Jump to content
LaunchBox Community Forums

Jason Carr

Administrators
  • Posts

    13,723
  • Joined

  • Last visited

  • Days Won

    388

Everything posted by Jason Carr

  1. Yeah, I'm doing some more testing as well and sadly I'm finding that the built-in microphone on my Dell XPS 13 is pretty much useless for it. So microphone quality apparently matters a lot. I get great results with my recording microphones but I can't get the laptop microphone to work hardly at all.
  2. So odd. Sigh. So it's taking 16 minutes to load on your system and 5 seconds to load on mine, using the same XML. There's some kind of underlying issue there that is going to be really hard to troubleshoot. At that rate nothing I do will be performant, so we're gonna have to figure out what on earth the problem is. I might have to come up with a debug version or something.
  3. I have used it in the past without issues, yes, but it is third party software so unfortunately I can't guarantee it either.
  4. Ah, sure. That is possible but I need to better document it because it is a bit complicated. Will try and get to this next week.
  5. Thank you @ckp! The top or middle items should be safe to use, just avoid the bottom "replace all metadata and images" option.
  6. Sadly I don't think there's a good way to do this outside of using a custom theme or removing all fanart from your games. I will add this to my list, though @itzafugazi.
  7. Hi Rolando, these issues will not happen with Windows Media Player, but there are separate settings for the video playback engine in Big Box than in LaunchBox, which I expect is what you're running into. Make sure Big Box is set to Windows Media Player specifically.
  8. Hi @bran479, what are you seeing happen in Big Box?
  9. Thank you @Overload86. I am working on this.
  10. Thanks @Wutex. Unfortunately the method we're using just waits for the initial process to exit, which isn't fail-proof. Sometimes emulators will launch one process from another, which is very difficult to detect. I don't have an immediate way to solve this problem, but I'd appreciate if you could report it using Issues/Requests in the header.
  11. Keep in mind though that I'm doubtful that this will make much of a difference for @smallsbig's 50,000 games. Curious to know if it helps any, though.
  12. It may be quite a challenge to get 50,000 games working well with voice recognition. To be honest, it might not be possible. That said, we do have some options like only making it work for visible games and such, so there are some solutions, but we might have to rethink some things. I just tested with polymorph's XML (15,000 games). It was taking something like 30 seconds to load the voice recognition stuff, which obviously is no good. I switched it up to only recognize full game titles for now, and it now loads up on my machine in about 4 seconds. There's a new beta out with the update that should at least make it usable. I'll be doing more work soon to see how to improve it further.
  13. This is being worked on by @higan, ckp. If videos are not playing in WMP, it's relatively easy to solve this issue by installing some codecs such as the K-Lite codec pack.
  14. Thanks guys. Email me your LaunchBox.xml files if you would. If that line doesn't exist @smallsbig then voice recognition was never successfully enabled, which does make some sense if you're locking up when trying to save the options. What's going on here is it's an intensive operation to load up the voice detection algorithms for all the games in your collection. On my system it only takes about 6 seconds for 10,000 games or so, but apparently there are other performance issues. I may need to adjust the voice recognition to only detect entire game names instead of any word for any particular game. If that makes sense.
  15. Anyone who is experiencing long load times, please give me as many specs as possible about your computer hardware, your Windows version, and if possible send me your LaunchBox.xml file to jason@unbrokensoftware.com. That way I can test to see what might be causing it. Thanks!
  16. Wow, alright. Will address this guys. To fix it for now you can open up the XML in a text editor and change this line: <EnableVoiceRecognition>true</EnableVoiceRecognition> to this: <EnableVoiceRecognition>false</EnableVoiceRecognition>
  17. Clearly Kirsten would be the favorite.
  18. @shinra358 @ALIE Make sure the correct microphone is selected as the default recording device in Windows. You can also adjust the volume for the mic there. Also, try playing with the accuracy slider in the options.
  19. @ALIE Currently console names have to be said exactly, yes, but we can tweak this in the future. Yes, the voice response can be turned off in the options. No idea if a Kinect would work as a microphone; I've never tried. @shinra358 That's a great idea, I agree that that would be nice. I need to add a "Navigate to {Game}" command.
  20. Hi @Blusky, we actually used to import games that way but it was very problematic because Steam doesn't do a good job of maintaining those files. I wish there was a better way to work with installed Steam games but we haven't found a good way yet.
  21. Very nice @viking! Looks great! I'll do my best to get you those features next week.
  22. Hi @Zottel, if you're keeping everything in your LaunchBox folder, then it won't be necessary. LaunchBox uses relative paths and if you keep everything inside of that folder, it will automatically work wherever you move it, so you shouldn't need to use paths like that.
  23. Hi Jett, we did restructure the image folders a few versions back. What version did you update from? If you customized your platform image folder paths you may need to re-set them after the upgrade.
  24. Hi @bujinkanrn, open up Tools > Manage Platforms in LaunchBox and see if there is more than one platform listed there.
  25. Not a bad idea, MMMiguel.
×
×
  • Create New...