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Kefka2b

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Everything posted by Kefka2b

  1. As long as the drive letter of the HDD containing your roms remains consistent it should work just fine.
  2. The folders containing the chd files have to be in the same folder as the roms in the zip format, so for example: Roms\MAME\area51.zip Roms\MAME\area51\area51.chd I don't remember the exact file name for area51 but that will give you the idea. CHDs are just a part of the game, you still launch a game with the zip files as non CHD games.
  3. I have now many controllers and want to create badges for specific use cases, for example I now have pressure sensitive face buttons configured on PCSX2 with a Dualshock 3 controller and would like to easily recognise games in my PS2 collection that use pressure sensitivity in their gameplay using a custom badge. I went ahead and used Gran Turismo 4 as my guinea pig, edited the game, created a new controller called Dualshock 3 (as it didn't exist yet) with pressure sensitivity as category, added a PNG logo (a pressure gauge) to LaunchBox/images/badges called PressureSensitivitySupport.png (took the Light Gun badge as example for the naming convention), however the badge doesn't show up under the game in LB. Is this possible ? Or maybe I'm doing something wrong? I wanted to extend this to other use cases , for example Wiimote with or without Nunchuk, currently it's just a hand badge for both (motion category), I was thinking of actually displaying or not the Nunchuk on the custom badge to make it clearer if it is required or not.
  4. Amazing they look beautiful! Thanks!
  5. Rescue Mission on the Master System, but that's just personal nostalgia😛 Haven't used wiimotes as guns but I don't think you can really play without a crosshair which ruins the fun IMO. Get a Sinden! The set up can be a major pain and just hard to grasp at the beginning, but once done it's verrrrry good.
  6. @ci2ownfirst of all thank you very much for creating the LG platform logos. I just installed them and wanted to give my feedback, the platform logo is a bit hard to see as it is a bit small and is getting mixed with the bigger gun logo. I think this would work a lot better.
  7. Don't know about standalone MAME but the Retoarch version is really easy to setup, just need to map the global input settings (Gun trigger, gun reload, Gun aux A, etc...) by opening Retroarch without games, to what is mapped in the Sinden software (it should be mouse and keyboard keys), then save global configuration, open a game set the player 1 input in the game quick menu to light gun (save as core or content directory remap), just need that Sinden border on (easiest way if the Sinden default border doesn't come up is to use Reshade (look it up), and you should be good to go (at least as basic setup).
  8. @AstroBob probably the same thing I was trying to achieve with light gun games.
  9. Thanks. My idea was to create a separate section in Bigbox to easily navigate between platforms containing light gun games as I usually plugin my Sinden gun then play a few games then unplug it (hence the idea of hiding light gun games from controller based games lists). I configured it to be able to navigate in Bigbox, use pause screens and use emulator hotkeys so I can leave controllers and keyboards behind while using it. I guess creating custom platforms would be the most sensible as I also put light gun roms in their own sub folders so reimporting them would be easy. However I spent 3 hours setting up the category with all the platform playlists and media yesterday I don't think I have the motivation to start from scratch again. I think what I wanted to do would be a useful feature. There's definitely more use cases.
  10. Hi I just separated my light gun games within their own platforms (created as auto-populated playlists) under a "Light Gun Games" category, I would now like to hide all light gun games from regular platforms but still have them appear in the various light gun platforms I just created, is this possible?
  11. These are all the platforms I know have light gun games so far and that are in my collection: -3do -Atari 7800 -Arcade: MAME, Teknoparrot, Naomi, model 2, Model 3. - Nes - SNES - Wii - Master System - Mega Drive / Genesis - Mega CD / Sega CD - Saturn - Dreamcast - Playstation 1 / 2 / 3 - XBOX
  12. Also would love this
  13. Yeah was just adding extra background regarding the start-up lag I am having.
  14. As far as I am concerned it is performing very well, I also have a quite decent system nvme ssds only, i7 13700k, RTX 3070ti and 64gb ddr5 ram. However, since either upgrading windows 11 to 24h2 from 23h2, or to LaunchBox 13.17 (can't remember when it started), each time I start LaunchBox it hangs for about 20 seconds once it's opened.
  15. Hi is there any way to show RTSS overlays over BigBox? Not interested in stats, but I want to use it to show a Sinden Light Gun border.
  16. Yeah you can have edit both the platform and emulator settings to define a non default path.
  17. I curate my rom sets however I mainly remove all the baby, girlie, Barbie , billions of American football and wrestling games.
  18. Take the occasion and convert all your games to .CHD , this will reduce the size drastically and also you'll end up with 1 file per game. Otherwise go to the Sony PlayStation platform XML file in the Launchbox folder and with a file editor like Vs code use the search and replace all feature and replace all .bin by .cue, if you converted your games to CHD format then replace .bin by .chd
  19. It's also good to have more management features if you are using bigbox as shell.
  20. I am not able to get the device PNG images to display before transitions to videos for all custom playlists and categories, basically for all the ones that don't have a colour attributed in the theme files and default to the green box (where it shows number of players , year etc either for games or Platforms). Is it expected?
  21. Thanks for your reply! so this would work and need to be setup on a game by game basis? I am using a build with all my games and the idea would be to be able to switch from Light gun games to controller games easily.
  22. Hello AHK wizards! I am looking for a script that would keep the Sinden border window always on top of everything. I know I can use bezels with borders and I am doing it for Retroarch games already, however it's quite clunky for other emulators, and most importantly and this is why I am looking for this, is to have the border on top of LB/BB to navigate menus with the gun directly (it always requires to disable / re-enable again the border to show, when either opening the pause screen, or quitting a game back to BB for example, as I have an off-screen gun button shortcut for border activation/deactivation to use other buttons in game, it makes it hard to re-enable without the border on). Sinden has a process running always, but when opening the border with the gun shortcut, a second window containing the border is actually opened until the border is disabled again from the gun. Big noob question, where should I put the script in Launchbox? Thanks!
  23. Also think it would be great.
  24. Can confirm I am able to use the options with Trigger set to "Enter", just a bit of a hassle when opening the pause screen the border needs to be disabled and re-enabled to show-up, I am having the same thing with other programs like Retroarch where the border is behind the program, which is ok as I use the Megabezel shaders with integrated borders for all my Light gun games (all are 4:3 aspect ratio) with content directory shader presets, the border remains on top correctly on PCSX2 for example.
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