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Everything posted by k_rollo
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[SOLVED] [Request] [PS3] Deadly Premonition: The Director's Cut (Box - 3D)
k_rollo replied to k_rollo's topic in Game Media
Someone actually did it! Thank you, kind sir! ☺️ Update: I have just submitted to GamesDB. Your work will not be lost. Thanks again! -
@Your Friendly A.I Overlord Thank you, I only had the -f param. I was missing the -g.
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You're welcome. The PKG/RAP are installer files. It's in the same vein as deleting the EXE installer after you've installed a program in Windows.
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You're welcome!
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Thanks, Retro808's version does appear to work with other emulators too. I use it in RPCS3, Model 2 Emulator, and Cemu.
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Hi @sundogak , what would be the difference of your ESC script from @Retro808 ? Which one is more elegant?
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Thanks, the PKG/RAP files still need to be installed first via RPCS3, then search for the EBOOT.BIN in /dev_hdd0/game/.
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I watched this new tutorial from @ETAPRIME and the process can still be cumbersome if you have ROMs as PKG/RAP files, which is what you will find mostly these days. Here is what I did if it helps someone: 1. Install the PKG/RAP with RPCS3. This extracts the game to /dev_hdd0/game/[GameSerial] 2. Add /dev_hdd0/game/ as the ROM folder in LaunchBox. 3. LaunchBox should automatically detect the EBOOT.BIN for the game. If not, you'll need to manually add this file. 4. The boxart/metadata can be completely wrong. You can fix this manually in LaunchBox via Edit Metadata/Media as usual. 5. (Optional) You can delete the PKG/RAP files. They are no longer needed after the game is installed to /dev_hdd0. End result attached. I do not plan to emulate too many PS3 titles, so I am fine doing this individually. If anyone (or @C-Beats @Retro808) knows an easier way to do it in batch directly from PKG/RAP formats, feel free to share.
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- 55 comments
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- 1
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- sega
- sega model 2
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(and 1 more)
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@StuartJAtkinson You might still need to install DirectX9 (some emulators require legacy) and C++ Redistributable as emulator dependencies.
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Hi, I was able to map my Xbox One controller and was also thinking of adding bindings for my PS4 controller: I found this old changelog: Where do I enable the "XInput Simulation Mode" in LaunchBox? Or does it mean to say to use something like DS4Windows?
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Hi, I've been putting the script for ESC in the Running Script section so the emulators exit to LaunchBox when I press it. Should I be putting the script in the Exit Script section instead? What's the difference?
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It is, but only with the *non-merged ROM set where each ROM is standalone.
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Here's how I do it: 1. Filter the MAME ROM set by the specific arcade machine I want (e.g. Sega NAOMI) - http://adb.arcadeitalia.net/lista_mame.php 2. Get the non-merged set from PleasureDome. 3. Pick off the ROMs I'm only interested in via the torrent client. Yes, it's a bit tedious. But if you only have like < 50 arcade games you're actually interested in, it's worth the effort considering the amount of space you'll be saving rather than getting full ROM sets.
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Remove --fulscreen and replace with -batch only. This exits both the "game window" and the "emulator window" on ESC key. You can set fullscreen and other options within the emulator itself.
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- 5 comments
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- sammy
- atomiswave
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If you're on the PC (not mobile app), YouTube allows you to search videos within the channel. Type in the name of the emulator you want.
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Cool, I've been working on the MAME romset lately so that's what I remember (Force using MAME metadata). Thanks Joe!
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I must be clicking on the "Next" button too fast because I don't notice that checkbox haha. Or perhaps it only appears when duplicates are present?
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Didn't know redump had their share of e-drama. Thanks for the link. @Slag-O-Matic I gave you a whole slew of options you can do in the previous page. Did you decide on one?
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That's an interesting explanation. Thanks for sharing.