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k_rollo

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Everything posted by k_rollo

  1. Thanks, I have sent the email.
  2. Thank you for actively supporting 3.19 concerns. Food for thought, it might be a good idea to retain support for the current LTS release of .NET to maintain plug-in compatibility for a time and to give 3rd-party devs a chance to catch up? Since LB introduced a plug-in system, there will be 3rd-party dependents now. Breaking changes are common for a major SDK update. Cheers!
  3. Hi @AstroBob I have unfortunately deleted the contents of the Updates/ directory a while back to save some space. Is there a support email I can contact to request for the 3.18 installer from the LB Team?
  4. Hi @AstroBob It looks like Supermodel 3 is also affected by this issue. Basically, any emulator that relies on the console window. Since I can't be individually checking all my standalone emulators configured in LB, is there a way to rollback to 3.18 for the time being?
  5. Cc: @C-Beats Hi @AstroBob Thank you for your attention. I can confirm the issue exists on LaunchBox 3.19 (free version), where launching Dolphin causes it to flicker: LB319_Dolphin_Flicker_Issue.mp4 Upon invoking the Task Manager (Ctrl + Shift + Delete), the flickering stopped, but Dolphin (latest nightly) did not completely launch to exclusive fullscreen. This is my Edit Emulator window (no AHK scripts): Dolphin was able to lauch normally to fullscreen after turning off the Atempt to hide the console window option as suggested. (Note: I use the emulator config for fullscreen rather than passing cmdline args). Hope a hotfix can be deployed as it is a stopper defect if the user did not know the specific workaround. Thanks!
  6. @boy Templates are usually meant for people with basic photo editing experience. If you need a tutorial on how to use GIMP, YouTube is where I started.
  7. @werter82 Bullet #2 in the Notes tells why you cannot edit the text layer and what you need to do instead.
  8. Late to the party, but this might be what you're looking for:
  9. This thread seems to be the top search result from Google, so I'm posting an answer in case others land here like I did. I got it working as of Mesen 2.0.0 (standalone) with LaunchBox 13.17. If you go to Help > Command-line options > General in Mesen, the latest option is --fullscreen. However, if you added Mesen while you were importing ROMs, LaunchBox may have automatically configured -f in Associated Platforms along with default associations. I only use Mesen for NES/SNES, so I unchecked the rest and removed the Default Command-Line Parameters for the systems I needed. I changed the parameter globally for Mesen. I also tried /fullscreen and it worked, so that advice is still valid. Optional: After importing all the ROMs, I deleted Mesen from Tools > Manage > Emulators in LaunchBox and re-added it myself to manually assign the Associated Platforms. Looks cleaner. Hope this saves someone a few minutes of troubleshooting.
  10. Thank you! 4 years on and this is exactly what I needed. Just a note to those who will stumble upon this thread, you don't need to rename to horizont.zip and vertical.zip, you just have to reference whatever the file name is (without the file extension) in their respective .ini files. The .ini files don't need to be renamed either. I ended up using the override_artwork option instead to ensure it's my only bezel for everything. Also works with ARCADE64 (successor to MAMEUIFX). I'm attaching the relevant files from Mr. Do's Arcade. Cheers! generic_artwork_INI_files.zip genhorizontal.zip genvertical.zip Generic MAME Artwork - Mr. Do!'s Arcade.pdf
  11. @Retrofrogg Tried that, but GIMP doesn't support non-destructive text editing as already mentioned. You'd have to apply the distort/skew every time. Nothing stops anyone to do that edit if they wish. Went with vertical rotation as a practical compromise.
  12. Version 1.1.0

    96 downloads

    This is a slightly updated version of this template: Requirements: GIMP (free image editor) Basic image editing skills (no tutorial) Changes: Converted to .xcf format Added snap-to guidelines Added PS3 logo layer for disc-based games Included font MarkPro-Bold.otf Sample: Credits: Thanks to @Durty101 for the original .psd and u/Marvinator2003 for adding the PS3 layer.
  13. Found a PS3/PSN .psd file somebody uploaded quite recently: Managed to create my own cover. I also uploaded it to the LB GamesDB.
  14. Hi @Durty101 thanks for this! Do you also happen to have the .psd for "PS3"? I opened the file with GIMP and it looks like it only says "PSN". I think the "PS3" border would be good for disc-based games. Cheers!
  15. Hey guys, May anyone be able to make a PSN 3D box? This is the highest res I could find: Here is the template: The collection is looking like this at the moment 😅 Thanks to anyone who can help. Cheers!
    Why doesn't this get a review? Always top-quality professional work from @Dan Patrick Always a fan of your outputs, mate. Keep it up!
  16. People just saying "nevermind" 7 years apart and not posting their solutions just isn't helpful to newcomers. I'm largely experienced with standalone emulators, so this isn't a problem for me personally. Thanks @AstroBob for actually posting a usable response.
  17. Looks good from here. Maybe try deleting the whole Platform and add emulator and ISOs manually.
  18. I was able to set up simple64 just fine today as default emulator for N64 in LaunchBox. Pressing Esc correctly exits the emulator too using the --nogui option. Thanks @JoeViking245 I think most of the problems people encounter is that they did not learn how to set up standalone emulators first before using any frontend. This is why they do not know how to troubleshoot.
  19. Is Sinden being recognised as mouse input? If so, it should be compatible with Flycast, because Flycast accepts mouse input.
  20. By the way, Demul has long been discontinued. If you want to play Atomiswave/NAOMI/NAOMI 2 arcade, it is strongly recommended to use Flycast instead. Personally, I prefer the standalone. And yes, I have HOTD2 set up using mouse as lightgun.
  21. +1. The new layout appears to be missing full history of contributions and Approved status no longer appears for all entries (particularly in image submissions). It's a bit more confusing.
  22. Is it possible to optionally revert to the old theme?
  23. Hi @Warped Polygon all good, thanks for letting me know. Unfortunately, the ones I do request is where I normally don't have the PSD, so I'm hoping someone more Photoshop-savvy can make do with stock photos. Hi @Rlad , that is amazing, thank you so very much! I'll also be uploading to GamesDB, so your good work is not lost. Cheers mate!
  24. Hey @Warped Polygon you also seem Photoshop-savvy with the controller maps you include in your pre-configured arcade settings (which are phenomenal by the way). Do you think you'd be able to give this a try? My PS3 collection is looking kinda sad:
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