like this.... Arcade (category) Arcade (platform - emulator = MAME) Arcade 2 (platform - emulator = Retroarch) Alternatively, you can make an Additional App for the game(s) you want changed so they are launching through Retroarch, and then assign that Additional App as the Default App. No new platform required. Now these games would launch with the intended default emulator by double clicking on them. -
Hmm, sorry, forgot to consider that. Since escape is assigned as a hotkey this script is "persistent", as in runs until explicitly told to stop running. Please add "ExitApp" as the very last line. This terminates the script, aka closes the AHK as you put it. As a whole the first suggestion would now look like this Run, PATH\TO\FILE\MKDX simulation server 1.0.exe $Esc:: Process, Close, MKDX simulation server 1.0.exe ExitApp
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try something like this. replace the "PATH\TO\FILE\" part with the actual file path. For example: D:\Arcade\Games\MKDX simulation server 1.0.exe this tells the program to run, and then when the escape key is pressed it will trigger the last line which will close the program. Run, PATH\TO\FILE\MKDX simulation server 1.0.exe $Esc:: Process, Close, MKDX simulation server 1.0.exe if the game has a fit about being forcefully terminated with the Process, Close command then try using a window close command instead. Replace MKDX simulation server 1.0 with whatever is the window's exact (case sensitive) title Run, PATH\TO\FILE\MKDX simulation server 1.0.exe $Esc:: WinClose, MKDX simulation server 1.0
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Thanks for sharing Jason! I think it looks pretty darn nice! I'm soaking in all the info and it will surely make any full size cab building experience of mine go smoother being able to learn from your challenges. I've been worrying a little about the cable length of that same iPac Ultimate I/O board too. They are only 13 inches. Even if you can get everything connected there is no way it is going to be "cable managed" well like that. It would be like a rat nest with most cables stretched tighter than a banjo string I bet. I also missed the extension harness isn't a separate longer harness or simply plugs into the main one to make it longer as a whole....you gotta do some manual surgery to change the individual cables. Good to know. I'll have to email them for an answer about which size pin removal key is needed. Another tool to add to that list of "not 100% required, but surely nice to have". And good tip on the master/slave power strips. I didn't know such feature existed.
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How to get Super Game Boy emulation to work in Launchbox?
skizzosjt replied to Mr. CookieBat's topic in Troubleshooting
Ah ok. Sorry, I should've shared what core to use, you need use the sameboy core, these are core specific options. Maybe other cores can do it too but this is the one I got it working with. -
Retroarch Atari 800 emulator / Atari 5200 sound issues
skizzosjt replied to Briantodd's topic in Troubleshooting
If there are multiple cores that work with this emulator, check which libreto core LaunchBox is using when you launch games for that emulator. my guess is you have core "A" that has good working sound assigned in standalone Retroarch, but you have core "B" assigned in LaunchBox's emulator options for Retroarch and that core will supersede the core selected with standalone Retroarch. Go to the Edit Emulator options in LaunchBox, and select Retroarch. Then look at the Associated Platforms tab and you will see a column listing all the cores. You might be using a different core and could explain the difference in audio performance. If so select the new one you want to use and click OK and give it a test drive -
How to get Super Game Boy emulation to work in Launchbox?
skizzosjt replied to Mr. CookieBat's topic in Troubleshooting
This is pretty straight forward once you know where to look for the settings. I'm assuming you have your Game Boy games already running OK in Retroarch for this to work. Go ahead and boot up a Game Boy game. When it's running hit the F1 key to open Retroarch's Quick Menu. From here navigate to "Options". The settings you need to change are in this Options menu. They are called "System - Emulated Model (Requires Restart)" and "System - Auto Detected SGB Model (Requires Restart)". If your ROM is "SGB Enhanced" (Super Game Boy Enhanced) and you have selected "Auto Detect DMC/SGB/CGB" it should load up the Super Game Boy stuff automatically. If you need to, select another option accordingly. For the 2nd one you want either "Super Game Boy NTSC" or Super Game Boy PAL" accordingly to the game's region. There is the Super Game Boy 2 options, but I'm not sure what exactly they offer that the original doesn't. The 3rd option you might need to tinker with is "Video - Display Border" and you likely want the option "Only for Super Game Boy" selected here, but change per what you want here. Take note on the options that say require restart, you need to restart Retroarch, not just the current emulator/game running. Basically this means for those changes to happen you need to close and reopen Retroarch. If you want BEZELS (not to be confused with the Super Game Boy "borders") you need to download those separately and recommend you get them through The Bezel Project. -
man I guess I'm in the camp of if it aint broke don't fix it. I like the animations of the current version lol! OdinsPlayground has a nice revision though. I like A-6 the best! Otherwise, #6 and #7 from the original Viking post
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they don't have a file extension. you still add the file the same way as other games. drag and drop the files into Xbox 360 platform (or where ever you want to add them), and scrape as Xbox 360, will be the easiest way. nothing additional required for XBLA games
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You could turn on Startup Screens for each Steam game you want this option for and then select Hide The Mouse Cursor. This can also be done with a bulk edit so you can edit all the games at once. In LaunchBox, highlight the games Hit Ctrl+E to edit them For the "Field" select "Startup Screen - Hide Mouse Cursor During Game" Then when the "Value" field appears, check the box to enable this. Hit Next twice and you're done
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SSD M.2 vs SATA is the speed difference noticeable in Big Box?
skizzosjt replied to Mr. RetroLust's topic in Noobs
You're welcome! You probably already know if you need more RAM, without even knowing it. Even if your system has room for it, does the program or task at hand actually benefit from the additional and/or faster RAM? So you are in the right mindset to be wondering does it make a difference to Big Box. My understanding is likely not and I say that because of the earlier comment, you probably already know if you need more. Do you ever get pop up warnings stating your system is "out of memory" or "memory is low" etc type of errors? If you do, yea you need more RAM. If not, the amount of RAM is likely sufficient. So any improvement would need to be made from faster RAM. But I'll admit, I'm not sure, but learning towards "no" that faster RAM would make a noticeable improvement for Big Box. It's more likely you would already be disappointed with the performance of your system if the amount or speed of the currently installed RAM was insufficient. If you're happy currently, I'd say leave it as is, since you being able to ENJOY using your PC is really what counts in the long run! My thought process here is the longer you stretch out the dollar you spent on your current system, you will then have more funds saved up to spend on the newer system when it comes time you really need an upgrade bc the current one is no longer capable of what you need it to do. I've learned the hard way specifically with RAM. My last audio workstation, still have it setup as my backup, is a 2009 Mac Pro and I put 48GB in there to find out the Pro Tools version I was running at that point doesn't even utilize more than 8GB, which is what I had in there originally 🤦♂️. I had to upgrade the Pro Tools version (aka more $ spent) which can utilize all the RAM installed. So yea I can say it's easy to spend on something that sounds good on paper, but there is some asterisk making it more or less like "wtf I just spent how much $ to get no improvement!". Just sharing to say, learn from my mistakes 🤣 -
SSD M.2 vs SATA is the speed difference noticeable in Big Box?
skizzosjt replied to Mr. RetroLust's topic in Noobs
My experience suggests you will not notice any real world improvements in this regard when comparing a NVMe SSD to a SATA SSD. There have been a handful of tech youtubers who did some "real world" tests with game loading times for an experiment. Telling people something like "load up this game on PC A (running SATA III), and then load it up on PC B (running NVMe), etc".....the majority of them couldn't tell a difference because statistically, load times are only going to be fractionally better if at all. (my game loaded in 12.5 secs instead of 13 secs....woo hoo lol) The difference between going from a HDD to a SSD, whether SATA or M2, will be a huge noticeable improvement. It will make your system feel like a new one I bet! My recommendation would be if the purchase is made to be used for Big Box and/or game storage, then I would go with a 2.5" SATA SSD over a M2 NVMe drive. Of course, I'm assuming that NVMe is going to be more expensive than SATA though. If they are the same or close enough price per GB then I sure wouldn't blame anyone for going with NVMe. It seems like NVMe drives get utilized to their utmost potential when they are used for working with large creative work flows, such as video editing where you really need fast speeds for a good experience. For storing and loading games, there isn't a real world benefit as of right now. Check out your motherboard's manual if you're curious if you got a spare M2 slot or need to know how it operates. Some M2 slots when populated will disable SATA ports or PCIe lanes. Warning you about that because you could find yourself installing a new M2 drive and then wonder why one of your other SATA disks that you didn't even touch all of a sudden is no longer being detected. I mentioned the how it operates part because some work different depending on what type of M2 drive is installed. There is M2 SATA and M2 NVMe. M2 SATA is going to be basically a 2.5" SATA SSD but in the M2 form factor so speeds and capability is the same as traditional 2.5" SATA SSD at around the 560MBps you mentioned. But this will surely take up existing SATA ports, as in, it will disable 1 or more normal SATA ports when populated. M2 NVMe is the type with the 3.5 GBps+ speeds and these may take up PCIe lanes, and/or disable SATA ports. If you don't know about this page, check this out. It an excellent source to use to compare various PC components. You can narrow your search down using the filters on the left hand side and sort with the columns on the right. https://ssd.userbenchmark.com/ -
If you already have an ini file created from another MAME install and your goal is to reproduce all those same settings, you could copy/paste that ini file to the newer MAME install. Same goes for other customized stuff like crtl remaps and button remaps. Rather than enter all that stuff manually again, save yourself some time and copy those files/folders to the newer MAME install.
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LB will launch the selected game through the default emulator assigned to that platform or to that particular game if setup as such. Right now I would believe you set it up so Retroarch is your default emulator for Arcade platform. Assuming you have already added MAME as an emulator in your emulator list, simply make MAME the default emulator for the Arcade platform by ticking the checkbox in the Edit Emulator window. I'm not sure about the high score stuff because I haven't tried out this feature yet.