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skizzosjt

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Everything posted by skizzosjt

  1. these games have alternative titles. they are Doom (1993) and Doom (2016). so you should be able to fill in title with those and then use the search function to find them in the drop down list
  2. I saw a similar thread recently and I think the culprit was 1 or more images were corrupted. So the solution was to delete the impacted images and redownload them. I would give that a shot if you haven't tried it already and have no other alternatives
  3. a mouse click can be sent with this Send {LButton} hope the last hoop you need to jump through lol if Cemu does not stay in focus there is the WinSet command that can use AlwaysOnTop value to do just that. No other window will become top/focus window unless it too is declared AlwaysOnTop. For ex WinSet, AlwaysOnTop, on, ahk_exe Cemu.exe
  4. There are some AHK scripts floating around here (prolly in the AHK script thread) that can likely help with that. Uses the Windows hotkeys to move a window to an adjacent screen. I'd suggest taking a look at that and see if that could help out with the situation you described with PCSX2 always going to the primary display when you instead want it to go to the secondary display. the hotkey to do that is Windows Key + Shift + Left/Right Arrow key with left or right being how you have laid out your screens in Windows display settings.
  5. huh, I was thinking it was the opposite thing going on. like you had two screens going and thought that might be lending to the issue. didn't see that one coming, using two screens is the solution. emulators and the PC system can sometimes have a fickle relationship lol - 1 day it works fine - next day "wtf is this black screen doing here!?" 🤷‍♂️
  6. I would try checking the box in the Edit Emulator window "Attempt to hide console window at startup/shutdown"
  7. Bummer man. sorry to hear it's still giving you a hard time! just to make sure you have ruled out this variable, have you tried booting up your system with just a single display and launched a game like that? I know what you were saying in a previous post, that if multi screen setups were generally problematic there would be a lot more groans and moans on the forum. but I just wanna make sure all variables could be eliminated, and multi screen is one of them. any scaling being used? aka DPI settings set to anything besides 100%? scaling can cause funny stuff for some programs. and to clarify, does this issue only occur when startup/shutdown screens are enabled? have you tried disabling those if you normally use them? that's another common culprit of getting a full screen black screen at game launch assuming startup/shutdown screens are enabled, when this black screen issue does occur, can you click on your mouse and it makes the shutdown screen activate and once that fades out you can then see and use Cemu? try removing the -f (fullscreen parameter) from the launching arguments. I'd be curious if the issue happens even if Cemu launches into a window rather than fullscreen. so far I think you have eliminated settings within Cemu by reinstalling another instance of it. but it's unclear what else has been vetted out by any troubleshooting so I'm just spitballing with a handful of things I would check if it were me
  8. Hi all, I'm having some odd issue when clicking into the Game Detail screen. It is possible to click your select button prior to all the Game Details screen finishing loading I suppose. If you do this, Big Box sort of "pseudo soft locks". It looks like it basically pauses loading everything with the exception that the box front image will immediately display. I can continue to click on my controller or keyboard as many times as you want, doesn't do anything other than create the click sound. You can use the "view images" button to bring up that screen, click the "back" button and now the Game Details screen looks totally normal! You can also back out when this happens, to get back to normal operation. You can launch the game from this pseudo soft lock state too with the "play" button To see if this was something I unknowingly introduced with undesirable settings I reinstalled version 13.2 in a different location on the same drive and just loaded up a single platform. Problem still exists. I tried other versions too, 13.1, 13.0, and I went all the way back to 12.16 and did not see the issue go away. I wonder if there could be something I did to create this problem, or perhaps, just a bug that needs to be addressed? Made a video showing what is going on. Take note you can see the fallback image for the selected game video momentarily pop in. This also seems odd! Acts like it is loading so slow that it thinks the video file doesn't exist so loads the image, but then the video file pops in after the fact with all the other themes elements. This issue right here is what actually made me notice something funny was going on....then I discovered this pseudo soft lock issue as I was farting around going in and out of various game's Game Detail screen to make sure it wasn't a single game, platform, theme, etc etc that was experiencing the problem. The box front art image shows up right away though. 459891318_BigBoxBug.mp4
  9. I still can launch and close Cemu games fine with startup and shutdown screens enabled. It makes me wonder if some users may have something particular about their setup that is lending to the issue. It looks like everything is default for me. I've been using experimental versions due to they support the WUA file format. But I don't recall having issues with the normal stable releases either. So I downloaded the latest stable release and this version works OK too. I was thinking maybe had something to do with the experimental versions but that test tossed that theory out the window
  10. can you tell I don't use the filter much? like, at all lol I sometimes forget such a handy tool even exists!
  11. I'm not sure if such an option exists, but there is a way to achieve your goal using the Audit option that is under Tools > Audit You can select to Audit > All Games (aka your entire library) or whatever current platform is selected. This creates a large table/list that is sortable. So you could sort by "Cart Front Images" for example and make the "0" ones go to the top to easily identify them and therefore now know which ones you need to download additional media to complete your images
  12. you could use two burning candles if you wanted lol . def don't need to be the official dolphin bar. I never had one and used them with MAME and Retroarch etc the complications really comes from you need another app called TOUCHMOTE (https://touchmote.net/). most emulators will not be able to see inputs from the device(s) unless they get remapped appropriately. if I recall right touchmote will be able to set the IR pointer to either mouse or a joystick, and all buttons to either keyboard or controller inputs....and those are inputs emulators that are not Dolphin will be able to understand. but I've never heard of a specific emulator needing a specific sensor bar. your generic one will work fine
  13. you can split a file (or files) with an archiving/compressing program. check this out for 7-zip below. basically main difference is you need to tell it to split it into X size parts, otherwise it's business as usual for creating a compressed file. you could do this with WinRAR or other similar archiving programs to WinRAR and 7-Zip, whatever you prefer. I linked 7-zip since its free and one of the most common ones used https://www.newsgroupreviews.com/7-zip-split-archive.html
  14. the esc key is activating a line "exitapp" which should terminate the script. but it is possible that the emulator is sort of being selfish and hogging the input in some way that the script isn't seeing the key press being sent. so you are left with the script running when you would actually want it to be closed. it's not that it's being turned back on, rather, it's never getting turned off. adding the "$" symbol is a modifier that may fix the issue. did that solve it for you?
  15. @GepettoZHog and @Drybonz try this and see if it helps? place this into the "running script" tab of the emulator Esc:: Process, Close, TeknoParrotUI.exe Run, taskkill /im "TeknoParrotUI.exe" /F I've seen that same wall of text error that comes up after exiting a game. For me it actually seems to always go away without user intervention, I just wait a couple seconds and it closes. If I remove that specific script I just shared that error will be triggered. Perhaps more is going on, but using that script eliminates the issue for me.
  16. lots get condensed to a single entry. for ex if 1942 has a USA, EUR, and JPN version, all three of them only show up as a single game entry in LB. duplicates are not imported by default, you need to select that option if you want to purposely import a duplicate entry. so be sure to check that option if you want it. it's possible to skip importing certain sets of games like the slots types stuff and might be more going on I just don't know about. file name not being recognized or qty limits are not an issue
  17. that certainly explains it. the current way it is communicated it to users is flawed and needs to be more clear as you are making it here with your explanation. a simple change to that text in the import wizard "download all RetroArch cores if required core is missing" would get the job done in my opinion. just something that implies you're getting all the cores rather than a single core
  18. when importing a game you need to uncheck the option that says something like "download RetroArch core if missing". meaning this can happen each time you import a new game that uses Retroarch. I would be suspect something else is going on if you're trying to say just opening LB does this and creates the problem for you. opening the frontend does not prompt anything to be automatically downloaded (with the exception of if you have auto updates selected, and all that does is update LB, not Retroarch or it's cores) I agree it's poor implementation, really it's just poor communication since the notice is misleading/confusing
  19. do not use .bin/.cue files you should convert them to .chd with chdman. not only does it compresses to save disk space, but also consolidates all the bins and associated cue to a single file
  20. I have been having this occur more often recently. Minor inconvenience since a simple close and reattempt to open the Edit Game window resolves this funny business. Seems to occur if this Edit Game window pops up before everything updates on the right hand side bar.
  21. sounds like a unique concept. I would agree you are going about it right, or at least, that is how I would attempt it. whether or not it works is another question, but that is how I would start. so you have 1 instance of Retroarch installed on your PC, but you must add 3 entries into your Emulator list in LB. each of those entries in the Emulator list need to have them point to the different configs so they each launch the emulator onto the different display. sounds plausible to me. make sure each emulator entry has the same platforms and cores associated entered that way you can do exactly what you want by right clicking and you can then choose which emulator version through the "Launch With" option
  22. well, LaunchBox does open PDF files. it's actually the main purpose of the manual viewing feature from what I can tell. PDFs on my system open up to Microsoft Edge by default, rather than any Adobe kind of program. I don't notice any issue viewing PDFs as manuals in LB or BB, or in Windows after viewing PDFs from within LB or BB. You could try making Edge your default program to open PDFs and see if that makes a difference? Just as easy as it is to change to Edge, you can change it back to Adobe with the same step if it doesn't work out. Right click on a PDF file > Open with > Choose another app Make sure to select "always use this app to open PDF files" You might have to click "more apps" and scroll to bottom and search for the Edge program if it's not in the list. Use the "Look for another app on this PC" link for that if needed If that doesn't help fix your problems, and you want to change back to Adobe, repeat the same steps but select Adobe instead of Edge
  23. after you try opening the manual through LB and discover you can no longer open other PDF files outside of LB, please take a look through Task Manager. If you see Adobe Acrobat then end that process and then try opening a PDF outside of LB. my guess is the program/process is stuck in the background and doesn't want to do anything until it's closed and opened again. I know that doesn't solve the root problem, but it could save you from doing the restarts.
  24. normally you could edit the game in LaunchBox to remove them and redownload in the Images tab but looks like it's giving you the error before you can get to that point. you could instead go into your LaunchBox\Images folder and delete them that way, same difference in the end. search by the game name to make sure you delete all the images for the problematic game since you likely don't know which one(s) specifically are contributing to the error
  25. I checked it out, the instructions are right there in plain sight which is great. I've literally never pulled up the import ROM files wizard like that. I always have dragged and dropped files/folders, right click and choose Add, or the games were launcher associated, like Steam, Uplay etc so uses those specific methods when doing the initial library import. I def would have assumed such a feature would only import files from a single directory, it's really using the search function of Windows Explorer that makes that idea work so well. so thanks for pointing it out! I know there are lots of features I have yet to explore. I lurk these forums as much as I do trying to learn all these little nuggets of knowledge. I'll have to keep this ability in mind for future convenience.
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